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    • KrystalYeeK

      How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future

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      NeilSennN
      @KrystalYee It'll be interesting to watch the popularity of HyperPad grow. Even the regular iPad has an A16 chip now. I'm old but capacity per dollar from when I started went from $10,000+ entry to $300
    • KrystalYeeK

      hyperPad 2.5 is here!

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      KrystalYeeK
      Prefabs and Templates Upgraded Again! Spawnable prefabs and templates let you dynamically create premade objects during gameplay, making your scenes more flexible and efficient. Games like Terraria and Call of Duty: Warzone rely on spawning systems to generate enemies, loot, and interactive elements in real time. With the updated Spawn Object behavior, you can instantly instantiate assets from your Asset Library, speeding up development and creating more dynamic, replayable game experiences. [image: 9679fe34-760a-46f0-913d-033b0a1dc62d.jpeg]
    • KrystalYeeK

      Is It Really “Just Marketing”? What One Reddit Challenge Teaches Game Devs

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    • KrystalYeeK

      2026, a really interesting year for iPads?

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    • KrystalYeeK

      2026 Game Jam Challenge

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      KrystalYeeK
      The Theme: Love, Horses & Fire. [image: e09ae9be-f7a4-4944-9ee9-099f3a68698a.png] Your game must incorporate all three elements: Love, Horses & Fire. To celebrate the upcoming Lunar New Year, you are encouraged to draw inspiration from Asian folklore. You may work solo or in a team. Looking for collaborators? Join our Discord to connect with other creators. Rules & Guidelines Games must be created using hyperPad Reusing existing assets or logic is allowed Focus on theme, storytelling, and sharing your progress Games should be playable with a clear outcome Tag your submission with #2026FEBJAM to be featured on the Hub Submission ends February 9th, 11:59 PM EST. Participate in the event to win a cute participation Award. [image: df663148-587f-4a3b-b459-cb0b64b86049.png] If there are at least 5 submissions, the winner of the game jam will win an exclusive Award. [image: 5bb6d2ce-afb8-4908-a976-9b0d030fd5df.png] Judging Criteria Community members will evaluate games based on: Theme: How well the game connects to the folklore inspired concepts and required elements. Design: World design, writing, level structure, UI, and overall experience. Audio: Music and sound effects that enhance mood and emotion. Gameplay: Mechanics, player interaction, and how the world responds. Originality: Creativity and unique interpretation of the theme. Tag us on socials with your progress! We love to see it. Instagram: https://www.instagram.com/hyper_pad/ TikTok: https://www.tiktok.com/@hyperpad YouTube: https://www.youtube.com/@hyperPad
    • KrystalYeeK

      We Apologize! 🥺

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    • KrystalYeeK

      The 2026 Awards List!

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      KrystalYeeK
      Here are the latest awards. Share which ones you want and got! Early Bird: Logged in 3 days straight. Nice start! Dedicated Player: Played projects 3 days in a row. Keep going! Quick Commenter: Commented 3 days straight. Your voice matters! Like Away!: Liked 3 projects. Spread the love! Daily Champ: Logged in a full week. Way to go! Indie Games Addict: Played every day for 7 days. Keep rolling! Comment Star: Commented daily for a week. Shining voice! Lightning Likes: Liked 7 projects! Login Legend: Logged in 30 days straight. Epic streak! Indie Games Master: Played projects every day for a month. Game on! Comment Icon: Commented daily for 30 days. Rule the chat! Like Bug: Liked 30 projects. Live and Breathe hyperPad: Logged in 60 days straight. You're here more often than we are! Like Legend: Wow, 60 projects
    • KrystalYeeK

      2026 DevLogs

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    • KrystalYeeK

      hyperPad 2.5 Beta - Now Available For Sign Up

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      KrystalYeeK
      hyperPad 2.5 beta updates! Thank you for your feedback beta testers. With your support, we have caught some bugs and made updates. Let us know what you think in the comments below. New Bug Fixes Fixed crashes in some projects when playing in the Hub Fixed unit and clear buttons not being visible on text fields in the behavior editor Fixed the status bar being visible on exported projects Fixed the Alert behavior not working on exported projects
    • KrystalYeeK

      How To Make a Game on iPad with hyperPad

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    • KrystalYeeK

      hyperPad 2.4 is here!

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    • KrystalYeeK

      Prefabs, Coins, and Dislikes - What Do You Think of the New Update?

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    • KrystalYeeK

      hyperPad 2.3 is here!

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    • KrystalYeeK

      hyperPad 2.3 Beta

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    • KrystalYeeK

      hyperPad 2.2 is here!

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    • KrystalYeeK

      September 2025 Game Jam Challenge

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      KrystalYeeK
      Congratulations to PATCHLINGS by NeilShenn! [image: 41dd82a9-652f-4bd5-8dec-f8e852fc9d0c.png] A haunting Halloween-inspired game made on iPad! 🎃👾 Play it now on Hub. Got an idea of your own? Build your game with hyperPad and share it with the world. Get ready for the next Code For a Cause x Micro Jam for a chance to win cash prizes 💰(There's gossip the cash prize might go up! 👀) [image: da370a9d-a603-4e6f-81ca-aa6c03064b9b.png] [image: e3571fff-136a-4f69-a4cd-b578ff669ae1.png] [image: e63ea69c-ed18-4a78-ada1-50f92abb12b7.png]
    • KrystalYeeK

      🏆 Community Awards!

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      MurtazaM
      @NeilSenn said in 🏆 Community Awards!: Maybe there's a trophy at 5 hub games 100% completed. I've only seen Jaime and Jasmine have a percent complete counter but I'm guessing once Norbert and others are near finished they'll have verifiable progress. Yeah we're going to be launched a lot more "conditional" awards that you work towards based on creating, community involvement etc.
    • KrystalYeeK

      Have you been with us creating games on iPad since 2014?

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    • KrystalYeeK

      hyperPad 2.2 Beta

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      MurtazaM
      We've just submitted a new beta new bug fixes: Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start.