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  • RE: import text file

    Since apple makes the ios file system difficult to access (until recently with the addition of the files app) you can't exactly import a text file.

    However as suggested, you can have a file stored online somewhere and have you game import it with http requests.

    @RobinsonX has done this quite a bit and may have an example on it.

    posted in Help and Support
  • RE: Using Hyperpad as in interactive educational tool

    @TutorialDoctor said in Using Hyperpad as in interactive educational tool:

    I've been toying with the idea of using Hyperpad as an interactive educational tool to teach algorithms and data structures.

    This is a great idea! We actually have some teachers doing this already for other classes.

    For me, the most unfortunate thing about Hyperpad is how few and far between the updates are, and there are a lot of features that could be added to make the app a lot more useable for larger projects.

    We're working on improving update times. We're shifting some things around, and grew our team a bit so we can put some more time into hyperPad updates.
    That being said, we also need to find a balance with updates. In the past we did weekly and monthly updates, but we found that people would not update the app at all. This caused a lot of headache with support, as some questions or issues were already fixed but they were on an older version.

    I think Hyperpad is a wonderful application that is probably not as popular as it should be. I almost wish an app like this was built using Apple's SDK so that new features could be easier to add (high hopes).

    Other than the hub, hyperPad is a native application. New features wouldn't be added quicker any ways. For the most part, the underlying code in hyperPad is pretty good! The issue is some features rely on other things ti be put in place first. You can't start a building from the top level down.
    A lot of momentum was taken out by the whole covid pandemic. We had to change a lot of how we do things. We're working on restructuring now, and hopefully will be bale to dedicate more hands on hyperPad to progress quicker.

    posted in Comments & Feedback
  • RE: RobinsonX (Game ChangeLogs)

    Looks great, really spooky.
    Is the "level" a 3d rendered image you're just panning?

    posted in WIP and Showcase
  • RE: Other websites

    Currently hyperPad is iOS only, and can export only the the ios app store.
    One day in the future we'd like to expand and have more export options but its a pretty huge undertaking and not top priority right now.

    posted in Comments & Feedback
  • RE: App crash

    Hey we're currently in the process of finishing up a bug fix update that addresses all the new crashes reported.

    posted in Bug Reports
  • 1.28 Now Available!

    End off the year with a brand new version of hyperPad, just in time for the holidays!
    We have fixed major bugs and crashes introduced in the previous update. hyperPad
    now has a Smoother experience with the latest iOS updated allowing you to create
    and share your projects easier,
    We have also added new behaviors that will assist you in game creation- drawing
    tools, Boolean & more.

    What’s new:

    • You can use global behaviors to set up specified specific “Stop Touching”
      behaviors on specified objects
    • Eraser function in Render Texture

    What’s fixed:

    • Dictionary values are no longer deleting values
    • Get Array no longer deletes array values
    • When uploading images via multipart in HTTP Requests, keys are no longer
      defaulted to "image".
    • Opacity variation doesn't affect anything regardless of particle mode, now fixed
    • X and Y variation on Radial particle mode doesn't affect anything.
    • Stop All Sound Effects: FXBehavior: behavior no longer cuts off when replaying the
      same behavior.
    • Quitting the project in editor mode via the quit project behavior after closing an
      alert no longer causes the preview screen to shrink
    • Json parsing error fixed, Using the Loop behavior and getting currentValue
      parameter no longer returns an invalid dictionary.
    • Grid now turns off when selecting tools that are supposed to turn off the grid like
      Pan or Multi-Select
    • Deleting Audio from shoot behavior no longer causes the app to crash when
      opening up the behaviour to edit
    • Changing visibility of an object then pressing undo / redo now reverts the visibility
      visually.
    • Changing particle colors (as an object) now takes effect in preview mode
    • The modal transparency now stretches all the way over the whole viewport
    • Fixed bug where urls can be used to branch closed-source projects
    posted in Announcements
  • RE: I want to import zip files

    @KingOfStone
    Zip files are compressed folders, they can contain anything. What are you trying to import?

    hyperPad would have to get your zip file, decompress it. Then sort through it and find what ever you're trying to import. It's a lot of "guess" work for the app to do. So its unlikely to import successfully any ways.

    As @RobinsonX suggests, the best way is to use the files app and unzip it and then import what ever files you want individually.

    posted in Comments & Feedback
  • RE: Im still patiently waiting

    @SplitMindGaming
    Unfortunately I can't give an exact time.

    And believe me I'm upset about it taking so long as well. We've actually had the majority of the lighting feature completed, but due to some changes behind the scene it basically needs to be updated before it even releases.

    I know you're frustrated. And so am I. We've spent hundreds of thousands of dollars in wages to pay for this feature only to have the majority of the work scrapped.

    There are 2 major features that are in limbo. One is the new hub, and the other is lighting. What will most likely happen is the hub will be completed before the lighting. I'm hoping these will be something for 2022.

    posted in Comments & Feedback
  • RE: How do you put your game in hub

    On your projects screen, press the icon with the cloud and arrow pointing up.
    This will bring up the hub form where you can add a title, description, screenshots etc.

    posted in Help and Support
  • RE: Hyperpad.

    Unlikely.
    We sometimes do promotions, but there are not any planned right now.

    posted in Help and Support