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    • KrystalYeeK

      hyperPad 2.2 Beta

      Watching Ignoring Scheduled Pinned Locked Moved WIP and Showcase
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      MurtazaM
      We've just submitted a new beta new bug fixes: Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start.
    • KrystalYeeK

      2025 DevLogs

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      KrystalYeeK
      βœ… Confirmed in the Next Update β€” Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
    • themerpygirlT

      just came back here after over two years, why is there so much ai art 😭

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      themerpygirlT
      @Murtaza oh hey that is totally fair, thank you for being transparent abt it
    • KrystalYeeK

      Potential New Features

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      KrystalYeeK
      🟠 Potential New Feature β€” Debounce Behavior A new behavior that limits how many times it can be triggered. This can be used to prevent spamming specific actions. πŸš€ Debounce Time - The cooldown time in seconds before the behavior can be triggered again. πŸš€ Affected by Time Scale - If enabled, the scene's time scale can affect the debounce time. [image: 102a8fc3-bc34-4e81-b8c6-8e8f22a77c20.png]
    • themerpygirlT

      Is there a way to have two audio tracks playing at the same time?

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      RobinsonXR
      You can access the beta here: https://testflight.apple.com/join/2tOMSM6Z
    • KrystalYeeK

      WWDC26 Announcements for iPadOS26!

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      KrystalYeeK
      @NeilSenn said in WWDC26 Announcements for iPadOS26!: @KrystalYee Appreciate the feature update. Truth be told I rarely pay attention. A two iPad setup with customizable voice commands could get rather interesting. Seeing the new external storage capabilities makes me think I'll be building an asset library as time goes on. Really cool, thanks! Reply Glad you liked the update! Totally hear you, this new update could really open up some awesome creative possibilities! Can’t wait to see what cool games you build.
    • versioneightV

      Proper chain for applying and power-up and turning it off

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      versioneightV
      @NeilSenn [image: 28634f88-8f38-4b05-8571-440dec4ae46c.png] Thank you so much for your help here’s a screenshot I’m very new to understanding how the chains flow haha πŸ˜‚πŸ™
    • KrystalYeeK

      New FX Sound Behaviour?

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      KrystalYeeK
      @NeilSenn Thank you! We absolutely love hearing this! πŸ™Œ Pitch variation is such a tiny tweak with a huge payoff, makes everything feel more alive. And yes! Instant testing with no compile time is a total game-changer. So glad you're getting the most out of it! 🎧✨ Do show us some of your WIPs with these behaviours. And let us know if we should share more audio tips or examples for pitch/randomization :)
    • gmailG

      Xcode project is ready

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      MurtazaM
      For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before. So you must have selected "Export For The App Store" in the project menu some time in the past little while. You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation. We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments. https://hyperpad.zendesk.com/hc/en-us/categories/200163049-Publishing As for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app. This XCode project is for submitting to the Apple App store.
    • versioneightV

      Music & Asset Creation

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      No one has replied
    • SirvanS

      Is it possible to make a level editor in HyperPad games?

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      HIStudiosOFFICALH
      Yes is it possible because I can make level editors and they work just fine no bugs if it doesn’t work I just check if I forgot anything and it’s normally if I forgot a behavior