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RE: How to publish game.
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RE: 🏆 Community Awards!@NeilSenn said in 🏆 Community Awards!: Maybe there's a trophy at 5 hub games 100% completed. I've only seen Jaime and Jasmine have a percent complete counter but I'm guessing once Norbert and others are near finished they'll have verifiable progress. Yeah we're going to be launched a lot more "conditional" awards that you work towards based on creating, community involvement etc. 
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RE: I can see the behavior collided do I need to play?As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad. All behaviours are available to all users. Especially one as critical to game development as collision detection. We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event" 
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RE: IdeaNo. Generally these are not optimized for games. So they will take up a lot of memory and cause performance issues. Typically cut scene are done by creating gameplay that is controlled by preprogrammed events. So instead of a joystick controlling the characters, you would make it on a series of timer based events. 
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RE: Blurry Pixel Art (SOLVED BY SELF)Yup as you found, you have to disable anti-aliasing in the asset library. What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing. 
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RE: just came back here after over two years, why is there so much ai art 😭it’s a really fair point and something we’ve been thinking about too. The banner you’re referring to is for the rules page inside the app. We used AI generated art there not to replace creativity, but just to quickly add some visual interest to an otherwise text-heavy screen. As a small team without a dedicated designer, we sometimes have to rely on tools like AI or stock art for utility graphics, especially for things like headers or backgrounds that aren’t part of gameplay or user content. We get it, hyperPad is all about creativity, and your point is definitely valid. Even small visual elements in the app should reflect that spirit. We’re not using AI to replace artists or your work. And we definitely don’t use AI airt in user games or to represent the amazing things our community creates. We're always open to feedback, and if you'd like to help us improve this, or if you’ve got art you'd be proud to see featured, we'd love that. 
 We’d honestly love to showcase more community-made stuff wherever we can.We really appreciate you caring enough about hyperPad, and our community to bring this up though! 
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RE: Xcode project is readyFor that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before. So you must have selected "Export For The App Store" in the project menu some time in the past little while. You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation. 
 We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments.
 https://hyperpad.zendesk.com/hc/en-us/categories/200163049-PublishingAs for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app. This XCode project is for submitting to the Apple App store. 
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RE: hyperPad 2.2 BetaWe've just submitted a new beta 
 new bug fixes:- Double tapping on a behavior will now also snap all child behaviors into position.
- Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
- Fixed sound objects unable to be previewed in the editor.
- Fixed sound objects not being able to be looped.
- Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
- Fixed wall-to-wall collisions not being handled on start.
 
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RE: hyperPad 2.2 Beta@NeilSenn Sent you an invite, check the email tied to your hyperPad account and you will see a TestFlight invitation. 
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RE: hyperPad 2.2 BetaOne thing to be aware of, we don’t recommend working on any serious projects on the betas. There may be compatibility issues. And also make sure all projects are backed up. Betas are in development versions and can be unpredictable. 
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RE: WWDC26 Announcements for iPadOS26!I'm really excited for the new multitasking, menu bar, files app changes and the preview app! 
 Makes the iPad feel more powerful and like a typical computer when you need it.
 Apples finally bridging the gap between iPad and Mac.
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RE: Sprite Import losing transparency even after new update@Kore This is actually a separate bug. This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually. 
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RE: No Permissions@gmail 
 Can you be more specific on what you mean the sound doesn't work?On a side note related to sound, we're launching a new audio engine in the next update due out soon. 
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RE: What got you into iPad game development? 🎮✨I think the big issue is people biting off more than they can chew and lose motivation. Especially for a first game. Usually what happens, people discover an app like hyperPad realizing they can finally make games they've always dreamed of. But ignore the fact that a lot of the games they've been playing and inspired by were created by larger teams or people with years of experience. Thats why when people start, I always recommend starting with a small game. Do something like Pong, or brick breaker. And then try to add to it, make it more unique and exciting. From this you will really learn the toolset, and not lose motivation so quickly. You don't need to make the next GTA, or epic RPG as your first game. Start small, and celebrate the little wins along the way. 
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RE: Great Engine! Questions before beginning!Sorry for the late reply. 
 To address your concern, the app is far from dead.
 The forum could use some life though. We're going to start actively working on making the forum more active!
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RE: Tap screen instead of objectEasiest way is to just have an object the size of the screen on the UI layer. In the next update we've added a toggle to interact with the screen on touch behaviours. 
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RE: How to make transparent animations@Ana-potato 
 Hey sorry for the late reply, there is actually a bug right now making imported images not transparent if they are over a certain resolution. This has been fixed in the upcoming update.
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RE: OpenHL out now!@Bryce678 
 Try to share some screenshots as well. People are usually pretty visual!Had a moment to check this out, and its a bit too early in development. As a big fan of Half Life, I look forward to seeing the progress. I'd focus on getting the controls right. As of now, it feels very generic, and the shooting doesn't work (it shoots in the wrong direction). 
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RE: App Store Search OptimizationHey! thanks for lookint at this. 
 Our primary category is Developer Tools, and secondary category is Education. Not sure why we're not showing up in the search results there.We're always working on our keywords, so it always helps knowing what our users search for! Thanks!