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    KrystalYee

    @KrystalYee

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    Best posts made by KrystalYee

    • hyperPad 2.3 Beta

      The hyperPad 2.3 update is on the way!

      We’re hard at work bringing you new improvements to make game creation on iPad even smoother and more powerful.

      Want to be among the first to try it out? Join the test run today and help shape the next version of hyperPad!

      New Features

      1.png 2.png

      • Added Prefabs and Templates - you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
      • Reworked If behaviors - the If behavior will now have an addition nub on the right that triggers if the condition is not met.
      • Revamped the Joystick Controlled and Tilt Controlled behaviors - these behaviors now offer more granular control over movement and rotation.
      • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
      • Added a Debounce behavior that limits how often behaviors can execute.
      • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error and Impression Recorded.
      • Added a Shake Object behavior.
      • Added regular expression support in the split operation in the Text Operation behavior.
      • The Set Sound Settings behavior can now affect Sound objects.

      Bug Fixes & Improvements

      • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
      • Fixed transparency loss in imported animations.
      • Fixed the "Auto" Aspect Ratio miscalculating the nearest aspect ratio in portrait mode.
      • Fixed a crash in the editor with iPadOS 26.
      • Fixed freezing caused by advertisement banners.
      • Fixed advertisement banners requesting ads too frequently.
      • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
      • Fixed crash when pressing x in the activity feed.
      • Fixed the visual notification being hidden behind the top toolbar.
      • Fixed the behavior toolbar being visible in the particle and sound editors.
      • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
      • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
      • Fixed crashes when playing projects on iOS 13.
      • Fixed behaviors without output nubs being unable to be snapped into position.
      • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
      • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
      • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
      • Fixed more project permission errors.

      Join the Beta!

      🔗https://testflight.apple.com/join/2tOMSM6Z

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • Previous Game Jam Submissions!

      🚀 Relive the Creativity: Past Game Jam Highlights!

      Previous Game Jam Submissions!.png
      Your weekend. One theme. Endless possibilities.

      Take a look at some of the incredible games on hub made during previous challenges! These creators brought their A-game in just 48 hours—turning wild ideas into playable experiences.

      🔥 Why These Games Rocked:
      ✔️ Built fast, but packed with creativity
      ✔️ Unique takes on the challenge theme
      ✔️ Proved what’s possible in a single weekend

      Think you can top them? The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Tag: Will be revealed with the theme drop!

      Which of these past games is a favorite of yours? Comment their name below!

      Tag us on socials with #hyperPadChallenge #gamedev #indiegame #iPad

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      Only a few days left until the weekend game jam theme drops!

      🚨 Challenge Incoming.png
      Now’s the perfect time to update hyperPad, prep your resources, and maybe even sketch out a few wild ideas 💡

      You never know what direction the theme will take!

      Tip: It's not a BIG as you think.

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Revamped Audio System

      The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities:

      • You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing.

      • Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects.

      • Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time.

      • The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging).

      • Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene.

      • Preloading scenes and overlays no longer interrupts audio.

      38cedf7a-89bd-43ca-bdf5-fa039553f5b4-image.png
      efeb1d14-9a02-4886-8469-f047b5a649db-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: DIZBIZ REMAKE WIP

      @themerpygirl this is so cool! Keep up the great work :)

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      🧰 Your Game Jam Toolkit Checklist

      🧰 Your Game Jam Toolkit Checklist.png
      ✅ hyperPad updated
      ✅ iPad or Mac fully charged
      ✅ Weekend snacks stocked (We love Doritos)
      ✅ Creativity and inspiration to 100%

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Are you ready to build something unforgettable?

      📲 Tag your dev squad — it’s go time soon!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — "Touch Anywhere" Toggle in Touch Behaviors

      In Started Touching, While Touching and Stopped Touching behaviors, there will be a new Touch Anywhere toggle.

      When enabled, you can trigger the behavior when touching anywhere on the screen (unless if you touch an object with touch behaviors). You no longer have to put a thicc object behind the scene to have touches recognized everywhere.

      bbfc557e-9bb8-49df-bf61-f8b36f9df9ea-image.png

      60b7135d-e689-438b-9dd0-6d8dabb232ea-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: CfaC Jam Progress

      @NeilSenn love love love this! Thank you for sharing!

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • Have you been with us creating games on iPad since 2014?

      Cause you could be eligible for this award!

      Tell us what other awards you'd like given out 😎

      IMG_0716.PNG

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Await Children in Loop behavior

      You can now have the loop wait between iterations. The time to wait depends on behaviors connected under the loop.

      84c74fb9-6617-41ed-99ca-29b9bbb2f378-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee

    Latest posts made by KrystalYee

    • How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future

      Apple just had a pretty wild hardware week. They announced a bunch of devices including the new iPad Air with the M4 chip and the new MacBook Neo, which starts around $599 and uses an iPhone-class chip to hit that lower price point. Both are aimed heavily at students and creators.

      With Apple pushing cheaper Macs and more powerful iPads this year, it feels like the barrier to entry for indie dev will be dropping a lot. It kind of feels like Apple might unintentionally be creating the cheapest “iOS game dev studio” setup ever.

      Will you be buying the latest drop? What games will you create with the new tool set up? Only makes sense to create a NEO game on the MacBook Neo with hyperPad.

      neo pixel.jpg
      Credits to https://www.pinterest.com/pin/neo-of-the-matrix-minimal-pixel-art-art-print-by-8bitbaba--556616835201308758/

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: RobinsonX (Game ChangeLogs)

      @RobinsonX Amazing!

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.5 is here!
      Prefabs and Templates Upgraded Again!

      Spawnable prefabs and templates let you dynamically create premade objects during gameplay, making your scenes more flexible and efficient.

      Games like Terraria and Call of Duty: Warzone rely on spawning systems to generate enemies, loot, and interactive elements in real time.

      With the updated Spawn Object behavior, you can instantly instantiate assets from your Asset Library, speeding up development and creating more dynamic, replayable game experiences.

      IMG_7922.jpeg

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.5 is here!
      Animate Your Games like Never Before

      UI animations bring life and responsiveness to your interface, making every action feel satisfying and clear.

      Games like Clash Royale and Among Us use animated score counters, pop-up text, and dynamic health bars to make feedback instant and engaging.

      With built-in animation options for Add to Score, Text Bubble, and Set Health Bar behaviors, you can polish your UI to feel smoother, more professional, and more rewarding during gameplay.

      Show us screenshots of your games with the new animation effects!

      IMG_7918.jpeg

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.5 is here!
      Create Games with Shader Effects

      Your game comes to life with Shader effects! Add depth, lighting, shadows, and atmosphere to your games, transforming flat visuals into immersive worlds.

      Games like Minecraft use shaders to create realistic water reflections and dynamic lighting, while Fortnite uses advanced visual effects to enhance explosions, environments, and character details.

      With the right shader effects, your game can feel more cinematic, vibrant, and emotionally engaging, dramatically elevating the player experience.

      Show us what you create with the new Shader effects!
      IMG_7914.jpeg

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • hyperPad 2.5 is here!

      2026 Newsletter images.png

      🚀 Visual Power Just Leveled Up in hyperPad!

      Hey hyperPad creators, buckle up. This update isn’t just an upgrade, it’s a game-changer.

      Advanced visual effects you’ve only dreamed of are now at your fingertips, directly inside your projects. But that’s just the beginning. We’ve also expanded behaviors, enhanced animation controls, and squashed a ton of bugs to make your creative journey smoother and more reliable than ever.

      This is the moment to push your imagination to its limits. Think bigger, bolder, and more beautiful than ever.

      New Features

      • Shaders Everywhere – Apply shader effects to objects, layers, backgrounds, or entire scenes with the new Shader Effect behavior.
      • Animate Your Shaders – Make your visuals come alive with the Automate Shader behavior.
      • Spawn Like a Pro – Prefabs and templates can now be spawned in the Spawn Object behavior.
      • Text Bubble Animations – Control how your text pops open or closes for extra style.
      • Smooth Animations – Animate health bars and score changes over time with full control over duration and transition type.
      • Flexible Labels – Adjust label dimensions and alignment directly with the Set Label behavior.
      • Randomize Arrays – Add randomness with the new Random Value option in Get Array Value.
      • Stay Connected – The Network Status behavior now checks your internet connection in real-time.

      🐛 Bug Fixes

      We’ve tackled dozens of crashes, quirks, and visual inconsistencies. From prefab imports and animated spritesheets to camera alignment and status bar issues. Your projects will now run smoother, safer, and more reliably across devices.

      • Fixed prefab and template files being unable to be imported from outside the app.
      • Fixed the If behavior failing to recognize numbers in some cases.
      • Fixed the Spawn Object behavior causing crash when object contained arrays and dictionaries.
      • Fixed some Broadcast Message and Receive Message behaviors not working after switching scenes.
      • Fixed global UI behaviors persisting through play sessions in the Hub.
      • Fixed animated prefabs/templates displaying entire spritesheet instead of graphic.
      • Fixed saving template/prefab of a prefab resulting in a blank object.
      • Fixed cropping graphic not visually updating sprite in the editor.
      • Fixed a visual bug in toggles that made it hard to distinguish between the on and off state.
      • Fixed visual inconsistencies with the camera between the editor and preview.
      • Setting camera position in Screen View settings now match exactly what is set from the preview.
      • The Screen View screenshot now updates in real-time and maintains correct dimensions.
      • Fixed crashes in some projects when playing in the Hub
      • Fixed units and clear buttons not appearing on text fields in behaviors (iPadOS 26+)
      • Fixed the status bar being visible on exported projects
      • Fixed the Alert behavior not working in exported projects
      • Fixed the top navigation bar bleeding behind the status bar in the main pages.
      • Fixed the Get Velocity behavior not accounting for velocity applied by the Joystick Controlled behavior.
      • Fixed importing hyperPad files removing the original .tap file.
      • Fixed a crash with life indicators having empty sprites.
      • Fixed a crash when email is blank in the confirmation page when signing up.
      • Fixed a crash when picking assets.
      • Fixed a crash with the Set Input Field behavior.
      • Fixed crashes caused when opening object properties.
      • Fixed a crash with the Edit Text Field behavior.
      • Fixed a crash that occurred when switching between the player and editor.

      🔥 Create Amazing Games

      If you’ve ever imagined games with jaw-dropping visuals, fluid animations, and responsive gameplay, now’s the time to make them real. There’s no limit here, just your creativity.

      hyperPad 2.5 is ready for your boldest ideas. Make them come to life now!

      🔗 Update to 2.5 Now

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: The 2026 Awards List!

      Here are the latest awards. Share which ones you want and got!

      Early Bird: Logged in 3 days straight. Nice start!

      Dedicated Player: Played projects 3 days in a row. Keep going!

      Quick Commenter: Commented 3 days straight. Your voice matters!

      Like Away!: Liked 3 projects. Spread the love!

      Daily Champ: Logged in a full week. Way to go!

      Indie Games Addict: Played every day for 7 days. Keep rolling!

      Comment Star: Commented daily for a week. Shining voice!

      Lightning Likes: Liked 7 projects!

      Login Legend: Logged in 30 days straight. Epic streak!

      Indie Games Master: Played projects every day for a month. Game on!

      Comment Icon: Commented daily for 30 days. Rule the chat!

      Like Bug: Liked 30 projects.

      Live and Breathe hyperPad: Logged in 60 days straight. You're here more often than we are!

      Like Legend: Wow, 60 projects

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • Is It Really “Just Marketing”? What One Reddit Challenge Teaches Game Devs

      A developer on Reddit set out to test a common belief in indie game development:

      “Good games fail because of marketing.”

      He searched for games that earned under $1,000 but were genuinely great. What he found instead surprised him. Most low-earning games weren’t hidden gems. They were unfinished, unpolished, or too similar to hundreds of others.

      For hyperPad creators, this conversation is powerful. It challenges a comforting narrative and replaces it with something more useful: accountability, craft, and strategy.

      Let’s break down the key lessons and how you can apply them inside hyperPad to build meaningful, sellable games.

      1. Most Games Don’t Fail Because They’re Invisible

      They Fail Because They’re Replaceable

      In the discussion, many low-performing games fell into familiar categories:

      • Basic 2D platformers
      • Generic 3D horror games
      • Game jam–level polish
      • Minimal visual identity
      • No clear hook

      These games weren’t “bad people’s efforts.” They were simply indistinguishable.

      Today’s players have infinite options. If your game feels like something they’ve already played 20 times, marketing won’t save it.

      Your Takeaway:

      Before building your game, answer this clearly,

      • What makes this different?
      • What emotional experience am I offering?
      • Why would someone pick this over 50 similar games?

      If the answer is “it’s fun,” that’s not enough. Fun is the baseline.

      2. “Marketing Is the Problem” Is Often a Comfortable Myth

      Blaming marketing feels safe. It protects your ego. It suggests the product was fine.

      But visibility only amplifies what already exists. If a game is weak, more exposure just reveals its weaknesses faster. Marketing cannot:

      • Fix poor controls
      • Hide inconsistent art
      • Replace missing progression
      • Add depth after launch

      Your Takeaway:

      Inside hyperPad, focus first on:

      • Tight controls
      • Clean UI
      • Strong visual consistency
      • Satisfying feedback systems
      • A polished first 10 minutes

      Your first 5 minutes of gameplay are more important than your trailer.

      3. “Good” Is Not the Same as “Technically Functional”

      Many low-selling games technically worked. They ran. They had mechanics. They were complete. But they didn’t feel professional. Players subconsciously evaluate:

      • Animation smoothness
      • Sound design quality
      • Menu clarity
      • Tutorial clarity
      • Pacing

      A game can function and still feel amateur.

      Your Takeaway:

      Treat presentation as part of game design, not decoration. In hyperPad:

      • Use smooth transitions
      • Add responsive button states
      • Add sound feedback for interactions
      • Polish your menus
      • Make onboarding intuitive
      • Small improvements multiply perceived quality.

      4. Simple Is Fine. Generic Is Not.

      The Reddit thread revealed something important:

      • Simple games can succeed.
      • Basic games rarely do.
      • There’s a difference.
      • A simple concept with a twist works.
      • A standard platformer with default mechanics does not.

      Your Takeaway:

      If you're making:

      • A platformer → add a unique mechanic
      • A puzzle game → introduce an unusual constraint
      • A shooter → innovate on movement or progression
      • A narrative game → create a distinct voice

      Ask: what would make someone describe this in one sentence?
      If players cannot summarize your hook, your concept needs sharpening.

      5. The $10K Goal Is Realistic — With Strategy

      The developer in the thread aimed for $10,000 annually.
      That is not a viral-hit target. That’s a sustainable indie goal.
      But it requires:

      • Skill development
      • Niche targeting
      • Consistency
      • Iteration
      • Asset reuse
      • Long-term thinking

      The myth is “most games make nothing.”
      The reality is:
      Most rushed, undifferentiated games make nothing.
      There’s a difference.

      6. Meaningful Games Sell Better Than Trend-Chasing Games

      The strongest indie games often succeed because they:

      • Express a clear personal vision
      • Target a specific audience
      • Solve a specific player desire
      • Deliver a cohesive emotional experience

      Meaningful does not mean deep or serious. It means intentional.

      Your Takeaway:

      Ask yourself:

      • Who is this game for?
      • What problem does it solve?
      • What emotion does it leave behind?
        Build with purpose, not just mechanics.

      7. Stop Building Game Jam–Scale Games as Commercial Products

      Many low-earning games resembled month-long experiments.
      There is nothing wrong with game jams. They are fantastic learning tools. But, game jam scope ≠ commercial scope. A commercial game needs:

      • Depth
      • Replayability
      • Content volume
      • Stability
      • Professional presentation

      Your Strategy:

      • Prototype quickly
      • Validate your mechanic
      • Expand intentionally
      • Polish extensively
      • Playtest seriously
      • Do not stop at “it works.”

      8. The Real Competitive Edge: Taste

      One unspoken lesson from the thread, successful developers develop taste. They know:

      • What looks amateur
      • What feels outdated
      • What players expect in 2026
      • What standards have risen

      Taste comes from:

      • Playing many games
      • Studying successful indies
      • Analyzing store pages
      • Reviewing trailers critically

      If you cannot critique your own work harshly, the market will do it for you.

      A Practical hyperPad Checklist Before You Publish

      Before releasing your game on the App Store or hyperPad Hub, ask:
      Concept
      Does this have a clear hook?
      Can I describe it in one compelling sentence?

      Gameplay
      Are the controls tight?
      Is the first 5 minutes engaging?
      Is there a reason to keep playing?

      Presentation
      Is the UI clean?
      Are sounds consistent?
      Does the art style match across all assets?

      Differentiation
      Why this game instead of similar ones?
      Who specifically is this for?

      If you cannot confidently answer these, improve before launching.

      The Hard Truth That Should Excite You

      The Reddit challenge unintentionally revealed something encouraging, it is actually hard to find a genuinely great game that earns under $1,000.

      That means quality still matters.
      For hyperPad creators, this is good news. You are not competing against perfect games. You are competing against unfinished ones.
      If you, take polish seriously, build with intention, respect player time, develop taste, iterate relentlessly, and you are already ahead of most releases.

      Quitting a job to make games is a personal decision. Revenue is never guaranteed. But this conversation shows something important:
      The market is not randomly cruel, it is selective.

      Do not just finish a game.
      Finish a good one, what do you think?

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • 2026, a really interesting year for iPads?

      The next base iPad is rumored to get Apple Intelligence support with an A18 chip, bringing on‑device AI tools and significantly better performance than the A16 — which could be a big deal for creative and coding tools on iPad.

      There are also leaks suggesting OLED displays, stronger chips, and broader updates across the Air and Mini lineup, which would give devs like you more headroom for graphically rich apps and games.

      At the same time, iPadOS 26 is adding better windowing, multitasking, and productivity features, positioning the iPad more as a creator tool than just a consumption device.

      For game dev on iPad, that could mean:

      • Stronger hardware in mainstream models → better performance for real‑time engines 🎉

      • On‑device AI features → potential for procedural content, smarter behaviors, or assistive tools

      • Improved multitasking → more productive on‑device workflows with editors and asset tools

      Some folks are skeptical about how much real change we’ll actually see (especially on the Pro side), but broader AI support + OS upgrades could lower barriers for dev tools to thrive on iPad. 👀

      Thoughts on how this might shift the creative ecosystem on tablets moving forward?

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2026 Game Jam Challenge

      The Theme: Love, Horses & Fire.

      The hyperPad 2026 February Game Jam.png
      Your game must incorporate all three elements: Love, Horses & Fire.

      To celebrate the upcoming Lunar New Year, you are encouraged to draw inspiration from Asian folklore.

      You may work solo or in a team. Looking for collaborators? Join our Discord to connect with other creators.

      Rules & Guidelines

      • Games must be created using hyperPad
      • Reusing existing assets or logic is allowed
      • Focus on theme, storytelling, and sharing your progress
      • Games should be playable with a clear outcome
      • Tag your submission with #2026FEBJAM to be featured on the Hub
      • Submission ends February 9th, 11:59 PM EST.

      Participate in the event to win a cute participation Award.
      participation.png

      If there are at least 5 submissions, the winner of the game jam will win an exclusive Award.
      winner.png

      Judging Criteria

      Community members will evaluate games based on:

      • Theme: How well the game connects to the folklore inspired concepts and required elements.
      • Design: World design, writing, level structure, UI, and overall experience.
      • Audio: Music and sound effects that enhance mood and emotion.
      • Gameplay: Mechanics, player interaction, and how the world responds.
      • Originality: Creativity and unique interpretation of the theme.

      Tag us on socials with your progress! We love to see it.

      • Instagram: https://www.instagram.com/hyper_pad/
      • TikTok: https://www.tiktok.com/@hyperpad
      • YouTube: https://www.youtube.com/@hyperPad
      posted in Announcements
      KrystalYeeK
      KrystalYee