Is there a way to make Hyperpad share specific scenes of a project and merge it with another to allow collaborative authorship of a game or instructional material? Please consider adding this feature so that more people especially teachers and non-programmers can enjoy discovering what they can do with hyperpad together with others. Also, it can make game development for beginners (like me) much easier and not instantly overwhelming since others can help me work on other aspects of the game and we can just combine what we did separately later. Thanks.
Best posts made by Aries29
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Scene copy and merge from one project to another
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RE: Latest Update destroyed my play sound behaviors!!!!!!!!
@davio Already did. When I tap the link above, it says, "this beta is not accepting any testers something."
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RE: Scene copy and merge from one project to another
@aidan-oxley But once the file reaches about north of 100mb, emailing that and doenloading it on the other end becomes a painful experience compared to simply sharing the scenes needed. Wish hamed and murtaza can see this...and wirk on this ability soon. Especially now that my research will put hyperpad before thousands of educators here in our university, I'm pretty sure they will gain additional subscribers who would love to have this feature.
Latest posts made by Aries29
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RE: RobinsonX (Game ChangeLogs)
Hi, can you also do local wifi hotspot multiplayer mode for this? I really hope it is possible to do local multiplayer games in hyperpad similar to what you can play in nintendo switch especially in the context of classroom based educational games where I can see hyperpad thriving in the hands of 21st century teachers. Thanks for your response in advance sir.
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RE: New Public Beta
It still crashes in my case though after playing seven levels out of ten. Still, I hope you guys can fix it in a way that it won't crash while playing a project or something. That would certainly mean that hyperpad is already ROCK stable.😉
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RE: Latest Update destroyed my play sound behaviors!!!!!!!!
iPad Model: iPad Pro 10.5
iOS version: 12.1
hyperPad Version: latest beta (Dec 3)
Description: the sound still stutters like crazy!!!
Steps to reproduce: just repeat playing a scene with multiple play sounds and play music behavior and you’ll end up producing something like the video I attached below.
Additional info: nothing -
RE: Play Sound does not return after an overlay is closed! Help!
Humans talk like humans do. But if your intention is simplify things on your end, much as I disdain talking like a machine, here it goes.
iPad Model: iPad Pro 10.5
iOS version: 12.1
hyperPad Version: recent beta
Description: play sound behavior does not work after an overlay such as a pause overlay is loaded and closed
Steps to reproduce: make a scene, add a character, add a shoot button, add a play music behavior to play background music on the scene, add a while touching behavior to the shoot button and underneath a play sound behavior using a shooting sound, add a play music behavior to the pause menu, play the scene, tap the shoot button, then load up the overlay pause menu, close it, then check if the play sound behavior still works.
Additional info: i partially solved it by adding a behavior on code bloack beside the close overlay code block. While the play music behavior works by restarting after the overlay is closed, the play sound behavior does not. -
Play Sound does not return after an overlay is closed! Help!
@hamed and @murtaza, I just want you guys to know that I have partially solved the issue of play music and play sound behaviors not continuing to play back in the scene after an overlay (e.g. Pause) is loaded and then closed. I simply added a behavior on to re-trigger the "load from file" behavior which in turn controls what background music in every level must be played (using play music behavior). It is part of my global behaviors. However, adding behavior on to a play sound behavior (e.g. shooting) does not make it come back unlike in the case of play music. Please help me fix this annoying play sound behavior guys. Thanks.
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RE: Undo and Redo options INSIDE the object's behavior with pop-up message confirming if the user wants to "cut" a connection between behaviors
@murtaza then can you at least make hyperpad more "accurate" in detecting fingers on the behavior editor behavior? It is annoying since I also experienced that while editing my project and as demonstrated here already several times, the finger is waaaaay too far from the connecting lines of the behaviors to the right side. If a user is merely "panning," then it should not inadvertently destroy his or her behaviors' connections.
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RE: Latest Update destroyed my play sound behaviors!!!!!!!!
@hamed I already sent this via contact@hyperpad email but just the same, here's the link. What I hope is that you can "return" hyperpad to its old working version where an overlay "pauses" everything in the background scene including play music and play sound behaviors as it plays its "own" play music behavior then once closed, "resumes” everything "including" the play sound and play music behaviors of the scene behind it.
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RE: Latest Update destroyed my play sound behaviors!!!!!!!!
@davio it's what I am doing at the moment too. But it is a bug. Make no mistake about it and hence here I am calling it to be fixed. Not to be tolerated. I'd like to hear your suggestion instead on the disappearing play music and play sound behaviors when an overlay is loaded up and closed. The sounds from the scene say shooting sounds no longer return once the overlay is closed. What do you do about that?
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RE: Latest Update destroyed my play sound behaviors!!!!!!!!
@davio thanks for the suggestion. But I need an "in-app" solution for this since it should not be a problem in the first place. You flip, change collision points, then it should work.