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    • Bryce678B

      HOMESTUCK: retake

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      Bryce678B
      @KrystalYee Wdym?
    • KrystalYeeK

      How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future

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      KrystalYeeK
      @NeilSenn said in How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future: It'll be interesting to watch the popularity of HyperPad grow. Even the regular iPad has an A16 chip now. I'm old but capacity per dollar from when I started went from $10,000+ entry to $300 That’s a great point. The drop in cost compared to capability is honestly kind of wild when you think about it. What used to require expensive workstations is now sitting inside something like the Apple iPad (10th generation), and chips like the Apple A16 Bionic have more than enough power for creative work that used to feel out of reach. Tools like hyperPad make that shift even more interesting because the hardware and the software are both lowering barriers at the same time. Someone can pick up a relatively affordable tablet and start experimenting with game ideas without needing a full traditional dev setup. It feels similar to earlier waves in tech where better access to hardware suddenly expanded who could create things. Makes me curious though. If hardware is no longer the big barrier like it used to be, what do you think the real challenge is now for new creators getting started?
    • MrAeon1111M

      Kick action with physic

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      KrystalYeeK
      @MrAeon1111 said in Kick action with physic: Hello, I just started a project and I would like to know if you can help me. I would like to be able to kick an object. Can you show me how to do that? I have just no clue what to use. Just a 2-D character walking down and kicking object with physics. Thank you very much Yes, you can do this in hyperPad. The idea is simple: make both the player and the object use physics, then apply a force to the object when the kick happens. 1. Make the objects use physics Select the object you want to kick. Add the behavior Make Physics. Do the same for the player character if you want realistic interaction. When an object is a physics object it reacts to gravity, collisions, and forces in the scene. Physics objects can collide with other physics or wall objects, which is what lets things be pushed or kicked. 2. Detect when the kick hits the object Add the behavior Collision Event to the player. Settings: Object A: Player Object B: The object you want to kick Event type: Started Colliding This behavior triggers when two objects start touching. 3. Apply force to simulate the kick After the Collision Event, add: Apply Force or Propel Object (from the Physics behaviors). Set: Object: the object being kicked Direction: left/right based on your character direction Strength: adjust until it feels right The hyperPad physics engine will handle the movement and collisions automatically. 4. Optional improvements You can tweak physics properties to change how the kick feels: Mass (heavier objects move less) Friction Bounce These can be changed with Set Physics Property. Let me know if this helps! You can learn all about this on the hyperPad documentation: https://documentation.hyperpad.com/hc/en-us