• Sus

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    aPaperWeightA
    I know i’m not a mod, but please try not to post random things on the forum!
  • This topic is deleted!

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  • Three Dimensions

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    RobinsonXR
    Yeah, there's no professional 3D modeling software on mobile as far as I know. I had to use a computer to make somewhat decent 3D models, which kinda defeats the purpose of hyperPad of making it as easy as possible to make games.
  • Looking for Classes

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    ClarissaC
    July 7th we will be doing a livestream with a teacher, Steve Iliano, who will be training teachers on how to teach kids how to use hyperPad. Maybe you would be interested in joining? I will be posting more information to sign up for it this week !
  • I figured it out!

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  • Ninjamuffin99

    Unsolved
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  • Check out my new avatar!

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    RobinsonXR
    I like it! 👌
  • im sorry i was gone for decades

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  • Top 5 friday night funkin games

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    GoatMan666555G
    I think so fnf vs sonic exe is in the list
  • Wich mod should I make next

    discussion
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    GoatMan666555G
    Soooooooooooooo…. My Current projects I am Working Now Eteled Weeegeee Tiky And Something for an fnf maker (Without Use Branch on HyperPad)
  • sad moment

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    EpicmametchiE
    yeah it dont work, sucks since its 45 minutes of stuff. :(
  • SNKRX

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    MurtazaM
    This looks really cool, I like the aesthetics and the wobble effect. I never heard of Snkrx, will have to check it out!
  • Hey guys, any suggestions or ideas for circleboy?

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  • hyperpad app on steam or Mac App Store

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    MurtazaM
    There are plans to bring hyperPad to Mac. Eventually the viewer app be available on Apple TV as well. We’d love to make hyperPad available on all platforms but we’re a small team and don’t want to bite off more than we can chew.
  • Twitch Live Stream Thursday !

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    RobinsonXR
    😁 Can't wait!
  • Swift playground coming to ios 15

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  • Stuff I make

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    bosswaveB
    [image: 9aefa983-a509-4e75-91b7-0dcb71483822.gif]
  • Apple restrictions with Hyperpad

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    MurtazaM
    @xotikorukx said in Apple restrictions with Hyperpad: @Murtaza I know this is a necro (for which I apologize), however, after years away and a lost account, I've been following your progress again. I'm having a hard time discerning if "prefabs" are part of the "functions" feature you're discussing here. I know back in the days (which was somehow only 3 years ago; yikes!) there was a big discussion about adding them. This was because run-time cloned objects were a major pain - during the game press to tappa.bl transition - having to manage your own ID system and such. I'm rambling at this point, so I'll let it be :) Yes, we're thinking functions and prefabs will work together. While not the same feature, they will rely on each other. But this isn't 100% the case, and we may decide to go a different route.
  • What kind of progression do you prefer?

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    LinkoGamesL
    @bosswave Depends on the game, but I’m fond of option 1 and 2 for mobile games
  • hyperThon 1 is coming up!

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