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  • Welcome to the hyperPad February 2026 Game Jam

    The Theme: Love, Horses & Fire.

    Welcome to the 2026 February Game Jam Challenge.png
    Your game must incorporate all three elements: Love, Horses & Fire.

    To celebrate the upcoming Lunar New Year, you are encouraged to draw inspiration from Asian folklore.

    You may work solo or in a team. Looking for collaborators? Join our Discord to connect with other creators.

    Rules & Guidelines

    • Games must be created using hyperPad
    • Reusing existing assets or logic is allowed
    • Focus on theme, storytelling, and sharing your progress
    • Games should be playable with a clear outcome
    • Tag your submission with #2026FEBJAM to be featured on the Hub
    • Submission ends February 9th, 11:59 PM EST.

    Participate in the event to win a cute participation Award.

    Screenshot 2026-02-05 at 3.32.24 PM.png

    If there are at least 5 submissions, the winner of the game jam will win an exclusive Award.

    Screenshot 2026-02-05 at 3.32.03 PM.png

    Judging Criteria

    Community members will evaluate games based on:

    • Theme: How well the game connects to the folklore inspired concepts and required elements.
    • Design: World design, writing, level structure, UI, and overall experience.
    • Audio: Music and sound effects that enhance mood and emotion.
    • Gameplay: Mechanics, player interaction, and how the world responds.
    • Originality: Creativity and unique interpretation of the theme.

    Tag us on socials with your progress! We love to see it.

  • RE: hyperPad 2.5 Beta - Now Available For Sign Up

    hyperPad 2.5 beta updates!

    Thank you for your feedback beta testers.

    With your support, we have caught some bugs and made updates.

    Let us know what you think in the comments below.

    New Bug Fixes

    • Fixed crashes in some projects when playing in the Hub
    • Fixed unit and clear buttons not being visible on text fields in the behavior editor
    • Fixed the status bar being visible on exported projects
    • Fixed the Alert behavior not working on exported projects
  • 2026 Game Jam Challenge List

    The 2026 hyperPad Game Jam Challenge is going to be the year everyone becomes a viral creator!

    Every month, we will share our special list of game ideas for you to create! Build exciting games using the power of no-code visual coding on your iPad.

    The hyperPad Game Jam Challenge is all about learning, experimenting, and sharing your unique games with our global community of creators.

    Join each month and see how far your imagination can go with no-code visual coding on iPad. The 2026 hyperPad Game Jam Challenge is waiting for your ideas to come alive.

  • We Apologize! 🥺

    Hello everyone - you might have noticed something crazy happened yesterday. 🫣

    Last night, a bug was deployed into our system by accident, and mashed the “give awards” button… a lot.

    The result? Some of you got hundreds of duplicate awards overnight.

    Congrats on being wildly over-awarded, and sorry about the chaos.

    Nothing’s broken on your end, your account is safe, and no, you didn’t accidentally become the most decorated user in history (as impressive as that would be).

    We’re cleaning up the duplicates now and squashing the glitch so it doesn’t happen again.

    Thank you for your patience, sense of humour, and for not asking us to frame all 700+ awards.

    Sincerely,

    The hyperPad Team

  • RE: THE FIRST PLAY AWARD

    @Bryce678
    Yes there is currently a bug in how rewards are treated. It should only be giving it to you the first time you earn it. However, it is giving it for every instance.

  • RE: Pick up weapons

    @Anathematika

    Hey welcome to hyperPad! This is possible in quite a few ways. It really depends on your game, and how in depth you want to get.

    Lets say it's a gun you want to pick up. You could place a gun in your scene, then use the "Collision Event" behaviour to check your character touches the gun.
    From there you could do things like "destroy object" to destroy the gun object from the scene.

    Now how would you make your character have a gun?
    Well you can add the "shoot with button" behaviour on the object, but have it disabled. And once you collide with the gun, enable this behaviour so it starts working.

    Then if you want to do things like make your character look like hes holding a gun, you could do this various ways. Easiest way is to just change the player graphic to one thats holding a gun.

    @robinsonx has made a few games like this in the past, so I'm sure he has some ideas as well.

  • RE: hyperPad 2.5 Beta - Now Available For Sign Up

    @TutorialDoctor Thank you for your interest! I have shared the link with you through inbox. 😄

  • RE: hyperPad 2.5 Beta - Now Available For Sign Up

    @NeilSenn Amazing! Do check your inbox. I have sent you the link 🔗

  • The 2026 Awards List!

    hyperPad Awards are here to celebrate YOU!

    Each award is a badge of creativity, skill, and imagination. A symbol that you dared to build, experiment, and bring your ideas to life.

    Isn’t just about recognition; it’s about proving to yourself that you can create something amazing from start to finish! Every award you collect is a story of growth, learning, and fun.

    We hope every creator feels inspired to chase their next achievement, push their limits, and see just how far their imagination can take them. Proof that your journey as a game maker is something to celebrate!

    Start building. Keep exploring. And let every award you earn remind you: your creativity matters.

    Here are the latest awards. Share which ones you want and got!

    Published Pioneer: Congratulations on your first 3 published projects! A great starting milestone of you sharing your amazing creations on iPad.

    First Play: Your first believer! Someone took a chance on you and played your project. Return the favour to another dev!

    The Archivist: You have your back-ups enabled, good! Keeping good habits are how you create more amazing things.

    Viral Visual Game Creator: You have published over 5 amazing creations! You're a viral creator! Share this award and be proud of your talents.

    Branch Builder: You have connected over 10 visual branches in your first game! Your creation is going to be amazing. Share your progress on Forum.

    Level-Up: You are always working to improve your games. That's how you improve, good job!

    Comment Crafter: Welcome to the community! You are contributing and having meaningful conversations with fellow creators around the world.

    Level-Up Pro Max: For when you update your project for the third time. You are always working to improve your games. That's how you improve, good job!

    Players Fav: You have over 100 plays on your game! That's another huge milestone, share your achievements on Forum and keep doing your best.

    Comment Maestro: You are what makes our community great! Congratulations on sharing 50 meaningful comments that empowers our community.

    People LIKE Like You: Over 50 people have liked your game project! Keep up the great work!

    The ONE: You have created over 20 projects. Welcome to the God-level creation tier. You probably know hyperPad better than we do.

    Director’s Spotlight: You have been handpicked by the team for your amazing creativity, keep doing what you're doing!

  • 2026 DevLogs

    🟠 Confirmed in the Next Update — Reworked Camera System

    We are currently revamping how the camera works behind the scenes.

    The camera will have an adjustable anchor point ⚓️ which is the bottom left corner by default. You can use this to control how the screen repositions itself in various aspect ratios which can be previewed in the editor.

    When setting the initial screen location, the green outline actually shows exactly where your camera will be placed.

    This addresses inconsistencies between the camera in the editor and in the player.