• im sorry i was gone for decades

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  • Top 5 friday night funkin games

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    GoatMan666555G
    I think so fnf vs sonic exe is in the list
  • Wich mod should I make next

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    GoatMan666555G
    Soooooooooooooo…. My Current projects I am Working Now Eteled Weeegeee Tiky And Something for an fnf maker (Without Use Branch on HyperPad)
  • sad moment

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    EpicmametchiE
    yeah it dont work, sucks since its 45 minutes of stuff. :(
  • SNKRX

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    MurtazaM
    This looks really cool, I like the aesthetics and the wobble effect. I never heard of Snkrx, will have to check it out!
  • Hey guys, any suggestions or ideas for circleboy?

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  • hyperpad app on steam or Mac App Store

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    MurtazaM
    There are plans to bring hyperPad to Mac. Eventually the viewer app be available on Apple TV as well. We’d love to make hyperPad available on all platforms but we’re a small team and don’t want to bite off more than we can chew.
  • Twitch Live Stream Thursday !

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    RobinsonXR
    😁 Can't wait!
  • Swift playground coming to ios 15

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  • Stuff I make

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    bosswaveB
    [image: 9aefa983-a509-4e75-91b7-0dcb71483822.gif]
  • Apple restrictions with Hyperpad

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    MurtazaM
    @xotikorukx said in Apple restrictions with Hyperpad: @Murtaza I know this is a necro (for which I apologize), however, after years away and a lost account, I've been following your progress again. I'm having a hard time discerning if "prefabs" are part of the "functions" feature you're discussing here. I know back in the days (which was somehow only 3 years ago; yikes!) there was a big discussion about adding them. This was because run-time cloned objects were a major pain - during the game press to tappa.bl transition - having to manage your own ID system and such. I'm rambling at this point, so I'll let it be :) Yes, we're thinking functions and prefabs will work together. While not the same feature, they will rely on each other. But this isn't 100% the case, and we may decide to go a different route.
  • What kind of progression do you prefer?

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    LinkoGamesL
    @bosswave Depends on the game, but I’m fond of option 1 and 2 for mobile games
  • hyperThon 1 is coming up!

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  • Any Machine Learning Enthusiasts?

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    RobinsonXR
    I remember trying to make a neural network but failed. 😂 I'm still unsure how it all works though...
  • Educational Program Participation

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    KrystalK
    @TutorialDoctor you are more than welcome to contribute! It has launched but we are still looking for more interactive projects with Branching options to add in the next update :)
  • AlphaBlox officially cancelled!

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  • Bye String Island, Hello Tetherbot!

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    RobinsonXR
    Sleek design. I like it! 👍
  • Any update on lighting or new features?

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    MurtazaM
    COVID really put a delay on a lot of things for us. Early on in the pandemic development pretty much stopped. Then we switched to remote, which was a challenging early on, and we lost a lot of development time. We’re now just getting back in the groove of things. The update that was supposed to be release months ago is getting much closer to release now. After that will be the hub/community revamp. Then lighting with parallax. No promises on dates since things really went downhill the last time. But we’re getting back on track!
  • Zomb collab

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    Aidan_FireA
    @SuperSean I can help you with logic and stuff when you ask for help doing something specific.
  • Shooty Ballz

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    MurtazaM
    Looks really cool. Reminds me of the old Geometry wars games.