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hyperPad

hyperPad Forum

KrystalYeeK

KrystalYee

@KrystalYee
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Recent Best Controversial

  • hyperPad 2.3 Beta
    KrystalYeeK KrystalYee

    The hyperPad 2.3 update is on the way!

    We’re hard at work bringing you new improvements to make game creation on iPad even smoother and more powerful.

    Want to be among the first to try it out? Join the test run today and help shape the next version of hyperPad!

    New Features

    1.png 2.png

    • Added Prefabs and Templates - you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
    • Reworked If behaviors - the If behavior will now have an addition nub on the right that triggers if the condition is not met.
    • Revamped the Joystick Controlled and Tilt Controlled behaviors - these behaviors now offer more granular control over movement and rotation.
    • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
    • Added a Debounce behavior that limits how often behaviors can execute.
    • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error and Impression Recorded.
    • Added a Shake Object behavior.
    • Added regular expression support in the split operation in the Text Operation behavior.
    • The Set Sound Settings behavior can now affect Sound objects.

    Bug Fixes & Improvements

    • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
    • Fixed transparency loss in imported animations.
    • Fixed the "Auto" Aspect Ratio miscalculating the nearest aspect ratio in portrait mode.
    • Fixed a crash in the editor with iPadOS 26.
    • Fixed freezing caused by advertisement banners.
    • Fixed advertisement banners requesting ads too frequently.
    • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
    • Fixed crash when pressing x in the activity feed.
    • Fixed the visual notification being hidden behind the top toolbar.
    • Fixed the behavior toolbar being visible in the particle and sound editors.
    • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
    • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
    • Fixed crashes when playing projects on iOS 13.
    • Fixed behaviors without output nubs being unable to be snapped into position.
    • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
    • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
    • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
    • Fixed more project permission errors.

    Join the Beta!

    🔗https://testflight.apple.com/join/2tOMSM6Z

    Announcements

  • Previous Game Jam Submissions!
    KrystalYeeK KrystalYee

    🚀 Relive the Creativity: Past Game Jam Highlights!

    Previous Game Jam Submissions!.png
    Your weekend. One theme. Endless possibilities.

    Take a look at some of the incredible games on hub made during previous challenges! These creators brought their A-game in just 48 hours—turning wild ideas into playable experiences.

    🔥 Why These Games Rocked:
    ✔️ Built fast, but packed with creativity
    ✔️ Unique takes on the challenge theme
    ✔️ Proved what’s possible in a single weekend

    Think you can top them? The next hyperPad Bi-Monthly Challenge is coming soon!

    🗓️ Starts: May 23, 2025 @ 10:00 AM EST
    ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
    🏷️ Tag: Will be revealed with the theme drop!

    Which of these past games is a favorite of yours? Comment their name below!

    Tag us on socials with #hyperPadChallenge #gamedev #indiegame #iPad

    WIP and Showcase

  • What is the biggest challenge in a weekend game jam?
    KrystalYeeK KrystalYee

    Only a few days left until the weekend game jam theme drops!

    🚨 Challenge Incoming.png
    Now’s the perfect time to update hyperPad, prep your resources, and maybe even sketch out a few wild ideas 💡

    You never know what direction the theme will take!

    Tip: It's not a BIG as you think.

    The next hyperPad Bi-Monthly Challenge is coming soon!

    🗓️ Starts: May 23, 2025 @ 10:00 AM EST
    ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
    🏷️ Theme will be revealed at the start of the event!

    Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

    General Discussion

  • 2025 DevLogs
    KrystalYeeK KrystalYee

    ✅ Confirmed in the Next Update — Revamped Audio System

    The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities:

    • You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing.

    • Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects.

    • Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time.

    • The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging).

    • Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene.

    • Preloading scenes and overlays no longer interrupts audio.

    38cedf7a-89bd-43ca-bdf5-fa039553f5b4-image.png
    efeb1d14-9a02-4886-8469-f047b5a649db-image.png

    Announcements

  • DIZBIZ REMAKE WIP
    KrystalYeeK KrystalYee

    @themerpygirl this is so cool! Keep up the great work :)

    WIP and Showcase

  • What is the biggest challenge in a weekend game jam?
    KrystalYeeK KrystalYee

    🧰 Your Game Jam Toolkit Checklist

    🧰 Your Game Jam Toolkit Checklist.png
    ✅ hyperPad updated
    ✅ iPad or Mac fully charged
    ✅ Weekend snacks stocked (We love Doritos)
    ✅ Creativity and inspiration to 100%

    The next hyperPad Bi-Monthly Challenge is coming soon!

    🗓️ Starts: May 23, 2025 @ 10:00 AM EST
    ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
    🏷️ Theme will be revealed at the start of the event!

    Are you ready to build something unforgettable?

    📲 Tag your dev squad — it’s go time soon!

    Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad

    General Discussion

  • 2025 DevLogs
    KrystalYeeK KrystalYee

    ✅ Confirmed in the Next Update — "Touch Anywhere" Toggle in Touch Behaviors

    In Started Touching, While Touching and Stopped Touching behaviors, there will be a new Touch Anywhere toggle.

    When enabled, you can trigger the behavior when touching anywhere on the screen (unless if you touch an object with touch behaviors). You no longer have to put a thicc object behind the scene to have touches recognized everywhere.

    bbfc557e-9bb8-49df-bf61-f8b36f9df9ea-image.png

    60b7135d-e689-438b-9dd0-6d8dabb232ea-image.png

    Announcements

  • CfaC Jam Progress
    KrystalYeeK KrystalYee

    @NeilSenn love love love this! Thank you for sharing!

    WIP and Showcase

  • Have you been with us creating games on iPad since 2014?
    KrystalYeeK KrystalYee

    Cause you could be eligible for this award!

    Tell us what other awards you'd like given out 😎

    IMG_0716.PNG

    General Discussion

  • 2025 DevLogs
    KrystalYeeK KrystalYee

    ✅ Confirmed in the Next Update — Await Children in Loop behavior

    You can now have the loop wait between iterations. The time to wait depends on behaviors connected under the loop.

    84c74fb9-6617-41ed-99ca-29b9bbb2f378-image.png

    Announcements

  • How To Make a Game on iPad with hyperPad
    KrystalYeeK KrystalYee

    Here's how students are making games with visual code!

    Steve, an award-winning Australian educator, walks us through how you can make a complete platformer game on hyperPad, step by step, with your iPad. It’s amazing how fast he gets from blank screen to a playable platformer. Visual coding, clean logic, and no headaches.

    If you’re into game design, teaching, edtech, or just want to see how kids are making surprisingly advanced stuff in classrooms, check it out:

    Help and Support

  • 🏆 Community Awards!
    KrystalYeeK KrystalYee

    Recognizing the Best in Our Dev Community

    hyperPad turns iPad into a true game studio, and our creators prove that imagination has no limits. That’s why we’re excited to showcase our Community Awards.

    🏆 Meet Our Latest Winners

    Personalized awards designed to honor exceptional creators who push the boundaries of what’s possible on iPad.

    These awards don’t just recognize talent. They’re featured right on winners’ profiles, spotlighting their achievements for the entire hyperPad community.

    Caring Creator Award 💖

    IMG_0832.PNG
    Awarded for the Code for a Cause x Micro Jam Competition:
    Robson
    Your games not only impress. They inspire, making a difference beyond the screen.

    Jam King Award 👑

    IMG_0833.PNG
    Awarded for the hyperPad Bi-Monthly Game Jam Challenge:
    Robson, SparklingWallGames2023, Jack8680
    Each one of you has shown your unique creativity, dedication, and game-making mastery on iPad. You have all set a new standard for what can be built on iPad.

    👏 Join us in congratulating these amazing creators!

    Their achievements show how iPad can become a true handheld studio, empowering anyone to turn ideas into interactive experiences. Share your congratulations and leave your feedback on their games!

    💡 Now, it is your turn: Keep creating, experimenting, and sharing.
    Your next dev project could earn you a featured Community Award. Showcase your talent, inspire others, and be recognized for what only you can create.

    All on iPad.

    General Discussion awards competition game jam

  • hyperPad 2.2 is here!
    KrystalYeeK KrystalYee

    hyperPad continues to be the most intuitive game maker for iPad. Combining no code creation, powerful game engine features, and seamless publishing tools for beginners and pros alike.

    Your feedback during Beta testing helped shape the final release. So test this version out, share your thoughts, and help us make hyperPad better than ever!
    Forum 2025 1.19.06 PM.png
    Thank you for making your amazing iOS indie games with us.

    hyperPad Team 💚

    About Version 2.2

    Here is the full list of new features and bug fixes we worked on for the hyperPad 2.2 update.
    Forum 2025 (2) 1.19.06 PM.png

    New Features:

    • Added Pitch Shifter and Amplify audio effect behaviors - Sound behaviors can now send their output signals to audio effect behaviors.
    • Added an Automate Audio Effect behavior that can change properties of audio effects over time.
    • Updated the splash screen and added splash screen options in global properties.
    • Added support for multi-tasking and resizable window.
    • Added "Automatic" aspect ratio in preview mode.
    • Added support for portrait mode in the editor.
    • Added support for Game mode.

    Bug Fixes and Improvements:

    • Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
    • Fixed wall-to-wall collisions no longer working.
    • Fixed accidental behavior disconnections via the keyboard.
    • Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist.
    • Fixed a crash caused by setting an object’s graphic on multiple collision events.
    • Fixed a crash caused by loading long texts in TFFLabels.
    • Fixed sound effects playing at incorrect volumes.
    • Fixed high audio latency and excessive dropouts.
    • Fixed the audio engine stuttering when CPU resources are low.
    • Fixed sound effects not playing in overlays.
    • Fixed setting polyphony to 0 or a behavior input field causing a crash.
    • Fixed closing overlays stopping all sound effects and music.
    • Fixed submitting or updating a project on the Hub not working.
    • Fixed 4:3 aspect ratio inconsistencies between the scene and the editor on MacOS.
    • Logging into the Asset Shop while logged out will now prompt the user to login.
    • Fixed backups being unable to be accessed.
    • Fixed rare crashes caused from loading scenes.
    • Fixed music streaming being interrupted/halted while using hyperPad.
    • Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently.
    • Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes.
    • Fixed behaviors not being treated as root behaviors when using undo/redo.
    • Fixed duplicated behaviors not being treated as root behaviors.
    • Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors.
    • Fixed physics behaviors not working when executed as root behaviors.
    • Fixed spawned objects not having their collisions properly created.
    • Fixed music being resumed from the Debug menu when it was paused via the Pause Music behavior.
    • Tweaked volume mapping to match the legacy version.
    • Fixed the Play Music behavior not triggering child behaviors on completion.
    • Fixed behaviors being collapsed when they are not supposed to be.
    • Fixed lag caused by repeatedly triggering Joystick behaviors.
    • Fixed the Set Input Field behavior not properly storing Array and Dictionary values.
    • Fixed some transitions running twice as fast while an overlay is opened.
    • Fixed some behaviors not properly cleaning up when loading new scenes during gameplay.
    • Fixed Set Sound Setting and Set Time Scale behaviors not reactivating when running repeatedly.
    • Fixed some sound effects being removed when loading new scenes.
    • Fixed bluetooth connection issues with the audio engine.
    • Double tapping on a behavior will now also snap all child behaviors into position.
    • Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
    • Fixed sound objects unable to be previewed in the editor.
    • Fixed sound objects not being able to be looped.
    • Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
    • Fixed wall-to-wall collisions not being handled on start.
    • Fixed the Draw behavior drawing lines at incorrect positions when using percentage units.
    • Fixed project exports and backups not working.
    • Fixed visual bugs with the camera, background and pause button in the editor.
    • Fixed unsupported aspect ratios appearing in the debug menu.
    • Fixed scrolling in the behavior reference.
    • Fixed status bar being visible during preview mode.
    • Fixed preloaded overlays and scenes not adapting to the current aspect ratio.
    • Fixed physics related crashes, including a crash that was caused by changing a circular object’s physics mode.
    • Fixed physics behaviors not taking effect on objects that were spawned in the same frame.
    • Fixed physics behaviors not working when activated on scene start.

    And numerous other bug fixes and improvements!

    Announcements

  • 🏆 Community Awards!
    KrystalYeeK KrystalYee

    IMG_0839.PNG

    Meet Robson on hyperPad

    Robson is a talented creator on hyperPad known for blending striking visuals with playful, original ideas. His portfolio showcases a range of games that each carry their own unique style and atmosphere:

    • You Sock – A quirky, lighthearted experience with personality and charm.

    • The Money Tree – A creative spin on resource-building with a cool design.

    • The Non Place – A moody, atmospheric project with beautiful graphics and a unique artistic direction.

    What sets Robson apart is his ability to explore varied art styles. From bright and whimsical to dark and contemplative, while always delivering polished, engaging worlds. His work demonstrates just how versatile game creation on iPad can be, and why hyperPad is the perfect canvas for creative expression.

    Check out Robson's Profile here

    Some of his games

    IMG_50AA77FD7354-1.jpeg IMG_50AA77FD7354-2.jpeg IMG_50AA77FD7354-3.jpeg

    General Discussion awards competition game jam

  • hyperPad 2.4 is here!
    KrystalYeeK KrystalYee

    1.png

    Thank you for your feedback and quick catches, we’ve rounded up all the bugs and made a quick fix for you to continue enjoying game creation on iPad.

    Keep the feedback rolling and share your project progress with us on socials!

    About Version 2.4

    Quick fixes to bugs you helped us catch 🪲

    Enjoy making games with this latest version of hyperPad.

    Bug Fixes and Improvements

    • Fixed a crash from undoing a behavior connection.
    • Fixed an issue where the new If behavior fails to compare two floats in some cases.
    • Fixed a bug where disabling the Joystick Controlled or Tilt Controlled behavior does not stop the object’s current movement or animation.
    • Fixed a bug where Joystick Controlled and Tilt Controlled behaviors with animation enabled does not allow other animations to play on the object.
    • Fixed incorrect animation frame rates for Joystick Controlled and Tilt Controlled behaviors.
    • Fixed normalized vector calculation in joysticks - they now consider joystick boundaries, and will now output values within a normalized range.
    • Double tapping on the new If behavior now snaps its right child.

    3.png

    ⬆️ Update hyperPad Now!

    Announcements

  • September 2025 Game Jam Challenge
    KrystalYeeK KrystalYee

    The game jam is live!

    9462ddb6-f038-47af-86fc-7a629adc15af-image.png

    Join our sponsored event, Code For a Cause x Micro Jam 2 and stand a chance to win the cash prize.

    The theme is Tiny but Mighty 💪

    What mighty game will you make?

    Learn more here

    General Discussion

  • hyperPad 2.5 Beta - Now Available For Sign Up
    KrystalYeeK KrystalYee

    The hyperPad 2.5 beta is now accepting participants!

    Try it out before the update reaches the App Store. Comment "Interested" and we will send you the link.
    Share pictures and videos of their experiments with this Beta, your feedback matters!

    New Features

    • Added shaders - apply shader effects to objects, layers, the background or the entire scene with the new Shader Effect behavior.
    • Animate shaders - Animate shader properties over time with the new Automate Shader behavior.
    • Added the option to spawn prefabs and templates in the Spawn Object behavior.
    • You can now change the transition of opening and closing animations for the Text Bubble behavior.
    • Added animation settings for the Set Health Bar behavior - you can animate the progress change over time by specifying a duration and transition type.
    • Added animation settings for the Add to Score behavior - you can animate the score change over time by specifying a duration and transition type.
    • Added the ability to change a label’s dimensions and alignment in the Set Label behavior.
    • Added Random Value option in the Get Array Value behavior.
    • Added a Network Status behavior that checks for internet connection.

    Bug Fixes

    • Fixed prefab and template files being unable to be imported from outside the app.
    • Fixed the If behavior failing to recognize numbers in some cases.

    Our Highlights

    Your games are about to get a whole lot cooler 😎 🕶️ We think you'll have the most fun with the new SHADERS EFFECT. You can stack multiple shader effects on top of each other to create some amazing game outcomes. Show us what amazing effects you make in your projects with the new Shader Behaviour.

    Announcements

  • September 2025 Game Jam Challenge
    KrystalYeeK KrystalYee

    Congratulations to PATCHLINGS by NeilShenn!

    a55aa37d-1fb9-4e9d-a7d9-01b8351415cb-image.png

    A haunting Halloween-inspired game made on iPad! 🎃👾 Play it now on Hub.

    Got an idea of your own? Build your game with hyperPad and share it with the world.

    Get ready for the next Code For a Cause x Micro Jam for a chance to win cash prizes 💰(There's gossip the cash prize might go up! 👀)

    6f516cfe-970a-4bee-bb39-2d54effe0590-image.png

    bad12ea0-f72d-43cd-8c08-e505d1b2dd91-image.png 940cb639-7b19-432d-8597-6709580db30a-image.png

    General Discussion

  • 2026 DevLogs
    KrystalYeeK KrystalYee

    🟠 Confirmed in the Next Update — Reworked Camera System

    We are currently revamping how the camera works behind the scenes.

    The camera will have an adjustable anchor point ⚓️ which is the bottom left corner by default. You can use this to control how the screen repositions itself in various aspect ratios which can be previewed in the editor.

    When setting the initial screen location, the green outline actually shows exactly where your camera will be placed.

    This addresses inconsistencies between the camera in the editor and in the player.

    Announcements

  • Prefabs, Coins, and Dislikes - What Do You Think of the New Update?
    KrystalYeeK KrystalYee

    Okay, this new hyperPad update is wild.

    Prefabs are finally here, the joystick/tilt controls feel way smoother, and there’s even a new Hover Event and Shake Object behavior. Plus, a ton of annoying bugs were fixed (shout out to the dev team).

    The highlight is definitely Prefabs & Templates.

    Being able to reuse behavior logic across scenes and projects changes everything. You can literally build your own reusable systems now, like custom player controllers, UI setups, or enemy logic. Reuse objects and behaviors across multiple scenes and share them with other users. Build once, use everywhere, or even create shareable “plugins” for the community.

    But that’s not all. Dislikes have made a comeback, and Coins have arrived!

    • 🪙 Coins: Give coins to other creators to show love, or receive them from another user’s personal stash. No monetary value, cannot be purchased. Only earned by being awesome.
    • 👎 Dislikes: Dislikes are back in the Hub; use it to give constructive feedback on projects that need improvement.
      IMG_0898.PNG
      IMG_0897.PNG

    Also, the Debounce behavior and Ad Banner Events are seriously underrated. Debounce stops rapid-fire triggers, so no more accidental infinite button presses, while Ad Banner Events give you control over ad loading, clicks, and impressions.

    Another new behavior that can shake an object! This does not affect the object’s position and is only a visual effect. A new awesome way to make an object shake easily.

    🎮 Joystick & Tilt Revamp

    Your controls just got way smoother. The Joystick Controlled and Tilt Controlled behaviors have been rebuilt for ultra-precise control of movement and rotation. Get ready for buttery-smooth gameplay.

    IMG_5377.png

    ⏱️ Debounce Everything

    Say goodbye to spammy triggers. The new Debounce behavior keeps your logic clean by limiting how often behaviors can fire.

    💰 Ad Banner Events

    IMG_5376.png

    You now have full control over your ad banners with new triggers: Ad Loaded, Ad Clicked, Error Received, and Impression Recorded. Monetization just leveled up.

    💬 Text Gets Smarter

    You can now use regular expressions in the Text Operation behavior’s split function. Text manipulation pros, this one’s for you.

    🧹 Bug Fixes & Polish

    Camera boundaries now visible when selecting in the behavior editor.
    Fixed transparency loss in imported animations.
    Fixed crashes, freezes, and weird UI ghosts haunting the toolbar.
    iPadOS 26 and iOS 13 users. You’re back in action.
    Better performance, fewer crashes, smoother everything.

    So, out of curiosity

    What’s your favorite new feature so far?

    Have you started experimenting with prefabs, the revamped controls, and hover events?

    Any weird bugs or creative uses you’ve discovered already?

    Let’s share setups, screenshots, or even mini tutorials. This update opens up a ton of new possibilities for advanced projects.

    Go crazy devs, Happy Halloween 💥 🎃

    General Discussion
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