We're working on some changes with the hyperPad Coin system that will allow you to use them for things like extra cloud storage.
Posts
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More cloud save space -
Upload bugThe button is between my screen and I can’t move it or delete it and yeah, I found a lot of bugs like this it’s so annoying.
You should create your own thread with the bug rather than reply to a 4 year old thread that is unreleated.
But make sure you're on the UI layer. By default buttons are added to the UI layer, and you can't interact with them until you switch to that layer.
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New feature required: Customise alert boxThe system alerts are not really customizable. That was my point from before. They are system level, by the OS.
If you want something custom you have to make the popup your self within hyperPad. This isn't necessarily a hyperPad limitation, rather just how things are done.
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New feature required: Customise alert boxThe alert boxes use the OS alerts. So you can't really change them.
For a video game style alert you would need to make your own system from scratch. show/hide UI elements as needed. -
New Image editor for hyperPadTrying something a little different here. Showing something we're working on in the very early stages.
This was originally just supposed to be a little tool to create quick graphics for hyperPad, but it has already grown into so much more.
It can create full animations, import sprite sheets and slice them up to use in your game, has multiple brush types from pixel art to soft air brushes.Screen Recording 2026-07-13 at 1.03.25 AM.mp4
Screen Recording 2026-07-10 at 12.44.51 AM.mp4 -
Projectile not showing up on layerInteresting, the bullet should be moving across layers with the parent object. I've added it to our list of known bugs to address for the next update.
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Projectile not showing up on layerDoes the projectile show up if you place the shooter on a regular layer, and don't move it between layers?
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App store advertises other languages, but app stuck in EnglishIs your system language changed? hyperPad should be going by system language.
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Scene changWhat do you mean by the "built in one" not working?
The "Load Scene" behaviour has an option to load the previous scene. It will load the scene that is above it in the list of scenes.
If you need to load a specific scene you can change the drop down for the load scene behaviour to "select Scene" and chose a specific scene to load. -
Yellow collision boxOh oops. I accidentally half opened it. 😅
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Yellow collision boxYellow usually indicates its a "wall object"
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Best way to erase something in an arrayThere are a few major tentpole changes to hyperPad that are in the works. Once these are in place we'll be doing more of a focus on tutorials and documentation
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I lost my codeCan you be more specific on what you mean? Is it just a specific objects behaviours that are gone? Or your entire project is blank? If you run the project does it still behave like normal?
To help you better we need more information, this will help us track down any bugs if thats the case.
Also, if you have cloud backups enabled for your project you should be bale to download a previous version and get back to creating.
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Can’t switch joysticks (Change weapon)Can you share your project? It's possible that some of your behaviours are not executing in the correct order.
@robinsonx do you have any suggestions? I'm sure you've created such a system before. -
HOMESTUCK: retake@Bryce678
You really should be sharing your projects to the hub.
It's very unlikely for someone to play your game from the forum.The entire purpose of the hub is to share your project and get feedback.
Where as the forums WIP section, is to show off pictures and videos of what you're working on and to have a discussion about it.
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Move player forward In their directionThe built in Joystick controlled behaviour should handle this automatically. Make sure the "should flip" toggle is on.
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how the freak do you crop images that you import as graphicsCan you be more specific on how you cropped your image?
hyperPad has a limited built in image editor that has a crop feature. You can import a graphic, then in the asset library press and hold to bring up the menu, and then select "Edit Graphic" then on the left hand side select the crop tool.
If you used an app outside of hyperPad, make sure the image you cropped is saved, and you have imported it into hyperPad AFTER you have made any edits in what ever tool you're using.
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THE FIRST PLAY AWARD@Bryce678
Yes there is currently a bug in how rewards are treated. It should only be giving it to you the first time you earn it. However, it is giving it for every instance. -
Pick up weaponsHey welcome to hyperPad! This is possible in quite a few ways. It really depends on your game, and how in depth you want to get.
Lets say it's a gun you want to pick up. You could place a gun in your scene, then use the "Collision Event" behaviour to check your character touches the gun.
From there you could do things like "destroy object" to destroy the gun object from the scene.Now how would you make your character have a gun?
Well you can add the "shoot with button" behaviour on the object, but have it disabled. And once you collide with the gun, enable this behaviour so it starts working.Then if you want to do things like make your character look like hes holding a gun, you could do this various ways. Easiest way is to just change the player graphic to one thats holding a gun.
@robinsonx has made a few games like this in the past, so I'm sure he has some ideas as well.
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Cant drag any script blocks in the behaviour tab@Abukhara
No there is no limitation like that. Is this happening only for a single object, or any object in your project?