• 2025 General Discussion Guide for Game Dev on iPad

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    KrystalYeeK
    If You Don't Know What to Post in General Discussion - Don't Worry! 💡 We've got some prompt ideas to help spark a discussion Easily start a discussion with your biggest question! 🎮 “What’s your all-time favorite game, and how does it inspire your creations?” ✨ “If you could add one dream feature to hyperPad, what would it be?” 🔧 “What’s the biggest challenge you’ve faced in game development?” 🎨 “Show off your favorite game asset you’ve made!” 🧠 “What’s the best piece of advice you’ve ever received as a game developer?” 🕹️ “What game genres do you love working on the most?”
  • How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future

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    KrystalYeeK
    @NeilSenn said: Probably the fact that endless capacity is bewildering. Easy to get caught up learning processes rather than developing expression (not that the two are mutually exclusive) but honestly I don't see that here. This community seems all people with developed interests that draw, design, write music, make interesting mods and stuff which is rad to be a part of. Yes! Having the freedom to build anything can sometimes feel overwhelming. Game jams are a great way to add structure. They introduce clear themes, time limits, and constraints that help narrow the scope and create a focused path forward. That kind of framework makes it easier to develop skills, experiment with ideas, and actually finish projects. They also offer a chance to gain visibility within the community. Like you've mentioned, we have a very talented pool of creators here. It is exciting to see it continue to grow. As more people join and share their work, the level of creativity and challenge naturally rises for everyone involved. Hope to see you in the upcoming game jams!
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  • 2026, a really interesting year for iPads?

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  • How to Create a Charater’s Spectral

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    RobinsonXR
    @Paulo-Orsuli What you're describing is definitely possible. You have your character sprite. You want to have multiple graphics (the copies) in your scene with the same sprite. Make sure the copies are semi-transparent (tap the color wheel and adjust the opacity). Your copies shouldn't contain any logic from your character - the only logic for them to have is to follow the player. You can use a Frame Event and connect it to a Move to Object. For the first object, select the copy (itself) then select the player object for the second one so that the copies move to the player. Make the duration 0s. This makes your copies move to your character every frame, so it appears that they're following your player. Then after Move to Object, you can connect a Move By and move the object a random offset. Make sure the duration is 0 for this too. This will give you that distinct effect you're going for.
  • 2025 hyperPad Wrapped

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    KrystalYeeK
    @NeilSenn Thank you so much for this. 💙 Reading messages like this is honestly the best part of what we do here at hyperPad. It’s incredible to hear how hyperPad helped make coding feel approachable and gave you the confidence to explore music production and narratives too. That’s exactly the kind of creative growth we hope to support. And yes… RX going “YOOOOOO!!” never gets old 😄 We’re really grateful to have you as part of the game dev community. Thank you for the kind words, the passion, and the energy you bring. Happy Holidays, and we can’t wait to see what you create next!
  • how do I make an object fade in and out after another object in Hyperpad?

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    Ethan DE
    @Murtaza Ok, I will try that out 🙂👍
  • How to make a splash screen intro in hyperpad

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    NeilSennN
    @Ethan-D What kind of animation? The choices are kind of infinite because you could use behaviors to create animated effects (move the logo around like a screen saver, have it fade in and out, have it rotate and scale back and forth slightly etc etc) but you can also create and import custom animation frames and have the animation loop or whatever... I can still answer any questions you may have but this video is really well put together if you'd like a reference moving forward
  • Someone tell me how to make levels?

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    NeilSennN
    @Unisan
  • Idea

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    MurtazaM
    @Bryce678 Realistically the demand isn't that high for this, and it's something that can be easily abused with the hub. So unlikely for us to add it any time soon. If something else in the future relies on this, or this gets added as a byproduct that sure. But it's not something that is currently on our roadmap.
  • Prefabs, Coins, and Dislikes - What Do You Think of the New Update?

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  • September 2025 Game Jam Challenge

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    KrystalYeeK
    Congratulations to PATCHLINGS by NeilShenn! [image: 41dd82a9-652f-4bd5-8dec-f8e852fc9d0c.png] A haunting Halloween-inspired game made on iPad! 🎃👾 Play it now on Hub. Got an idea of your own? Build your game with hyperPad and share it with the world. Get ready for the next Code For a Cause x Micro Jam for a chance to win cash prizes 💰(There's gossip the cash prize might go up! 👀) [image: da370a9d-a603-4e6f-81ca-aa6c03064b9b.png] [image: e3571fff-136a-4f69-a4cd-b578ff669ae1.png] [image: e63ea69c-ed18-4a78-ada1-50f92abb12b7.png]
  • 🏆 Community Awards!

    awards competition game jam
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    MurtazaM
    @NeilSenn said in 🏆 Community Awards!: Maybe there's a trophy at 5 hub games 100% completed. I've only seen Jaime and Jasmine have a percent complete counter but I'm guessing once Norbert and others are near finished they'll have verifiable progress. Yeah we're going to be launched a lot more "conditional" awards that you work towards based on creating, community involvement etc.
  • Will a 3D Dancing Line Game work?

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    RobinsonXR
    @Ethan-D Yes, you could make a dancing line game, but it won't actually be 3D. hyperPad is only a 2D game engine, but you can fake 3D by using isometric graphics. You'll have to take account of the z order of objects - objects with a higher z order will render over objects with a lower z order. For example, the floor could have 0 as the z order whereas the cube could have 1 as the z order; the cube will be on top of the ground. You can treat the z order as the vertical position in 3D space and it should do the trick.
  • Have you been with us creating games on iPad since 2014?

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  • Music & Asset Creation

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    KrystalYeeK
    @versioneight Woah! These look awesome! Great job, do post some of your games on the WIP section. Would love to see your assets in action.
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    themerpygirlT
    @Murtaza oh hey that is totally fair, thank you for being transparent abt it
  • WWDC26 Announcements for iPadOS26!

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    KrystalYeeK
    @NeilSenn said in WWDC26 Announcements for iPadOS26!: @KrystalYee Appreciate the feature update. Truth be told I rarely pay attention. A two iPad setup with customizable voice commands could get rather interesting. Seeing the new external storage capabilities makes me think I'll be building an asset library as time goes on. Really cool, thanks! Reply Glad you liked the update! Totally hear you, this new update could really open up some awesome creative possibilities! Can’t wait to see what cool games you build.
  • What is the biggest challenge in a weekend game jam?

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    KrystalYeeK
    🧠 Brainstorm Mode: ON The theme drops May 23 — what do you think it’ll be? 👀 [image: 7319257e-3a0b-4416-ac10-09e9ebc62f38.png] Start warming up your creative muscles now and have all your resources ready! If you need some help, check out our Resource Journal here. Action, puzzle, or total chaos? Your game-making weekend begins soon! The next hyperPad Bi-Monthly Challenge is coming soon! 🗓️ Starts: May 23, 2025 @ 10:00 AM EST ⏳ Deadline: May 25, 2025 @ 11:59 PM EST 🏷️ Theme will be revealed at the start of the event! Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad
  • What got you into iPad game development? 🎮✨

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    MurtazaM
    @NeilSenn I think the big issue is people biting off more than they can chew and lose motivation. Especially for a first game. Usually what happens, people discover an app like hyperPad realizing they can finally make games they've always dreamed of. But ignore the fact that a lot of the games they've been playing and inspired by were created by larger teams or people with years of experience. Thats why when people start, I always recommend starting with a small game. Do something like Pong, or brick breaker. And then try to add to it, make it more unique and exciting. From this you will really learn the toolset, and not lose motivation so quickly. You don't need to make the next GTA, or epic RPG as your first game. Start small, and celebrate the little wins along the way.