@iTap-Development No, I'm leaving this here as a record. And finishing on this matter. I've said my piece(s) in response to the trials of nonsense. Of which I'm more than a little guilty for perpetuating by replying etc.
I have no interest in discussing anything privately with you. I consider these matters closed. Finally.
I consider myself to have been rather foolish for having wasted time in this way.
It's only yesterday that @hamed let me know that some of the participants in this forum are children. Having dealt with many professional programmers, from all around the world, in projects of various sizes, there are some similarities between the child-like enthusiasm for being "right" and adult programmers' stubborn, determined and resolute isolation from reality and common sense.
I'll leave you all with one piece of advice and an apology:
If you can do anything other than coding with the majority of your life, do that. You'll have a far happier and more interesting life.
I apologise for any of the things I might have wrote that hurt or injured, caused confusion or otherwise put you (or anyone else) in a state of mind you weren't comfortable with.
@Aidan-Oxley I used to do that. Might check my post history, some pretty bad things are probably on there. Four times as much on the old forum, I'm betting, too.
Then I started programming. I need to invest in Raid library.
Anyways, I understand where @Deeeds is coming from, his methods match how mine used to be, and probably still are - very defensive and willing to push back.
That being said, no three-man team, all coders mind you, that I know could ever pull this off. Period. I'm rather surprised they made it this far, and root on any and all progress they make.
In fact, if I ever manage to get my pea brain to understand C++ or Swift and get a (decent) Mac, I may apply (as a volunteer initially) to help them out.
(Speaking of which @Murtaza, are you guys open to third party application development? I'm interested in trying my luck at a windows player, asset manager, screen mirror, game analytics, or anything else that may be of some help if apple and you guys are open to it, or have an API until I get a decent Mac.)
I do have to side with the @administrators, though. I'm not quite certain how it descends to it, but the bicker and banter isn't helping anyone. The more time they spend here with fire extinguishers, the less time they can spend there with flashlights and bug zappers.
TL;DR: When a community and team are this small, it's a LOT harder to manage and expand the people and the product, and that's before the blood moon rises.
@Deeeds@Murtaza There is definitely something strange happening here. It only happens when you start to spawn more of these objects with the flash cycle behaviours.
Have a look in this project: http://bit.ly/E04bqD
Tap the green object to make the blue objects flash (5 times). After you see that work normally, maybe try it again, just in case. Then, tap on the blue objects to spawn duplicates of themselves to the right. Then tap the green box and watch the blue objects fail to cycle properly (specifically, the original ones act a little strange, but only for the first time, any other cycles after that work fine, and only after they spawn duplicates). Tap the green object again, the spawned blue objects will only flash once, while the originals do it all 5 times.
I was talking about box containers.
Yeah sorry, not a complete example. I thought it would be enough.
But the point was that box containers make it easy to have unrelated outputs put into the multiply input.
How I usually handle initialization is by creating a receive message behavior and call it initialize. And every time you spawn an object, broadcast initialize.
Then on the initialize, get a value from a global count somewhere on your scene like an object on global ui that has an attribute like count. Then set the spawned objects “id” attribute to that count. Then increment that count.
Now, the spawned object has an id that you can use before the next time step!
Oh, my apologies for continuing to post here. But have you already downloaded my project via the link I sent you sir murtaza? Don't worry, I will be posting on the bug section after this. Just let me know if you already got my project sir. Thanks.
Hyper coins. You should be able to make custom sprite packs with code in some of the sprites, hyper coins are used to buy the packs, you can select some sprites, and then press the sell button if you have the developer premium
Here is a picture of what the hyper coins will look likeAD80F43A-8403-4B50-933A-8D0F912B5135.png
You will be able to get hyper coins from a daily spin wheel thingy to keep users more active and you can also get them if people buy your packs.