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hyperPad

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  3. Sprite Import losing transparency even after new update

Sprite Import losing transparency even after new update

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  • KoresGamesK Offline
    KoresGamesK Offline
    KoresGames
    wrote on last edited by
    #1

    Hello! The new update is very hype, (I understand the name of HyperPad now) but the same issue where I import sprites and they have a black background is still happening to me, despite the new update notes saying that this bug has been fixed.

    Importing images as single PNGs work just fine, but making any kind of sprite sheet, by importing animations OR importing a pre-made sprite sheet still causes background transparency to be lost! Please fix!

    iPad Model: IPad Pro 13-inch (m4)
    iOS version: 18.5
    hyperPad Version: 2.1
    Description: Transparency lost on sprite sheets
    Steps to reproduce: Importing any sprite sheet
    Additional info: PNGS import perfectly, but sprite sheets lose transparency for me still

    KoresGamesK 1 Reply Last reply
    0
    • KoresGamesK KoresGames

      Hello! The new update is very hype, (I understand the name of HyperPad now) but the same issue where I import sprites and they have a black background is still happening to me, despite the new update notes saying that this bug has been fixed.

      Importing images as single PNGs work just fine, but making any kind of sprite sheet, by importing animations OR importing a pre-made sprite sheet still causes background transparency to be lost! Please fix!

      iPad Model: IPad Pro 13-inch (m4)
      iOS version: 18.5
      hyperPad Version: 2.1
      Description: Transparency lost on sprite sheets
      Steps to reproduce: Importing any sprite sheet
      Additional info: PNGS import perfectly, but sprite sheets lose transparency for me still

      KoresGamesK Offline
      KoresGamesK Offline
      KoresGames
      wrote on last edited by
      #2

      @Kore IMG_1720.png IMG_1722.png

      Here’s a quick example I made. I use FlippaClip to draw/animate, then I export it as a PNG sequence. I then import it to HyperPad. This process works perfectly on my older IPad, but on my newer IPad, the sprites suddenly lose transparency, despite me using the same exact methods/graphics/files on both devices.

      I’d assume this could be some kind of glitch with the newer IOS or something? My old IPad doesn’t have the latest IOS and it works on there! (Just trying to be helpful)

      I love this app and I’d love to use it on my newer IPad, but can’t yet! Please fix!

      KoresGamesK 1 Reply Last reply
      0
      • KoresGamesK KoresGames

        @Kore IMG_1720.png IMG_1722.png

        Here’s a quick example I made. I use FlippaClip to draw/animate, then I export it as a PNG sequence. I then import it to HyperPad. This process works perfectly on my older IPad, but on my newer IPad, the sprites suddenly lose transparency, despite me using the same exact methods/graphics/files on both devices.

        I’d assume this could be some kind of glitch with the newer IOS or something? My old IPad doesn’t have the latest IOS and it works on there! (Just trying to be helpful)

        I love this app and I’d love to use it on my newer IPad, but can’t yet! Please fix!

        KoresGamesK Offline
        KoresGamesK Offline
        KoresGames
        wrote on last edited by
        #3

        @Kore Sorry for spam, but I updated my old IPad to the new HyperPad version, and this glitch is not happening on there, it’s only happening on my new IPad still

        MurtazaM 1 Reply Last reply
        0
        • KoresGamesK KoresGames

          @Kore Sorry for spam, but I updated my old IPad to the new HyperPad version, and this glitch is not happening on there, it’s only happening on my new IPad still

          MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #4

          @Kore

          This is actually a separate bug.

          This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.

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