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    Recent Best Controversial
    • RE: The 2026 Awards List!

      Here are the latest awards. Share which ones you want and got!

      Early Bird: Logged in 3 days straight. Nice start!

      Dedicated Player: Played projects 3 days in a row. Keep going!

      Quick Commenter: Commented 3 days straight. Your voice matters!

      Like Away!: Liked 3 projects. Spread the love!

      Daily Champ: Logged in a full week. Way to go!

      Indie Games Addict: Played every day for 7 days. Keep rolling!

      Comment Star: Commented daily for a week. Shining voice!

      Lightning Likes: Liked 7 projects!

      Login Legend: Logged in 30 days straight. Epic streak!

      Indie Games Master: Played projects every day for a month. Game on!

      Comment Icon: Commented daily for 30 days. Rule the chat!

      Like Bug: Liked 30 projects.

      Live and Breathe hyperPad: Logged in 60 days straight. You're here more often than we are!

      Like Legend: Wow, 60 projects

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • Is It Really “Just Marketing”? What One Reddit Challenge Teaches Game Devs

      A developer on Reddit set out to test a common belief in indie game development:

      “Good games fail because of marketing.”

      He searched for games that earned under $1,000 but were genuinely great. What he found instead surprised him. Most low-earning games weren’t hidden gems. They were unfinished, unpolished, or too similar to hundreds of others.

      For hyperPad creators, this conversation is powerful. It challenges a comforting narrative and replaces it with something more useful: accountability, craft, and strategy.

      Let’s break down the key lessons and how you can apply them inside hyperPad to build meaningful, sellable games.

      1. Most Games Don’t Fail Because They’re Invisible

      They Fail Because They’re Replaceable

      In the discussion, many low-performing games fell into familiar categories:

      • Basic 2D platformers
      • Generic 3D horror games
      • Game jam–level polish
      • Minimal visual identity
      • No clear hook

      These games weren’t “bad people’s efforts.” They were simply indistinguishable.

      Today’s players have infinite options. If your game feels like something they’ve already played 20 times, marketing won’t save it.

      Your Takeaway:

      Before building your game, answer this clearly,

      • What makes this different?
      • What emotional experience am I offering?
      • Why would someone pick this over 50 similar games?

      If the answer is “it’s fun,” that’s not enough. Fun is the baseline.

      2. “Marketing Is the Problem” Is Often a Comfortable Myth

      Blaming marketing feels safe. It protects your ego. It suggests the product was fine.

      But visibility only amplifies what already exists. If a game is weak, more exposure just reveals its weaknesses faster. Marketing cannot:

      • Fix poor controls
      • Hide inconsistent art
      • Replace missing progression
      • Add depth after launch

      Your Takeaway:

      Inside hyperPad, focus first on:

      • Tight controls
      • Clean UI
      • Strong visual consistency
      • Satisfying feedback systems
      • A polished first 10 minutes

      Your first 5 minutes of gameplay are more important than your trailer.

      3. “Good” Is Not the Same as “Technically Functional”

      Many low-selling games technically worked. They ran. They had mechanics. They were complete. But they didn’t feel professional. Players subconsciously evaluate:

      • Animation smoothness
      • Sound design quality
      • Menu clarity
      • Tutorial clarity
      • Pacing

      A game can function and still feel amateur.

      Your Takeaway:

      Treat presentation as part of game design, not decoration. In hyperPad:

      • Use smooth transitions
      • Add responsive button states
      • Add sound feedback for interactions
      • Polish your menus
      • Make onboarding intuitive
      • Small improvements multiply perceived quality.

      4. Simple Is Fine. Generic Is Not.

      The Reddit thread revealed something important:

      • Simple games can succeed.
      • Basic games rarely do.
      • There’s a difference.
      • A simple concept with a twist works.
      • A standard platformer with default mechanics does not.

      Your Takeaway:

      If you're making:

      • A platformer → add a unique mechanic
      • A puzzle game → introduce an unusual constraint
      • A shooter → innovate on movement or progression
      • A narrative game → create a distinct voice

      Ask: what would make someone describe this in one sentence?
      If players cannot summarize your hook, your concept needs sharpening.

      5. The $10K Goal Is Realistic — With Strategy

      The developer in the thread aimed for $10,000 annually.
      That is not a viral-hit target. That’s a sustainable indie goal.
      But it requires:

      • Skill development
      • Niche targeting
      • Consistency
      • Iteration
      • Asset reuse
      • Long-term thinking

      The myth is “most games make nothing.”
      The reality is:
      Most rushed, undifferentiated games make nothing.
      There’s a difference.

      6. Meaningful Games Sell Better Than Trend-Chasing Games

      The strongest indie games often succeed because they:

      • Express a clear personal vision
      • Target a specific audience
      • Solve a specific player desire
      • Deliver a cohesive emotional experience

      Meaningful does not mean deep or serious. It means intentional.

      Your Takeaway:

      Ask yourself:

      • Who is this game for?
      • What problem does it solve?
      • What emotion does it leave behind?
        Build with purpose, not just mechanics.

      7. Stop Building Game Jam–Scale Games as Commercial Products

      Many low-earning games resembled month-long experiments.
      There is nothing wrong with game jams. They are fantastic learning tools. But, game jam scope ≠ commercial scope. A commercial game needs:

      • Depth
      • Replayability
      • Content volume
      • Stability
      • Professional presentation

      Your Strategy:

      • Prototype quickly
      • Validate your mechanic
      • Expand intentionally
      • Polish extensively
      • Playtest seriously
      • Do not stop at “it works.”

      8. The Real Competitive Edge: Taste

      One unspoken lesson from the thread, successful developers develop taste. They know:

      • What looks amateur
      • What feels outdated
      • What players expect in 2026
      • What standards have risen

      Taste comes from:

      • Playing many games
      • Studying successful indies
      • Analyzing store pages
      • Reviewing trailers critically

      If you cannot critique your own work harshly, the market will do it for you.

      A Practical hyperPad Checklist Before You Publish

      Before releasing your game on the App Store or hyperPad Hub, ask:
      Concept
      Does this have a clear hook?
      Can I describe it in one compelling sentence?

      Gameplay
      Are the controls tight?
      Is the first 5 minutes engaging?
      Is there a reason to keep playing?

      Presentation
      Is the UI clean?
      Are sounds consistent?
      Does the art style match across all assets?

      Differentiation
      Why this game instead of similar ones?
      Who specifically is this for?

      If you cannot confidently answer these, improve before launching.

      The Hard Truth That Should Excite You

      The Reddit challenge unintentionally revealed something encouraging, it is actually hard to find a genuinely great game that earns under $1,000.

      That means quality still matters.
      For hyperPad creators, this is good news. You are not competing against perfect games. You are competing against unfinished ones.
      If you, take polish seriously, build with intention, respect player time, develop taste, iterate relentlessly, and you are already ahead of most releases.

      Quitting a job to make games is a personal decision. Revenue is never guaranteed. But this conversation shows something important:
      The market is not randomly cruel, it is selective.

      Do not just finish a game.
      Finish a good one, what do you think?

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • 2026, a really interesting year for iPads?

      The next base iPad is rumored to get Apple Intelligence support with an A18 chip, bringing on‑device AI tools and significantly better performance than the A16 — which could be a big deal for creative and coding tools on iPad.

      There are also leaks suggesting OLED displays, stronger chips, and broader updates across the Air and Mini lineup, which would give devs like you more headroom for graphically rich apps and games.

      At the same time, iPadOS 26 is adding better windowing, multitasking, and productivity features, positioning the iPad more as a creator tool than just a consumption device.

      For game dev on iPad, that could mean:

      • Stronger hardware in mainstream models → better performance for real‑time engines 🎉

      • On‑device AI features → potential for procedural content, smarter behaviors, or assistive tools

      • Improved multitasking → more productive on‑device workflows with editors and asset tools

      Some folks are skeptical about how much real change we’ll actually see (especially on the Pro side), but broader AI support + OS upgrades could lower barriers for dev tools to thrive on iPad. 👀

      Thoughts on how this might shift the creative ecosystem on tablets moving forward?

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2026 Game Jam Challenge

      The Theme: Love, Horses & Fire.

      The hyperPad 2026 February Game Jam.png
      Your game must incorporate all three elements: Love, Horses & Fire.

      To celebrate the upcoming Lunar New Year, you are encouraged to draw inspiration from Asian folklore.

      You may work solo or in a team. Looking for collaborators? Join our Discord to connect with other creators.

      Rules & Guidelines

      • Games must be created using hyperPad
      • Reusing existing assets or logic is allowed
      • Focus on theme, storytelling, and sharing your progress
      • Games should be playable with a clear outcome
      • Tag your submission with #2026FEBJAM to be featured on the Hub
      • Submission ends February 9th, 11:59 PM EST.

      Participate in the event to win a cute participation Award.
      participation.png

      If there are at least 5 submissions, the winner of the game jam will win an exclusive Award.
      winner.png

      Judging Criteria

      Community members will evaluate games based on:

      • Theme: How well the game connects to the folklore inspired concepts and required elements.
      • Design: World design, writing, level structure, UI, and overall experience.
      • Audio: Music and sound effects that enhance mood and emotion.
      • Gameplay: Mechanics, player interaction, and how the world responds.
      • Originality: Creativity and unique interpretation of the theme.

      Tag us on socials with your progress! We love to see it.

      • Instagram: https://www.instagram.com/hyper_pad/
      • TikTok: https://www.tiktok.com/@hyperpad
      • YouTube: https://www.youtube.com/@hyperPad
      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.5 Beta - Now Available For Sign Up

      hyperPad 2.5 beta updates!

      Thank you for your feedback beta testers.

      With your support, we have caught some bugs and made updates.

      Let us know what you think in the comments below.

      New Bug Fixes

      • Fixed crashes in some projects when playing in the Hub
      • Fixed unit and clear buttons not being visible on text fields in the behavior editor
      • Fixed the status bar being visible on exported projects
      • Fixed the Alert behavior not working on exported projects
      posted in Announcements
      KrystalYeeK
      KrystalYee
    • 2026 Game Jam Challenge

      The 2026 hyperPad Game Jam Challenge is going to be the year everyone becomes a viral creator!

      Every month, we will share our special list of game ideas for you to create! Build exciting games using the power of no-code visual coding on your iPad.

      The hyperPad Game Jam Challenge is all about learning, experimenting, and sharing your unique games with our global community of creators.

      Join each month and see how far your imagination can go with no-code visual coding on iPad. The 2026 hyperPad Game Jam Challenge is waiting for your ideas to come alive.

      Share your thoughts and project progress here!

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • We Apologize! 🥺

      Hello everyone - you might have noticed something crazy happened yesterday. 🫣

      Last night, a bug was deployed into our system by accident, and mashed the “give awards” button… a lot.

      The result? Some of you got hundreds of duplicate awards overnight.

      Congrats on being wildly over-awarded, and sorry about the chaos.

      Nothing’s broken on your end, your account is safe, and no, you didn’t accidentally become the most decorated user in history (as impressive as that would be).

      We’re cleaning up the duplicates now and squashing the glitch so it doesn’t happen again.

      Thank you for your patience, sense of humour, and for not asking us to frame all 700+ awards.

      Sincerely,

      The hyperPad Team

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.5 Beta - Now Available For Sign Up

      @TutorialDoctor Thank you for your interest! I have shared the link with you through inbox. 😄

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.5 Beta - Now Available For Sign Up

      @NeilSenn Amazing! Do check your inbox. I have sent you the link 🔗

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • The 2026 Awards List!

      hyperPad Awards are here to celebrate YOU!

      Each award is a badge of creativity, skill, and imagination. A symbol that you dared to build, experiment, and bring your ideas to life.

      Isn’t just about recognition; it’s about proving to yourself that you can create something amazing from start to finish! Every award you collect is a story of growth, learning, and fun.

      We hope every creator feels inspired to chase their next achievement, push their limits, and see just how far their imagination can take them. Proof that your journey as a game maker is something to celebrate!

      Start building. Keep exploring. And let every award you earn remind you: your creativity matters.

      Here are the latest awards. Share which ones you want and got!

      Published Pioneer: Congratulations on your first 3 published projects! A great starting milestone of you sharing your amazing creations on iPad.

      First Play: Your first believer! Someone took a chance on you and played your project. Return the favour to another dev!

      The Archivist: You have your back-ups enabled, good! Keeping good habits are how you create more amazing things.

      Viral Visual Game Creator: You have published over 5 amazing creations! You're a viral creator! Share this award and be proud of your talents.

      Branch Builder: You have connected over 10 visual branches in your first game! Your creation is going to be amazing. Share your progress on Forum.

      Level-Up: You are always working to improve your games. That's how you improve, good job!

      Comment Crafter: Welcome to the community! You are contributing and having meaningful conversations with fellow creators around the world.

      Level-Up Pro Max: For when you update your project for the third time. You are always working to improve your games. That's how you improve, good job!

      Players Fav: You have over 100 plays on your game! That's another huge milestone, share your achievements on Forum and keep doing your best.

      Comment Maestro: You are what makes our community great! Congratulations on sharing 50 meaningful comments that empowers our community.

      People LIKE Like You: Over 50 people have liked your game project! Keep up the great work!

      The ONE: You have created over 20 projects. Welcome to the God-level creation tier. You probably know hyperPad better than we do.

      Director’s Spotlight: You have been handpicked by the team for your amazing creativity, keep doing what you're doing!

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • 2026 DevLogs

      🟠 Confirmed in the Next Update — Reworked Camera System

      We are currently revamping how the camera works behind the scenes.

      The camera will have an adjustable anchor point ⚓️ which is the bottom left corner by default. You can use this to control how the screen repositions itself in various aspect ratios which can be previewed in the editor.

      When setting the initial screen location, the green outline actually shows exactly where your camera will be placed.

      This addresses inconsistencies between the camera in the editor and in the player.

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • hyperPad 2.5 Beta - Now Available For Sign Up

      The hyperPad 2.5 beta is now accepting participants!

      Try it out before the update reaches the App Store. Comment "Interested" and we will send you the link.
      Share pictures and videos of their experiments with this Beta, your feedback matters!

      New Features

      • Added shaders - apply shader effects to objects, layers, the background or the entire scene with the new Shader Effect behavior.
      • Animate shaders - Animate shader properties over time with the new Automate Shader behavior.
      • Added the option to spawn prefabs and templates in the Spawn Object behavior.
      • You can now change the transition of opening and closing animations for the Text Bubble behavior.
      • Added animation settings for the Set Health Bar behavior - you can animate the progress change over time by specifying a duration and transition type.
      • Added animation settings for the Add to Score behavior - you can animate the score change over time by specifying a duration and transition type.
      • Added the ability to change a label’s dimensions and alignment in the Set Label behavior.
      • Added Random Value option in the Get Array Value behavior.
      • Added a Network Status behavior that checks for internet connection.

      Bug Fixes

      • Fixed prefab and template files being unable to be imported from outside the app.
      • Fixed the If behavior failing to recognize numbers in some cases.

      Our Highlights

      Your games are about to get a whole lot cooler 😎 🕶️ We think you'll have the most fun with the new SHADERS EFFECT. You can stack multiple shader effects on top of each other to create some amazing game outcomes. Show us what amazing effects you make in your projects with the new Shader Behaviour.

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: 2025 hyperPad Wrapped

      @NeilSenn Thank you so much for this. 💙 Reading messages like this is honestly the best part of what we do here at hyperPad.

      It’s incredible to hear how hyperPad helped make coding feel approachable and gave you the confidence to explore music production and narratives too. That’s exactly the kind of creative growth we hope to support. And yes… RX going “YOOOOOO!!” never gets old 😄

      We’re really grateful to have you as part of the game dev community. Thank you for the kind words, the passion, and the energy you bring. Happy Holidays, and we can’t wait to see what you create next!

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • How To Make a Game on iPad with hyperPad

      Here's how students are making games with visual code!

      Steve, an award-winning Australian educator, walks us through how you can make a complete platformer game on hyperPad, step by step, with your iPad. It’s amazing how fast he gets from blank screen to a playable platformer. Visual coding, clean logic, and no headaches.

      If you’re into game design, teaching, edtech, or just want to see how kids are making surprisingly advanced stuff in classrooms, check it out:

      posted in Help and Support
      KrystalYeeK
      KrystalYee
    • RE: CfaC Jam Progress

      @NeilSenn love love love this! Thank you for sharing!

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • hyperPad 2.4 is here!

      1.png

      Thank you for your feedback and quick catches, we’ve rounded up all the bugs and made a quick fix for you to continue enjoying game creation on iPad.

      Keep the feedback rolling and share your project progress with us on socials!

      About Version 2.4

      Quick fixes to bugs you helped us catch 🪲

      Enjoy making games with this latest version of hyperPad.

      Bug Fixes and Improvements

      • Fixed a crash from undoing a behavior connection.
      • Fixed an issue where the new If behavior fails to compare two floats in some cases.
      • Fixed a bug where disabling the Joystick Controlled or Tilt Controlled behavior does not stop the object’s current movement or animation.
      • Fixed a bug where Joystick Controlled and Tilt Controlled behaviors with animation enabled does not allow other animations to play on the object.
      • Fixed incorrect animation frame rates for Joystick Controlled and Tilt Controlled behaviors.
      • Fixed normalized vector calculation in joysticks - they now consider joystick boundaries, and will now output values within a normalized range.
      • Double tapping on the new If behavior now snaps its right child.

      3.png

      ⬆️ Update hyperPad Now!

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • hyperPad 2.3 is here!

      Newsletter images 2025.png

      You built this with us.

      The latest hyperPad combines your Beta feedback with new tools that make no code game creation on iPad faster and more powerful than ever.

      Test it out, share your thoughts, and keep shaping the future of game development on iPad with hyperPad.

      Thank you for making amazing games with us.

      hyperPad Team 💚

      About Version 2.3

      Your favorite game engine on iPad just leveled up.

      Introducing Prefabs. Reusable logic that changes how you build in hyperPad, plus major behavior upgrades and fixes!

      The all-new Prefabs and Templates system is here. Build games with reusable logic, share game behaviors across different scenes, and even export objects to other game projects.

      Combine that with reworked Joystick and Tilt controls, new Hover, Debounce, and Shake behaviors, and dozens of fixes and polish throughout, and this is one of hyperPad’s biggest updates yet.

      New Features:

      • Added Prefabs and Templates: you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
      • Reworked If behaviors: the If behavior will now have an additional nub on the right that triggers if the condition is not met.
      • Revamped the Joystick Controlled and Tilt Controlled behaviors: these behaviors now offer more granular control over movement and rotation.
      • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
      • Added a Debounce behavior that limits how often behaviors can execute.
      • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error, and Impression Recorded.
      • Added a Shake Object behavior.
      • Added regular expression support in the split operation in the Text Operation behavior.
      • The Set Sound Settings behavior can now affect Sound objects.

      Bug Fixes & Improvements:

      • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
      • Fixed transparency loss in imported animations.
      • Fixed the "Auto" Aspect Ratio, miscalculating the nearest aspect ratio in portrait mode.
      • Fixed a crash in the editor with iPadOS 26.
      • Fixed freezing caused by advertisement banners.
      • Fixed advertisement banners requesting ads too frequently.
      • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
      • Fixed an issue that caused the Shoot behavior to be unable to play sound effects.
      • Fixed crash when pressing x in the activity feed.
      • Fixed the visual notification being hidden behind the top toolbar.
      • Fixed the behavior toolbar being visible in the particle and sound editors.
      • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
      • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
      • Fixed crashes when playing projects on iOS 13.
      • Fixed behaviors without output nubs being unable to be snapped into position.
      • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
      • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
      • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
      • Fixed more project permission errors.

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • Prefabs, Coins, and Dislikes - What Do You Think of the New Update?

      Okay, this new hyperPad update is wild.

      Prefabs are finally here, the joystick/tilt controls feel way smoother, and there’s even a new Hover Event and Shake Object behavior. Plus, a ton of annoying bugs were fixed (shout out to the dev team).

      The highlight is definitely Prefabs & Templates.

      Being able to reuse behavior logic across scenes and projects changes everything. You can literally build your own reusable systems now, like custom player controllers, UI setups, or enemy logic. Reuse objects and behaviors across multiple scenes and share them with other users. Build once, use everywhere, or even create shareable “plugins” for the community.

      But that’s not all. Dislikes have made a comeback, and Coins have arrived!

      • 🪙 Coins: Give coins to other creators to show love, or receive them from another user’s personal stash. No monetary value, cannot be purchased. Only earned by being awesome.
      • 👎 Dislikes: Dislikes are back in the Hub; use it to give constructive feedback on projects that need improvement.
        IMG_0898.PNG
        IMG_0897.PNG

      Also, the Debounce behavior and Ad Banner Events are seriously underrated. Debounce stops rapid-fire triggers, so no more accidental infinite button presses, while Ad Banner Events give you control over ad loading, clicks, and impressions.

      Another new behavior that can shake an object! This does not affect the object’s position and is only a visual effect. A new awesome way to make an object shake easily.

      🎮 Joystick & Tilt Revamp

      Your controls just got way smoother. The Joystick Controlled and Tilt Controlled behaviors have been rebuilt for ultra-precise control of movement and rotation. Get ready for buttery-smooth gameplay.

      IMG_5377.png

      ⏱️ Debounce Everything

      Say goodbye to spammy triggers. The new Debounce behavior keeps your logic clean by limiting how often behaviors can fire.

      💰 Ad Banner Events

      IMG_5376.png

      You now have full control over your ad banners with new triggers: Ad Loaded, Ad Clicked, Error Received, and Impression Recorded. Monetization just leveled up.

      💬 Text Gets Smarter

      You can now use regular expressions in the Text Operation behavior’s split function. Text manipulation pros, this one’s for you.

      🧹 Bug Fixes & Polish

      Camera boundaries now visible when selecting in the behavior editor.
      Fixed transparency loss in imported animations.
      Fixed crashes, freezes, and weird UI ghosts haunting the toolbar.
      iPadOS 26 and iOS 13 users. You’re back in action.
      Better performance, fewer crashes, smoother everything.

      So, out of curiosity

      What’s your favorite new feature so far?

      Have you started experimenting with prefabs, the revamped controls, and hover events?

      Any weird bugs or creative uses you’ve discovered already?

      Let’s share setups, screenshots, or even mini tutorials. This update opens up a ton of new possibilities for advanced projects.

      Go crazy devs, Happy Halloween 💥 🎃

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • hyperPad 2.3 Beta

      The hyperPad 2.3 update is on the way!

      We’re hard at work bringing you new improvements to make game creation on iPad even smoother and more powerful.

      Want to be among the first to try it out? Join the test run today and help shape the next version of hyperPad!

      New Features

      1.png 2.png

      • Added Prefabs and Templates - you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
      • Reworked If behaviors - the If behavior will now have an addition nub on the right that triggers if the condition is not met.
      • Revamped the Joystick Controlled and Tilt Controlled behaviors - these behaviors now offer more granular control over movement and rotation.
      • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
      • Added a Debounce behavior that limits how often behaviors can execute.
      • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error and Impression Recorded.
      • Added a Shake Object behavior.
      • Added regular expression support in the split operation in the Text Operation behavior.
      • The Set Sound Settings behavior can now affect Sound objects.

      Bug Fixes & Improvements

      • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
      • Fixed transparency loss in imported animations.
      • Fixed the "Auto" Aspect Ratio miscalculating the nearest aspect ratio in portrait mode.
      • Fixed a crash in the editor with iPadOS 26.
      • Fixed freezing caused by advertisement banners.
      • Fixed advertisement banners requesting ads too frequently.
      • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
      • Fixed crash when pressing x in the activity feed.
      • Fixed the visual notification being hidden behind the top toolbar.
      • Fixed the behavior toolbar being visible in the particle and sound editors.
      • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
      • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
      • Fixed crashes when playing projects on iOS 13.
      • Fixed behaviors without output nubs being unable to be snapped into position.
      • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
      • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
      • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
      • Fixed more project permission errors.

      Join the Beta!

      🔗https://testflight.apple.com/join/2tOMSM6Z

      posted in Announcements
      KrystalYeeK
      KrystalYee