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  • RE: just came back here after over two years, why is there so much ai art 😭

    @themerpygirl

    it’s a really fair point and something we’ve been thinking about too.

    The banner you’re referring to is for the rules page inside the app. We used AI generated art there not to replace creativity, but just to quickly add some visual interest to an otherwise text-heavy screen. As a small team without a dedicated designer, we sometimes have to rely on tools like AI or stock art for utility graphics, especially for things like headers or backgrounds that aren’t part of gameplay or user content.

    We get it, hyperPad is all about creativity, and your point is definitely valid. Even small visual elements in the app should reflect that spirit.

    We’re not using AI to replace artists or your work. And we definitely don’t use AI airt in user games or to represent the amazing things our community creates. We're always open to feedback, and if you'd like to help us improve this, or if you’ve got art you'd be proud to see featured, we'd love that.
    We’d honestly love to showcase more community-made stuff wherever we can.

    We really appreciate you caring enough about hyperPad, and our community to bring this up though!

  • RE: Xcode project is ready

    For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before.

    So you must have selected "Export For The App Store" in the project menu some time in the past little while.

    You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation.
    We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments.
    https://hyperpad.zendesk.com/hc/en-us/categories/200163049-Publishing

    As for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app.

    This XCode project is for submitting to the Apple App store.

  • RE: hyperPad 2.2 Beta

    We've just submitted a new beta
    new bug fixes:

    • Double tapping on a behavior will now also snap all child behaviors into position.
    • Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
    • Fixed sound objects unable to be previewed in the editor.
    • Fixed sound objects not being able to be looped.
    • Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
    • Fixed wall-to-wall collisions not being handled on start.
  • RE: hyperPad 2.2 Beta

    @NeilSenn Sent you an invite, check the email tied to your hyperPad account and you will see a TestFlight invitation.

  • RE: hyperPad 2.2 Beta

    @NeilSenn

    One thing to be aware of, we don’t recommend working on any serious projects on the betas. There may be compatibility issues. And also make sure all projects are backed up. Betas are in development versions and can be unpredictable.

  • RE: WWDC26 Announcements for iPadOS26!

    I'm really excited for the new multitasking, menu bar, files app changes and the preview app!
    Makes the iPad feel more powerful and like a typical computer when you need it.
    Apples finally bridging the gap between iPad and Mac.

  • RE: Sprite Import losing transparency even after new update

    @Kore

    This is actually a separate bug.

    This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.

  • RE: No Permissions

    @gmail
    Glad to hear it!

  • RE: No Permissions

    @gmail
    Can you be more specific on what you mean the sound doesn't work?

    On a side note related to sound, we're launching a new audio engine in the next update due out soon.

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