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hyperPad

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  3. hyperPad 2.2 Beta

hyperPad 2.2 Beta

Scheduled Pinned Locked Moved WIP and Showcase
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  • KrystalYeeK Offline
    KrystalYeeK Offline
    KrystalYee
    Admin
    wrote on last edited by KrystalYee
    #1

    We’re currently beta testing the next update.

    This one addresses a lot of bugs that were introduced in the last update.

    We’re hoping to get it out very soon. If you want to help us make the next release perfect, just reply so we can add you to the beta.

    Here’s what’s fixed in this beta:

    Bug Fixes

    • Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
    • Fixed wall-to-wall collisions no longer working.
    • Fixed accidental behavior disconnections via the keyboard.
    • Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist.
    • Fixed a crash caused by setting an object’s graphic on multiple collision events.
    • Fixed a crash caused by loading long texts in TFFLabels causes crash.
    • Fixed sound effects playing at incorrect volumes.
    • Fixed high audio latency and excessive dropouts.
    • Fixed the audio engine stuttering when CPU resources are low.
    • Fixed sound effects not playing in overlays.
    • Fixed setting polyphony to 0 or a behavior input field causing a crash.
    • Fixed music crashing while playing backwards.
    • Fixed music streaming being interrupted/halted while using hyperPad.
    • Fixed closing overlays stopping all sound effects and music.
    KrystalYeeK 1 Reply Last reply
    1
    • KrystalYeeK KrystalYee

      We’re currently beta testing the next update.

      This one addresses a lot of bugs that were introduced in the last update.

      We’re hoping to get it out very soon. If you want to help us make the next release perfect, just reply so we can add you to the beta.

      Here’s what’s fixed in this beta:

      Bug Fixes

      • Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
      • Fixed wall-to-wall collisions no longer working.
      • Fixed accidental behavior disconnections via the keyboard.
      • Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist.
      • Fixed a crash caused by setting an object’s graphic on multiple collision events.
      • Fixed a crash caused by loading long texts in TFFLabels causes crash.
      • Fixed sound effects playing at incorrect volumes.
      • Fixed high audio latency and excessive dropouts.
      • Fixed the audio engine stuttering when CPU resources are low.
      • Fixed sound effects not playing in overlays.
      • Fixed setting polyphony to 0 or a behavior input field causing a crash.
      • Fixed music crashing while playing backwards.
      • Fixed music streaming being interrupted/halted while using hyperPad.
      • Fixed closing overlays stopping all sound effects and music.
      KrystalYeeK Offline
      KrystalYeeK Offline
      KrystalYee
      Admin
      wrote on last edited by KrystalYee
      #2

      hyperPad 2.2 Beta Test 2 has been released!

      A new beta test for the hotfix update has been released which addresses more bugs. We are still fixing more bugs and making improvements, so please let us know if you find anything!

      🚀 Let us know if you want to be involved!

      New bug fixes:

      • Optimized Broadcasting to Object functionality.
      • Fixed rare crashes caused from loading scenes.
      • Fixed music streaming being interrupted/halted while using hyperPad.
      • Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently.
      • Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes.
      • Fixed behaviors not being treated as root behaviors when using undo/redo.
      • Fixed duplicated behaviors not being treated as root behaviors.
      • Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors.
      KrystalYeeK 1 Reply Last reply
      1
      • KrystalYeeK KrystalYee

        hyperPad 2.2 Beta Test 2 has been released!

        A new beta test for the hotfix update has been released which addresses more bugs. We are still fixing more bugs and making improvements, so please let us know if you find anything!

        🚀 Let us know if you want to be involved!

        New bug fixes:

        • Optimized Broadcasting to Object functionality.
        • Fixed rare crashes caused from loading scenes.
        • Fixed music streaming being interrupted/halted while using hyperPad.
        • Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently.
        • Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes.
        • Fixed behaviors not being treated as root behaviors when using undo/redo.
        • Fixed duplicated behaviors not being treated as root behaviors.
        • Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors.
        KrystalYeeK Offline
        KrystalYeeK Offline
        KrystalYee
        Admin
        wrote on last edited by KrystalYee
        #3

        hyperPad 2.2 Beta Test 3 has been released!

        A new beta test for the hotfix update has been released which addresses even more bugs. We are still fixing bugs and making improvements, so please let us know if you find anything!

        🚀 Let us know if you want to be involved!

        New bug fixes:

        • Fixed physics behaviors not working when executed as root behaviors.
        • Fixed spawned objects not having their collisions properly created.
        • Fixed music being resumed from the Debug menu when it was paused via the Pause Music behavior.
        • Tweaked volume mapping to match the legacy version.
        • Fixed the Play Music behavior not triggering child behaviors on completion.
        • Fixed behaviors being collapsed when they are not supposed to be.
        • Fixed lag caused by repeatedly triggering Joystick behaviors.
        • Fixed the Set Input Field behavior not properly storing Array and Dictionary values.
        1 Reply Last reply
        1
        • NeilSennN Offline
          NeilSennN Offline
          NeilSenn
          wrote on last edited by
          #4

          If it's just running through various functions to see if everything is working correctly I'm in

          KrystalYeeK MurtazaM 3 Replies Last reply
          1
          • NeilSennN NeilSenn

            If it's just running through various functions to see if everything is working correctly I'm in

            KrystalYeeK Offline
            KrystalYeeK Offline
            KrystalYee
            Admin
            wrote on last edited by
            #5

            @NeilSenn Lovely! We will follow up with you shortly 😄

            1 Reply Last reply
            1
            • NeilSennN NeilSenn

              If it's just running through various functions to see if everything is working correctly I'm in

              MurtazaM Offline
              MurtazaM Offline
              Murtaza
              Admin
              wrote on last edited by
              #6

              @NeilSenn

              One thing to be aware of, we don’t recommend working on any serious projects on the betas. There may be compatibility issues. And also make sure all projects are backed up. Betas are in development versions and can be unpredictable.

              1 Reply Last reply
              1
              • NeilSennN NeilSenn

                If it's just running through various functions to see if everything is working correctly I'm in

                MurtazaM Offline
                MurtazaM Offline
                Murtaza
                Admin
                wrote on last edited by
                #7

                @NeilSenn Sent you an invite, check the email tied to your hyperPad account and you will see a TestFlight invitation.

                1 Reply Last reply
                1
                • MurtazaM Offline
                  MurtazaM Offline
                  Murtaza
                  Admin
                  wrote on last edited by
                  #8

                  We've just submitted a new beta
                  new bug fixes:

                  • Double tapping on a behavior will now also snap all child behaviors into position.
                  • Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
                  • Fixed sound objects unable to be previewed in the editor.
                  • Fixed sound objects not being able to be looped.
                  • Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
                  • Fixed wall-to-wall collisions not being handled on start.
                  1 Reply Last reply
                  2

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