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    KrystalYee

    @KrystalYee

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    Best posts made by KrystalYee

    • hyperPad 2.3 Beta

      The hyperPad 2.3 update is on the way!

      We’re hard at work bringing you new improvements to make game creation on iPad even smoother and more powerful.

      Want to be among the first to try it out? Join the test run today and help shape the next version of hyperPad!

      New Features

      1.png 2.png

      • Added Prefabs and Templates - you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
      • Reworked If behaviors - the If behavior will now have an addition nub on the right that triggers if the condition is not met.
      • Revamped the Joystick Controlled and Tilt Controlled behaviors - these behaviors now offer more granular control over movement and rotation.
      • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
      • Added a Debounce behavior that limits how often behaviors can execute.
      • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error and Impression Recorded.
      • Added a Shake Object behavior.
      • Added regular expression support in the split operation in the Text Operation behavior.
      • The Set Sound Settings behavior can now affect Sound objects.

      Bug Fixes & Improvements

      • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
      • Fixed transparency loss in imported animations.
      • Fixed the "Auto" Aspect Ratio miscalculating the nearest aspect ratio in portrait mode.
      • Fixed a crash in the editor with iPadOS 26.
      • Fixed freezing caused by advertisement banners.
      • Fixed advertisement banners requesting ads too frequently.
      • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
      • Fixed crash when pressing x in the activity feed.
      • Fixed the visual notification being hidden behind the top toolbar.
      • Fixed the behavior toolbar being visible in the particle and sound editors.
      • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
      • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
      • Fixed crashes when playing projects on iOS 13.
      • Fixed behaviors without output nubs being unable to be snapped into position.
      • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
      • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
      • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
      • Fixed more project permission errors.

      Join the Beta!

      🔗https://testflight.apple.com/join/2tOMSM6Z

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • Previous Game Jam Submissions!

      🚀 Relive the Creativity: Past Game Jam Highlights!

      Previous Game Jam Submissions!.png
      Your weekend. One theme. Endless possibilities.

      Take a look at some of the incredible games on hub made during previous challenges! These creators brought their A-game in just 48 hours—turning wild ideas into playable experiences.

      🔥 Why These Games Rocked:
      ✔️ Built fast, but packed with creativity
      ✔️ Unique takes on the challenge theme
      ✔️ Proved what’s possible in a single weekend

      Think you can top them? The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Tag: Will be revealed with the theme drop!

      Which of these past games is a favorite of yours? Comment their name below!

      Tag us on socials with #hyperPadChallenge #gamedev #indiegame #iPad

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      Only a few days left until the weekend game jam theme drops!

      🚨 Challenge Incoming.png
      Now’s the perfect time to update hyperPad, prep your resources, and maybe even sketch out a few wild ideas 💡

      You never know what direction the theme will take!

      Tip: It's not a BIG as you think.

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Revamped Audio System

      The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities:

      • You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing.

      • Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects.

      • Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time.

      • The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging).

      • Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene.

      • Preloading scenes and overlays no longer interrupts audio.

      38cedf7a-89bd-43ca-bdf5-fa039553f5b4-image.png
      efeb1d14-9a02-4886-8469-f047b5a649db-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: DIZBIZ REMAKE WIP

      @themerpygirl this is so cool! Keep up the great work :)

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      🧰 Your Game Jam Toolkit Checklist

      🧰 Your Game Jam Toolkit Checklist.png
      ✅ hyperPad updated
      ✅ iPad or Mac fully charged
      ✅ Weekend snacks stocked (We love Doritos)
      ✅ Creativity and inspiration to 100%

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Are you ready to build something unforgettable?

      📲 Tag your dev squad — it’s go time soon!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — "Touch Anywhere" Toggle in Touch Behaviors

      In Started Touching, While Touching and Stopped Touching behaviors, there will be a new Touch Anywhere toggle.

      When enabled, you can trigger the behavior when touching anywhere on the screen (unless if you touch an object with touch behaviors). You no longer have to put a thicc object behind the scene to have touches recognized everywhere.

      bbfc557e-9bb8-49df-bf61-f8b36f9df9ea-image.png

      60b7135d-e689-438b-9dd0-6d8dabb232ea-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: CfaC Jam Progress

      @NeilSenn love love love this! Thank you for sharing!

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • Have you been with us creating games on iPad since 2014?

      Cause you could be eligible for this award!

      Tell us what other awards you'd like given out 😎

      IMG_0716.PNG

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Await Children in Loop behavior

      You can now have the loop wait between iterations. The time to wait depends on behaviors connected under the loop.

      84c74fb9-6617-41ed-99ca-29b9bbb2f378-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee

    Latest posts made by KrystalYee

    • RE: hyperPad 2.5 Beta - Now Available For Sign Up

      @TutorialDoctor Thank you for your interest! I have shared the link with you through inbox. 😄

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.5 Beta - Now Available For Sign Up

      @NeilSenn Amazing! Do check your inbox. I have sent you the link 🔗

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • 2026 DevLogs

      🟠 Confirmed in the Next Update — Reworked Camera System

      We are currently revamping how the camera works behind the scenes.

      The camera will have an adjustable anchor point ⚓️ which is the bottom left corner by default. You can use this to control how the screen repositions itself in various aspect ratios which can be previewed in the editor.

      When setting the initial screen location, the green outline actually shows exactly where your camera will be placed.

      This addresses inconsistencies between the camera in the editor and in the player.

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • hyperPad 2.5 Beta - Now Available For Sign Up

      The hyperPad 2.5 beta is now accepting participants!

      Try it out before the update reaches the App Store. Comment "Interested" and we will send you the link.
      Share pictures and videos of their experiments with this Beta, your feedback matters!

      New Features

      • Added shaders - apply shader effects to objects, layers, the background or the entire scene with the new Shader Effect behavior.
      • Animate shaders - Animate shader properties over time with the new Automate Shader behavior.
      • Added the option to spawn prefabs and templates in the Spawn Object behavior.
      • You can now change the transition of opening and closing animations for the Text Bubble behavior.
      • Added animation settings for the Set Health Bar behavior - you can animate the progress change over time by specifying a duration and transition type.
      • Added animation settings for the Add to Score behavior - you can animate the score change over time by specifying a duration and transition type.
      • Added the ability to change a label’s dimensions and alignment in the Set Label behavior.
      • Added Random Value option in the Get Array Value behavior.
      • Added a Network Status behavior that checks for internet connection.

      Bug Fixes

      • Fixed prefab and template files being unable to be imported from outside the app.
      • Fixed the If behavior failing to recognize numbers in some cases.

      Our Highlights

      Your games are about to get a whole lot cooler 😎 🕶️ We think you'll have the most fun with the new SHADERS EFFECT. You can stack multiple shader effects on top of each other to create some amazing game outcomes. Show us what amazing effects you make in your projects with the new Shader Behaviour.

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: 2025 hyperPad Wrapped

      @NeilSenn Thank you so much for this. 💙 Reading messages like this is honestly the best part of what we do here at hyperPad.

      It’s incredible to hear how hyperPad helped make coding feel approachable and gave you the confidence to explore music production and narratives too. That’s exactly the kind of creative growth we hope to support. And yes… RX going “YOOOOOO!!” never gets old 😄

      We’re really grateful to have you as part of the game dev community. Thank you for the kind words, the passion, and the energy you bring. Happy Holidays, and we can’t wait to see what you create next!

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • How To Make a Game on iPad with hyperPad

      Here's how students are making games with visual code!

      Steve, an award-winning Australian educator, walks us through how you can make a complete platformer game on hyperPad, step by step, with your iPad. It’s amazing how fast he gets from blank screen to a playable platformer. Visual coding, clean logic, and no headaches.

      If you’re into game design, teaching, edtech, or just want to see how kids are making surprisingly advanced stuff in classrooms, check it out:

      posted in Help and Support
      KrystalYeeK
      KrystalYee
    • RE: CfaC Jam Progress

      @NeilSenn love love love this! Thank you for sharing!

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • hyperPad 2.4 is here!

      1.png

      Thank you for your feedback and quick catches, we’ve rounded up all the bugs and made a quick fix for you to continue enjoying game creation on iPad.

      Keep the feedback rolling and share your project progress with us on socials!

      About Version 2.4

      Quick fixes to bugs you helped us catch 🪲

      Enjoy making games with this latest version of hyperPad.

      Bug Fixes and Improvements

      • Fixed a crash from undoing a behavior connection.
      • Fixed an issue where the new If behavior fails to compare two floats in some cases.
      • Fixed a bug where disabling the Joystick Controlled or Tilt Controlled behavior does not stop the object’s current movement or animation.
      • Fixed a bug where Joystick Controlled and Tilt Controlled behaviors with animation enabled does not allow other animations to play on the object.
      • Fixed incorrect animation frame rates for Joystick Controlled and Tilt Controlled behaviors.
      • Fixed normalized vector calculation in joysticks - they now consider joystick boundaries, and will now output values within a normalized range.
      • Double tapping on the new If behavior now snaps its right child.

      3.png

      ⬆️ Update hyperPad Now!

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • hyperPad 2.3 is here!

      Newsletter images 2025.png

      You built this with us.

      The latest hyperPad combines your Beta feedback with new tools that make no code game creation on iPad faster and more powerful than ever.

      Test it out, share your thoughts, and keep shaping the future of game development on iPad with hyperPad.

      Thank you for making amazing games with us.

      hyperPad Team 💚

      About Version 2.3

      Your favorite game engine on iPad just leveled up.

      Introducing Prefabs. Reusable logic that changes how you build in hyperPad, plus major behavior upgrades and fixes!

      The all-new Prefabs and Templates system is here. Build games with reusable logic, share game behaviors across different scenes, and even export objects to other game projects.

      Combine that with reworked Joystick and Tilt controls, new Hover, Debounce, and Shake behaviors, and dozens of fixes and polish throughout, and this is one of hyperPad’s biggest updates yet.

      New Features:

      • Added Prefabs and Templates: you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
      • Reworked If behaviors: the If behavior will now have an additional nub on the right that triggers if the condition is not met.
      • Revamped the Joystick Controlled and Tilt Controlled behaviors: these behaviors now offer more granular control over movement and rotation.
      • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
      • Added a Debounce behavior that limits how often behaviors can execute.
      • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error, and Impression Recorded.
      • Added a Shake Object behavior.
      • Added regular expression support in the split operation in the Text Operation behavior.
      • The Set Sound Settings behavior can now affect Sound objects.

      Bug Fixes & Improvements:

      • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
      • Fixed transparency loss in imported animations.
      • Fixed the "Auto" Aspect Ratio, miscalculating the nearest aspect ratio in portrait mode.
      • Fixed a crash in the editor with iPadOS 26.
      • Fixed freezing caused by advertisement banners.
      • Fixed advertisement banners requesting ads too frequently.
      • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
      • Fixed an issue that caused the Shoot behavior to be unable to play sound effects.
      • Fixed crash when pressing x in the activity feed.
      • Fixed the visual notification being hidden behind the top toolbar.
      • Fixed the behavior toolbar being visible in the particle and sound editors.
      • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
      • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
      • Fixed crashes when playing projects on iOS 13.
      • Fixed behaviors without output nubs being unable to be snapped into position.
      • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
      • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
      • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
      • Fixed more project permission errors.

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • Prefabs, Coins, and Dislikes - What Do You Think of the New Update?

      Okay, this new hyperPad update is wild.

      Prefabs are finally here, the joystick/tilt controls feel way smoother, and there’s even a new Hover Event and Shake Object behavior. Plus, a ton of annoying bugs were fixed (shout out to the dev team).

      The highlight is definitely Prefabs & Templates.

      Being able to reuse behavior logic across scenes and projects changes everything. You can literally build your own reusable systems now, like custom player controllers, UI setups, or enemy logic. Reuse objects and behaviors across multiple scenes and share them with other users. Build once, use everywhere, or even create shareable “plugins” for the community.

      But that’s not all. Dislikes have made a comeback, and Coins have arrived!

      • 🪙 Coins: Give coins to other creators to show love, or receive them from another user’s personal stash. No monetary value, cannot be purchased. Only earned by being awesome.
      • 👎 Dislikes: Dislikes are back in the Hub; use it to give constructive feedback on projects that need improvement.
        IMG_0898.PNG
        IMG_0897.PNG

      Also, the Debounce behavior and Ad Banner Events are seriously underrated. Debounce stops rapid-fire triggers, so no more accidental infinite button presses, while Ad Banner Events give you control over ad loading, clicks, and impressions.

      Another new behavior that can shake an object! This does not affect the object’s position and is only a visual effect. A new awesome way to make an object shake easily.

      🎮 Joystick & Tilt Revamp

      Your controls just got way smoother. The Joystick Controlled and Tilt Controlled behaviors have been rebuilt for ultra-precise control of movement and rotation. Get ready for buttery-smooth gameplay.

      IMG_5377.png

      ⏱️ Debounce Everything

      Say goodbye to spammy triggers. The new Debounce behavior keeps your logic clean by limiting how often behaviors can fire.

      💰 Ad Banner Events

      IMG_5376.png

      You now have full control over your ad banners with new triggers: Ad Loaded, Ad Clicked, Error Received, and Impression Recorded. Monetization just leveled up.

      💬 Text Gets Smarter

      You can now use regular expressions in the Text Operation behavior’s split function. Text manipulation pros, this one’s for you.

      🧹 Bug Fixes & Polish

      Camera boundaries now visible when selecting in the behavior editor.
      Fixed transparency loss in imported animations.
      Fixed crashes, freezes, and weird UI ghosts haunting the toolbar.
      iPadOS 26 and iOS 13 users. You’re back in action.
      Better performance, fewer crashes, smoother everything.

      So, out of curiosity

      What’s your favorite new feature so far?

      Have you started experimenting with prefabs, the revamped controls, and hover events?

      Any weird bugs or creative uses you’ve discovered already?

      Let’s share setups, screenshots, or even mini tutorials. This update opens up a ton of new possibilities for advanced projects.

      Go crazy devs, Happy Halloween 💥 🎃

      posted in General Discussion
      KrystalYeeK
      KrystalYee