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    • RobinsonX

      RobinsonX (Game ChangeLogs)
      WIP and Showcase • • RobinsonX

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      RobinsonX

      Hey everyone!

      I made a web app that can add plugins and modifications to your hyperPad project! Not even joking - this web app can copy behaviors and assets from one project to another!

      https://rxcodes.github.io/hyperPad-Project-Modder/

    • D

      How to use "For Each" tag loop on each object
      Help and Support • • Deeeds

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      D

      @iTap-Development No, I'm leaving this here as a record. And finishing on this matter. I've said my piece(s) in response to the trials of nonsense. Of which I'm more than a little guilty for perpetuating by replying etc.

      I have no interest in discussing anything privately with you. I consider these matters closed. Finally.

      I consider myself to have been rather foolish for having wasted time in this way.

      It's only yesterday that @hamed let me know that some of the participants in this forum are children. Having dealt with many professional programmers, from all around the world, in projects of various sizes, there are some similarities between the child-like enthusiasm for being "right" and adult programmers' stubborn, determined and resolute isolation from reality and common sense.

      I'll leave you all with one piece of advice and an apology:

      If you can do anything other than coding with the majority of your life, do that. You'll have a far happier and more interesting life.

      I apologise for any of the things I might have wrote that hurt or injured, caused confusion or otherwise put you (or anyone else) in a state of mind you weren't comfortable with.

    • D

      Arrays Don't like Negative Numbers
      Bug Reports • • Deeeds

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      T

      @Aidan-Oxley I used to do that. Might check my post history, some pretty bad things are probably on there. Four times as much on the old forum, I'm betting, too.

      Then I started programming. I need to invest in Raid library.

      Anyways, I understand where @Deeeds is coming from, his methods match how mine used to be, and probably still are - very defensive and willing to push back.

      That being said, no three-man team, all coders mind you, that I know could ever pull this off. Period. I'm rather surprised they made it this far, and root on any and all progress they make.

      In fact, if I ever manage to get my pea brain to understand C++ or Swift and get a (decent) Mac, I may apply (as a volunteer initially) to help them out.

      (Speaking of which @Murtaza, are you guys open to third party application development? I'm interested in trying my luck at a windows player, asset manager, screen mirror, game analytics, or anything else that may be of some help if apple and you guys are open to it, or have an API until I get a decent Mac.)

      I do have to side with the @administrators, though. I'm not quite certain how it descends to it, but the bicker and banter isn't helping anyone. The more time they spend here with fire extinguishers, the less time they can spend there with flashlights and bug zappers.

      TL;DR: When a community and team are this small, it's a LOT harder to manage and expand the people and the product, and that's before the blood moon rises.

      Sorry guys, had to have my daily dose of nosy :)

    • S

      How can I make a smooth d-pad
      Help and Support • • Stephenn

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      Hamed

      Hey guys not the place to have these kinds of discussions. It looks like everyone's problems are solved. If not start up a new thread. This ones being locked!

    • D

      Other than Patrol, how to make repeating series of actions
      Help and Support • • Deeeds

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      Aidan_Fire

      @Deeeds @Murtaza There is definitely something strange happening here. It only happens when you start to spawn more of these objects with the flash cycle behaviours.
      Have a look in this project: http://bit.ly/E04bqD
      Tap the green object to make the blue objects flash (5 times). After you see that work normally, maybe try it again, just in case. Then, tap on the blue objects to spawn duplicates of themselves to the right. Then tap the green box and watch the blue objects fail to cycle properly (specifically, the original ones act a little strange, but only for the first time, any other cycles after that work fine, and only after they spawn duplicates). Tap the green object again, the spawned blue objects will only flash once, while the originals do it all 5 times.

    • A

      Latest Update destroyed my play sound behaviors!!!!!!!!
      Fixed • • Aries29

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      Murtaza

      We believe the issue has been found. We'll be submitting a new beta tomorrow (would do it today, but the apple submission portal is closed for the holidays)

    • bosswave

      Homing projectile vs multiple targets
      Help and Support • • bosswave

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      Aidan_Fire

      @Hamed Oh right I forgot about them. Uh, I'll go try remember and make proper bug reports. I think there was actually only 1 bug.

    • D

      Else if is broken
      Bug Reports • • Deeeds

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      D

      @Hamed will do, to the point you regret saying this ;)

    • T

      Colliding
      Comments & Feedback • • Thecheater887

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      iTap Development

      @Thecheater887 ok, I have the newest(2 gen) Pro, so I can spawn a bit more.

    • D

      Understanding Sequence of Behaviours: In Search of Speed!
      Help and Support • • Deeeds

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      D

      @iTap-Development said in Understanding Sequence of Behaviours: In Search of Speed!:

      I was talking about box containers.
      Yeah sorry, not a complete example. I thought it would be enough.
      But the point was that box containers make it easy to have unrelated outputs put into the multiply input.

      Perhaps I'm very dense.

      I don't see how your example demonstrates that.

    • Murtaza

      1.26 Beta
      Announcements • • Murtaza

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      SplitMindGaming

      @Patrick123 thanks for that. That definitely fixed the issue. I wonder why it actually worked from the last beta change. Also are you new to the team? If so welcome.

    • SytheMedia

      Need help with shooting and monsters killing you.
      Help and Support • • SytheMedia

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      D

      @Murtaza Argh. Got it...

      Achievement unlocked:

      0_1510795548812_GirlyBumper.jpg

    • T

      Attached Objects & Collisions Misfunctional
      Help and Support • • Thecheater887

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      Murtaza

      Ok so the bug has been reported.
      We'll be changing how we do physics by giving you more "raw" control and less "magic" behind the scenes.

      Closing this thread since it's going way off topic and makes it harder for us to actually find problems in between these discussions.

      Use the general discussion section to continue this discussion if you want :).

    • D

      How to spawn a buddy?
      Help and Support • • Deeeds

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      Hamed

      How I usually handle initialization is by creating a receive message behavior and call it initialize. And every time you spawn an object, broadcast initialize.

      Then on the initialize, get a value from a global count somewhere on your scene like an object on global ui that has an attribute like count. Then set the spawned objects “id” attribute to that count. Then increment that count.

      Now, the spawned object has an id that you can use before the next time step!

    • A

      Hyperpad is not working offline in iOS 12! Help!
      Help and Support • • Aries29

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      A

      @murtaza
      Oh, my apologies for continuing to post here. But have you already downloaded my project via the link I sent you sir murtaza? Don't worry, I will be posting on the bug section after this. Just let me know if you already got my project sir. Thanks.

    • TutorialDoctor

      Tutorial Doctor Hyperpad Showcase
      WIP and Showcase • • TutorialDoctor

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      RobinsonX

      Awesome projects 👌

    • D

      Behaviour Editor: Break Link Can Occur miles from link
      Bug Reports • • Deeeds

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      iTap Development

      @Deeeds I’m not a scientist lol, but you can look it up and tell me what you learn!

      “Correct” multitouch operation?

    • D

      Coding Sucks
      General Discussion • • Deeeds

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      Melide

      @iTap-Development haters gonna hate I guess? Tell me if I’m wrong, I didn’t really follow from the beginning of all of this, and I don’t really know much of English since I’m french ^^’

    • SplitMindGaming

      Spine 2D Integration
      Help and Support • • SplitMindGaming

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      SplitMindGaming

      @Hamed you know I love you right

    • SuperSean

      Stuff to add
      Comments & Feedback • • SuperSean

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      SuperSean

      Hyper coins. You should be able to make custom sprite packs with code in some of the sprites, hyper coins are used to buy the packs, you can select some sprites, and then press the sell button if you have the developer premium
      Here is a picture of what the hyper coins will look likeAD80F43A-8403-4B50-933A-8D0F912B5135.png
      You will be able to get hyper coins from a daily spin wheel thingy to keep users more active and you can also get them if people buy your packs.