@Bryce678 I love the character design!
KrystalYee
Posts
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Somthing I’m working on -
HOMESTUCK: retake@Bryce678 How exciting! Thank you for sharing
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2026 Game Jam Challenge🍀 Lucky Clover Puzzle Jam

Dates: March 13th, 2026 9:00 AM to March 20th, 2026 11:59 PM
Theme: Lucky Clover PuzzleDesign a puzzle game about luck, rarity, or finding something special. If you're hunting for hidden treasures, stacking lucky charms, or solving your way to that rare four-leaf clover, we want to see your most creative take on the theme.
Think match-3 with luck mechanics, a hidden object puzzle, or a game about odds and probability. Go wild!
Rules & Guidelines
- Games must be created using hyperPad
- Reusing existing assets or logic is allowed
- Focus on theme, storytelling, and sharing your progress
- Games should be playable with a clear outcome
- Tag your submission with #2026MARCHJAM to be featured on the Hub
- Submission ends March 20th, 11:59 PM EST
Prizes
Participate to win an awesome "Lucky Clover Participant."

If there are at least 5 submissions, the winner will receive an exclusive "Lucky Clover Winner" award.

Good luck! 🍀
hyperPad Team
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How the 2026 iPads and MacBook Neo Make Mobile Game Dev The FutureProbably the fact that endless capacity is bewildering. Easy to get caught up learning processes rather than developing expression (not that the two are mutually exclusive) but honestly I don't see that here. This community seems all people with developed interests that draw, design, write music, make interesting mods and stuff which is rad to be a part of.
Yes! Having the freedom to build anything can sometimes feel overwhelming. Game jams are a great way to add structure. They introduce clear themes, time limits, and constraints that help narrow the scope and create a focused path forward. That kind of framework makes it easier to develop skills, experiment with ideas, and actually finish projects.
They also offer a chance to gain visibility within the community. Like you've mentioned, we have a very talented pool of creators here. It is exciting to see it continue to grow. As more people join and share their work, the level of creativity and challenge naturally rises for everyone involved. Hope to see you in the upcoming game jams!
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HOMESTUCK: retake@Bryce678 I downloaded the file you shared, but it's not loading or opening on hyperPad for me. I'd like to see screenshots of the game instead.
I could also share the snippets on socials :)
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HOMESTUCK: retake@Bryce678 Hi! I tried to download the game, but its not loading for me. Any chance you can share a couple screenshots? I'm excited to see!
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Kick action with physic@MrAeon1111 said in Kick action with physic:
Hello,
I just started a project and I would like to know if you can help me.I would like to be able to kick an object.
Can you show me how to do that?
I have just no clue what to use.Just a 2-D character walking down and kicking object with physics.
Thank you very much
Yes, you can do this in hyperPad. The idea is simple: make both the player and the object use physics, then apply a force to the object when the kick happens.
1. Make the objects use physics
Select the object you want to kick.
Add the behavior Make Physics.
Do the same for the player character if you want realistic interaction.
When an object is a physics object it reacts to gravity, collisions, and forces in the scene.Physics objects can collide with other physics or wall objects, which is what lets things be pushed or kicked.
2. Detect when the kick hits the object
Add the behavior Collision Event to the player.
Settings:
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Object A: Player
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Object B: The object you want to kick
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Event type: Started Colliding
This behavior triggers when two objects start touching.
3. Apply force to simulate the kick
After the Collision Event, add:
Apply Force or Propel Object (from the Physics behaviors).
Set:
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Object: the object being kicked
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Direction: left/right based on your character direction
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Strength: adjust until it feels right
The hyperPad physics engine will handle the movement and collisions automatically.
4. Optional improvements
You can tweak physics properties to change how the kick feels:
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Mass (heavier objects move less)
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Friction
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Bounce
These can be changed with Set Physics Property.
Let me know if this helps! You can learn all about this on the hyperPad documentation: https://documentation.hyperpad.com/hc/en-us
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How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future@NeilSenn said in How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future:
It'll be interesting to watch the popularity of HyperPad grow. Even the regular iPad has an A16 chip now. I'm old but capacity per dollar from when I started went from $10,000+ entry to $300
That’s a great point. The drop in cost compared to capability is honestly kind of wild when you think about it. What used to require expensive workstations is now sitting inside something like the Apple iPad (10th generation), and chips like the Apple A16 Bionic have more than enough power for creative work that used to feel out of reach.
Tools like hyperPad make that shift even more interesting because the hardware and the software are both lowering barriers at the same time. Someone can pick up a relatively affordable tablet and start experimenting with game ideas without needing a full traditional dev setup.
It feels similar to earlier waves in tech where better access to hardware suddenly expanded who could create things.
Makes me curious though. If hardware is no longer the big barrier like it used to be, what do you think the real challenge is now for new creators getting started?
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How the 2026 iPads and MacBook Neo Make Mobile Game Dev The FutureApple just had a pretty wild hardware week. They announced a bunch of devices including the new iPad Air with the M4 chip and the new MacBook Neo, which starts around $599 and uses an iPhone-class chip to hit that lower price point. Both are aimed heavily at students and creators.
With Apple pushing cheaper Macs and more powerful iPads this year, it feels like the barrier to entry for indie dev will be dropping a lot. It kind of feels like Apple might unintentionally be creating the cheapest “iOS game dev studio” setup ever.
Will you be buying the latest drop? What games will you create with the new tool set up? Only makes sense to create a NEO game on the MacBook Neo with hyperPad.
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RobinsonX (Game ChangeLogs)@RobinsonX Amazing!
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hyperPad 2.5 is here!Prefabs and Templates Upgraded Again!
Spawnable prefabs and templates let you dynamically create premade objects during gameplay, making your scenes more flexible and efficient.
Games like Terraria and Call of Duty: Warzone rely on spawning systems to generate enemies, loot, and interactive elements in real time.
With the updated Spawn Object behavior, you can instantly instantiate assets from your Asset Library, speeding up development and creating more dynamic, replayable game experiences.

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hyperPad 2.5 is here!Animate Your Games like Never Before
UI animations bring life and responsiveness to your interface, making every action feel satisfying and clear.
Games like Clash Royale and Among Us use animated score counters, pop-up text, and dynamic health bars to make feedback instant and engaging.
With built-in animation options for Add to Score, Text Bubble, and Set Health Bar behaviors, you can polish your UI to feel smoother, more professional, and more rewarding during gameplay.
Show us screenshots of your games with the new animation effects!

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hyperPad 2.5 is here!Create Games with Shader Effects
Your game comes to life with Shader effects! Add depth, lighting, shadows, and atmosphere to your games, transforming flat visuals into immersive worlds.
Games like Minecraft use shaders to create realistic water reflections and dynamic lighting, while Fortnite uses advanced visual effects to enhance explosions, environments, and character details.
With the right shader effects, your game can feel more cinematic, vibrant, and emotionally engaging, dramatically elevating the player experience.
Show us what you create with the new Shader effects!

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hyperPad 2.5 is here!
🚀 Visual Power Just Leveled Up in hyperPad!
Hey hyperPad creators, buckle up. This update isn’t just an upgrade, it’s a game-changer.
Advanced visual effects you’ve only dreamed of are now at your fingertips, directly inside your projects. But that’s just the beginning. We’ve also expanded behaviors, enhanced animation controls, and squashed a ton of bugs to make your creative journey smoother and more reliable than ever.
This is the moment to push your imagination to its limits. Think bigger, bolder, and more beautiful than ever.
New Features
- Shaders Everywhere – Apply shader effects to objects, layers, backgrounds, or entire scenes with the new Shader Effect behavior.
- Animate Your Shaders – Make your visuals come alive with the Automate Shader behavior.
- Spawn Like a Pro – Prefabs and templates can now be spawned in the Spawn Object behavior.
- Text Bubble Animations – Control how your text pops open or closes for extra style.
- Smooth Animations – Animate health bars and score changes over time with full control over duration and transition type.
- Flexible Labels – Adjust label dimensions and alignment directly with the Set Label behavior.
- Randomize Arrays – Add randomness with the new Random Value option in Get Array Value.
- Stay Connected – The Network Status behavior now checks your internet connection in real-time.
🐛 Bug Fixes
We’ve tackled dozens of crashes, quirks, and visual inconsistencies. From prefab imports and animated spritesheets to camera alignment and status bar issues. Your projects will now run smoother, safer, and more reliably across devices.
- Fixed prefab and template files being unable to be imported from outside the app.
- Fixed the If behavior failing to recognize numbers in some cases.
- Fixed the Spawn Object behavior causing crash when object contained arrays and dictionaries.
- Fixed some Broadcast Message and Receive Message behaviors not working after switching scenes.
- Fixed global UI behaviors persisting through play sessions in the Hub.
- Fixed animated prefabs/templates displaying entire spritesheet instead of graphic.
- Fixed saving template/prefab of a prefab resulting in a blank object.
- Fixed cropping graphic not visually updating sprite in the editor.
- Fixed a visual bug in toggles that made it hard to distinguish between the on and off state.
- Fixed visual inconsistencies with the camera between the editor and preview.
- Setting camera position in Screen View settings now match exactly what is set from the preview.
- The Screen View screenshot now updates in real-time and maintains correct dimensions.
- Fixed crashes in some projects when playing in the Hub
- Fixed units and clear buttons not appearing on text fields in behaviors (iPadOS 26+)
- Fixed the status bar being visible on exported projects
- Fixed the Alert behavior not working in exported projects
- Fixed the top navigation bar bleeding behind the status bar in the main pages.
- Fixed the Get Velocity behavior not accounting for velocity applied by the Joystick Controlled behavior.
- Fixed importing hyperPad files removing the original .tap file.
- Fixed a crash with life indicators having empty sprites.
- Fixed a crash when email is blank in the confirmation page when signing up.
- Fixed a crash when picking assets.
- Fixed a crash with the Set Input Field behavior.
- Fixed crashes caused when opening object properties.
- Fixed a crash with the Edit Text Field behavior.
- Fixed a crash that occurred when switching between the player and editor.
🔥 Create Amazing Games
If you’ve ever imagined games with jaw-dropping visuals, fluid animations, and responsive gameplay, now’s the time to make them real. There’s no limit here, just your creativity.
hyperPad 2.5 is ready for your boldest ideas. Make them come to life now!
🔗 Update to 2.5 Now
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The 2026 Awards List!Here are the latest awards. Share which ones you want and got!
Early Bird: Logged in 3 days straight. Nice start!
Dedicated Player: Played projects 3 days in a row. Keep going!
Quick Commenter: Commented 3 days straight. Your voice matters!
Like Away!: Liked 3 projects. Spread the love!
Daily Champ: Logged in a full week. Way to go!
Indie Games Addict: Played every day for 7 days. Keep rolling!
Comment Star: Commented daily for a week. Shining voice!
Lightning Likes: Liked 7 projects!
Login Legend: Logged in 30 days straight. Epic streak!
Indie Games Master: Played projects every day for a month. Game on!
Comment Icon: Commented daily for 30 days. Rule the chat!
Like Bug: Liked 30 projects.
Live and Breathe hyperPad: Logged in 60 days straight. You're here more often than we are!
Like Legend: Wow, 60 projects
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Is It Really “Just Marketing”? What One Reddit Challenge Teaches Game DevsA developer on Reddit set out to test a common belief in indie game development:
“Good games fail because of marketing.”
He searched for games that earned under $1,000 but were genuinely great. What he found instead surprised him. Most low-earning games weren’t hidden gems. They were unfinished, unpolished, or too similar to hundreds of others.
For hyperPad creators, this conversation is powerful. It challenges a comforting narrative and replaces it with something more useful: accountability, craft, and strategy.
Let’s break down the key lessons and how you can apply them inside hyperPad to build meaningful, sellable games.
1. Most Games Don’t Fail Because They’re Invisible
They Fail Because They’re Replaceable
In the discussion, many low-performing games fell into familiar categories:
- Basic 2D platformers
- Generic 3D horror games
- Game jam–level polish
- Minimal visual identity
- No clear hook
These games weren’t “bad people’s efforts.” They were simply indistinguishable.
Today’s players have infinite options. If your game feels like something they’ve already played 20 times, marketing won’t save it.
Your Takeaway:
Before building your game, answer this clearly,
- What makes this different?
- What emotional experience am I offering?
- Why would someone pick this over 50 similar games?
If the answer is “it’s fun,” that’s not enough. Fun is the baseline.
2. “Marketing Is the Problem” Is Often a Comfortable Myth
Blaming marketing feels safe. It protects your ego. It suggests the product was fine.
But visibility only amplifies what already exists. If a game is weak, more exposure just reveals its weaknesses faster. Marketing cannot:
- Fix poor controls
- Hide inconsistent art
- Replace missing progression
- Add depth after launch
Your Takeaway:
Inside hyperPad, focus first on:
- Tight controls
- Clean UI
- Strong visual consistency
- Satisfying feedback systems
- A polished first 10 minutes
Your first 5 minutes of gameplay are more important than your trailer.
3. “Good” Is Not the Same as “Technically Functional”
Many low-selling games technically worked. They ran. They had mechanics. They were complete. But they didn’t feel professional. Players subconsciously evaluate:
- Animation smoothness
- Sound design quality
- Menu clarity
- Tutorial clarity
- Pacing
A game can function and still feel amateur.
Your Takeaway:
Treat presentation as part of game design, not decoration. In hyperPad:
- Use smooth transitions
- Add responsive button states
- Add sound feedback for interactions
- Polish your menus
- Make onboarding intuitive
- Small improvements multiply perceived quality.
4. Simple Is Fine. Generic Is Not.
The Reddit thread revealed something important:
- Simple games can succeed.
- Basic games rarely do.
- There’s a difference.
- A simple concept with a twist works.
- A standard platformer with default mechanics does not.
Your Takeaway:
If you're making:
- A platformer → add a unique mechanic
- A puzzle game → introduce an unusual constraint
- A shooter → innovate on movement or progression
- A narrative game → create a distinct voice
Ask: what would make someone describe this in one sentence?
If players cannot summarize your hook, your concept needs sharpening.5. The $10K Goal Is Realistic — With Strategy
The developer in the thread aimed for $10,000 annually.
That is not a viral-hit target. That’s a sustainable indie goal.
But it requires:- Skill development
- Niche targeting
- Consistency
- Iteration
- Asset reuse
- Long-term thinking
The myth is “most games make nothing.”
The reality is:
Most rushed, undifferentiated games make nothing.
There’s a difference.6. Meaningful Games Sell Better Than Trend-Chasing Games
The strongest indie games often succeed because they:
- Express a clear personal vision
- Target a specific audience
- Solve a specific player desire
- Deliver a cohesive emotional experience
Meaningful does not mean deep or serious. It means intentional.
Your Takeaway:
Ask yourself:
- Who is this game for?
- What problem does it solve?
- What emotion does it leave behind?
Build with purpose, not just mechanics.
7. Stop Building Game Jam–Scale Games as Commercial Products
Many low-earning games resembled month-long experiments.
There is nothing wrong with game jams. They are fantastic learning tools. But, game jam scope ≠ commercial scope. A commercial game needs:- Depth
- Replayability
- Content volume
- Stability
- Professional presentation
Your Strategy:
- Prototype quickly
- Validate your mechanic
- Expand intentionally
- Polish extensively
- Playtest seriously
- Do not stop at “it works.”
8. The Real Competitive Edge: Taste
One unspoken lesson from the thread, successful developers develop taste. They know:
- What looks amateur
- What feels outdated
- What players expect in 2026
- What standards have risen
Taste comes from:
- Playing many games
- Studying successful indies
- Analyzing store pages
- Reviewing trailers critically
If you cannot critique your own work harshly, the market will do it for you.
A Practical hyperPad Checklist Before You Publish
Before releasing your game on the App Store or hyperPad Hub, ask:
Concept
Does this have a clear hook?
Can I describe it in one compelling sentence?Gameplay
Are the controls tight?
Is the first 5 minutes engaging?
Is there a reason to keep playing?Presentation
Is the UI clean?
Are sounds consistent?
Does the art style match across all assets?Differentiation
Why this game instead of similar ones?
Who specifically is this for?If you cannot confidently answer these, improve before launching.
The Hard Truth That Should Excite You
The Reddit challenge unintentionally revealed something encouraging, it is actually hard to find a genuinely great game that earns under $1,000.
That means quality still matters.
For hyperPad creators, this is good news. You are not competing against perfect games. You are competing against unfinished ones.
If you, take polish seriously, build with intention, respect player time, develop taste, iterate relentlessly, and you are already ahead of most releases.Quitting a job to make games is a personal decision. Revenue is never guaranteed. But this conversation shows something important:
The market is not randomly cruel, it is selective.Do not just finish a game.
Finish a good one, what do you think? -
2026, a really interesting year for iPads?The next base iPad is rumored to get Apple Intelligence support with an A18 chip, bringing on‑device AI tools and significantly better performance than the A16 — which could be a big deal for creative and coding tools on iPad.
There are also leaks suggesting OLED displays, stronger chips, and broader updates across the Air and Mini lineup, which would give devs like you more headroom for graphically rich apps and games.
At the same time, iPadOS 26 is adding better windowing, multitasking, and productivity features, positioning the iPad more as a creator tool than just a consumption device.
For game dev on iPad, that could mean:
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Stronger hardware in mainstream models → better performance for real‑time engines 🎉
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On‑device AI features → potential for procedural content, smarter behaviors, or assistive tools
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Improved multitasking → more productive on‑device workflows with editors and asset tools
Some folks are skeptical about how much real change we’ll actually see (especially on the Pro side), but broader AI support + OS upgrades could lower barriers for dev tools to thrive on iPad. 👀
Thoughts on how this might shift the creative ecosystem on tablets moving forward?
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2026 Game Jam ChallengeThe Theme: Love, Horses & Fire.

Your game must incorporate all three elements: Love, Horses & Fire.To celebrate the upcoming Lunar New Year, you are encouraged to draw inspiration from Asian folklore.
You may work solo or in a team. Looking for collaborators? Join our Discord to connect with other creators.
Rules & Guidelines
- Games must be created using hyperPad
- Reusing existing assets or logic is allowed
- Focus on theme, storytelling, and sharing your progress
- Games should be playable with a clear outcome
- Tag your submission with #2026FEBJAM to be featured on the Hub
- Submission ends February 9th, 11:59 PM EST.
Participate in the event to win a cute participation Award.

If there are at least 5 submissions, the winner of the game jam will win an exclusive Award.

Judging Criteria
Community members will evaluate games based on:
- Theme: How well the game connects to the folklore inspired concepts and required elements.
- Design: World design, writing, level structure, UI, and overall experience.
- Audio: Music and sound effects that enhance mood and emotion.
- Gameplay: Mechanics, player interaction, and how the world responds.
- Originality: Creativity and unique interpretation of the theme.
Tag us on socials with your progress! We love to see it.
- Instagram: https://www.instagram.com/hyper_pad/
- TikTok: https://www.tiktok.com/@hyperpad
- YouTube: https://www.youtube.com/@hyperPad
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hyperPad 2.5 Beta - Now Available For Sign UphyperPad 2.5 beta updates!
Thank you for your feedback beta testers.
With your support, we have caught some bugs and made updates.
Let us know what you think in the comments below.
New Bug Fixes
- Fixed crashes in some projects when playing in the Hub
- Fixed unit and clear buttons not being visible on text fields in the behavior editor
- Fixed the status bar being visible on exported projects
- Fixed the Alert behavior not working on exported projects
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2026 Game Jam ChallengeThe 2026 hyperPad Game Jam Challenge is going to be the year everyone becomes a viral creator!
Every month, we will share our special list of game ideas for you to create! Build exciting games using the power of no-code visual coding on your iPad.
The hyperPad Game Jam Challenge is all about learning, experimenting, and sharing your unique games with our global community of creators.
Join each month and see how far your imagination can go with no-code visual coding on iPad. The 2026 hyperPad Game Jam Challenge is waiting for your ideas to come alive.
Share your thoughts and project progress here!
