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    KrystalYee

    @KrystalYee

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    Best posts made by KrystalYee

    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Revamped Audio System

      The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities:

      • You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing.

      • Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects.

      • Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time.

      • The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging).

      • Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene.

      • Preloading scenes and overlays no longer interrupts audio.

      38cedf7a-89bd-43ca-bdf5-fa039553f5b4-image.png
      efeb1d14-9a02-4886-8469-f047b5a649db-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • Previous Game Jam Submissions!

      🚀 Relive the Creativity: Past Game Jam Highlights!

      Previous Game Jam Submissions!.png
      Your weekend. One theme. Endless possibilities.

      Take a look at some of the incredible games on hub made during previous challenges! These creators brought their A-game in just 48 hours—turning wild ideas into playable experiences.

      🔥 Why These Games Rocked:
      ✔️ Built fast, but packed with creativity
      ✔️ Unique takes on the challenge theme
      ✔️ Proved what’s possible in a single weekend

      Think you can top them? The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Tag: Will be revealed with the theme drop!

      Which of these past games is a favorite of yours? Comment their name below!

      Tag us on socials with #hyperPadChallenge #gamedev #indiegame #iPad

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      Only a few days left until the weekend game jam theme drops!

      🚨 Challenge Incoming.png
      Now’s the perfect time to update hyperPad, prep your resources, and maybe even sketch out a few wild ideas 💡

      You never know what direction the theme will take!

      Tip: It's not a BIG as you think.

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — "Touch Anywhere" Toggle in Touch Behaviors

      In Started Touching, While Touching and Stopped Touching behaviors, there will be a new Touch Anywhere toggle.

      When enabled, you can trigger the behavior when touching anywhere on the screen (unless if you touch an object with touch behaviors). You no longer have to put a thicc object behind the scene to have touches recognized everywhere.

      bbfc557e-9bb8-49df-bf61-f8b36f9df9ea-image.png

      60b7135d-e689-438b-9dd0-6d8dabb232ea-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      🧰 Your Game Jam Toolkit Checklist

      🧰 Your Game Jam Toolkit Checklist.png
      ✅ hyperPad updated
      ✅ iPad or Mac fully charged
      ✅ Weekend snacks stocked (We love Doritos)
      ✅ Creativity and inspiration to 100%

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Are you ready to build something unforgettable?

      📲 Tag your dev squad — it’s go time soon!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Await Children in Loop behavior

      You can now have the loop wait between iterations. The time to wait depends on behaviors connected under the loop.

      84c74fb9-6617-41ed-99ca-29b9bbb2f378-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • How to recover a project?

      We recently received a question about recovering a project — the user had cloud saves enabled and had also been experimenting with local saves.

      Here’s how it works!

      IMG_2340.jpg

      Tap on the hamburger icon on the top left corner of the screen in the projects page.

      IMG_2341.jpg

      Then tap on My Cloud Backups.

      IMG_2342.png

      Your cloud backups will be found here for all your projects.

      ⭐️ It's worth noting that cloud backups only happen when you save and close your project. So make sure you're doing this often!

      Let us know if this was helpful and if we should keep sharing user questions! Feel free to contribute your own advice, tips and tricks :)

      Have a great day creating games on iPad everyone 💚

      posted in Help and Support
      KrystalYeeK
      KrystalYee
    • RE: How You Could Use hyperPad! Game inspo and more

      FNAF

      Love FNAF?

      With hyperPad, you can bring terrifying jump scares to life by using the collision behavior to detect player movement and trigger events. Use parallax scrolling for eerie depth in your scenes, and tweak the z-order to ensure your animatronics appear at the right moments for maximum fear factor.

      Show us what you've been working on this spooky October!

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: Previous Game Jam Submissions!

      This game started as weekend project.

      🏅 Tap Tap Ghost.png

      Now? 🏅 Tap Tap Ghost is a Hub legend!

      Play this fun game featuring stunning animated visuals with parallax background effects with rain and lightning!

      Play now: https://www.hyperpad.com/projects/q8f_zv83/versions/tap-tap-ghost

      The next hyperPad Challenge kicks off May 23, 2025 @ 10:00 AM EST

      Will YOUR game join this list? 👀

      Comment, "game dev rules!" if you’re participating!

      Tag us on socials with your creations using #hyperPadChallenge #gamedev #indiegame #iPad

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: 🚀 Introducing the hyperPad Bi-Monthly Challenge!

      🕹️ Mark Your Calendars!.png

      🗓️ Mark Your Calendars!

      The first hyperPad Bi-Monthly Challenge kicks off May 23 @ 10 AM EST!

      You’ll get one surprise theme, one weekend, and total creative freedom.

      Start clearing your schedule — game jam greatness awaits 💥

      🗓️ Add the event to your Google Calendar!

      Tag us on socials with #hyperPadChallenge #gamedev #indiegame #iPad

      posted in Announcements
      KrystalYeeK
      KrystalYee

    Latest posts made by KrystalYee

    • RE: hyperPad 2.2 Beta

      @NeilSenn Lovely! We will follow up with you shortly 😄

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.2 Beta

      hyperPad 2.2 Beta Test 3 has been released!

      A new beta test for the hotfix update has been released which addresses even more bugs. We are still fixing bugs and making improvements, so please let us know if you find anything!

      🚀 Let us know if you want to be involved!

      New bug fixes:

      • Fixed physics behaviors not working when executed as root behaviors.
      • Fixed spawned objects not having their collisions properly created.
      • Fixed music being resumed from the Debug menu when it was paused via the Pause Music behavior.
      • Tweaked volume mapping to match the legacy version.
      • Fixed the Play Music behavior not triggering child behaviors on completion.
      • Fixed behaviors being collapsed when they are not supposed to be.
      • Fixed lag caused by repeatedly triggering Joystick behaviors.
      • Fixed the Set Input Field behavior not properly storing Array and Dictionary values.
      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.2 Beta

      hyperPad 2.2 Beta Test 2 has been released!

      A new beta test for the hotfix update has been released which addresses more bugs. We are still fixing more bugs and making improvements, so please let us know if you find anything!

      🚀 Let us know if you want to be involved!

      New bug fixes:

      • Optimized Broadcasting to Object functionality.
      • Fixed rare crashes caused from loading scenes.
      • Fixed music streaming being interrupted/halted while using hyperPad.
      • Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently.
      • Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes.
      • Fixed behaviors not being treated as root behaviors when using undo/redo.
      • Fixed duplicated behaviors not being treated as root behaviors.
      • Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors.
      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • hyperPad 2.2 Beta

      We’re currently beta testing the next update.

      This one addresses a lot of bugs that were introduced in the last update.

      We’re hoping to get it out very soon. If you want to help us make the next release perfect, just reply so we can add you to the beta.

      Here’s what’s fixed in this beta:

      Bug Fixes

      • Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
      • Fixed wall-to-wall collisions no longer working.
      • Fixed accidental behavior disconnections via the keyboard.
      • Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist.
      • Fixed a crash caused by setting an object’s graphic on multiple collision events.
      • Fixed a crash caused by loading long texts in TFFLabels causes crash.
      • Fixed sound effects playing at incorrect volumes.
      • Fixed high audio latency and excessive dropouts.
      • Fixed the audio engine stuttering when CPU resources are low.
      • Fixed sound effects not playing in overlays.
      • Fixed setting polyphony to 0 or a behavior input field causing a crash.
      • Fixed music crashing while playing backwards.
      • Fixed music streaming being interrupted/halted while using hyperPad.
      • Fixed closing overlays stopping all sound effects and music.
      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: New FX Sound Behaviour?

      @NeilSenn Thank you! We absolutely love hearing this! 🙌

      Pitch variation is such a tiny tweak with a huge payoff, makes everything feel more alive. And yes! Instant testing with no compile time is a total game-changer. So glad you're getting the most out of it! 🎧✨ Do show us some of your WIPs with these behaviours.

      And let us know if we should share more audio tips or examples for pitch/randomization :)

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • New FX Sound Behaviour?

      What do you think?

      How will you use this in your game 👀

      22718544-7c27-440b-9521-01e63d3695ee-image.png

      00e3edef-94b6-4118-897b-297bbbc6c719-image.png

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: WWDC26 Announcements for iPadOS26!

      @NeilSenn said in WWDC26 Announcements for iPadOS26!:

      @KrystalYee Appreciate the feature update. Truth be told I rarely pay attention. A two iPad setup with customizable voice commands could get rather interesting. Seeing the new external storage capabilities makes me think I'll be building an asset library as time goes on.
      Really cool, thanks!

      Reply

      Glad you liked the update! Totally hear you, this new update could really open up some awesome creative possibilities! Can’t wait to see what cool games you build.

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • WWDC26 Announcements for iPadOS26!

      Just wrapped up WWDC25, and iPadOS 26 is looking like a massive win for anyone building games on iPad—especially if you’re using hyperPad.

      1213f112-a50f-48ef-9676-203dae845f90-image.png

      Here's a full summary of what’s new and why it matters for mobile game creators 👇

      🧠 Smarter Multitasking

      Split View + Stage Manager have finally matured—meaning smoother project switching, better reference setups, and a much more stable environment for full creative workflows.

      Screenshot 2025-06-10 at 11.38.07 AM.png

      🎨 Customizable Control Center

      Now you can add tools you actually use—like shortcuts to screen recording, screenshots, or even your most-used hyperPad projects. This is especially useful for teachers, students, and streamers who show their dev process.

      📁 Upgraded Files App

      Finally, asset management gets serious:

      • Native support for external drives

      • Bulk rename

      • Drag & drop that feels right

      Perfect for working with large audio libraries, sprite sheets, or full iOS game builds.

      e8a45026-161b-4e2c-882a-75fd8b538ea5-image.png

      ⚡️ Background Tasks

      iPadOS 26 unlocks the ability to run computationally intensive processes in the background—like exporting builds, processing audio, or generating logic-heavy systems.

      Now you can multitask freely without stopping your workflow. Big time-saver for complex games.

      a2024755-0dab-402e-9aac-91c308266910-image.png

      ✏️ Apple Pencil Enhancements

      Drawing on iPad just got a major upgrade. More pressure sensitivity and lower latency make it feel even closer to pen on paper.

      Perfect for sprite art, UI design, or hand-drawn cutscenes made right inside your dev flow.

      cdb6c13e-1c47-41b1-be3c-2d6676d0ef65-image.png

      🧭 Mac-Style Menu Bar

      Swipe or tap to bring up a system-level command bar—just like macOS.

      Quick access to preview mode, asset tools, or control layers now feels more like a pro-grade dev setup.

      e1795de6-28ca-4954-9a6c-bed85c38b0c5-image.png

      ⚡️ Bonus Upgrades You’ll Love

      🎮 Game Mode 2.0

      iPadOS 26 improves Game Mode for M-series iPads:

      • Lower input latency

      • Fewer background distractions

      This directly impacts hyperPad previews and exports—making gameplay smoother and dev cycles faster.

      🔊 System-Wide Voice Shortcuts

      Use voice commands like “Start my game project” to auto-launch hyperPad and load your build. Combine it with gestures to build a real creative flow state.

      🎮 Game Mode 2.0

      For M-series iPads, Game Mode just got better: lower latency and fewer background distractions = smoother previews and faster exports for your games.

      🎨 Icon Composer (macOS 15)

      New tool for designing app icons across Apple platforms—with dynamic previews that match iOS’s system style. Great for polishing your hyperPad game’s look.

      TL;DR

      More speed, deeper personalization, better multitasking, and smarter tools = the best game dev experience yet on iPad.

      Great for Apple students, indie devs, or teachers, this update is a huge step forward!

      💬 What feature are you most excited about for your hyperPad workflow?

      Share your thoughts!

      Relevant hashtags: #WWDC25 #iPadOS26 #hyperPad #GameDev #MadeOniPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Revamped Audio System

      The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities:

      • You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing.

      • Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects.

      • Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time.

      • The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging).

      • Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene.

      • Preloading scenes and overlays no longer interrupts audio.

      38cedf7a-89bd-43ca-bdf5-fa039553f5b4-image.png
      efeb1d14-9a02-4886-8469-f047b5a649db-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — "Touch Anywhere" Toggle in Touch Behaviors

      In Started Touching, While Touching and Stopped Touching behaviors, there will be a new Touch Anywhere toggle.

      When enabled, you can trigger the behavior when touching anywhere on the screen (unless if you touch an object with touch behaviors). You no longer have to put a thicc object behind the scene to have touches recognized everywhere.

      bbfc557e-9bb8-49df-bf61-f8b36f9df9ea-image.png

      60b7135d-e689-438b-9dd0-6d8dabb232ea-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee