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    Recent Best Controversial
    • hyperPad 2.3 Beta

      The hyperPad 2.3 update is on the way!

      We’re hard at work bringing you new improvements to make game creation on iPad even smoother and more powerful.

      Want to be among the first to try it out? Join the test run today and help shape the next version of hyperPad!

      New Features

      1.png 2.png

      • Added Prefabs and Templates - you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
      • Reworked If behaviors - the If behavior will now have an addition nub on the right that triggers if the condition is not met.
      • Revamped the Joystick Controlled and Tilt Controlled behaviors - these behaviors now offer more granular control over movement and rotation.
      • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
      • Added a Debounce behavior that limits how often behaviors can execute.
      • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error and Impression Recorded.
      • Added a Shake Object behavior.
      • Added regular expression support in the split operation in the Text Operation behavior.
      • The Set Sound Settings behavior can now affect Sound objects.

      Bug Fixes & Improvements

      • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
      • Fixed transparency loss in imported animations.
      • Fixed the "Auto" Aspect Ratio miscalculating the nearest aspect ratio in portrait mode.
      • Fixed a crash in the editor with iPadOS 26.
      • Fixed freezing caused by advertisement banners.
      • Fixed advertisement banners requesting ads too frequently.
      • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
      • Fixed crash when pressing x in the activity feed.
      • Fixed the visual notification being hidden behind the top toolbar.
      • Fixed the behavior toolbar being visible in the particle and sound editors.
      • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
      • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
      • Fixed crashes when playing projects on iOS 13.
      • Fixed behaviors without output nubs being unable to be snapped into position.
      • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
      • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
      • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
      • Fixed more project permission errors.

      Join the Beta!

      🔗https://testflight.apple.com/join/2tOMSM6Z

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • Previous Game Jam Submissions!

      🚀 Relive the Creativity: Past Game Jam Highlights!

      Previous Game Jam Submissions!.png
      Your weekend. One theme. Endless possibilities.

      Take a look at some of the incredible games on hub made during previous challenges! These creators brought their A-game in just 48 hours—turning wild ideas into playable experiences.

      🔥 Why These Games Rocked:
      ✔️ Built fast, but packed with creativity
      ✔️ Unique takes on the challenge theme
      ✔️ Proved what’s possible in a single weekend

      Think you can top them? The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Tag: Will be revealed with the theme drop!

      Which of these past games is a favorite of yours? Comment their name below!

      Tag us on socials with #hyperPadChallenge #gamedev #indiegame #iPad

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      Only a few days left until the weekend game jam theme drops!

      🚨 Challenge Incoming.png
      Now’s the perfect time to update hyperPad, prep your resources, and maybe even sketch out a few wild ideas 💡

      You never know what direction the theme will take!

      Tip: It's not a BIG as you think.

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Revamped Audio System

      The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities:

      • You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing.

      • Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects.

      • Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time.

      • The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging).

      • Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene.

      • Preloading scenes and overlays no longer interrupts audio.

      38cedf7a-89bd-43ca-bdf5-fa039553f5b4-image.png
      efeb1d14-9a02-4886-8469-f047b5a649db-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: DIZBIZ REMAKE WIP

      @themerpygirl this is so cool! Keep up the great work :)

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: What is the biggest challenge in a weekend game jam?

      🧰 Your Game Jam Toolkit Checklist

      🧰 Your Game Jam Toolkit Checklist.png
      ✅ hyperPad updated
      ✅ iPad or Mac fully charged
      ✅ Weekend snacks stocked (We love Doritos)
      ✅ Creativity and inspiration to 100%

      The next hyperPad Bi-Monthly Challenge is coming soon!

      🗓️ Starts: May 23, 2025 @ 10:00 AM EST
      ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
      🏷️ Theme will be revealed at the start of the event!

      Are you ready to build something unforgettable?

      📲 Tag your dev squad — it’s go time soon!

      Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — "Touch Anywhere" Toggle in Touch Behaviors

      In Started Touching, While Touching and Stopped Touching behaviors, there will be a new Touch Anywhere toggle.

      When enabled, you can trigger the behavior when touching anywhere on the screen (unless if you touch an object with touch behaviors). You no longer have to put a thicc object behind the scene to have touches recognized everywhere.

      bbfc557e-9bb8-49df-bf61-f8b36f9df9ea-image.png

      60b7135d-e689-438b-9dd0-6d8dabb232ea-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • Have you been with us creating games on iPad since 2014?

      Cause you could be eligible for this award!

      Tell us what other awards you'd like given out 😎

      IMG_0716.PNG

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: 2025 DevLogs

      ✅ Confirmed in the Next Update — Await Children in Loop behavior

      You can now have the loop wait between iterations. The time to wait depends on behaviors connected under the loop.

      84c74fb9-6617-41ed-99ca-29b9bbb2f378-image.png

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • 🏆 Community Awards!

      Recognizing the Best in Our Dev Community

      hyperPad turns iPad into a true game studio, and our creators prove that imagination has no limits. That’s why we’re excited to showcase our Community Awards.

      🏆 Meet Our Latest Winners

      Personalized awards designed to honor exceptional creators who push the boundaries of what’s possible on iPad.

      These awards don’t just recognize talent. They’re featured right on winners’ profiles, spotlighting their achievements for the entire hyperPad community.

      Caring Creator Award 💖

      IMG_0832.PNG
      Awarded for the Code for a Cause x Micro Jam Competition:
      Robson
      Your games not only impress. They inspire, making a difference beyond the screen.

      Jam King Award 👑

      IMG_0833.PNG
      Awarded for the hyperPad Bi-Monthly Game Jam Challenge:
      Robson, SparklingWallGames2023, Jack8680
      Each one of you has shown your unique creativity, dedication, and game-making mastery on iPad. You have all set a new standard for what can be built on iPad.

      👏 Join us in congratulating these amazing creators!

      Their achievements show how iPad can become a true handheld studio, empowering anyone to turn ideas into interactive experiences. Share your congratulations and leave your feedback on their games!

      💡 Now, it is your turn: Keep creating, experimenting, and sharing.
      Your next dev project could earn you a featured Community Award. Showcase your talent, inspire others, and be recognized for what only you can create.

      All on iPad.

      posted in General Discussion awards competition game jam
      KrystalYeeK
      KrystalYee
    • hyperPad 2.2 is here!

      hyperPad continues to be the most intuitive game maker for iPad. Combining no code creation, powerful game engine features, and seamless publishing tools for beginners and pros alike.

      Your feedback during Beta testing helped shape the final release. So test this version out, share your thoughts, and help us make hyperPad better than ever!
      Forum 2025 1.19.06 PM.png
      Thank you for making your amazing iOS indie games with us.

      hyperPad Team 💚

      About Version 2.2

      Here is the full list of new features and bug fixes we worked on for the hyperPad 2.2 update.
      Forum 2025 (2) 1.19.06 PM.png

      New Features:

      • Added Pitch Shifter and Amplify audio effect behaviors - Sound behaviors can now send their output signals to audio effect behaviors.
      • Added an Automate Audio Effect behavior that can change properties of audio effects over time.
      • Updated the splash screen and added splash screen options in global properties.
      • Added support for multi-tasking and resizable window.
      • Added "Automatic" aspect ratio in preview mode.
      • Added support for portrait mode in the editor.
      • Added support for Game mode.

      Bug Fixes and Improvements:

      • Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
      • Fixed wall-to-wall collisions no longer working.
      • Fixed accidental behavior disconnections via the keyboard.
      • Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist.
      • Fixed a crash caused by setting an object’s graphic on multiple collision events.
      • Fixed a crash caused by loading long texts in TFFLabels.
      • Fixed sound effects playing at incorrect volumes.
      • Fixed high audio latency and excessive dropouts.
      • Fixed the audio engine stuttering when CPU resources are low.
      • Fixed sound effects not playing in overlays.
      • Fixed setting polyphony to 0 or a behavior input field causing a crash.
      • Fixed closing overlays stopping all sound effects and music.
      • Fixed submitting or updating a project on the Hub not working.
      • Fixed 4:3 aspect ratio inconsistencies between the scene and the editor on MacOS.
      • Logging into the Asset Shop while logged out will now prompt the user to login.
      • Fixed backups being unable to be accessed.
      • Fixed rare crashes caused from loading scenes.
      • Fixed music streaming being interrupted/halted while using hyperPad.
      • Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently.
      • Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes.
      • Fixed behaviors not being treated as root behaviors when using undo/redo.
      • Fixed duplicated behaviors not being treated as root behaviors.
      • Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors.
      • Fixed physics behaviors not working when executed as root behaviors.
      • Fixed spawned objects not having their collisions properly created.
      • Fixed music being resumed from the Debug menu when it was paused via the Pause Music behavior.
      • Tweaked volume mapping to match the legacy version.
      • Fixed the Play Music behavior not triggering child behaviors on completion.
      • Fixed behaviors being collapsed when they are not supposed to be.
      • Fixed lag caused by repeatedly triggering Joystick behaviors.
      • Fixed the Set Input Field behavior not properly storing Array and Dictionary values.
      • Fixed some transitions running twice as fast while an overlay is opened.
      • Fixed some behaviors not properly cleaning up when loading new scenes during gameplay.
      • Fixed Set Sound Setting and Set Time Scale behaviors not reactivating when running repeatedly.
      • Fixed some sound effects being removed when loading new scenes.
      • Fixed bluetooth connection issues with the audio engine.
      • Double tapping on a behavior will now also snap all child behaviors into position.
      • Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
      • Fixed sound objects unable to be previewed in the editor.
      • Fixed sound objects not being able to be looped.
      • Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
      • Fixed wall-to-wall collisions not being handled on start.
      • Fixed the Draw behavior drawing lines at incorrect positions when using percentage units.
      • Fixed project exports and backups not working.
      • Fixed visual bugs with the camera, background and pause button in the editor.
      • Fixed unsupported aspect ratios appearing in the debug menu.
      • Fixed scrolling in the behavior reference.
      • Fixed status bar being visible during preview mode.
      • Fixed preloaded overlays and scenes not adapting to the current aspect ratio.
      • Fixed physics related crashes, including a crash that was caused by changing a circular object’s physics mode.
      • Fixed physics behaviors not taking effect on objects that were spawned in the same frame.
      • Fixed physics behaviors not working when activated on scene start.

      And numerous other bug fixes and improvements!

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: 🏆 Community Awards!

      IMG_0839.PNG

      Meet Robson on hyperPad

      Robson is a talented creator on hyperPad known for blending striking visuals with playful, original ideas. His portfolio showcases a range of games that each carry their own unique style and atmosphere:

      • You Sock – A quirky, lighthearted experience with personality and charm.

      • The Money Tree – A creative spin on resource-building with a cool design.

      • The Non Place – A moody, atmospheric project with beautiful graphics and a unique artistic direction.

      What sets Robson apart is his ability to explore varied art styles. From bright and whimsical to dark and contemplative, while always delivering polished, engaging worlds. His work demonstrates just how versatile game creation on iPad can be, and why hyperPad is the perfect canvas for creative expression.

      Check out Robson's Profile here

      Some of his games

      IMG_50AA77FD7354-1.jpeg IMG_50AA77FD7354-2.jpeg IMG_50AA77FD7354-3.jpeg

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: September 2025 Game Jam Challenge

      The game jam is live!

      9462ddb6-f038-47af-86fc-7a629adc15af-image.png

      Join our sponsored event, Code For a Cause x Micro Jam 2 and stand a chance to win the cash prize.

      The theme is Tiny but Mighty 💪

      What mighty game will you make?

      Learn more here

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • RE: September 2025 Game Jam Challenge

      Congratulations to PATCHLINGS by NeilShenn!

      a55aa37d-1fb9-4e9d-a7d9-01b8351415cb-image.png

      A haunting Halloween-inspired game made on iPad! 🎃👾 Play it now on Hub.

      Got an idea of your own? Build your game with hyperPad and share it with the world.

      Get ready for the next Code For a Cause x Micro Jam for a chance to win cash prizes 💰(There's gossip the cash prize might go up! 👀)

      6f516cfe-970a-4bee-bb39-2d54effe0590-image.png

      bad12ea0-f72d-43cd-8c08-e505d1b2dd91-image.png 940cb639-7b19-432d-8597-6709580db30a-image.png

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • Prefabs, Coins, and Dislikes - What Do You Think of the New Update?

      Okay, this new hyperPad update is wild.

      Prefabs are finally here, the joystick/tilt controls feel way smoother, and there’s even a new Hover Event and Shake Object behavior. Plus, a ton of annoying bugs were fixed (shout out to the dev team).

      The highlight is definitely Prefabs & Templates.

      Being able to reuse behavior logic across scenes and projects changes everything. You can literally build your own reusable systems now, like custom player controllers, UI setups, or enemy logic. Reuse objects and behaviors across multiple scenes and share them with other users. Build once, use everywhere, or even create shareable “plugins” for the community.

      But that’s not all. Dislikes have made a comeback, and Coins have arrived!

      • 🪙 Coins: Give coins to other creators to show love, or receive them from another user’s personal stash. No monetary value, cannot be purchased. Only earned by being awesome.
      • 👎 Dislikes: Dislikes are back in the Hub; use it to give constructive feedback on projects that need improvement.
        IMG_0898.PNG
        IMG_0897.PNG

      Also, the Debounce behavior and Ad Banner Events are seriously underrated. Debounce stops rapid-fire triggers, so no more accidental infinite button presses, while Ad Banner Events give you control over ad loading, clicks, and impressions.

      Another new behavior that can shake an object! This does not affect the object’s position and is only a visual effect. A new awesome way to make an object shake easily.

      🎮 Joystick & Tilt Revamp

      Your controls just got way smoother. The Joystick Controlled and Tilt Controlled behaviors have been rebuilt for ultra-precise control of movement and rotation. Get ready for buttery-smooth gameplay.

      IMG_5377.png

      ⏱️ Debounce Everything

      Say goodbye to spammy triggers. The new Debounce behavior keeps your logic clean by limiting how often behaviors can fire.

      💰 Ad Banner Events

      IMG_5376.png

      You now have full control over your ad banners with new triggers: Ad Loaded, Ad Clicked, Error Received, and Impression Recorded. Monetization just leveled up.

      💬 Text Gets Smarter

      You can now use regular expressions in the Text Operation behavior’s split function. Text manipulation pros, this one’s for you.

      🧹 Bug Fixes & Polish

      Camera boundaries now visible when selecting in the behavior editor.
      Fixed transparency loss in imported animations.
      Fixed crashes, freezes, and weird UI ghosts haunting the toolbar.
      iPadOS 26 and iOS 13 users. You’re back in action.
      Better performance, fewer crashes, smoother everything.

      So, out of curiosity

      What’s your favorite new feature so far?

      Have you started experimenting with prefabs, the revamped controls, and hover events?

      Any weird bugs or creative uses you’ve discovered already?

      Let’s share setups, screenshots, or even mini tutorials. This update opens up a ton of new possibilities for advanced projects.

      Go crazy devs, Happy Halloween 💥 🎃

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • How to recover a project?

      We recently received a question about recovering a project — the user had cloud saves enabled and had also been experimenting with local saves.

      Here’s how it works!

      IMG_2340.jpg

      Tap on the hamburger icon on the top left corner of the screen in the projects page.

      IMG_2341.jpg

      Then tap on My Cloud Backups.

      IMG_2342.png

      Your cloud backups will be found here for all your projects.

      ⭐️ It's worth noting that cloud backups only happen when you save and close your project. So make sure you're doing this often!

      Let us know if this was helpful and if we should keep sharing user questions! Feel free to contribute your own advice, tips and tricks :)

      Have a great day creating games on iPad everyone 💚

      posted in Help and Support
      KrystalYeeK
      KrystalYee
    • RE: 🚀 Introducing the hyperPad Bi-Monthly Challenge!

      🕹️ Mark Your Calendars!.png

      🗓️ Mark Your Calendars!

      The first hyperPad Bi-Monthly Challenge kicks off May 23 @ 10 AM EST!

      You’ll get one surprise theme, one weekend, and total creative freedom.

      Start clearing your schedule — game jam greatness awaits 💥

      🗓️ Add the event to your Google Calendar!

      Tag us on socials with #hyperPadChallenge #gamedev #indiegame #iPad

      posted in Announcements
      KrystalYeeK
      KrystalYee
    • RE: Previous Game Jam Submissions!

      This game started as weekend project.

      🏅 Tap Tap Ghost.png

      Now? 🏅 Tap Tap Ghost is a Hub legend!

      Play this fun game featuring stunning animated visuals with parallax background effects with rain and lightning!

      Play now: https://www.hyperpad.com/projects/q8f_zv83/versions/tap-tap-ghost

      The next hyperPad Challenge kicks off May 23, 2025 @ 10:00 AM EST

      Will YOUR game join this list? 👀

      Comment, "game dev rules!" if you’re participating!

      Tag us on socials with your creations using #hyperPadChallenge #gamedev #indiegame #iPad

      posted in WIP and Showcase
      KrystalYeeK
      KrystalYee
    • RE: How You Could Use hyperPad! Game inspo and more

      FNAF

      Love FNAF?

      With hyperPad, you can bring terrifying jump scares to life by using the collision behavior to detect player movement and trigger events. Use parallax scrolling for eerie depth in your scenes, and tweak the z-order to ensure your animatronics appear at the right moments for maximum fear factor.

      Show us what you've been working on this spooky October!

      posted in General Discussion
      KrystalYeeK
      KrystalYee
    • hyperPad 2.1 is here!

      🚀 This update isn’t flashy—it’s functional.

      Built for power users, we’ve focused on making hyperPad faster, more stable, and more capable than ever.

      Whether you’re building complex systems or experimenting with smaller game ideas, this one’s for you.

      👋 Say hello to hyperPad 2.1

      hyperPad 2.1.png

      Over 20 new features and 35+ bug fixes packed into one powerful update.

      🕹️ Features

      • Added a Beginner’s Guide to help new users learn how to use hyperPad.

      • Added user and project awards: get rewarded cool badges for milestones and achievements to boast to your friends about.

      • Added a new Analyze Image behavior that can recognize texts, faces, bar codes and animals within images.

      • Completely reworked the audio system for better performance and less memory usage.

      • Added a Sound File behavior that loads an audio file to memory.

      • Added a Load Sound behavior that can dynamically load sound assets, download audio from the internet and import audio from files.

      • Added pan and pinch gesture support for trackpad and mouse.

      • New keyboard controls: middle click or press the delete key on a behavior connection to disconnect it.

      • Added a new Manage Ad Banner behavior that can change the advertisement banner’s appearance and settings on demand during runtime.

      • Added an Ask Permission behavior that requests permission to access a specified service or information.

      • Added support for scroll events in the Mouse Event behavior.

      • Added an “Await Children” toggle in the Loop behavior to allow delays between iterations.

      • Added content rating settings to comply with regulations around the world when serving advertisements.

      • Added the ability to change a joystick’s boundary shape and size.

      • Added a “Touch Anywhere” toggle in touch behaviors.

      • Added an “angle” output for the Tilt Sensor behavior.

      • Added a skip button in the onboarding page.

      • Added the option to change the launch behavior of the app.

      🐞 Bug Fixes

      • Addressed new crashes and bugs introduced in the v2.0 update.

      • Fixed long loading times when launching hyperPad.

      • Fixed project permission errors - you will now be able to edit your projects even when you’re logged out or offline.

      • Fixed hyperPad logging out the user while the server is in maintenance.

      • Fixed audio being interrupted while preloading scenes.

      • Fixed sound effects not resuming after leaving the debug menu.

      • Fixed images imported from the Camera Roll losing transparency.

      • Fixed the selected layer in behaviors changing when adding/shuffling layers in the scene.

      • Fixed a visual bug that prevented uploading a project to the Hub that was created under no internet connection.

      • Fixed errors regarding the project title not displaying when submitting a project.

      • Fixed being unable to import assets from external sources when hyperPad is launching from a cold boot.

      • Fixed external links not doing anything when opening hyperPad sometimes.

      • Fixed the joystick ball not following the finger as intended.

      • Fixed content being slightly clipped in some aspect ratios.

      • Fixed rare crashes caused by dragging outputs from behaviors.

      • Fixed some warning popups being unable to be dismissed.

      • Fixed some visual bugs with dropdowns and output fields in the behavior editor.

      • Fixed accidental behavior connection cuts when panning in the behavior editor.

      • Fixed broadcast and receive behaviors not being able to communicate between the scene and overlay.

      • Fixed some screen behaviors not working while an overlay is opened.

      • Fixed the Joystick Controlled and Tilt Controlled behaviors not working while an overlay is open.

      • Fixed a bug that caused labels to not update on rare edge cases when using the Set Label behavior.

      • Fixed a crash that occurred when moving a wall object and changing its velocity interchangeably.

      • Fixed a visual bug where the background appears white when fetching a post in dark theme.

      • Fixed crashes with the Text Operation behavior when an invalid regular expression was provided.

      • Fixed some lag caused by having lots of behaviors in the project and touching the background of the scene.

      • Fixed the FPS statistic label being partially hidden outside the device’s safe screen area.

      • Fixed the keyboard covering the comment box on phone.

      • Fixed overlapping views on the activity feed.

      • Fixed the x position value being used for the y input field in Move to Point behaviors.

      • Fixed visual bugs with the onboarding screen.

      Please let us know what you think about this update, and feel free to suggest upcoming features or report any bugs you stumble upon.

      We're eager to hear your feedback.

      Have fun creating games on iPad with hyperPad 2.1! 💚

      — The hyperPad Team

      posted in Announcements
      KrystalYeeK
      KrystalYee