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    Recent Best Controversial
    • RE: THE FIRST PLAY AWARD

      @Bryce678
      Yes there is currently a bug in how rewards are treated. It should only be giving it to you the first time you earn it. However, it is giving it for every instance.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: Pick up weapons

      @Anathematika

      Hey welcome to hyperPad! This is possible in quite a few ways. It really depends on your game, and how in depth you want to get.

      Lets say it's a gun you want to pick up. You could place a gun in your scene, then use the "Collision Event" behaviour to check your character touches the gun.
      From there you could do things like "destroy object" to destroy the gun object from the scene.

      Now how would you make your character have a gun?
      Well you can add the "shoot with button" behaviour on the object, but have it disabled. And once you collide with the gun, enable this behaviour so it starts working.

      Then if you want to do things like make your character look like hes holding a gun, you could do this various ways. Easiest way is to just change the player graphic to one thats holding a gun.

      @robinsonx has made a few games like this in the past, so I'm sure he has some ideas as well.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: Cant drag any script blocks in the behaviour tab

      @Abukhara
      No there is no limitation like that. Is this happening only for a single object, or any object in your project?

      posted in Bug Reports
      MurtazaM
      Murtaza
    • RE: Cant drag any script blocks in the behaviour tab

      Have you tried quitting hyperPad and launching it again?

      posted in Bug Reports
      MurtazaM
      Murtaza
    • RE: Why is the app telling me to download editor?

      @Lorebound-Labs
      Also, note that the hyperPad editor apps are only available on iPad and Mac. Not for iPhone.
      So if you're using the hyperPad Hub app on iPhone, you wont find the editor there.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: how do I make an object fade in and out after another object in Hyperpad?

      @Ethan-D
      It's because your set colour for both are the same duration. You need to connect your wait to the end of set colour 1, or play animation.

      This will then execute your wait behaviour AFTER those behaviours have completed.

      posted in General Discussion
      MurtazaM
      Murtaza
    • RE: how do I make an object fade in and out after another object in Hyperpad?

      @Ethan-D

      So you want the text to fade in after the logo fades out?

      Your current behaviour looks like it should work. It waits 2 seconds, then makes the colour transparent.

      Is that not happening for you?

      posted in General Discussion
      MurtazaM
      Murtaza
    • RE: CfaC Jam Progress

      Very cool art style!

      posted in WIP and Showcase
      MurtazaM
      Murtaza
    • RE: How to publish game.

      @Eric726 Great glad to hear it! And thanks for letting us know, this helped us track down an issue with user accounts that we're sorting out.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: How can I make ragdoll?

      @MoonSJ

      You could use the pivot attach to connect each joint of the limbs.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: How to publish game.

      @Eric726

      We just made some changes to your profile. Can you check if it works now?

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: How to publish game.

      @Eric726

      Weird! I pulled up your account, and looks like you've used both the starter app and the complete version before and your account has gotten confused.
      I'm looking into correcting this! Sorry for the issues.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: Idea

      @Bryce678

      Realistically the demand isn't that high for this, and it's something that can be easily abused with the hub.

      So unlikely for us to add it any time soon. If something else in the future relies on this, or this gets added as a byproduct that sure. But it's not something that is currently on our roadmap.

      posted in General Discussion
      MurtazaM
      Murtaza
    • RE: How to publish game.

      @Eric726

      Are you using hyperPad starter or the complete hyperPad app?

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: Game Version

      The main limitation between starter and the paid version is the amount of projects you can create. You shouldn't be limited by cloud back ups, rather the amount of new projects you can make.

      If you can't create more than one project let me know, as that sounds like some sort of bug.

      Also, when you have both apps on one iPad it can do weird things with your user account, so we don't recommend having both at the same time. This could confuse how your profile is treated. Which is probably why you're seeing a limitation with cloud backups.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: How to publish game.

      Try logging out and logging back in?
      I also notice your hub isn't properly fully loaded.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: 🏆 Community Awards!

      @NeilSenn said in 🏆 Community Awards!:

      Maybe there's a trophy at 5 hub games 100% completed. I've only seen Jaime and Jasmine have a percent complete counter but I'm guessing once Norbert and others are near finished they'll have verifiable progress.

      Yeah we're going to be launched a lot more "conditional" awards that you work towards based on creating, community involvement etc.

      posted in General Discussion
      MurtazaM
      Murtaza
    • RE: I can see the behavior collided do I need to play?

      @AMIR-GAMES

      As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad.

      All behaviours are available to all users. Especially one as critical to game development as collision detection.

      We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: Idea

      @Bryce678

      No. Generally these are not optimized for games. So they will take up a lot of memory and cause performance issues.

      Typically cut scene are done by creating gameplay that is controlled by preprogrammed events. So instead of a joystick controlling the characters, you would make it on a series of timer based events.

      posted in General Discussion
      MurtazaM
      Murtaza
    • RE: Blurry Pixel Art (SOLVED BY SELF)

      Yup as you found, you have to disable anti-aliasing in the asset library.

      What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing.

      posted in Help and Support
      MurtazaM
      Murtaza