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    Posts made by KrystalYee

    • RE: 🚀 Introducing the hyperPad Bi-Monthly Challenge!

      🚀 Tiny Game Challenge: Submissions CLOSED!

      🚀 Tiny Game Challenge_ Submissions CLOSED!.png
      Now, the spotlight awaits!

      The bi-monthly hyperPad jam is over—but now comes the best part: PLAYING your tiny masterpieces!

      🔥 What's next?
      1️⃣ All games live on the global Hub Page—go explore!
      2️⃣ VOTE NOW! 🗳️ Most likes at the end of the week win. Comment thoughtfully!
      3️⃣ Winners get featured across hyperPad platforms!

      💡 How to leave great feedback (STAR Method):
      ⭐ Situation: "When I jumped on the moving platform..."
      ⭐ Thought: "I loved how the controls felt..."
      ⭐ Appreciation: "The art style was so charming!"
      ⭐ Request: "Maybe add sound effects for...?"

      ✨ Pro tips:
      Share your #hyperPad dev process
      Play at least 3 other games
      Stay tuned for announcements! Happening next week.

      Keep creating amazing iOS games on iPad —next challenge drops soon!

      Tag us on socials with your creations and use #hyperPadChallenge

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: 🚀 Introducing the hyperPad Bi-Monthly Challenge!

      🛠️ DevLogs Wanted!

      🛠️ DevLogs Wanted!.png

      Working on your game challenge entry? Share your dev progress with us!

      Behind-the-scenes builds, sketches, audio clips — we want to see it all.

      Add it to the hyperPad Forum, WIP & Showcase section so the community can follow your journey 👾

      Let’s build amazing iOS games together on iPad without code!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: 🚀 Introducing the hyperPad Bi-Monthly Challenge!

      May 2025 Theme Reveal!

      May 2025 iPad Game Dev Challenge .png

      Tiny World 🌍 🐜✨

      Your weekend. One theme. Endless creativity.

      It’s time to zoom in and dream BIG—on a tiny scale!

      This month’s hyperPad Bi-Monthly Challenge theme is Tiny World — and we’re challenging YOU to build small, but think HUGE.

      💡 Ideas

      🏗️ Design a miniature universe.
      ⚔️ Create epic microscopic battles.
      🛤️ Craft a bite-sized adventure packed with mega imagination!

      Ready to shrink your world and expand your ideas?

      The challenge starts… NOW!

      📅 Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme: #TinyWorld
      🔗 Read the blog for more

      💥 Can the tiniest world become the biggest hit? Let’s find out!

      📣 Share your game builds and tag us with:
      #hyperPadChallenge #TinyWorld #gamedev #iPad #indiegame

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.1 is here!

      @NeilSenn Our absolute pleasure! Biggest shout out to the dev team for all their hard work 🫡

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • hyperPad 2.1 is here!

      🚀 This update isn’t flashy—it’s functional.

      Built for power users, we’ve focused on making hyperPad faster, more stable, and more capable than ever.

      Whether you’re building complex systems or experimenting with smaller game ideas, this one’s for you.

      👋 Say hello to hyperPad 2.1

      hyperPad 2.1.png

      Over 20 new features and 35+ bug fixes packed into one powerful update.

      🕹️ Features

      • Added a Beginner’s Guide to help new users learn how to use hyperPad.

      • Added user and project awards: get rewarded cool badges for milestones and achievements to boast to your friends about.

      • Added a new Analyze Image behavior that can recognize texts, faces, bar codes and animals within images.

      • Completely reworked the audio system for better performance and less memory usage.

      • Added a Sound File behavior that loads an audio file to memory.

      • Added a Load Sound behavior that can dynamically load sound assets, download audio from the internet and import audio from files.

      • Added pan and pinch gesture support for trackpad and mouse.

      • New keyboard controls: middle click or press the delete key on a behavior connection to disconnect it.

      • Added a new Manage Ad Banner behavior that can change the advertisement banner’s appearance and settings on demand during runtime.

      • Added an Ask Permission behavior that requests permission to access a specified service or information.

      • Added support for scroll events in the Mouse Event behavior.

      • Added an “Await Children” toggle in the Loop behavior to allow delays between iterations.

      • Added content rating settings to comply with regulations around the world when serving advertisements.

      • Added the ability to change a joystick’s boundary shape and size.

      • Added a “Touch Anywhere” toggle in touch behaviors.

      • Added an “angle” output for the Tilt Sensor behavior.

      • Added a skip button in the onboarding page.

      • Added the option to change the launch behavior of the app.

      🐞 Bug Fixes

      • Addressed new crashes and bugs introduced in the v2.0 update.

      • Fixed long loading times when launching hyperPad.

      • Fixed project permission errors - you will now be able to edit your projects even when you’re logged out or offline.

      • Fixed hyperPad logging out the user while the server is in maintenance.

      • Fixed audio being interrupted while preloading scenes.

      • Fixed sound effects not resuming after leaving the debug menu.

      • Fixed images imported from the Camera Roll losing transparency.

      • Fixed the selected layer in behaviors changing when adding/shuffling layers in the scene.

      • Fixed a visual bug that prevented uploading a project to the Hub that was created under no internet connection.

      • Fixed errors regarding the project title not displaying when submitting a project.

      • Fixed being unable to import assets from external sources when hyperPad is launching from a cold boot.

      • Fixed external links not doing anything when opening hyperPad sometimes.

      • Fixed the joystick ball not following the finger as intended.

      • Fixed content being slightly clipped in some aspect ratios.

      • Fixed rare crashes caused by dragging outputs from behaviors.

      • Fixed some warning popups being unable to be dismissed.

      • Fixed some visual bugs with dropdowns and output fields in the behavior editor.

      • Fixed accidental behavior connection cuts when panning in the behavior editor.

      • Fixed broadcast and receive behaviors not being able to communicate between the scene and overlay.

      • Fixed some screen behaviors not working while an overlay is opened.

      • Fixed the Joystick Controlled and Tilt Controlled behaviors not working while an overlay is open.

      • Fixed a bug that caused labels to not update on rare edge cases when using the Set Label behavior.

      • Fixed a crash that occurred when moving a wall object and changing its velocity interchangeably.

      • Fixed a visual bug where the background appears white when fetching a post in dark theme.

      • Fixed crashes with the Text Operation behavior when an invalid regular expression was provided.

      • Fixed some lag caused by having lots of behaviors in the project and touching the background of the scene.

      • Fixed the FPS statistic label being partially hidden outside the device’s safe screen area.

      • Fixed the keyboard covering the comment box on phone.

      • Fixed overlapping views on the activity feed.

      • Fixed the x position value being used for the y input field in Move to Point behaviors.

      • Fixed visual bugs with the onboarding screen.

      Please let us know what you think about this update, and feel free to suggest upcoming features or report any bugs you stumble upon.

      We're eager to hear your feedback.

      Have fun creating games on iPad with hyperPad 2.1! 💚

      — The hyperPad Team

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      🧠 Brainstorm Mode: ON

      The theme drops May 23 — what do you think it’ll be? 👀

      🧠 Brainstorm Mode_ ON.png

      Start warming up your creative muscles now and have all your resources ready!

      If you need some help, check out our Resource Journal here.

      Action, puzzle, or total chaos? Your game-making weekend begins soon!

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      🧰 Your Game Jam Toolkit Checklist

      🧰 Your Game Jam Toolkit Checklist.png
      ✅ hyperPad updated
      ✅ iPad or Mac fully charged
      ✅ Weekend snacks stocked (We love Doritos)
      ✅ Creativity and inspiration to 100%

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Are you ready to build something unforgettable?

      📲 Tag your dev squad — it’s go time soon!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      Only a few days left until the weekend game jam theme drops!

      🚨 Challenge Incoming.png
      Now’s the perfect time to update hyperPad, prep your resources, and maybe even sketch out a few wild ideas 💡

      You never know what direction the theme will take!

      Tip: It's not a BIG as you think.

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: From game to App

      @gmail Here's the full link, it should pop up to a Canva view link but I can send you a PDF if needed!

      https://www.canva.com/design/DAGkFKebPyo/dqkFof9MHsXlw-JuG0GSmA/view?utm_content=DAGkFKebPyo&utm_campaign=designshare&utm_medium=link&utm_source=viewer

      And that's awesome to hear! I believe hyperPad should be compatible with that version of MacOS

      posted in Help and Support
      KrystalYeeK
      KrystalYee
    • RE: Viewer can't fit my game

      @gmail yes! its all in our game dev tutorials which you can find in the HELP section on the app :)

      posted in Help and Support
      KrystalYeeK
      KrystalYee
    • RE: From game to App

      @gmail check out Hakan Dede, Robinson (RXCodes), Space, and others on the Hub!

      These solo creators have turned their iPad game dev projects into real iOS games—so yes, individuals can absolutely accomplish this.

      If you’re willing to pay fees, some might even offer help or guidance. Don’t give up—the leap feels big, but you're closer than you think! 💪

      We also put together a hyperPad Resource Journal packed with tools, tips, and inspiration to guide your journey from project to App Store.

      Check it out here!

      Hope this helps :)

      posted in Help and Support
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      🧠🌩️ Brainstorm Before the Jam!

      A few supporting theme ideas you can safely brainstorm in advance:
      🧩 Puzzle mechanics
      🕹️ One-button controls
      💥 Boss rush mini-games

      Having mechanics in mind = faster prototyping!

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Official theme will be revealed at the start of the event!

      Will your game break the internet? Let's find out!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      Follow us for more!

      Instagram: https://www.instagram.com/hyper_pad/
      Twitter: https://x.com/hyperPadApp
      TikTok: https://www.tiktok.com/@hyperpad
      YouTube: https://www.youtube.com/@hyperPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: Previous Game Jam Submissions!

      PSA: Many games can be built in a weekend—look at this one!

      🤯 Made for a game jam, this game blew our minds!

      🏓Ping

      Tap anywhere to hit the ball. Timing is key.

      🏓Ping.png

      Try this game out now!
      https://www.hyperpad.com/projects/bgnlz4qb/versions/ping

      Tag a dev who needs to see this 👀

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      Instagram: https://www.instagram.com/hyper_pad/
      Twitter: https://x.com/hyperPadApp
      TikTok: https://www.tiktok.com/@hyperpad
      YouTube: https://www.youtube.com/@hyperPad

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      Assets You Can Collect in Advance

      Grab these ahead of time so you’re not scrambling during the jam:
      🎵 Background music loops
      🎙 Sound effects for jumps, hits, and menus
      🖼 UI elements like buttons & icons
      📦 Backgrounds and tilesets
      Keep it organized in folders for fast import into hyperPad!

      Join the coming game jam. May 23 @ 10 AM EST!

      Make amazing iOS games on iPad with us. Create a game you can turn into the next BIG hit!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: Previous Game Jam Submissions!

      This dev didn’t just enter the challenge… they owned it.
      🎃 Collect The Candy.png

      🎃 Collect The Candy

      Complete puzzles and adventure through mazes to get to the candy.. but be warned. Ghosts roam the mazes and their only goal is to stop you from collecting the candy!

      Play this gorgeous game now! Made without code on iPad
      https://www.hyperpad.com/projects/9hb1q2aw/versions/collect-the-candy

      Join the next game jam. May 23 @ 10 AM EST!

      Everyone can make games on iPad with us. Create a game you can keep building!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • What is the biggest challenge in a weekend game jam?

      The Clock.

      That's why you should plan to build small — then polish hard and grow.
      ✅ Prioritize a working prototype
      ✅ Cut features early
      ✅ Save time for menus, music, and testing
      Remember: a finished simple game > an unfinished epic.

      Save the date! May 23 @ 10 AM EST

      Make your dream game on iPad with us, no code or experience needed.

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • How to recover a project?

      We recently received a question about recovering a project — the user had cloud saves enabled and had also been experimenting with local saves.

      Here’s how it works!

      IMG_2340.jpg

      Tap on the hamburger icon on the top left corner of the screen in the projects page.

      IMG_2341.jpg

      Then tap on My Cloud Backups.

      IMG_2342.png

      Your cloud backups will be found here for all your projects.

      ⭐️ It's worth noting that cloud backups only happen when you save and close your project. So make sure you're doing this often!

      Let us know if this was helpful and if we should keep sharing user questions! Feel free to contribute your own advice, tips and tricks :)

      Have a great day creating games on iPad everyone 💚

      posted in Help and Support
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      Pre-Jam Planning = Less Stress

      You can’t plan the theme, but you can plan the process!
      Before the jam starts, decide:
      🎯 Your game scope
      👯 Team roles (if any)
      🧪 A test device
      ✍️ How you’ll keep track of tasks

      Join the coming game jam. May 23 @ 10 AM EST!

      Everyone can make games on iPad with us. Create a game you can keep building!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      Game Jam Prep Starts Before the Jam

      Don’t wait till the jam starts to get organized. ✅

      Gather ideas, build a mood board, and test your tools ahead of time.

      The smoother your setup, the more time you’ll have to create! 💡

      Share some of your tips to prep for a game jam 📋

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: How do you stay motivated on long-term game dev projects?

      @NeilSenn Absolutely! This is such an important perspective, and you said it beautifully. Really appreciate you sharing this :)

      The bit about quitting while you’re still feeling good? Total game-changer. So many people grind until they’re drained, then wonder why it’s hard to come back. Framing it around small, satisfying wins makes the process feel way more sustainable.

      I’m curious, was there a specific moment or project where that clicked for you? Like either watching someone else burn out or catching yourself in that cycle? Love hearing those little “ah-ha” realizations; they reallyyy stick with you.

      Would love to hear more thoughts from others too! 😄

      posted in General Discussion
      KrystalYeeK
      KrystalYee