logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Latest Update destroyed my play sound behaviors!!!!!!!!

    Scheduled Pinned Locked Moved
    Fixed
    6
    61
    7.1k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Aries29A
      Aries29 @Hamed
      last edited by Aries29

      @hamed it used to work before. A simple scenario. Your character is walking in a level. Stumbles on a treasure. You collided with it or touched it as player. Overlay pops up with its own sound or music telling you what it is. Then you close the overlay. By then you should be able to hear your own music and play sounds "back" from that same scene underneath that overlay right? How come you're saying you never allowed that when in ver. 1.190 it works "normally?" And it should work that way logically right? Any music or play sound behavior should resume working after a pop-up overlay is closed. What for is the resume all toggle in your close overlay behavior if not for that?

      HamedH 1 Reply Last reply Reply Quote 0
      • Aries29A
        Aries29 @Hamed
        last edited by Aries29

        @hamed as for the collision points, a picture is worth a thousand words. Just look at these please:
        2_1544110185192_4965CCCC-594F-4789-9742-7931C56B88BB.png 1_1544110185192_63B5C9A0-F5A0-43A2-BB8D-D118CD1C7FA0.png 0_1544110185192_5D26301F-736C-46AB-9F96-8B44DAF12930.png

        This happens when I am editing the collision points of an object (see pic 3) that is not originally facing the way it should be like this vine above. This vine originally has its tail facing right. I simply "flipped" it over the x axis to face left (see pic 1). Once I edit its collision points, the ghost of its edited collision points appear ahead of it (see pic 2). The only work around I have for this as suggested by @Aidan-Oxley which works as a hit or miss, is to first flip it on its original side, edit its collision points, then flip it back to the way I intended it. Not a fine solution though for an intuitive app such as hyperpad.

        1 Reply Last reply Reply Quote 0
        • DavioD
          Davio
          last edited by Davio

          @Aries29

          You could just flip the image in Photoshop and then put it back in Hyperpad.

          If you don't have Photoshop you can flip the image in the Pages app.

          Aries29A 1 Reply Last reply Reply Quote 0
          • Aries29A
            Aries29 @Davio
            last edited by Aries29

            @davio thanks for the suggestion. But I need an "in-app" solution for this since it should not be a problem in the first place. You flip, change collision points, then it should work.

            DavioD 1 Reply Last reply Reply Quote 0
            • DavioD
              Davio @Aries29
              last edited by

              @aries29 I've had this bug as well for quite a while. The easiest workaround is to manually flip it in a separate app and import it as a new image. But you're right, it would be nice if there was an in app solution.

              I noticed it does work after the first time you flip it, but you cannot go back and re look at the collision points or else they shift to the right (if you open and close the collision points they move farther and farther away from the image)

              Aries29A 1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire
                last edited by

                @hamed I just tried that on beta 1.230 iPad Air latest iOS. 5 was quiet, 20 was louder, 100 was not loude (and if it was, only by an extremely small amount). Recorded and sent video to Facebook messenger.

                1 Reply Last reply Reply Quote 0
                • Aries29A
                  Aries29 @Davio
                  last edited by

                  @davio it's what I am doing at the moment too. But it is a bug. Make no mistake about it and hence here I am calling it to be fixed. Not to be tolerated. I'd like to hear your suggestion instead on the disappearing play music and play sound behaviors when an overlay is loaded up and closed. The sounds from the scene say shooting sounds no longer return once the overlay is closed. What do you do about that?

                  1 Reply Last reply Reply Quote 0
                  • HamedH
                    Hamed Admin @Aries29
                    last edited by

                    @Aidan-Oxley Sorry, I made another change that broke your guy's scale again. It should be fixed now. scale is between 0 and 1500 for play sound.
                    @aries29

                    it used to work before. A simple scenario. Your character is walking in a level. Stumbles on a treasure. You collided with it or touched it as player. Overlay pops up with its own sound or music telling you what it is. Then you close the overlay. By then you should be able to hear your own music and play sounds "back" from that same scene underneath that overlay right? How come you're saying you never allowed that when in ver. 1.190 it works "normally?" And it should work that way logically right? Any music or play sound behavior should resume working after a pop-up overlay is closed. What for is the resume all toggle in your close overlay behavior if not for that?

                    This scenario is working for me. Can you create a small sample project for me to test this scenario?

                    Aries29A 1 Reply Last reply Reply Quote 0
                    • Aries29A
                      Aries29 @Hamed
                      last edited by Aries29

                      @hamed I already sent this via contact@hyperpad email but just the same, here's the link. What I hope is that you can "return" hyperpad to its old working version where an overlay "pauses" everything in the background scene including play music and play sound behaviors as it plays its "own" play music behavior then once closed, "resumes” everything "including" the play sound and play music behaviors of the scene behind it.

                      http://bit.ly/2PqMVxn

                      1 Reply Last reply Reply Quote 0
                      • Aries29A
                        Aries29
                        last edited by

                        iPad Model: iPad Pro 10.5
                        iOS version: 12.1
                        hyperPad Version: latest beta (Dec 3)
                        Description: the sound still stutters like crazy!!!
                        Steps to reproduce: just repeat playing a scene with multiple play sounds and play music behavior and you’ll end up producing something like the video I attached below.
                        Additional info: nothing

                        0_1544506898435_C5A3E291-BCBD-4645-88FC-531580D8B099.MP4

                        1 Reply Last reply Reply Quote 0
                        • MurtazaM
                          Murtaza Admin
                          last edited by

                          We believe the issue has been found. We'll be submitting a new beta tomorrow (would do it today, but the apple submission portal is closed for the holidays)

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post