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  • RE: 🏆 Community Awards!

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    Meet SparklingWallGames2023 on hyperPad

    SparklingWallGames2023 has been building games on hyperPad, the powerful iPad game creation app, for years.

    Known for their original ideas and creative use of hyperPad’s visual coding system, their portfolio showcases a wide range of projects that each deliver a unique style, atmosphere, and gameplay experience.

    ✨ Why SparklingWallGames2023 stands out on hyperPad:

    • Brings fresh, creative game concepts to life on iPad

    • Uses hyperPad’s drag-and-drop coding tools in innovative ways to develop unique games

    • Active contributor to the hyperPad game dev community

    • Consistently delivers games with distinct design, art, and storytelling

    👉 Check out SparklingWallGames2023’s profile here

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  • RE: 🏆 Community Awards!

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    Meet Robson on hyperPad

    Robson is a talented creator on hyperPad known for blending striking visuals with playful, original ideas. His portfolio showcases a range of games that each carry their own unique style and atmosphere:

    • You Sock – A quirky, lighthearted experience with personality and charm.

    • The Money Tree – A creative spin on resource-building with a cool design.

    • The Non Place – A moody, atmospheric project with beautiful graphics and a unique artistic direction.

    What sets Robson apart is his ability to explore varied art styles. From bright and whimsical to dark and contemplative, while always delivering polished, engaging worlds. His work demonstrates just how versatile game creation on iPad can be, and why hyperPad is the perfect canvas for creative expression.

    Check out Robson's Profile here

    Some of his games

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  • 🏆 Community Awards!

    Recognizing the Best in Our Dev Community

    hyperPad turns iPad into a true game studio, and our creators prove that imagination has no limits. That’s why we’re excited to showcase our Community Awards.

    🏆 Meet Our Latest Winners

    Personalized awards designed to honor exceptional creators who push the boundaries of what’s possible on iPad.

    These awards don’t just recognize talent. They’re featured right on winners’ profiles, spotlighting their achievements for the entire hyperPad community.

    Caring Creator Award 💖

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    Awarded for the Code for a Cause x Micro Jam Competition:
    Robson
    Your games not only impress. They inspire, making a difference beyond the screen.

    Jam King Award 👑

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    Awarded for the hyperPad Bi-Monthly Game Jam Challenge:
    Robson, SparklingWallGames2023, Jack8680
    Each one of you has shown your unique creativity, dedication, and game-making mastery on iPad. You have all set a new standard for what can be built on iPad.

    👏 Join us in congratulating these amazing creators!

    Their achievements show how iPad can become a true handheld studio, empowering anyone to turn ideas into interactive experiences. Share your congratulations and leave your feedback on their games!

    💡 Now, it is your turn: Keep creating, experimenting, and sharing.
    Your next dev project could earn you a featured Community Award. Showcase your talent, inspire others, and be recognized for what only you can create.

    All on iPad.

  • Have you been with us creating games on iPad since 2014?

    Cause you could be eligible for this award!

    Tell us what other awards you'd like given out 😎

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  • RE: I can see the behavior collided do I need to play?

    @AMIR-GAMES

    As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad.

    All behaviours are available to all users. Especially one as critical to game development as collision detection.

    We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"

  • RE: Idea

    @Bryce678

    No. Generally these are not optimized for games. So they will take up a lot of memory and cause performance issues.

    Typically cut scene are done by creating gameplay that is controlled by preprogrammed events. So instead of a joystick controlling the characters, you would make it on a series of timer based events.

  • RE: Music & Asset Creation

    @versioneight Woah! These look awesome! Great job, do post some of your games on the WIP section. Would love to see your assets in action.

  • RE: Blurry Pixel Art (SOLVED BY SELF)

    Yup as you found, you have to disable anti-aliasing in the asset library.

    What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing.

  • RE: just came back here after over two years, why is there so much ai art 😭

    @themerpygirl

    it’s a really fair point and something we’ve been thinking about too.

    The banner you’re referring to is for the rules page inside the app. We used AI generated art there not to replace creativity, but just to quickly add some visual interest to an otherwise text-heavy screen. As a small team without a dedicated designer, we sometimes have to rely on tools like AI or stock art for utility graphics, especially for things like headers or backgrounds that aren’t part of gameplay or user content.

    We get it, hyperPad is all about creativity, and your point is definitely valid. Even small visual elements in the app should reflect that spirit.

    We’re not using AI to replace artists or your work. And we definitely don’t use AI airt in user games or to represent the amazing things our community creates. We're always open to feedback, and if you'd like to help us improve this, or if you’ve got art you'd be proud to see featured, we'd love that.
    We’d honestly love to showcase more community-made stuff wherever we can.

    We really appreciate you caring enough about hyperPad, and our community to bring this up though!