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hyperPad

hyperPad Forum

MurtazaM

Murtaza

@Murtaza
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Recent Best Controversial

  • What's New in hyperPad 2.9
    MurtazaM Murtaza

    hyperPad 2.9: All about stability. Mascot holding a wrench and tools.

    hyperPad 2.9 is all about stability. This update brings more than 150 fixes to the editor, the player and the Hub. It fixes crashes, plugs memory leaks so long play and editing sessions stay smooth, and adds support for the latest versions of iPadOS. You can also now sign in with Google.

    New Features

    • Sign in with Google on the login and sign-up screens.
    • hyperPad now asks for your permission before tracking (App Tracking Transparency).
    • Open iPhone photos (HEIC) and WebP images in hyperPad straight from Files and other apps.
    • Opening a file hyperPad can't import now tells you so instead of doing nothing.

    Bug Fixes

    • Fixed crashes when opening projects on iPadOS 26 and loading levels on iPadOS 27.
    • Fixed a crash on iPadOS 15 when signing up, logging in, creating a project or sharing to the Hub.
    • Fixed Facebook login failing when tracking isn't allowed.
    • Fixed an issue that could sign you out when opening hyperPad without an internet connection.
    • Fixed reordering scenes and overlays changing Load Level targets or opening the wrong scene.
    • Fixed Branch doing nothing on Hub projects. Branched projects now open in the editor.
    • Fixed the Library getting stuck after sharing or exporting a project.
    • Fixed games ignoring touches after restarting from the pause menu.
    • Fixed jumping only working on the bottom of objects with sideways or custom gravity.
    • Fixed the Count Down behaviour showing the wrong time and running on after its object is destroyed.
    • Fixed Load Image on spawned objects so each copy keeps its own image.
    • Fixed Get Object returning zeros in layer mode.
    • Fixed collision and hit-by-bullet outputs mixing up spawned objects.
    • Fixed joystick-controlled objects playing the wrong direction animation.
    • Fixed hidden ad banners reappearing after rotating the device.
    • Fixed closed overlays that kept receiving messages and slowing games down.
    • Fixed objects that kept blocking touches after a touch or drag behaviour ended.
    • Fixed @-mentions and text formatting in Hub posts and comments that contain emoji.
    • Fixed editor crashes involving undo, layers, collision shapes, particles, copy and cut, and behaviour connections.
    • Fixed game crashes involving physics joints, Sort Array, HTTP requests, Spawn Object prefabs, audio effects and scene transitions.
    • Fixed Hub crashes when following users, opening posts, uploading screenshots, viewing your wallet and loading comments.
    • Fixed dozens more memory leaks across games, the editor and the Hub.
    • Security improvements for links, downloads and imported projects.

    iPadOS Requirement

    hyperPad now requires iPadOS 15 or later.

    Plus 100+ more fixes and improvements.

    Announcements

  • hyperPad Dev Blog: Bluetooth Game Controllers!
    MurtazaM Murtaza

    Heres a quick video showing the latest addition. Pairing your iPhone to use as a controller in hyperPad

    IMG_5301.mp4

    WIP and Showcase

  • hyperPad Dev Blog: Bluetooth Game Controllers!
    MurtazaM Murtaza

    A sneak peek at whats coming: physical game controllers! You will now be able to pair a bluetooth controller to your device, and use it in hyperPad!
    You can create custom controls using the Controller Event behaviour. This works similar to how existing keyboard inputs work.

    But we've also added a "Map Controller Inputs" behaviour which allow you to take your existing game, and map the touch controls to a controller.
    Heres a tutorial as a sneak peek to see how it works:
    https://www.hyperpad.com/documentation/add-controller-support-to-your-game

    WIP and Showcase

  • hyperPad Dev blog: Smart Shapes!
    MurtazaM Murtaza

    Another sneak peek at what we're building. This is smart shapes!
    It started off as a modern take to Tile maps, and tile based games. So you can have a repeatable graphic that tiles.
    But that sort of blew up and now you can create terrain, free form shapes, paths.
    We've also created behaviours to go along with this to dynamically generate shapes at run time. What this means is you can create an endless runner like Tiny Wings, where the terrain generates as you fly through the level.

    4jxyd422kczhm6k8k0924dp80c1p.png

    Heres the documentation on the Smart Shape Object:
    https://www.hyperpad.com/documentation/smart-shape-object

    And heres a tutorial on how smart shapes work to create a game like Tiny Wings
    https://www.hyperpad.com/documentation/build-orbitrun-with-smart-shape-part-1-your-first-launch

    Keep in mind, these tutorials are just for a sneak peek. And these features are coming in a future hyperPad update.

    We are testing them now, so you can get early access by joining our testflight beta.

    WIP and Showcase

  • Sneak Peek: Bones Animation in hyperPad
    MurtazaM Murtaza

    This feature is complete and ready for testing. Let me know if you'd like to join our testflight and get early access to this.
    Heres the completed documentation for the entire art studio so you can get a sneak peek: https://www.hyperpad.com/documentation/art-studio-start-here

    You can go through all the related articles, and see how to rig your characters and the different behaviours we added too.

    WIP and Showcase

  • Sneak Peek: Bones Animation in hyperPad
    MurtazaM Murtaza

    Heres a super cool feature we're working on. Support for rigged charachters and bones animation. Already created a tool to rig and animate your characters. And those animations can be seen in game. This makes hyperPad super powerful, and capable of creating super complex animations without impacting performance.

    Heres a clip of the rigging tool:
    Rigging Tool

    And this is a clip of the animations running
    Bones Animation in Game

    WIP and Showcase

  • iPhone HP Crashes
    MurtazaM Murtaza

    Also, only 2.8 for the hub has been released.
    The hyperPad app and hyperPad starter are stuck waiting for apples review.

    Can you try testing your project in the hyperPad hub 2.8 from the app store.

    Help and Support

  • Login and Project open crash BUG.
    MurtazaM Murtaza

    It has been submitted to apple and we're waiting for their review.

    Bug Reports

  • SO MANY GLITCHE
    MurtazaM Murtaza

    And this is a game from the hub? Or one you have created?
    Does it happen at the same part of that game? Is this a repeatable action or completely random?

    Bug Reports

  • SO MANY GLITCHE
    MurtazaM Murtaza

    I'm still not quite understanding the closing game bug.
    So you play a game from the hub. Decide to quit. It then crashes hyperPad completely? Or does it return to the hyperPad home page?

    One thing to keep in mind, is that games crashing could be caused by the game it self rather than hyperPad. Since hyperPad is pretty powerful and gives you a lot of creative freedom, you can potentially create a game that crashes.

    Bug Reports

  • SO MANY GLITCHE
    MurtazaM Murtaza

    Hey Drew,

    It really helps if you provide specific details on your issues.

    What is a "clase a game"? What do you mean sometimes with will crash and kick you out? Is it the same game that si crashing? or all games? is it a game you made, or a game from the hub? Does it crash immediately when opening, or a specific action causing the crash? Can you repeat it with the same actions? If so what are the actions?

    Branching we're aware of and will be fixed in an upcoming update.

    Regarding display name changes are you getting an error? What do you mean you can't change the name,

    Bug Reports

  • Login and Project open crash BUG.
    MurtazaM Murtaza

    @Drewb365 Hey can you make a separate thread about this so it's easier to track and fix?
    Include as many details as you can regarding the project wether it is one you made, or something from the hub.

    As for the branching, we're aware of this and it will be fixed in the next major update.

    Bug Reports

  • I Cant transfer my copy of Hyperpad to my new iPad?
    MurtazaM Murtaza

    You should just be able to redownload it from the App Store like any other app. We don't have any control over how the app store works or functions.

    Help and Support

  • iPhone HP Crashes
    MurtazaM Murtaza

    @OKAC_JD
    Sorry missed this. Just resent the invite now.

    Help and Support

  • Login and Project open crash BUG.
    MurtazaM Murtaza

    @OminouzDreamz We will also be doing an ios27 pass soon, before ios27 is officially out. We'll do some testflight tests during that time and can add you to that.

    Bug Reports

  • Login and Project open crash BUG.
    MurtazaM Murtaza

    These are most likely related to iOS27. We often don't recommend using beta versions of iOS for this reason.

    Bug Reports

  • Optimisation tips and tricks
    MurtazaM Murtaza

    It's usually image sizes, thats the thing most people often overlook. Amount of objects, behaviours etc. Doesn't really affect it.
    Music, sounds, and images do.

    One thing hyperPad does when it runs your project is dynamically loads assets in memory and creates an image atlas on first load. So it's faster later with switching scenes, and spawning objects etc.

    Most people create super large images, and this is generally bad. 2D Game assets typically shouldn't exceed 256x256 px, and thats on the large size. Often times, most games can have a fully animated character fit on a 512x512 sprite sheet. And if you're doing pixel art, even smaller.

    Help and Support

  • iPhone HP Crashes
    MurtazaM Murtaza

    Sent you an invite to the email that you used for your hyperPad account

    Help and Support

  • iPhone HP Crashes
    MurtazaM Murtaza

    We don't have an estimate just yet. But I can add you to the testflight beta if you want early access?

    Help and Support

  • New Image editor for hyperPad
    MurtazaM Murtaza

    I've expanded the pixel editor to be a full art studio. It can now do larger graphics, and has various brush types like an air brush so you can create all sorts of graphics.

    I've also expanded on the animation tools by introducing Skeleton animation system. hyperPad doesn't currently support bones, so the plan here is that your created skeleton animation will flatten to a regular sprite sheet that works within hyperPad. Until we eventually offer bones.

    Screen Recording 2026-07-28 at 2.14.20 PM.mp4

    WIP and Showcase
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