administrators

Private

Posts

  • Have you been with us creating games on iPad since 2014?

    Cause you could be eligible for this award!

    Tell us what other awards you'd like given out 😎

    IMG_0716.PNG

  • RE: I can see the behavior collided do I need to play?

    @AMIR-GAMES

    As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad.

    All behaviours are available to all users. Especially one as critical to game development as collision detection.

    We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"

  • RE: Idea

    @Bryce678

    No. Generally these are not optimized for games. So they will take up a lot of memory and cause performance issues.

    Typically cut scene are done by creating gameplay that is controlled by preprogrammed events. So instead of a joystick controlling the characters, you would make it on a series of timer based events.

  • RE: Music & Asset Creation

    @versioneight Woah! These look awesome! Great job, do post some of your games on the WIP section. Would love to see your assets in action.

  • RE: Blurry Pixel Art (SOLVED BY SELF)

    Yup as you found, you have to disable anti-aliasing in the asset library.

    What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing.

  • RE: just came back here after over two years, why is there so much ai art 😭

    @themerpygirl

    it’s a really fair point and something we’ve been thinking about too.

    The banner you’re referring to is for the rules page inside the app. We used AI generated art there not to replace creativity, but just to quickly add some visual interest to an otherwise text-heavy screen. As a small team without a dedicated designer, we sometimes have to rely on tools like AI or stock art for utility graphics, especially for things like headers or backgrounds that aren’t part of gameplay or user content.

    We get it, hyperPad is all about creativity, and your point is definitely valid. Even small visual elements in the app should reflect that spirit.

    We’re not using AI to replace artists or your work. And we definitely don’t use AI airt in user games or to represent the amazing things our community creates. We're always open to feedback, and if you'd like to help us improve this, or if you’ve got art you'd be proud to see featured, we'd love that.
    We’d honestly love to showcase more community-made stuff wherever we can.

    We really appreciate you caring enough about hyperPad, and our community to bring this up though!

  • RE: Xcode project is ready

    For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before.

    So you must have selected "Export For The App Store" in the project menu some time in the past little while.

    You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation.
    We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments.
    https://hyperpad.zendesk.com/hc/en-us/categories/200163049-Publishing

    As for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app.

    This XCode project is for submitting to the Apple App store.

  • RE: hyperPad 2.2 Beta

    We've just submitted a new beta
    new bug fixes:

    • Double tapping on a behavior will now also snap all child behaviors into position.
    • Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
    • Fixed sound objects unable to be previewed in the editor.
    • Fixed sound objects not being able to be looped.
    • Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
    • Fixed wall-to-wall collisions not being handled on start.
  • RE: hyperPad 2.2 Beta

    @NeilSenn Sent you an invite, check the email tied to your hyperPad account and you will see a TestFlight invitation.