We’re currently beta testing the next update.
This one addresses a lot of bugs that were introduced in the last update.
We’re hoping to get it out very soon. If you want to help us make the next release perfect, just reply so we can add you to the beta.
Here’s what’s fixed in this beta:
Bug Fixes
- Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
- Fixed wall-to-wall collisions no longer working.
- Fixed accidental behavior disconnections via the keyboard.
- Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist.
- Fixed a crash caused by setting an object’s graphic on multiple collision events.
- Fixed a crash caused by loading long texts in TFFLabels causes crash.
- Fixed sound effects playing at incorrect volumes.
- Fixed high audio latency and excessive dropouts.
- Fixed the audio engine stuttering when CPU resources are low.
- Fixed sound effects not playing in overlays.
- Fixed setting polyphony to 0 or a behavior input field causing a crash.
- Fixed music crashing while playing backwards.
- Fixed music streaming being interrupted/halted while using hyperPad.
- Fixed closing overlays stopping all sound effects and music.