Categories

  • Announcements regarding hyperPad and our community

    53 Topics
    397 Posts
    KrystalYeeK
    ✅ Confirmed in the Next Update — Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    656 Topics
    5k Posts
    MurtazaM
    @AMIR-GAMES As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad. All behaviours are available to all users. Especially one as critical to game development as collision detection. We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
  • Find a bug with hyperPad? Let us know here!

    317 Topics
    2k Posts
    MurtazaM
    @Kore This is actually a separate bug. This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    327 Topics
    2k Posts
    RobinsonXR
    @BuiltLord You can already do this. You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
  • Let the community see what you're working on before it hits the Hub or App Store

    225 Topics
    1k Posts
    NeilSennN
    @themerpygirl Characters and sets are looking really good!
  • Discuss anything that doesn't fit anywhere else

    204 Topics
    910 Posts
    KrystalYeeK
    [image: ebc58529-6012-47a7-bc68-f38e6ea66d02.PNG] Meet SparklingWallGames2023 on hyperPad SparklingWallGames2023 has been building games on hyperPad, the powerful iPad game creation app, for years. Known for their original ideas and creative use of hyperPad’s visual coding system, their portfolio showcases a wide range of projects that each deliver a unique style, atmosphere, and gameplay experience. ✨ Why SparklingWallGames2023 stands out on hyperPad: Brings fresh, creative game concepts to life on iPad Uses hyperPad’s drag-and-drop coding tools in innovative ways to develop unique games Active contributor to the hyperPad game dev community Consistently delivers games with distinct design, art, and storytelling 👉 Check out SparklingWallGames2023’s profile here [image: 950d0f58-4ab6-4740-b26f-112cba5fa778.PNG]