You could use the pivot attach to connect each joint of the limbs.
Posts
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RE: How can I make ragdoll?
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RE: How to publish game.
We just made some changes to your profile. Can you check if it works now?
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RE: How to publish game.
Weird! I pulled up your account, and looks like you've used both the starter app and the complete version before and your account has gotten confused.
I'm looking into correcting this! Sorry for the issues. -
RE: Idea
Realistically the demand isn't that high for this, and it's something that can be easily abused with the hub.
So unlikely for us to add it any time soon. If something else in the future relies on this, or this gets added as a byproduct that sure. But it's not something that is currently on our roadmap.
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RE: How to publish game.
Are you using hyperPad starter or the complete hyperPad app?
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RE: Game Version
The main limitation between starter and the paid version is the amount of projects you can create. You shouldn't be limited by cloud back ups, rather the amount of new projects you can make.
If you can't create more than one project let me know, as that sounds like some sort of bug.
Also, when you have both apps on one iPad it can do weird things with your user account, so we don't recommend having both at the same time. This could confuse how your profile is treated. Which is probably why you're seeing a limitation with cloud backups.
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RE: How to publish game.
Try logging out and logging back in?
I also notice your hub isn't properly fully loaded. -
RE: 🏆 Community Awards!
@NeilSenn said in 🏆 Community Awards!:
Maybe there's a trophy at 5 hub games 100% completed. I've only seen Jaime and Jasmine have a percent complete counter but I'm guessing once Norbert and others are near finished they'll have verifiable progress.
Yeah we're going to be launched a lot more "conditional" awards that you work towards based on creating, community involvement etc.
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RE: I can see the behavior collided do I need to play?
As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad.
All behaviours are available to all users. Especially one as critical to game development as collision detection.
We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
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RE: Idea
No. Generally these are not optimized for games. So they will take up a lot of memory and cause performance issues.
Typically cut scene are done by creating gameplay that is controlled by preprogrammed events. So instead of a joystick controlling the characters, you would make it on a series of timer based events.
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RE: Blurry Pixel Art (SOLVED BY SELF)
Yup as you found, you have to disable anti-aliasing in the asset library.
What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing.
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RE: just came back here after over two years, why is there so much ai art 😭
it’s a really fair point and something we’ve been thinking about too.
The banner you’re referring to is for the rules page inside the app. We used AI generated art there not to replace creativity, but just to quickly add some visual interest to an otherwise text-heavy screen. As a small team without a dedicated designer, we sometimes have to rely on tools like AI or stock art for utility graphics, especially for things like headers or backgrounds that aren’t part of gameplay or user content.
We get it, hyperPad is all about creativity, and your point is definitely valid. Even small visual elements in the app should reflect that spirit.
We’re not using AI to replace artists or your work. And we definitely don’t use AI airt in user games or to represent the amazing things our community creates. We're always open to feedback, and if you'd like to help us improve this, or if you’ve got art you'd be proud to see featured, we'd love that.
We’d honestly love to showcase more community-made stuff wherever we can.We really appreciate you caring enough about hyperPad, and our community to bring this up though!
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RE: Xcode project is ready
For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before.
So you must have selected "Export For The App Store" in the project menu some time in the past little while.
You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation.
We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments.
https://hyperpad.zendesk.com/hc/en-us/categories/200163049-PublishingAs for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app.
This XCode project is for submitting to the Apple App store.
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RE: hyperPad 2.2 Beta
We've just submitted a new beta
new bug fixes:- Double tapping on a behavior will now also snap all child behaviors into position.
- Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
- Fixed sound objects unable to be previewed in the editor.
- Fixed sound objects not being able to be looped.
- Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
- Fixed wall-to-wall collisions not being handled on start.
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RE: hyperPad 2.2 Beta
@NeilSenn Sent you an invite, check the email tied to your hyperPad account and you will see a TestFlight invitation.
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RE: hyperPad 2.2 Beta
One thing to be aware of, we don’t recommend working on any serious projects on the betas. There may be compatibility issues. And also make sure all projects are backed up. Betas are in development versions and can be unpredictable.
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RE: WWDC26 Announcements for iPadOS26!
I'm really excited for the new multitasking, menu bar, files app changes and the preview app!
Makes the iPad feel more powerful and like a typical computer when you need it.
Apples finally bridging the gap between iPad and Mac. -
RE: Sprite Import losing transparency even after new update
@Kore
This is actually a separate bug.
This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.
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RE: No Permissions
@gmail
Can you be more specific on what you mean the sound doesn't work?On a side note related to sound, we're launching a new audio engine in the next update due out soon.