You could use the pivot attach to connect each joint of the limbs.
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RE: How can I make ragdoll?
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RE: How to publish game.
We just made some changes to your profile. Can you check if it works now?
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RE: How to publish game.
Weird! I pulled up your account, and looks like you've used both the starter app and the complete version before and your account has gotten confused.
I'm looking into correcting this! Sorry for the issues. -
RE: Idea
Realistically the demand isn't that high for this, and it's something that can be easily abused with the hub.
So unlikely for us to add it any time soon. If something else in the future relies on this, or this gets added as a byproduct that sure. But it's not something that is currently on our roadmap.
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RE: How to publish game.
Are you using hyperPad starter or the complete hyperPad app?
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RE: Game Version
The main limitation between starter and the paid version is the amount of projects you can create. You shouldn't be limited by cloud back ups, rather the amount of new projects you can make.
If you can't create more than one project let me know, as that sounds like some sort of bug.
Also, when you have both apps on one iPad it can do weird things with your user account, so we don't recommend having both at the same time. This could confuse how your profile is treated. Which is probably why you're seeing a limitation with cloud backups.
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RE: How to publish game.
Try logging out and logging back in?
I also notice your hub isn't properly fully loaded. -
RE: 🏆 Community Awards!
@NeilSenn said in 🏆 Community Awards!:
Maybe there's a trophy at 5 hub games 100% completed. I've only seen Jaime and Jasmine have a percent complete counter but I'm guessing once Norbert and others are near finished they'll have verifiable progress.
Yeah we're going to be launched a lot more "conditional" awards that you work towards based on creating, community involvement etc.
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RE: I can see the behavior collided do I need to play?
As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad.
All behaviours are available to all users. Especially one as critical to game development as collision detection.
We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
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RE: Idea
No. Generally these are not optimized for games. So they will take up a lot of memory and cause performance issues.
Typically cut scene are done by creating gameplay that is controlled by preprogrammed events. So instead of a joystick controlling the characters, you would make it on a series of timer based events.