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    Recent Best Controversial
    • RE: Game Version

      @ClickCraft-Gamehouse said in Game Version:

      I bought the paid app but it looks like the starter app and it still says free user and only allowed 1 cloud backup, I am confused. Both apps look exactly the same except for the color, one is green and one is blue

      Reply

      Hey there, Developer! 👋

      Looks like you’ve spotted both versions of our app! Here’s the difference:

      💙 hyperPad Starter (blue) is your free intro to the world of game creation. You can explore the tools, make a few projects, and have limited cloud backup.

      💚 hyperPad (green) is where the real magic happens. It’s the full, unlimited version — no restrictions, no limits. Build any game you can imagine, upload straight to our global Hub or to the App Store, and keep as many projects and cloud backups as you want.

      If you’ve got the green one, congratulations! You’ve unlocked the full creative power of hyperPad, game development on iPad!

      We are so excited to see you bring your biggest ideas to life and share them with the world. 🌍🎮

      posted in Help and Support
      KrystalYeeK
      KrystalYee
    • hyperPad 2.3 is here!

      Newsletter images 2025.png

      You built this with us.

      The latest hyperPad combines your Beta feedback with new tools that make no code game creation on iPad faster and more powerful than ever.

      Test it out, share your thoughts, and keep shaping the future of game development on iPad with hyperPad.

      Thank you for making amazing games with us.

      hyperPad Team 💚

      About Version 2.3

      Your favorite game engine on iPad just leveled up.

      Introducing Prefabs. Reusable logic that changes how you build in hyperPad, plus major behavior upgrades and fixes!

      The all-new Prefabs and Templates system is here. Build games with reusable logic, share game behaviors across different scenes, and even export objects to other game projects.

      Combine that with reworked Joystick and Tilt controls, new Hover, Debounce, and Shake behaviors, and dozens of fixes and polish throughout, and this is one of hyperPad’s biggest updates yet.

      New Features:

      • Added Prefabs and Templates: you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
      • Reworked If behaviors: the If behavior will now have an additional nub on the right that triggers if the condition is not met.
      • Revamped the Joystick Controlled and Tilt Controlled behaviors: these behaviors now offer more granular control over movement and rotation.
      • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
      • Added a Debounce behavior that limits how often behaviors can execute.
      • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error, and Impression Recorded.
      • Added a Shake Object behavior.
      • Added regular expression support in the split operation in the Text Operation behavior.
      • The Set Sound Settings behavior can now affect Sound objects.

      Bug Fixes & Improvements:

      • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
      • Fixed transparency loss in imported animations.
      • Fixed the "Auto" Aspect Ratio, miscalculating the nearest aspect ratio in portrait mode.
      • Fixed a crash in the editor with iPadOS 26.
      • Fixed freezing caused by advertisement banners.
      • Fixed advertisement banners requesting ads too frequently.
      • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
      • Fixed an issue that caused the Shoot behavior to be unable to play sound effects.
      • Fixed crash when pressing x in the activity feed.
      • Fixed the visual notification being hidden behind the top toolbar.
      • Fixed the behavior toolbar being visible in the particle and sound editors.
      • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
      • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
      • Fixed crashes when playing projects on iOS 13.
      • Fixed behaviors without output nubs being unable to be snapped into position.
      • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
      • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
      • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
      • Fixed more project permission errors.

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • Prefabs, Coins, and Dislikes - What Do You Think of the New Update?

      Okay, this new hyperPad update is wild.

      Prefabs are finally here, the joystick/tilt controls feel way smoother, and there’s even a new Hover Event and Shake Object behavior. Plus, a ton of annoying bugs were fixed (shout out to the dev team).

      The highlight is definitely Prefabs & Templates.

      Being able to reuse behavior logic across scenes and projects changes everything. You can literally build your own reusable systems now, like custom player controllers, UI setups, or enemy logic. Reuse objects and behaviors across multiple scenes and share them with other users. Build once, use everywhere, or even create shareable “plugins” for the community.

      But that’s not all. Dislikes have made a comeback, and Coins have arrived!

      • 🪙 Coins: Give coins to other creators to show love, or receive them from another user’s personal stash. No monetary value, cannot be purchased. Only earned by being awesome.
      • 👎 Dislikes: Dislikes are back in the Hub; use it to give constructive feedback on projects that need improvement.
        IMG_0898.PNG
        IMG_0897.PNG

      Also, the Debounce behavior and Ad Banner Events are seriously underrated. Debounce stops rapid-fire triggers, so no more accidental infinite button presses, while Ad Banner Events give you control over ad loading, clicks, and impressions.

      Another new behavior that can shake an object! This does not affect the object’s position and is only a visual effect. A new awesome way to make an object shake easily.

      🎮 Joystick & Tilt Revamp

      Your controls just got way smoother. The Joystick Controlled and Tilt Controlled behaviors have been rebuilt for ultra-precise control of movement and rotation. Get ready for buttery-smooth gameplay.

      IMG_5377.png

      ⏱️ Debounce Everything

      Say goodbye to spammy triggers. The new Debounce behavior keeps your logic clean by limiting how often behaviors can fire.

      💰 Ad Banner Events

      IMG_5376.png

      You now have full control over your ad banners with new triggers: Ad Loaded, Ad Clicked, Error Received, and Impression Recorded. Monetization just leveled up.

      💬 Text Gets Smarter

      You can now use regular expressions in the Text Operation behavior’s split function. Text manipulation pros, this one’s for you.

      🧹 Bug Fixes & Polish

      Camera boundaries now visible when selecting in the behavior editor.
      Fixed transparency loss in imported animations.
      Fixed crashes, freezes, and weird UI ghosts haunting the toolbar.
      iPadOS 26 and iOS 13 users. You’re back in action.
      Better performance, fewer crashes, smoother everything.

      So, out of curiosity

      What’s your favorite new feature so far?

      Have you started experimenting with prefabs, the revamped controls, and hover events?

      Any weird bugs or creative uses you’ve discovered already?

      Let’s share setups, screenshots, or even mini tutorials. This update opens up a ton of new possibilities for advanced projects.

      Go crazy devs, Happy Halloween 💥 🎃

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • hyperPad 2.3 Beta

      The hyperPad 2.3 update is on the way!

      We’re hard at work bringing you new improvements to make game creation on iPad even smoother and more powerful.

      Want to be among the first to try it out? Join the test run today and help shape the next version of hyperPad!

      New Features

      1.png 2.png

      • Added Prefabs and Templates - you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
      • Reworked If behaviors - the If behavior will now have an addition nub on the right that triggers if the condition is not met.
      • Revamped the Joystick Controlled and Tilt Controlled behaviors - these behaviors now offer more granular control over movement and rotation.
      • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
      • Added a Debounce behavior that limits how often behaviors can execute.
      • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error and Impression Recorded.
      • Added a Shake Object behavior.
      • Added regular expression support in the split operation in the Text Operation behavior.
      • The Set Sound Settings behavior can now affect Sound objects.

      Bug Fixes & Improvements

      • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
      • Fixed transparency loss in imported animations.
      • Fixed the "Auto" Aspect Ratio miscalculating the nearest aspect ratio in portrait mode.
      • Fixed a crash in the editor with iPadOS 26.
      • Fixed freezing caused by advertisement banners.
      • Fixed advertisement banners requesting ads too frequently.
      • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
      • Fixed crash when pressing x in the activity feed.
      • Fixed the visual notification being hidden behind the top toolbar.
      • Fixed the behavior toolbar being visible in the particle and sound editors.
      • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
      • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
      • Fixed crashes when playing projects on iOS 13.
      • Fixed behaviors without output nubs being unable to be snapped into position.
      • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
      • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
      • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
      • Fixed more project permission errors.

      Join the Beta!

      🔗https://testflight.apple.com/join/2tOMSM6Z

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: September 2025 Game Jam Challenge

      Congratulations to PATCHLINGS by NeilShenn!

      a55aa37d-1fb9-4e9d-a7d9-01b8351415cb-image.png

      A haunting Halloween-inspired game made on iPad! 🎃👾 Play it now on Hub.

      Got an idea of your own? Build your game with hyperPad and share it with the world.

      Get ready for the next Code For a Cause x Micro Jam for a chance to win cash prizes 💰(There's gossip the cash prize might go up! 👀)

      6f516cfe-970a-4bee-bb39-2d54effe0590-image.png

      bad12ea0-f72d-43cd-8c08-e505d1b2dd91-image.png 940cb639-7b19-432d-8597-6709580db30a-image.png

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: September 2025 Game Jam Challenge

      The game jam is live!

      9462ddb6-f038-47af-86fc-7a629adc15af-image.png

      Join our sponsored event, Code For a Cause x Micro Jam 2 and stand a chance to win the cash prize.

      The theme is Tiny but Mighty 💪

      What mighty game will you make?

      Learn more here

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • hyperPad 2.2 is here!

      hyperPad continues to be the most intuitive game maker for iPad. Combining no code creation, powerful game engine features, and seamless publishing tools for beginners and pros alike.

      Your feedback during Beta testing helped shape the final release. So test this version out, share your thoughts, and help us make hyperPad better than ever!
      Forum 2025 1.19.06 PM.png
      Thank you for making your amazing iOS indie games with us.

      hyperPad Team 💚

      About Version 2.2

      Here is the full list of new features and bug fixes we worked on for the hyperPad 2.2 update.
      Forum 2025 (2) 1.19.06 PM.png

      New Features:

      • Added Pitch Shifter and Amplify audio effect behaviors - Sound behaviors can now send their output signals to audio effect behaviors.
      • Added an Automate Audio Effect behavior that can change properties of audio effects over time.
      • Updated the splash screen and added splash screen options in global properties.
      • Added support for multi-tasking and resizable window.
      • Added "Automatic" aspect ratio in preview mode.
      • Added support for portrait mode in the editor.
      • Added support for Game mode.

      Bug Fixes and Improvements:

      • Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
      • Fixed wall-to-wall collisions no longer working.
      • Fixed accidental behavior disconnections via the keyboard.
      • Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist.
      • Fixed a crash caused by setting an object’s graphic on multiple collision events.
      • Fixed a crash caused by loading long texts in TFFLabels.
      • Fixed sound effects playing at incorrect volumes.
      • Fixed high audio latency and excessive dropouts.
      • Fixed the audio engine stuttering when CPU resources are low.
      • Fixed sound effects not playing in overlays.
      • Fixed setting polyphony to 0 or a behavior input field causing a crash.
      • Fixed closing overlays stopping all sound effects and music.
      • Fixed submitting or updating a project on the Hub not working.
      • Fixed 4:3 aspect ratio inconsistencies between the scene and the editor on MacOS.
      • Logging into the Asset Shop while logged out will now prompt the user to login.
      • Fixed backups being unable to be accessed.
      • Fixed rare crashes caused from loading scenes.
      • Fixed music streaming being interrupted/halted while using hyperPad.
      • Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently.
      • Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes.
      • Fixed behaviors not being treated as root behaviors when using undo/redo.
      • Fixed duplicated behaviors not being treated as root behaviors.
      • Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors.
      • Fixed physics behaviors not working when executed as root behaviors.
      • Fixed spawned objects not having their collisions properly created.
      • Fixed music being resumed from the Debug menu when it was paused via the Pause Music behavior.
      • Tweaked volume mapping to match the legacy version.
      • Fixed the Play Music behavior not triggering child behaviors on completion.
      • Fixed behaviors being collapsed when they are not supposed to be.
      • Fixed lag caused by repeatedly triggering Joystick behaviors.
      • Fixed the Set Input Field behavior not properly storing Array and Dictionary values.
      • Fixed some transitions running twice as fast while an overlay is opened.
      • Fixed some behaviors not properly cleaning up when loading new scenes during gameplay.
      • Fixed Set Sound Setting and Set Time Scale behaviors not reactivating when running repeatedly.
      • Fixed some sound effects being removed when loading new scenes.
      • Fixed bluetooth connection issues with the audio engine.
      • Double tapping on a behavior will now also snap all child behaviors into position.
      • Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
      • Fixed sound objects unable to be previewed in the editor.
      • Fixed sound objects not being able to be looped.
      • Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
      • Fixed wall-to-wall collisions not being handled on start.
      • Fixed the Draw behavior drawing lines at incorrect positions when using percentage units.
      • Fixed project exports and backups not working.
      • Fixed visual bugs with the camera, background and pause button in the editor.
      • Fixed unsupported aspect ratios appearing in the debug menu.
      • Fixed scrolling in the behavior reference.
      • Fixed status bar being visible during preview mode.
      • Fixed preloaded overlays and scenes not adapting to the current aspect ratio.
      • Fixed physics related crashes, including a crash that was caused by changing a circular object’s physics mode.
      • Fixed physics behaviors not taking effect on objects that were spawned in the same frame.
      • Fixed physics behaviors not working when activated on scene start.

      And numerous other bug fixes and improvements!

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • September 2025 Game Jam Challenge

      📢 Win Cash Awards!

      hyperPad's Bi-Monthly Game Jam Challenge - September.png

      Starts: September 25th 2025 at 9:00 AM
      Ends: September 30th 2025 at 9:00 AM

      Theme & Rules:

      Tiny but Mighty, following the Code For A Cause x Micro Jam 2

      Build your own game, share it with the world, and win the cash prize!

      Submission Rules

      All game entries on hyperPad between September 25 - 30th, 2025 tagged with the event tag #cfac2 will be showcased!

      Learn more about the event here

      Connect with us! Share your game dev progress on socials and tag us!

      • Instagram: @hyper_pad
      • X (Twitter): @hyperPadApp
      • TikTok: @hyperPad
      • YouTube: @hyperpad

      Unleash Your Creativity,

      hyperPad Team 💚

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: DIZBIZ REMAKE WIP

      @themerpygirl this is so cool! Keep up the great work :)

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: 🏆 Community Awards!

      IMG_0858.PNG

      Meet SparklingWallGames2023 on hyperPad

      SparklingWallGames2023 has been building games on hyperPad, the powerful iPad game creation app, for years.

      Known for their original ideas and creative use of hyperPad’s visual coding system, their portfolio showcases a wide range of projects that each deliver a unique style, atmosphere, and gameplay experience.

      ✨ Why SparklingWallGames2023 stands out on hyperPad:

      • Brings fresh, creative game concepts to life on iPad

      • Uses hyperPad’s drag-and-drop coding tools in innovative ways to develop unique games

      • Active contributor to the hyperPad game dev community

      • Consistently delivers games with distinct design, art, and storytelling

      👉 Check out SparklingWallGames2023’s profile here

      IMG_0859.PNG

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 🏆 Community Awards!

      IMG_0839.PNG

      Meet Robson on hyperPad

      Robson is a talented creator on hyperPad known for blending striking visuals with playful, original ideas. His portfolio showcases a range of games that each carry their own unique style and atmosphere:

      • You Sock – A quirky, lighthearted experience with personality and charm.

      • The Money Tree – A creative spin on resource-building with a cool design.

      • The Non Place – A moody, atmospheric project with beautiful graphics and a unique artistic direction.

      What sets Robson apart is his ability to explore varied art styles. From bright and whimsical to dark and contemplative, while always delivering polished, engaging worlds. His work demonstrates just how versatile game creation on iPad can be, and why hyperPad is the perfect canvas for creative expression.

      Check out Robson's Profile here

      Some of his games

      IMG_50AA77FD7354-1.jpeg IMG_50AA77FD7354-2.jpeg IMG_50AA77FD7354-3.jpeg

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • 🏆 Community Awards!

      Recognizing the Best in Our Dev Community

      hyperPad turns iPad into a true game studio, and our creators prove that imagination has no limits. That’s why we’re excited to showcase our Community Awards.

      🏆 Meet Our Latest Winners

      Personalized awards designed to honor exceptional creators who push the boundaries of what’s possible on iPad.

      These awards don’t just recognize talent. They’re featured right on winners’ profiles, spotlighting their achievements for the entire hyperPad community.

      Caring Creator Award 💖

      IMG_0832.PNG
      Awarded for the Code for a Cause x Micro Jam Competition:
      Robson
      Your games not only impress. They inspire, making a difference beyond the screen.

      Jam King Award 👑

      IMG_0833.PNG
      Awarded for the hyperPad Bi-Monthly Game Jam Challenge:
      Robson, SparklingWallGames2023, Jack8680
      Each one of you has shown your unique creativity, dedication, and game-making mastery on iPad. You have all set a new standard for what can be built on iPad.

      👏 Join us in congratulating these amazing creators!

      Their achievements show how iPad can become a true handheld studio, empowering anyone to turn ideas into interactive experiences. Share your congratulations and leave your feedback on their games!

      💡 Now, it is your turn: Keep creating, experimenting, and sharing.
      Your next dev project could earn you a featured Community Award. Showcase your talent, inspire others, and be recognized for what only you can create.

      All on iPad.

      posted in General Discussion awards competition game jam
      KrystalYeeK
      KrystalYee
    • Have you been with us creating games on iPad since 2014?

      Cause you could be eligible for this award!

      Tell us what other awards you'd like given out 😎

      IMG_0716.PNG

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: Music & Asset Creation

      @versioneight Woah! These look awesome! Great job, do post some of your games on the WIP section. Would love to see your assets in action.

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.2 Beta

      @NeilSenn Lovely! We will follow up with you shortly 😄

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.2 Beta

      hyperPad 2.2 Beta Test 3 has been released!

      A new beta test for the hotfix update has been released which addresses even more bugs. We are still fixing bugs and making improvements, so please let us know if you find anything!

      🚀 Let us know if you want to be involved!

      New bug fixes:

      • Fixed physics behaviors not working when executed as root behaviors.
      • Fixed spawned objects not having their collisions properly created.
      • Fixed music being resumed from the Debug menu when it was paused via the Pause Music behavior.
      • Tweaked volume mapping to match the legacy version.
      • Fixed the Play Music behavior not triggering child behaviors on completion.
      • Fixed behaviors being collapsed when they are not supposed to be.
      • Fixed lag caused by repeatedly triggering Joystick behaviors.
      • Fixed the Set Input Field behavior not properly storing Array and Dictionary values.
      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: hyperPad 2.2 Beta

      hyperPad 2.2 Beta Test 2 has been released!

      A new beta test for the hotfix update has been released which addresses more bugs. We are still fixing more bugs and making improvements, so please let us know if you find anything!

      🚀 Let us know if you want to be involved!

      New bug fixes:

      • Optimized Broadcasting to Object functionality.
      • Fixed rare crashes caused from loading scenes.
      • Fixed music streaming being interrupted/halted while using hyperPad.
      • Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently.
      • Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes.
      • Fixed behaviors not being treated as root behaviors when using undo/redo.
      • Fixed duplicated behaviors not being treated as root behaviors.
      • Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors.
      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • hyperPad 2.2 Beta

      We’re currently beta testing the next update.

      This one addresses a lot of bugs that were introduced in the last update.

      We’re hoping to get it out very soon. If you want to help us make the next release perfect, just reply so we can add you to the beta.

      Here’s what’s fixed in this beta:

      Bug Fixes

      • Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
      • Fixed wall-to-wall collisions no longer working.
      • Fixed accidental behavior disconnections via the keyboard.
      • Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist.
      • Fixed a crash caused by setting an object’s graphic on multiple collision events.
      • Fixed a crash caused by loading long texts in TFFLabels causes crash.
      • Fixed sound effects playing at incorrect volumes.
      • Fixed high audio latency and excessive dropouts.
      • Fixed the audio engine stuttering when CPU resources are low.
      • Fixed sound effects not playing in overlays.
      • Fixed setting polyphony to 0 or a behavior input field causing a crash.
      • Fixed music crashing while playing backwards.
      • Fixed music streaming being interrupted/halted while using hyperPad.
      • Fixed closing overlays stopping all sound effects and music.
      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: New FX Sound Behaviour?

      @NeilSenn Thank you! We absolutely love hearing this! 🙌

      Pitch variation is such a tiny tweak with a huge payoff, makes everything feel more alive. And yes! Instant testing with no compile time is a total game-changer. So glad you're getting the most out of it! 🎧✨ Do show us some of your WIPs with these behaviours.

      And let us know if we should share more audio tips or examples for pitch/randomization :)

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • New FX Sound Behaviour?

      What do you think?

      How will you use this in your game 👀

      22718544-7c27-440b-9521-01e63d3695ee-image.png

      00e3edef-94b6-4118-897b-297bbbc6c719-image.png

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee