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    • T
      Thecheater887 @iTap Development
      last edited by Thecheater887

      @iTap-Development I need the CPU efficiency of walls is the issue.

      Having a septillion physics objects doesn’t work well at all. Any more than 50 and my game has a meltdown.

      My iPad, too.

      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
      • iTap DevelopmentI
        iTap Development @Thecheater887
        last edited by

        @Thecheater887 but you can’t get the function of a physics object that way🙁
        How complex are your physics bodies? My iPad can spawn some 4,000 physics without lag if they are just squares.

        T 1 Reply Last reply Reply Quote 0
        • T
          Thecheater887 @iTap Development
          last edited by

          @iTap-Development Simple custom collisions, some circles. Enlarged 8-bits, and empty objects, all circles or squares.

          GameCRAZYG iTap DevelopmentI 3 Replies Last reply Reply Quote 0
          • GameCRAZYG
            GameCRAZY @Thecheater887
            last edited by

            @Thecheater887 Can you please just provide a link?

            T 1 Reply Last reply Reply Quote 0
            • T
              Thecheater887 @GameCRAZY
              last edited by

              @GameCRAZY If you give me time to fabricate an example instead of using my assets, sure!

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Thecheater887
                last edited by

                @Thecheater887 I’m curious what iPad do you have? Also, empty objects are worse for performance if they have a color. If they are colorless, they are better.

                1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @Thecheater887
                  last edited by

                  @Thecheater887 if I remember right, when I’ve messed with spawning before, circles were worse for performance than simple polygons.

                  1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @Thecheater887
                    last edited by

                    @Thecheater887 you could use the same project and just change the assets.

                    1 Reply Last reply Reply Quote 0
                    • T
                      Thecheater887
                      last edited by

                      iPad mini 2, will look into.

                      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @Thecheater887
                        last edited by

                        @Thecheater887 ok, I have the newest(2 gen) Pro, so I can spawn a bit more.

                        1 Reply Last reply Reply Quote 0
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