About hyperPad Game Behaviours
-
Variables
Want to create a game where the player’s health is key to success? With hyperPad, you can use variables to track and adjust health levels, integrating health packs or enemy damage for dynamic gameplay.
Combine this with "if" statements for logic-based health regeneration or game-over scenarios.
Show us what you've made!
-
Array
If you're just starting out with game development on hyperPad, you’ve probably come across the term array. An array is essentially a list of items, like scores, player stats, or even inventory items in your game.
Arrays help you organize data and make it easier to access and manipulate in your game. In hyperPad, using arrays requires no coding—just set them up using the drag-and-drop interface.
For example, you can use an array to manage player inventory in an adventure game, adding items when collected and removing them when used. Arrays are a great tool for beginner developers looking to create more complex systems.
-
Want to manage lists of data in your game?
hyperPad’s array behavior allows you to store, sort, and manipulate multiple items efficiently. Whether you're making a platformer with various levels, or a puzzle game where players collect items, arrays help keep things organized. You can also broadcast arrays across scenes for seamless level transitions.
How have you been using arrays?
-
One of the most exciting features of hyperPad is the ability to export your project to Xcode, Apple’s official development tool. Once your game is ready, you can send it to Xcode to compile and submit to the App Store, allowing you to reach a global audience. No coding is required in this process—you simply export your game and follow Apple’s submission guidelines.
For beginners looking to take their iPad game to the next level, learning the steps to publish through Xcode is a game-changer. With hyperPad, it's easier than ever to turn your creative ideas into published iOS games!
-
Loop Behaviour
Loops are a powerful tool for automating repetitive tasks in your game, like making enemies move or updating player stats. The loop behavior in hyperPad is simple to use and doesn't require any coding knowledge. Want to make an enemy patrol an area continuously? You can set up a loop to make the enemy move back and forth without having to constantly add new behaviors.
For beginners, loops can be a lifesaver when you want to save time and avoid repeating the same action over and over. Explore how loops can add depth and automation to your no-code game projects!
Share your own advice!
-
Loops are essential in game development to execute repetitive actions.
With hyperPad's loop behavior, you can automate repetitive tasks like updating the position of enemies, refreshing animations, or checking player health. Use loops to make your games more dynamic and keep gameplay fast-paced.
Show us your fav examples of loop behavior being used in hyperPad projects!
-
Parallax
Want to make your game world feel more alive?
Parallax scrolling is a technique where the background moves slower than the foreground, giving your game a sense of depth. It’s a feature commonly used in platformers, and you can easily set it up in hyperPad without any coding.
By creating multiple layers of background art and using hyperPad's parallax scrolling options, even a simple game can look professional and immersive. Beginners can experiment with this technique to instantly improve the visual quality of their projects.
-
Bring your 2D games to life with parallax scrolling!
This technique allows backgrounds to move slower than the foreground, giving your game a sense of depth and immersion. hyperPad makes it easy to set up parallax layers, whether you’re creating a platformer or adventure game.
Show us how you've used it in your hyperPad projects.
-
Z-order
If you’re working with multiple layers of objects in your game, understanding z-order is essential. Z-order controls which objects appear in front of others, helping you organize your scene visually. For example, you can make sure your character stays in front of the background, but behind obstacles.
In hyperPad, you can easily manage z-order using a simple slider in the properties panel, so you don’t need to write any code. Z-order is especially helpful when working with parallax layers, characters, or background elements. Beginners can explore this feature to create more polished and layered game scenes.
-
Collision
One of the most important mechanics in any game is collision—when two objects in your game world interact with each other. In hyperPad, you can set up collision behaviors to detect when your character hits an obstacle, enemy, or collectible. From there, you can trigger actions like losing health, collecting points, or changing scenes.
For beginners, collision detection is a must-learn concept. hyperPad makes it easy with drag-and-drop behaviors, helping you create interactive and engaging gameplay without any coding required.