And this is a game from the hub? Or one you have created?
Does it happen at the same part of that game? Is this a repeatable action or completely random?
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SO MANY GLITCHE -
SO MANY GLITCHEI'm still not quite understanding the closing game bug.
So you play a game from the hub. Decide to quit. It then crashes hyperPad completely? Or does it return to the hyperPad home page?One thing to keep in mind, is that games crashing could be caused by the game it self rather than hyperPad. Since hyperPad is pretty powerful and gives you a lot of creative freedom, you can potentially create a game that crashes.
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SO MANY GLITCHEHey Drew,
It really helps if you provide specific details on your issues.
What is a "clase a game"? What do you mean sometimes with will crash and kick you out? Is it the same game that si crashing? or all games? is it a game you made, or a game from the hub? Does it crash immediately when opening, or a specific action causing the crash? Can you repeat it with the same actions? If so what are the actions?
Branching we're aware of and will be fixed in an upcoming update.
Regarding display name changes are you getting an error? What do you mean you can't change the name,
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Login and Project open crash BUG.@Drewb365 Hey can you make a separate thread about this so it's easier to track and fix?
Include as many details as you can regarding the project wether it is one you made, or something from the hub.As for the branching, we're aware of this and it will be fixed in the next major update.
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I Cant transfer my copy of Hyperpad to my new iPad?You should just be able to redownload it from the App Store like any other app. We don't have any control over how the app store works or functions.
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iPhone HP Crashes@OKAC_JD
Sorry missed this. Just resent the invite now. -
Login and Project open crash BUG.@OminouzDreamz We will also be doing an ios27 pass soon, before ios27 is officially out. We'll do some testflight tests during that time and can add you to that.
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Login and Project open crash BUG.These are most likely related to iOS27. We often don't recommend using beta versions of iOS for this reason.
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Optimisation tips and tricksIt's usually image sizes, thats the thing most people often overlook. Amount of objects, behaviours etc. Doesn't really affect it.
Music, sounds, and images do.One thing hyperPad does when it runs your project is dynamically loads assets in memory and creates an image atlas on first load. So it's faster later with switching scenes, and spawning objects etc.
Most people create super large images, and this is generally bad. 2D Game assets typically shouldn't exceed 256x256 px, and thats on the large size. Often times, most games can have a fully animated character fit on a 512x512 sprite sheet. And if you're doing pixel art, even smaller.
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iPhone HP CrashesSent you an invite to the email that you used for your hyperPad account
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iPhone HP CrashesWe don't have an estimate just yet. But I can add you to the testflight beta if you want early access?
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New Image editor for hyperPadI've expanded the pixel editor to be a full art studio. It can now do larger graphics, and has various brush types like an air brush so you can create all sorts of graphics.
I've also expanded on the animation tools by introducing Skeleton animation system. hyperPad doesn't currently support bones, so the plan here is that your created skeleton animation will flatten to a regular sprite sheet that works within hyperPad. Until we eventually offer bones.
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Automatic aspect ratio needs to stopHmmm, this is pretty good idea. I think this can be split into 2 uses.
- Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio).
- An editor setting, to automatically select the desired aspect ratio when running the project from the editor. This way you can quickly test with out always having to switch aspect ratios.
Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now.
Does this idea solve your problem?
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iPhone HP CrashesWe've narrowed down the crash and have fixed it as part of the upcoming 2.8 update.
We'll also be doing some beta releases soon so you can see the fix in action.Appreciate you reporting it to us and helping us track this down!
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iPhone HP CrashesAre you running ios27 Beta?
There seems to be a compatibility issue with the beta. -
hyperPad 2.7 is here!@TutorialDoctor Perfect time to check in. Lots of big stuff on the horizon :)
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More cloud save spaceWe're working on some changes with the hyperPad Coin system that will allow you to use them for things like extra cloud storage.
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Upload bugThe button is between my screen and I can’t move it or delete it and yeah, I found a lot of bugs like this it’s so annoying.
You should create your own thread with the bug rather than reply to a 4 year old thread that is unreleated.
But make sure you're on the UI layer. By default buttons are added to the UI layer, and you can't interact with them until you switch to that layer.
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New feature required: Customise alert boxThe system alerts are not really customizable. That was my point from before. They are system level, by the OS.
If you want something custom you have to make the popup your self within hyperPad. This isn't necessarily a hyperPad limitation, rather just how things are done.
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New feature required: Customise alert boxThe alert boxes use the OS alerts. So you can't really change them.
For a video game style alert you would need to make your own system from scratch. show/hide UI elements as needed.