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    Recent Best Controversial
    • RE: Xcode project is ready

      For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before.

      So you must have selected "Export For The App Store" in the project menu some time in the past little while.

      You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation.
      We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments.
      https://hyperpad.zendesk.com/hc/en-us/categories/200163049-Publishing

      As for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app.

      This XCode project is for submitting to the Apple App store.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: hyperPad 2.2 Beta

      We've just submitted a new beta
      new bug fixes:

      • Double tapping on a behavior will now also snap all child behaviors into position.
      • Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
      • Fixed sound objects unable to be previewed in the editor.
      • Fixed sound objects not being able to be looped.
      • Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
      • Fixed wall-to-wall collisions not being handled on start.
      posted in WIP and Showcase
      MurtazaM
      Murtaza
    • RE: hyperPad 2.2 Beta

      @NeilSenn Sent you an invite, check the email tied to your hyperPad account and you will see a TestFlight invitation.

      posted in WIP and Showcase
      MurtazaM
      Murtaza
    • RE: hyperPad 2.2 Beta

      @NeilSenn

      One thing to be aware of, we don’t recommend working on any serious projects on the betas. There may be compatibility issues. And also make sure all projects are backed up. Betas are in development versions and can be unpredictable.

      posted in WIP and Showcase
      MurtazaM
      Murtaza
    • RE: WWDC26 Announcements for iPadOS26!

      I'm really excited for the new multitasking, menu bar, files app changes and the preview app!
      Makes the iPad feel more powerful and like a typical computer when you need it.
      Apples finally bridging the gap between iPad and Mac.

      posted in General Discussion
      MurtazaM
      Murtaza
    • RE: Sprite Import losing transparency even after new update

      @Kore

      This is actually a separate bug.

      This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.

      posted in Bug Reports
      MurtazaM
      Murtaza
    • RE: No Permissions

      @gmail
      Glad to hear it!

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: No Permissions

      @gmail
      Can you be more specific on what you mean the sound doesn't work?

      On a side note related to sound, we're launching a new audio engine in the next update due out soon.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: What got you into iPad game development? 🎮✨

      @NeilSenn

      I think the big issue is people biting off more than they can chew and lose motivation. Especially for a first game.

      Usually what happens, people discover an app like hyperPad realizing they can finally make games they've always dreamed of. But ignore the fact that a lot of the games they've been playing and inspired by were created by larger teams or people with years of experience.

      Thats why when people start, I always recommend starting with a small game. Do something like Pong, or brick breaker. And then try to add to it, make it more unique and exciting. From this you will really learn the toolset, and not lose motivation so quickly.

      You don't need to make the next GTA, or epic RPG as your first game.

      Start small, and celebrate the little wins along the way.

      posted in General Discussion
      MurtazaM
      Murtaza
    • RE: Great Engine! Questions before beginning!

      Sorry for the late reply.
      To address your concern, the app is far from dead.
      The forum could use some life though. We're going to start actively working on making the forum more active!

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: Tap screen instead of object

      @Ninjadoodle

      Easiest way is to just have an object the size of the screen on the UI layer.

      In the next update we've added a toggle to interact with the screen on touch behaviours.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: How to make transparent animations

      @Ana-potato
      Hey sorry for the late reply, there is actually a bug right now making imported images not transparent if they are over a certain resolution. This has been fixed in the upcoming update.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: OpenHL out now!

      @Bryce678
      Try to share some screenshots as well. People are usually pretty visual!

      Had a moment to check this out, and its a bit too early in development. As a big fan of Half Life, I look forward to seeing the progress.

      I'd focus on getting the controls right. As of now, it feels very generic, and the shooting doesn't work (it shoots in the wrong direction).

      posted in WIP and Showcase
      MurtazaM
      Murtaza
    • RE: App Store Search Optimization

      Hey! thanks for lookint at this.
      Our primary category is Developer Tools, and secondary category is Education. Not sure why we're not showing up in the search results there.

      We're always working on our keywords, so it always helps knowing what our users search for!

      Thanks!

      posted in Comments & Feedback
      MurtazaM
      Murtaza
    • RE: No Permissions

      @gmail

      You can send the projects to contact@hyperpad.com

      What was the issue with the files Robinson fixed for you? Robinson is a member of the hyperPad team, so if he's fixed the file for you but you can't access it then thats a different issue. Sending it to contact@hyperpad.com would end up being forwarded to him again.

      As for account deletion, even if you deleted the account after the fact, it doesn't make a difference, as the issue was already done when you logged into an account trying to open a file from an older account. Even if that account no longer exists, the permissions are still associated with another account.

      This is why we tell people not to make a new user account if they plan to access their old files as it creates a bit of a headache due to security.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: Sprite import losing transparency on newer IOS

      @Kore

      Thanks for letting us know! We will look into this and have it part of the upcoming update.

      posted in Bug Reports
      MurtazaM
      Murtaza
    • RE: No Permissions

      @gmail
      Maybe the emails got lost, but we responded to your original support email.
      Your issue is you have multiple user accounts with hyperPad, and your project was originally created with one of your other accounts.
      Now your projects are in a weird state. What you need to do is email us these projects so we can remove the permissions completely and they will then be assigned tot he correct account when you import/open again.

      Sorry for the delay, we will check our email system and see if it never sent from our end.

      Happy holidays!

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: I need to know

      We've also just updated the tutorial! Check it out, it's much more in-depth now.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: I need to know

      @Judah-meche

      You drag the output from "Get Label" into the "Value to Save" input field on the Modify save behaviour.

      And in the broadcast, you want to broadcast what has been saved. So in this case, you can broadcast the same value, and for the event key just give it a name.

      Also Hamed just made a quick video on broadcast behaviour to get an understanding on what its doing:
      https://www.loom.com/share/687a39964cea45e2a138ccc202c6edda

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: I need to know

      @Judah-meche
      It has been renamed to Modify Save File

      posted in Help and Support
      MurtazaM
      Murtaza