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hyperPad

hyperPad Forum

MurtazaM

Murtaza

@Murtaza
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Recent Best Controversial

  • How can I make an enemy face main character
    MurtazaM Murtaza
    Help and Support flip platformer boss fight

    One thing to note:
    Your "Get Graphic Flip3" triggers once, when the scene starts. So that set of behaviours there only triggers once, and may not be reporting correctly when you need it.
    You need to get the graphic flip on some sort of event. For example, put a button, and when started touched get flip. Then it may work.


  • Spooky Land
    MurtazaM Murtaza
    WIP and Showcase pumpkin spooky land halloween platformer

    This looks great! Love the art style.
    You can definitely upload a single level of your game. You can share it right to the hub. You don't need to share a complete game. We just ask that you share something that has some sort of purpose.

    Can you share how you have your animations? Maybe we can spot something causing it to break.

    Keep up the awesome work!


  • hyperPad Dev Blog: Bluetooth Game Controllers!
    MurtazaM Murtaza
    WIP and Showcase

    It's planned for hyperPad 3.0. Stay tuned!


  • What's New in hyperPad 2.9
    MurtazaM Murtaza
    Announcements

    What's New in hyperPad 2.9

    hyperPad 2.9 focuses on stability. It includes more than 150 fixes across the editor, player, and Hub, plus support for newer iPadOS versions.

    Highlights

    • Sign in with Google from the login and sign-up screens.
    • Import HEIC and WebP images from Files and other apps.
    • Get a clear message when hyperPad cannot import a selected file.
    • Fixes address crashes, memory leaks, touch handling, Behaviors, Hub activity, and imported Projects.

    hyperPad now requires iPadOS 15 or later.

    Read the complete hyperPad 2.9 changelog

    Which fix or feature has made the biggest difference in your Projects?


  • hyperPad Dev Blog: Bluetooth Game Controllers!
    MurtazaM Murtaza
    WIP and Showcase

    Heres a quick video showing the latest addition. Pairing your iPhone to use as a controller in hyperPad

    IMG_5301.mp4


  • hyperPad Dev Blog: Bluetooth Game Controllers!
    MurtazaM Murtaza
    WIP and Showcase

    A sneak peek at whats coming: physical game controllers! You will now be able to pair a bluetooth controller to your device, and use it in hyperPad!
    You can create custom controls using the Controller Event behaviour. This works similar to how existing keyboard inputs work.

    But we've also added a "Map Controller Inputs" behaviour which allow you to take your existing game, and map the touch controls to a controller.
    Heres a tutorial as a sneak peek to see how it works:
    https://www.hyperpad.com/documentation/add-controller-support-to-your-game


  • hyperPad Dev blog: Smart Shapes!
    MurtazaM Murtaza
    WIP and Showcase

    Another sneak peek at what we're building. This is smart shapes!
    It started off as a modern take to Tile maps, and tile based games. So you can have a repeatable graphic that tiles.
    But that sort of blew up and now you can create terrain, free form shapes, paths.
    We've also created behaviours to go along with this to dynamically generate shapes at run time. What this means is you can create an endless runner like Tiny Wings, where the terrain generates as you fly through the level.

    4jxyd422kczhm6k8k0924dp80c1p.png

    Heres the documentation on the Smart Shape Object:
    https://www.hyperpad.com/documentation/smart-shape-object

    And heres a tutorial on how smart shapes work to create a game like Tiny Wings
    https://www.hyperpad.com/documentation/build-orbitrun-with-smart-shape-part-1-your-first-launch

    Keep in mind, these tutorials are just for a sneak peek. And these features are coming in a future hyperPad update.

    We are testing them now, so you can get early access by joining our testflight beta.


  • Sneak Peek: Bones Animation in hyperPad
    MurtazaM Murtaza
    WIP and Showcase

    This feature is complete and ready for testing. Let me know if you'd like to join our testflight and get early access to this.
    Heres the completed documentation for the entire art studio so you can get a sneak peek: https://www.hyperpad.com/documentation/art-studio-start-here

    You can go through all the related articles, and see how to rig your characters and the different behaviours we added too.


  • Sneak Peek: Bones Animation in hyperPad
    MurtazaM Murtaza
    WIP and Showcase

    Heres a super cool feature we're working on. Support for rigged charachters and bones animation. Already created a tool to rig and animate your characters. And those animations can be seen in game. This makes hyperPad super powerful, and capable of creating super complex animations without impacting performance.

    Heres a clip of the rigging tool:
    Rigging Tool

    And this is a clip of the animations running
    Bones Animation in Game


  • iPhone HP Crashes
    MurtazaM Murtaza
    Help and Support

    Also, only 2.8 for the hub has been released.
    The hyperPad app and hyperPad starter are stuck waiting for apples review.

    Can you try testing your project in the hyperPad hub 2.8 from the app store.


  • Login and Project open crash BUG.
    MurtazaM Murtaza
    Bug Reports

    It has been submitted to apple and we're waiting for their review.


  • SO MANY GLITCHE
    MurtazaM Murtaza
    Bug Reports

    And this is a game from the hub? Or one you have created?
    Does it happen at the same part of that game? Is this a repeatable action or completely random?


  • SO MANY GLITCHE
    MurtazaM Murtaza
    Bug Reports

    I'm still not quite understanding the closing game bug.
    So you play a game from the hub. Decide to quit. It then crashes hyperPad completely? Or does it return to the hyperPad home page?

    One thing to keep in mind, is that games crashing could be caused by the game it self rather than hyperPad. Since hyperPad is pretty powerful and gives you a lot of creative freedom, you can potentially create a game that crashes.


  • SO MANY GLITCHE
    MurtazaM Murtaza
    Bug Reports

    Hey Drew,

    It really helps if you provide specific details on your issues.

    What is a "clase a game"? What do you mean sometimes with will crash and kick you out? Is it the same game that si crashing? or all games? is it a game you made, or a game from the hub? Does it crash immediately when opening, or a specific action causing the crash? Can you repeat it with the same actions? If so what are the actions?

    Branching we're aware of and will be fixed in an upcoming update.

    Regarding display name changes are you getting an error? What do you mean you can't change the name,


  • Login and Project open crash BUG.
    MurtazaM Murtaza
    Bug Reports

    @Drewb365 Hey can you make a separate thread about this so it's easier to track and fix?
    Include as many details as you can regarding the project wether it is one you made, or something from the hub.

    As for the branching, we're aware of this and it will be fixed in the next major update.


  • I Cant transfer my copy of Hyperpad to my new iPad?
    MurtazaM Murtaza
    Help and Support

    You should just be able to redownload it from the App Store like any other app. We don't have any control over how the app store works or functions.


  • iPhone HP Crashes
    MurtazaM Murtaza
    Help and Support

    @OKAC_JD
    Sorry missed this. Just resent the invite now.


  • Login and Project open crash BUG.
    MurtazaM Murtaza
    Bug Reports

    @OminouzDreamz We will also be doing an ios27 pass soon, before ios27 is officially out. We'll do some testflight tests during that time and can add you to that.


  • Login and Project open crash BUG.
    MurtazaM Murtaza
    Bug Reports

    These are most likely related to iOS27. We often don't recommend using beta versions of iOS for this reason.


  • Optimisation tips and tricks
    MurtazaM Murtaza
    Help and Support

    It's usually image sizes, thats the thing most people often overlook. Amount of objects, behaviours etc. Doesn't really affect it.
    Music, sounds, and images do.

    One thing hyperPad does when it runs your project is dynamically loads assets in memory and creates an image atlas on first load. So it's faster later with switching scenes, and spawning objects etc.

    Most people create super large images, and this is generally bad. 2D Game assets typically shouldn't exceed 256x256 px, and thats on the large size. Often times, most games can have a fully animated character fit on a 512x512 sprite sheet. And if you're doing pixel art, even smaller.

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