Colliding
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@iTap-Development I need the CPU efficiency of walls is the issue.
Having a septillion physics objects doesn’t work well at all. Any more than 50 and my game has a meltdown.
My iPad, too.
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@Thecheater887 but you can’t get the function of a physics object that way🙁
How complex are your physics bodies? My iPad can spawn some 4,000 physics without lag if they are just squares. -
@iTap-Development Simple custom collisions, some circles. Enlarged 8-bits, and empty objects, all circles or squares.
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@Thecheater887 Can you please just provide a link?
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@GameCRAZY If you give me time to fabricate an example instead of using my assets, sure!
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@Thecheater887 I’m curious what iPad do you have? Also, empty objects are worse for performance if they have a color. If they are colorless, they are better.
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@Thecheater887 if I remember right, when I’ve messed with spawning before, circles were worse for performance than simple polygons.
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@Thecheater887 you could use the same project and just change the assets.
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iPad mini 2, will look into.
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@Thecheater887 ok, I have the newest(2 gen) Pro, so I can spawn a bit more.