Thanks for the tutorial RobinsonX!
Can you help me with some other game mechanics too?
Like the scoring mechanics used for the sample tappy plane game? I tried to look into its game logic from the sample but being a novice teacher who is eager to use hyperpad to create and educational game for a research I am working on with less than a week, I really am in need of some good samaritans here to see this through...😭
I can't get what sir hamed did with the score and best score showing up every time the player is out which I believe starts with receive message (did lose). They are supposed to show different values and update themselves everytime the player tries again the game, right? But i can't figure it out...