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    Topics

    • KrystalYeeK

      Welcome to the hyperPad February 2026 Game Jam

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    • KrystalYeeK

      2026 Game Jam Challenge List

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    • KrystalYeeK

      We Apologize! πŸ₯Ί

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    • KrystalYeeK

      The 2026 Awards List!

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    • KrystalYeeK

      2026 DevLogs

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    • KrystalYeeK

      hyperPad 2.5 Beta - Now Available For Sign Up

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      KrystalYeeK
      hyperPad 2.5 beta updates! Thank you for your feedback beta testers. With your support, we have caught some bugs and made updates. Let us know what you think in the comments below. New Bug Fixes Fixed crashes in some projects when playing in the Hub Fixed unit and clear buttons not being visible on text fields in the behavior editor Fixed the status bar being visible on exported projects Fixed the Alert behavior not working on exported projects
    • KrystalYeeK

      How To Make a Game on iPad with hyperPad

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    • KrystalYeeK

      hyperPad 2.4 is here!

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    • KrystalYeeK

      Prefabs, Coins, and Dislikes - What Do You Think of the New Update?

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    • KrystalYeeK

      hyperPad 2.3 is here!

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    • KrystalYeeK

      hyperPad 2.3 Beta

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    • KrystalYeeK

      hyperPad 2.2 is here!

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    • KrystalYeeK

      September 2025 Game Jam Challenge

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      KrystalYeeK
      Congratulations to PATCHLINGS by NeilShenn! [image: 41dd82a9-652f-4bd5-8dec-f8e852fc9d0c.png] A haunting Halloween-inspired game made on iPad! πŸŽƒπŸ‘Ύ Play it now on Hub. Got an idea of your own? Build your game with hyperPad and share it with the world. Get ready for the next Code For a Cause x Micro Jam for a chance to win cash prizes πŸ’°(There's gossip the cash prize might go up! πŸ‘€) [image: da370a9d-a603-4e6f-81ca-aa6c03064b9b.png] [image: e3571fff-136a-4f69-a4cd-b578ff669ae1.png] [image: e63ea69c-ed18-4a78-ada1-50f92abb12b7.png]
    • KrystalYeeK

      πŸ† Community Awards!

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      MurtazaM
      @NeilSenn said in πŸ† Community Awards!: Maybe there's a trophy at 5 hub games 100% completed. I've only seen Jaime and Jasmine have a percent complete counter but I'm guessing once Norbert and others are near finished they'll have verifiable progress. Yeah we're going to be launched a lot more "conditional" awards that you work towards based on creating, community involvement etc.
    • KrystalYeeK

      Have you been with us creating games on iPad since 2014?

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    • KrystalYeeK

      hyperPad 2.2 Beta

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      MurtazaM
      We've just submitted a new beta new bug fixes: Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start.
    • KrystalYeeK

      New FX Sound Behaviour?

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      KrystalYeeK
      @NeilSenn Thank you! We absolutely love hearing this! πŸ™Œ Pitch variation is such a tiny tweak with a huge payoff, makes everything feel more alive. And yes! Instant testing with no compile time is a total game-changer. So glad you're getting the most out of it! 🎧✨ Do show us some of your WIPs with these behaviours. And let us know if we should share more audio tips or examples for pitch/randomization :)
    • KrystalYeeK

      WWDC26 Announcements for iPadOS26!

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      KrystalYeeK
      @NeilSenn said in WWDC26 Announcements for iPadOS26!: @KrystalYee Appreciate the feature update. Truth be told I rarely pay attention. A two iPad setup with customizable voice commands could get rather interesting. Seeing the new external storage capabilities makes me think I'll be building an asset library as time goes on. Really cool, thanks! Reply Glad you liked the update! Totally hear you, this new update could really open up some awesome creative possibilities! Can’t wait to see what cool games you build.
    • KrystalYeeK

      Potential New Features

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      KrystalYeeK
      🟠 Potential New Feature β€” Debounce Behavior A new behavior that limits how many times it can be triggered. This can be used to prevent spamming specific actions. πŸš€ Debounce Time - The cooldown time in seconds before the behavior can be triggered again. πŸš€ Affected by Time Scale - If enabled, the scene's time scale can affect the debounce time. [image: 102a8fc3-bc34-4e81-b8c6-8e8f22a77c20.png]
    • KrystalYeeK

      2025 DevLogs

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      KrystalYeeK
      βœ… Confirmed in the Next Update β€” Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]