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    • Bryce678B

      OpenHL out now!

      Watching Ignoring Scheduled Pinned Locked Moved WIP and Showcase
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      Bryce678B
      OpenHL v6.tap Here’s the project!
    • Paulo OrsuliP

      How to Create a Charater’s Spectral

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      RobinsonXR
      @Paulo-Orsuli What you're describing is definitely possible. You have your character sprite. You want to have multiple graphics (the copies) in your scene with the same sprite. Make sure the copies are semi-transparent (tap the color wheel and adjust the opacity). Your copies shouldn't contain any logic from your character - the only logic for them to have is to follow the player. You can use a Frame Event and connect it to a Move to Object. For the first object, select the copy (itself) then select the player object for the second one so that the copies move to the player. Make the duration 0s. This makes your copies move to your character every frame, so it appears that they're following your player. Then after Move to Object, you can connect a Move By and move the object a random offset. Make sure the duration is 0 for this too. This will give you that distinct effect you're going for.
    • itschip7I

      how the freak do you crop images that you import as graphics

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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    • KrystalYeeK

      Welcome to the hyperPad February 2026 Game Jam

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    • FranjipangF

      How to make checkpoints?

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      FranjipangF
      @RobinsonX yoooo thank you so much! This has worked perfectly :)
    • KrystalYeeK

      hyperPad 2.5 Beta - Now Available For Sign Up

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      KrystalYeeK
      hyperPad 2.5 beta updates! Thank you for your feedback beta testers. With your support, we have caught some bugs and made updates. Let us know what you think in the comments below. New Bug Fixes Fixed crashes in some projects when playing in the Hub Fixed unit and clear buttons not being visible on text fields in the behavior editor Fixed the status bar being visible on exported projects Fixed the Alert behavior not working on exported projects