@gmail
Can you be more specific on what you mean the sound doesn't work?
On a side note related to sound, we're launching a new audio engine in the next update due out soon.
@gmail
Can you be more specific on what you mean the sound doesn't work?
On a side note related to sound, we're launching a new audio engine in the next update due out soon.
I think the big issue is people biting off more than they can chew and lose motivation. Especially for a first game.
Usually what happens, people discover an app like hyperPad realizing they can finally make games they've always dreamed of. But ignore the fact that a lot of the games they've been playing and inspired by were created by larger teams or people with years of experience.
Thats why when people start, I always recommend starting with a small game. Do something like Pong, or brick breaker. And then try to add to it, make it more unique and exciting. From this you will really learn the toolset, and not lose motivation so quickly.
You don't need to make the next GTA, or epic RPG as your first game.
Start small, and celebrate the little wins along the way.
Sorry for the late reply.
To address your concern, the app is far from dead.
The forum could use some life though. We're going to start actively working on making the forum more active!
Easiest way is to just have an object the size of the screen on the UI layer.
In the next update we've added a toggle to interact with the screen on touch behaviours.
@Ana-potato
Hey sorry for the late reply, there is actually a bug right now making imported images not transparent if they are over a certain resolution. This has been fixed in the upcoming update.
@Bryce678
Try to share some screenshots as well. People are usually pretty visual!
Had a moment to check this out, and its a bit too early in development. As a big fan of Half Life, I look forward to seeing the progress.
I'd focus on getting the controls right. As of now, it feels very generic, and the shooting doesn't work (it shoots in the wrong direction).
Hey! thanks for lookint at this.
Our primary category is Developer Tools, and secondary category is Education. Not sure why we're not showing up in the search results there.
We're always working on our keywords, so it always helps knowing what our users search for!
Thanks!
You can send the projects to contact@hyperpad.com
What was the issue with the files Robinson fixed for you? Robinson is a member of the hyperPad team, so if he's fixed the file for you but you can't access it then thats a different issue. Sending it to contact@hyperpad.com would end up being forwarded to him again.
As for account deletion, even if you deleted the account after the fact, it doesn't make a difference, as the issue was already done when you logged into an account trying to open a file from an older account. Even if that account no longer exists, the permissions are still associated with another account.
This is why we tell people not to make a new user account if they plan to access their old files as it creates a bit of a headache due to security.
Thanks for letting us know! We will look into this and have it part of the upcoming update.
@gmail
Maybe the emails got lost, but we responded to your original support email.
Your issue is you have multiple user accounts with hyperPad, and your project was originally created with one of your other accounts.
Now your projects are in a weird state. What you need to do is email us these projects so we can remove the permissions completely and they will then be assigned tot he correct account when you import/open again.
Sorry for the delay, we will check our email system and see if it never sent from our end.
Happy holidays!
We've also just updated the tutorial! Check it out, it's much more in-depth now.
You drag the output from "Get Label" into the "Value to Save" input field on the Modify save behaviour.
And in the broadcast, you want to broadcast what has been saved. So in this case, you can broadcast the same value, and for the event key just give it a name.
Also Hamed just made a quick video on broadcast behaviour to get an understanding on what its doing:
https://www.loom.com/share/687a39964cea45e2a138ccc202c6edda
The save file is stored outside the project file. So it's not affected by downloading a new version from the hub.
Just following up with this
We've since rearranged the beahviours. There is no "advanced" category any more.
The Joystick Left and Right behaviours are not combined into the "Joystick Input".
So drag on the joystick input behaviour, then tap the beahviour, and from the drop down select Joystick left, and then add another one and make it say joystick right.
Hope this helps!
The dark interface is automatic based on your iOS preferences.
In older versions of iOS, there is a manual control.
Hi Scott,
Thanks for reaching out and sharing your thoughts. I totally get where you're coming from.
The splash screen requirement is something a lot of platforms have, and it’s been the norm in the gaming industry for years. Most games you play—especially the big AAA titles—start with a splash screen of the engine they’re built on. You’ve probably seen countless renditions of the Unreal Engine logo getting smashed or shot up in creative ways. Unity had it too before they changed things up and introduced a very aggressive terms of service—but then added royalties and other restrictions that we don’t think are fair to creators. With hyperPad, we want to make sure you own your work completely, without us taking any cut or control over it.
The splash screen is a way for us to share the value of hyperPad with a broader audience while maintaining a fair and creator-friendly approach.
That said, I understand how the splash screen might feel like a limitation, especially if you're using hyperPad for professional projects. We’re always open to feedback and are constantly thinking about ways to improve, so your input is definitely valuable to us.
We do work with enterprise clients who use hyperPad in embedded systems, and in those cases, we offer custom licenses that remove the need for a splash screen. If that’s something that could work for you, feel free to reach out, and we can discuss it further!
If you have any more thoughts or questions, I’m here to chat. Thanks again for giving hyperPad a shot, and I wish you the best with your projects!
Can you link to the exact tutorial you're following?
Also have you checked our discord channel? You may be able to get responses quicker
https://discord.gg/MEdHTbF6
Do you mean you can't find the joystick left and right behaviours?
They have been moved to the "Joystick input" behaviour instead.
Introducing hyperPad 2.0: The Biggest Visual Transformation in Over a Decade! This monumental update brings a complete overhaul of the Hub, a sleek new font, and support for 35 languages, revolutionizing your creative experience. With fresh features like undo/redo in the behavior editor, enhanced control flow, and a revamped asset library, hyperPad is more powerful and intuitive than ever. Dive into the new era of game development and creativity with hyperPad 2.0!
What's New:
**Bug Fixes:**s
New Languages: