• Certain sounds not playing after import

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    KamdroidK
    If the problem persists, see the bug submission template and rules
  • Inaccurate disconnect behaviour touching

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    KamdroidK
    While reproducing I noticed that the inaccurate touch area seems to be corrected if you slightly move the effected behaviours. Perhaps it's because I commonly add a new behaviour in the middle of two and then don't need to move it after connecting them up. Also encountered a little bug where the left-side behaviour list for any of the categories wouldn't show up until re-entering the object's behaviours
  • Play Animation frame selector doesn’t save reorder

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    B
    Hi, I'm not able to recreate your bug, could you give more details about the issues you are facing? Thanks!
  • Screen rotation messes with anchors

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  • PhaseScriptExecution Failed Xcode Error

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    HamedH
    Can you delete the Pods folder and try again?
  • Load Scene bug

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  • Play mode Automatic rotation

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    RobinsonXR
    This never happened to me, maybe it's exclusive to specific devices... I'm on iPad Pro. :-3
  • Is anyone else having to Login each time they use the app?

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    F
    This is very co-incidental, but I was about to make the exact same post as you, they I found that I’m not the only one with errors.
  • Import doesn’t.

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    HamedH
    @thecheater887 said in Import doesn’t.: If you import a photo [of a lion] with a name, say, “phot0”, then rename “phot0” to “ph0to”, and proceed to import a photo [of a kitten] which is by default named “phot0”, the asset manager will display the kitten properly, but if you place the photo of the kitten, it changes to the Lion. This is also visible in run mod. Re-importing the photo of the kitten fixes the issue. Can you give us some details with iPad model, iOS version, a video of the bug? Because we can't reproduce the issue. Thanks.
  • Play sound doesn’t

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    T
    iOS 11.2.
  • Rearranged animation frames don’t save

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    T
    Oops. Sorry, go ahead and delete this one :p
  • HyperPad crashes upon opening a large project

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    RobinsonXR
    I reopened the project just now... But the crashes stopped, it wasn't consistent. I was glad the project works, though confused of why it only occurred that other day... 🤔 Today, I cleared up lots of space in storage. I'm assuming HyperPad needs some extra storage space to function? It could be a bug, but it can also be just a simple storage problem that I just got confused over.
  • Comments are broken.

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  • Infinitely “Preparing Player”

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    MurtazaM
    Yes. It's still an insane amount of objects to copy at once. Plus them being graphics. (my guess not a lower resolution either)
  • Hyperpad crashes upon exporting an app

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    HamedH
    @GameCRAZY is it still doing it on the latest update?
  • Preloading Breaks BMFonts

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    Aidan_FireA
    Bumping in case it's been missed. Projects won't be able to have custom load screens if they use BMFonts.
  • Spawn object not exhibiting original behaviors

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    hotmailH
    @murtaza An enemy collides with player, player looses a health, enemy is spawned into a random area of play. That spawn does not exhibit original behaviors. If the “spawn in area” behavior is used, how do you specifiy behavior for that spawn when it hasn’t been created?
  • Annoying bugs with particles

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    D
    @aidan-oxley I've seen a very similar "spawning" point for particles, behaving much the same as you're describing when turning them off. It's not in the top right for me, instead it's at the left edge of the default scene starting camera location, regardless of where the camera actually is at. And, yes, all the issues of failed interpolation, too.
  • Rotate By Behaviour Breaks hyperPad

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    Aidan_FireA
    Weird. Happens for me too (you gave me an example project a while ago).
  • 0 (zero) in the first cell of an array doesn't initialise

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    T
    You should try reinstalling, in a.l honesty.