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  4. Spawn object not exhibiting original behaviors

Spawn object not exhibiting original behaviors

Scheduled Pinned Locked Moved Can't Reproduce / Expired
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  • hotmailH Offline
    hotmailH Offline
    hotmail
    wrote on last edited by
    #1

    This might be old news, but a spawned object will not exhibit behaviors of original object.

    Michael KhalfinG Aidan_FireA 2 Replies Last reply
    0
    • hotmailH hotmail

      This might be old news, but a spawned object will not exhibit behaviors of original object.

      Michael KhalfinG Offline
      Michael KhalfinG Offline
      Michael Khalfin
      wrote on last edited by
      #2

      @jonnyflapjack For me it does...?

      1 Reply Last reply
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      • hotmailH hotmail

        This might be old news, but a spawned object will not exhibit behaviors of original object.

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #3

        @jonnyflapjack What is happening differently?

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        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #4

          Need a bit more info here. What exactly are you experiencing, and what do you expect to happen.
          Also how are you behaviours set up, and on what object.

          If your behaviours are on the spawned object itself, it should be executing. But if they are on another object and that object references the original object, it will not know about the new ones.

          hotmailH 1 Reply Last reply
          0
          • MurtazaM Murtaza

            Need a bit more info here. What exactly are you experiencing, and what do you expect to happen.
            Also how are you behaviours set up, and on what object.

            If your behaviours are on the spawned object itself, it should be executing. But if they are on another object and that object references the original object, it will not know about the new ones.

            hotmailH Offline
            hotmailH Offline
            hotmail
            wrote on last edited by
            #5

            @murtaza An enemy collides with player, player looses a health, enemy is spawned into a random area of play. That spawn does not exhibit original behaviors.
            If the “spawn in area” behavior is used, how do you specifiy behavior for that spawn when it hasn’t been created?

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