Categories

  • Announcements regarding hyperPad and our community

    53 Topics
    397 Posts
    KrystalYeeK
    ✅ Confirmed in the Next Update — Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    656 Topics
    5k Posts
    MurtazaM
    @AMIR-GAMES As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad. All behaviours are available to all users. Especially one as critical to game development as collision detection. We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
  • Find a bug with hyperPad? Let us know here!

    317 Topics
    2k Posts
    MurtazaM
    @Kore This is actually a separate bug. This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    327 Topics
    2k Posts
    RobinsonXR
    @BuiltLord You can already do this. You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
  • Let the community see what you're working on before it hits the Hub or App Store

    225 Topics
    1k Posts
    themerpygirlT
    PROGRESS UPDATE 2 Main Street is coming along nicely. I have the interiors of some buildings that I’m working on at the moment and the layouts probably won’t be 100% accurate to real life but that is okay because there are characters that you can TALK TO !!! do you see them !! They are there yay!!! [image: cbaa4835-4211-49b8-bfa7-998c6bed29bc.png] [image: a083304a-954b-46b8-8e57-a5f5a42efc9d.png] The plan is for there to be 3 main buildings on MIAN street that you can go inside, those being the emporium (the yellowish one) the confectionery (the purpleish one) and the theater(I haven’t worked on that yet) and there’s going to be like. A quest system. Kind of where you talk to the characters and there’s a story that you follow and it’s gonna be cool but I have to make everything look nice first before I implement that ! thank you that is all. bye
  • Discuss anything that doesn't fit anywhere else

    202 Topics
    905 Posts
    KrystalYeeK
    Cause you could be eligible for this award! Tell us what other awards you'd like given out 😎 [image: 0e6b6446-976c-44b0-84c8-1bc82f122377.PNG]