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    • iTap DevelopmentI
      iTap Development @Thecheater887
      last edited by

      @Thecheater887 oh I see, you spawned objects need to collide too.
      Well if having a wall object with no gravity ect was your goal, then just use physics and set the gravity ect to 0.
      But if you need the function of a physics object, using a physics object is really the best way.

      T 1 Reply Last reply Reply Quote 0
      • T
        Thecheater887 @iTap Development
        last edited by Thecheater887

        @iTap-Development I need the CPU efficiency of walls is the issue.

        Having a septillion physics objects doesn’t work well at all. Any more than 50 and my game has a meltdown.

        My iPad, too.

        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @Thecheater887
          last edited by

          @Thecheater887 but you can’t get the function of a physics object that way🙁
          How complex are your physics bodies? My iPad can spawn some 4,000 physics without lag if they are just squares.

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          • T
            Thecheater887 @iTap Development
            last edited by

            @iTap-Development Simple custom collisions, some circles. Enlarged 8-bits, and empty objects, all circles or squares.

            GameCRAZYG iTap DevelopmentI 3 Replies Last reply Reply Quote 0
            • GameCRAZYG
              GameCRAZY @Thecheater887
              last edited by

              @Thecheater887 Can you please just provide a link?

              T 1 Reply Last reply Reply Quote 0
              • T
                Thecheater887 @GameCRAZY
                last edited by

                @GameCRAZY If you give me time to fabricate an example instead of using my assets, sure!

                iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @Thecheater887
                  last edited by

                  @Thecheater887 I’m curious what iPad do you have? Also, empty objects are worse for performance if they have a color. If they are colorless, they are better.

                  1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @Thecheater887
                    last edited by

                    @Thecheater887 if I remember right, when I’ve messed with spawning before, circles were worse for performance than simple polygons.

                    1 Reply Last reply Reply Quote 0
                    • iTap DevelopmentI
                      iTap Development @Thecheater887
                      last edited by

                      @Thecheater887 you could use the same project and just change the assets.

                      1 Reply Last reply Reply Quote 0
                      • T
                        Thecheater887
                        last edited by

                        iPad mini 2, will look into.

                        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                        • iTap DevelopmentI
                          iTap Development @Thecheater887
                          last edited by

                          @Thecheater887 ok, I have the newest(2 gen) Pro, so I can spawn a bit more.

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