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    Recent Best Controversial
    • RE: 🏆 Community Awards!

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      Meet SparklingWallGames2023 on hyperPad

      SparklingWallGames2023 has been building games on hyperPad, the powerful iPad game creation app, for years.

      Known for their original ideas and creative use of hyperPad’s visual coding system, their portfolio showcases a wide range of projects that each deliver a unique style, atmosphere, and gameplay experience.

      ✨ Why SparklingWallGames2023 stands out on hyperPad:

      • Brings fresh, creative game concepts to life on iPad

      • Uses hyperPad’s drag-and-drop coding tools in innovative ways to develop unique games

      • Active contributor to the hyperPad game dev community

      • Consistently delivers games with distinct design, art, and storytelling

      👉 Check out SparklingWallGames2023’s profile here

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      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 🏆 Community Awards!

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      Meet Robson on hyperPad

      Robson is a talented creator on hyperPad known for blending striking visuals with playful, original ideas. His portfolio showcases a range of games that each carry their own unique style and atmosphere:

      • You Sock – A quirky, lighthearted experience with personality and charm.

      • The Money Tree – A creative spin on resource-building with a cool design.

      • The Non Place – A moody, atmospheric project with beautiful graphics and a unique artistic direction.

      What sets Robson apart is his ability to explore varied art styles. From bright and whimsical to dark and contemplative, while always delivering polished, engaging worlds. His work demonstrates just how versatile game creation on iPad can be, and why hyperPad is the perfect canvas for creative expression.

      Check out Robson's Profile here

      Some of his games

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      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • 🏆 Community Awards!

      Recognizing the Best in Our Dev Community

      hyperPad turns iPad into a true game studio, and our creators prove that imagination has no limits. That’s why we’re excited to showcase our Community Awards.

      🏆 Meet Our Latest Winners

      Personalized awards designed to honor exceptional creators who push the boundaries of what’s possible on iPad.

      These awards don’t just recognize talent. They’re featured right on winners’ profiles, spotlighting their achievements for the entire hyperPad community.

      Caring Creator Award 💖

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      Awarded for the Code for a Cause x Micro Jam Competition:
      Robson
      Your games not only impress. They inspire, making a difference beyond the screen.

      Jam King Award 👑

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      Awarded for the hyperPad Bi-Monthly Game Jam Challenge:
      Robson, SparklingWallGames2023, Jack8680
      Each one of you has shown your unique creativity, dedication, and game-making mastery on iPad. You have all set a new standard for what can be built on iPad.

      👏 Join us in congratulating these amazing creators!

      Their achievements show how iPad can become a true handheld studio, empowering anyone to turn ideas into interactive experiences. Share your congratulations and leave your feedback on their games!

      💡 Now, it is your turn: Keep creating, experimenting, and sharing.
      Your next dev project could earn you a featured Community Award. Showcase your talent, inspire others, and be recognized for what only you can create.

      All on iPad.

      posted in General Discussion awards competition game jam
      KrystalYeeK
      KrystalYee
    • Have you been with us creating games on iPad since 2014?

      Cause you could be eligible for this award!

      Tell us what other awards you'd like given out 😎

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      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: Music & Asset Creation

      @versioneight Woah! These look awesome! Great job, do post some of your games on the WIP section. Would love to see your assets in action.

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.2 Beta

      @NeilSenn Lovely! We will follow up with you shortly 😄

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.2 Beta

      hyperPad 2.2 Beta Test 3 has been released!

      A new beta test for the hotfix update has been released which addresses even more bugs. We are still fixing bugs and making improvements, so please let us know if you find anything!

      🚀 Let us know if you want to be involved!

      New bug fixes:

      • Fixed physics behaviors not working when executed as root behaviors.
      • Fixed spawned objects not having their collisions properly created.
      • Fixed music being resumed from the Debug menu when it was paused via the Pause Music behavior.
      • Tweaked volume mapping to match the legacy version.
      • Fixed the Play Music behavior not triggering child behaviors on completion.
      • Fixed behaviors being collapsed when they are not supposed to be.
      • Fixed lag caused by repeatedly triggering Joystick behaviors.
      • Fixed the Set Input Field behavior not properly storing Array and Dictionary values.
      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.2 Beta

      hyperPad 2.2 Beta Test 2 has been released!

      A new beta test for the hotfix update has been released which addresses more bugs. We are still fixing more bugs and making improvements, so please let us know if you find anything!

      🚀 Let us know if you want to be involved!

      New bug fixes:

      • Optimized Broadcasting to Object functionality.
      • Fixed rare crashes caused from loading scenes.
      • Fixed music streaming being interrupted/halted while using hyperPad.
      • Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently.
      • Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes.
      • Fixed behaviors not being treated as root behaviors when using undo/redo.
      • Fixed duplicated behaviors not being treated as root behaviors.
      • Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors.
      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • hyperPad 2.2 Beta

      We’re currently beta testing the next update.

      This one addresses a lot of bugs that were introduced in the last update.

      We’re hoping to get it out very soon. If you want to help us make the next release perfect, just reply so we can add you to the beta.

      Here’s what’s fixed in this beta:

      Bug Fixes

      • Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
      • Fixed wall-to-wall collisions no longer working.
      • Fixed accidental behavior disconnections via the keyboard.
      • Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist.
      • Fixed a crash caused by setting an object’s graphic on multiple collision events.
      • Fixed a crash caused by loading long texts in TFFLabels causes crash.
      • Fixed sound effects playing at incorrect volumes.
      • Fixed high audio latency and excessive dropouts.
      • Fixed the audio engine stuttering when CPU resources are low.
      • Fixed sound effects not playing in overlays.
      • Fixed setting polyphony to 0 or a behavior input field causing a crash.
      • Fixed music crashing while playing backwards.
      • Fixed music streaming being interrupted/halted while using hyperPad.
      • Fixed closing overlays stopping all sound effects and music.
      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: New FX Sound Behaviour?

      @NeilSenn Thank you! We absolutely love hearing this! 🙌

      Pitch variation is such a tiny tweak with a huge payoff, makes everything feel more alive. And yes! Instant testing with no compile time is a total game-changer. So glad you're getting the most out of it! 🎧✨ Do show us some of your WIPs with these behaviours.

      And let us know if we should share more audio tips or examples for pitch/randomization :)

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • New FX Sound Behaviour?

      What do you think?

      How will you use this in your game 👀

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      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: WWDC26 Announcements for iPadOS26!

      @NeilSenn said in WWDC26 Announcements for iPadOS26!:

      @KrystalYee Appreciate the feature update. Truth be told I rarely pay attention. A two iPad setup with customizable voice commands could get rather interesting. Seeing the new external storage capabilities makes me think I'll be building an asset library as time goes on.
      Really cool, thanks!

      Reply

      Glad you liked the update! Totally hear you, this new update could really open up some awesome creative possibilities! Can’t wait to see what cool games you build.

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • WWDC26 Announcements for iPadOS26!

      Just wrapped up WWDC25, and iPadOS 26 is looking like a massive win for anyone building games on iPad—especially if you’re using hyperPad.

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      Here's a full summary of what’s new and why it matters for mobile game creators 👇

      🧠 Smarter Multitasking

      Split View + Stage Manager have finally matured—meaning smoother project switching, better reference setups, and a much more stable environment for full creative workflows.

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      🎨 Customizable Control Center

      Now you can add tools you actually use—like shortcuts to screen recording, screenshots, or even your most-used hyperPad projects. This is especially useful for teachers, students, and streamers who show their dev process.

      📁 Upgraded Files App

      Finally, asset management gets serious:

      • Native support for external drives

      • Bulk rename

      • Drag & drop that feels right

      Perfect for working with large audio libraries, sprite sheets, or full iOS game builds.

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      ⚡️ Background Tasks

      iPadOS 26 unlocks the ability to run computationally intensive processes in the background—like exporting builds, processing audio, or generating logic-heavy systems.

      Now you can multitask freely without stopping your workflow. Big time-saver for complex games.

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      ✏️ Apple Pencil Enhancements

      Drawing on iPad just got a major upgrade. More pressure sensitivity and lower latency make it feel even closer to pen on paper.

      Perfect for sprite art, UI design, or hand-drawn cutscenes made right inside your dev flow.

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      🧭 Mac-Style Menu Bar

      Swipe or tap to bring up a system-level command bar—just like macOS.

      Quick access to preview mode, asset tools, or control layers now feels more like a pro-grade dev setup.

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      ⚡️ Bonus Upgrades You’ll Love

      🎮 Game Mode 2.0

      iPadOS 26 improves Game Mode for M-series iPads:

      • Lower input latency

      • Fewer background distractions

      This directly impacts hyperPad previews and exports—making gameplay smoother and dev cycles faster.

      🔊 System-Wide Voice Shortcuts

      Use voice commands like “Start my game project” to auto-launch hyperPad and load your build. Combine it with gestures to build a real creative flow state.

      🎮 Game Mode 2.0

      For M-series iPads, Game Mode just got better: lower latency and fewer background distractions = smoother previews and faster exports for your games.

      🎨 Icon Composer (macOS 15)

      New tool for designing app icons across Apple platforms—with dynamic previews that match iOS’s system style. Great for polishing your hyperPad game’s look.

      TL;DR

      More speed, deeper personalization, better multitasking, and smarter tools = the best game dev experience yet on iPad.

      Great for Apple students, indie devs, or teachers, this update is a huge step forward!

      💬 What feature are you most excited about for your hyperPad workflow?

      Share your thoughts!

      Relevant hashtags: #WWDC25 #iPadOS26 #hyperPad #GameDev #MadeOniPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Revamped Audio System

      The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities:

      • You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing.

      • Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects.

      • Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time.

      • The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging).

      • Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene.

      • Preloading scenes and overlays no longer interrupts audio.

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      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — "Touch Anywhere" Toggle in Touch Behaviors

      In Started Touching, While Touching and Stopped Touching behaviors, there will be a new Touch Anywhere toggle.

      When enabled, you can trigger the behavior when touching anywhere on the screen (unless if you touch an object with touch behaviors). You no longer have to put a thicc object behind the scene to have touches recognized everywhere.

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      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Improved Keyboard and Trackpad Support

      You will be able to pan and pinch the screen using your trackpad or mouse.

      The Mouse Event behavior can also now listen to Scroll events and outputs is_mouse. is_mouse is 1 when the connected peripheral is a mouse. Otherwise, it will output 0 if it is a trackpad.

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      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: Potential New Features

      🟠 Potential New Feature — Debounce Behavior

      A new behavior that limits how many times it can be triggered. This can be used to prevent spamming specific actions.

      🚀 Debounce Time - The cooldown time in seconds before the behavior can be triggered again.
      🚀 Affected by Time Scale - If enabled, the scene's time scale can affect the debounce time.

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      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: Potential New Features

      🟠 Potential New Feature — Regex Support for Split Operation in Text Operation

      The split function in the Text Operation will be able to support regular expression. This allows the input text to be split with all delimiters that are matched by the regular expression.

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      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: Potential New Features

      🟠 Potential New Feature — Network Status Behavior

      A new behavior that checks if the device has internet connection. This can be used to detect if the user is offline.

      🚀 connected - Outputs 1 when connected and 0 when not connected.
      🚀 network_type - Outputs WiFi or Cellular. This can be used to limit data usage for cellular connections.

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      posted in Announcements
      KrystalYeeK
      KrystalYee