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    Best posts made by Murtaza

    • RE: Timers not in time

      @itap-development said in Timers not in time:

      @aidan-oxley said in Timers not in time:

      @deeeds Well just so you know hyperPad updates do actually exist, they are rare, and have loads of content. What's so good about chipmunk and cocos that makes you choose hyperPad over Codea or Construct 3? You clearly have a LOT of issues with hyperPad.

      @Aidan-Oxley Mind if I edit that last bit there? Thanks! Here goes- You clearly have a LOT of issues in life.
      Oh, so much better!

      Oh he definitely has issues. Looks like he's stalking me and Hamed online. Apparently our hobbies and what we do in our free time is now his business.

      Deeeds, any suggestions on what I should have for dinner tonight? At this point I'm sure you know what's in my fridge too. 🤣

      Also, once again leave it to Deeeds to take a topic incredibly off course making it harder for us to find issues and fix them. Then he questions why updates take so long.

      posted in Comments & Feedback
      MurtazaM
      Murtaza
    • Tips & Tricks

      Post any tips or tricks you may have that other hyperPad users may not know about.

      Here's a few to get you started:

      • On the behaviour editor, you can press and hold any input field that is being populated using the output of another behaviour it will move the canvas and bring focus to that behaviour.

      • You can save your favourite or most use colours on the colour picker by pressing and holding one of the squares in the window

      • You can replace any asset on the dock by tapping it to bring up the asset browser.

      • The box on the canvas represents you visible screen space. If you want to make a game work on multiple devices then make sure your content fits within the smallest space. If it fits the smallest screen space, the largest should be fine in most situations

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: It's been so silently on hyperPad recently

      I think it's due partially to the beta. The usual users who are submit cool projects to the hub are mostly on the beta, but they can't submit since the beta doesn't allow hub submissions.

      Other than that, our community generally has a problem where they don't post or share often (the amount of active users vs the ones posting on the forums or sharing to the hub are very different).
      I'm going to try something once the new version is out. Maybe award t-shirts or other hyperPad swag to users who are active/sharing. I think there needs more incentive to share.

      posted in General Discussion
      MurtazaM
      Murtaza
    • RE: the "Change Picture" Option doesn't work in the Edit section.

      @aidan-oxley said in the "Change Picture" Option doesn't work in the Edit section.:

      @deeeds âť“

      It's just deeds thinking he's really smart and clever. Best to ignore and move on.

      posted in Non-Issue
      MurtazaM
      Murtaza
    • Version 1.20 now available!

      We've finally released hyperPad 1.20! You should be seeing it show up on your iPads soon (If not already)

      We know this update took longer than usual, and we're extremely sorry for the delay. But it's here and we're already working on the next update. Our goal is to release updates much quicker now!

      Below you'll find a complete list of what's new and fixed. Also be sure to check out our roadmap(http://trello.com/b/EmwcGN1T/road-map-and-known-bugs) so you can see what we're working on next, and vote on what we should prioritize.

      Whats new:

      • Show FPS will now remember if it's been on/off for the next time you run your project
      • When returning to the editor from the player, your previously selected object will remain selected
      • Round Number behaviour will now let you select the number of decimal places to round to
      • New Get/Set background colour behaviours
      • New Set Background Graphic behaviour
      • Many sliders through out the properties are now input fields
      • New button in project menu to clean up project. Removing deleted objects, behaviours and layers from project file (resulting in smaller project sizes)
      • Broadcast/Receive message behaviours can now communicate with Xcode (Swift/Objective C) for exported projects\
      • When scaling an object you can now use meters.

      What's fixed:

      • Fixed LOTS of memory leaks! hyperPad should be running much faster and more stable! (Some projects have gone from minutes of loading to seconds).
      • When deleting a scene objects, layers and behaviours would stay behind causing bloated project sizes and performance issues.
      • Fixed an unexpected crash when changing a labels colour
      • Fixed issue where Collide would not return an impulse value
      • Fixed Play animation behaviour property to show Set FPS as a input field instead of slider
      • Fixed issue where student tier would not have access to preloading scenes and overlays
      • Fixed issue where particles and the particle editor would cause project slow downs
      • Fixed issue where behaviour off would not immediately turn off some behaviours
      • Fixed reversed loop conditions on loop behaviours
      • Fixed issue where Set Graphic behaviour does not properly position replacement graphic image
      • Fixed error where some hub projects would report hyperPad being out of date
      • Fixed issue where objects with animations would use old play animation behaviour when dragged into the scene
      • Fixed issue where renaming an asset to a name that already exists could cause hyperPad to crash
      • Fixed the lingering hyperPad menu button when using the quit behaviour
      • Fixed wrong anchor position for "Move screen to object" behaviour
      • Fixed issues where shoot behaviour had wrong anchors. Causing objects too shoot from unexpected positions
      • Fixed issue when importing animation frames, and the generated sprite sheet would not use full space. Resulting in error saying your animation is too big.
      • Fixed issue where some users would get "Problem backing up" errors too frequently
      • Fixed missing play animation toggle switch for jump behaviour
      • Fixed issue where selecting an object in behaviours would cause the anchor point to reset to the middle of the object instead of remembering the specified anchor position
      posted in Announcements
      MurtazaM
      Murtaza
    • Viewer App now available!

      After much delay the viewer app is finally out!
      You can download it for free here: https://apps.apple.com/us/app/hyperpad-viewer/id1484881474 it's available for iPhone and iPad.

      Now your friends and family can play your hyperPad projects without buying the full hyperPad app.

      The viewer can open hyperPad projects shared through email or air drop, and also has full access to the hyperPad Hub.

      Keep in mind this is only the first version, major update is already in the works with the new hyperPad Hub.

      posted in Announcements
      MurtazaM
      Murtaza
    • Congratulations Winners!

      The challenge is officially over! And the votes are in. These were some awesome projects and really fun to play!

      • First place winner: @Stanica with Epic Golf Adventures
      • Second Place: Melide (@XxWhiteHearrxX for some reason your forum name is wrong 🤷‍♂️) with New Olympia
      • Third Place: @Shady91 with PiNG
      • Fourth Place: @Jack8680 with Glider Game
      • Fifth Place: @INGENIUM-GAMES with Classic Snooker

      Congratulations everyone, we're really proud of this community and the awesome projects you've made.

      Keep an eye out for more contests and challenges soon.

      posted in Announcements
      MurtazaM
      Murtaza
    • 1.26 Now Available on the App Store

      Start 2021 with the latest hyperPad version that is sure to bring smiles. Over 50 bug fixes & 14 smashing new features, unwrap the latest version today!

      TL;DR
      We have fixed major bug issues that have caused crashes in the past. hyperPad now has a smoother experience with the latest iOS updates allowing you to create & share your projects easier.

      We have also added new Behaviours that will assist you in game creation - drawing tools, boolean & more.

      What’s New?

      • Share to socials & include a screenshot!

      Behaviour Updates

      • Follow Behaviours through “Anchor Position”

      • Render Texture Behaviour;
        A blank canvas you can draw on.
        Effects like “Blur” or “Pixelate” are available. Drag into a “Set Behaviour” or “Load Image”
        Draw behavior, shapes, or image into Render Texture.

      • Collisions Behaviour;
        Recreates collisions for an object

      • Math Expression Behaviour;
        Takes in a text field & allows math operations to be added.

      • Boolean Behaviour;
        Perform a Boolean or Comparison Operation

      • Bitwise Operation Behaviour

      • Text Operation Behaviour
        String related functions that manipulate text (i.e. split, insert, search, trim, replace etc.)

      • Secondary Colour Behaviour (e.g. health bar colors)

      • Loop Behaviour now outputs current value for each new option

      • Load Image Behaviour can load from a screenshot, object, render texture, files, camera roll & assets

      Others

      • “Hide Graphic toggle” added to “Object Properties”

      • Set Graphic can load from exported value when dragging value on top of Asset Selector


      What’s Fixed?

      • Dismissing the app when keyboard is open
      • Importing multiple images from camera roll
      • Graphics that are imported from files app are imported in the correct order
      • Importing animations, no bouncing effect
      • Loop animation works when chaining
      • Colors set correctly
      • Set background color behavior will now freeze when pausing.
      • Overlay doesn’t pause when pressing the pause button.
      • Overlays are now aligned
      • Objects can now be destroyed after loading an Overlay
      • Screen to object in Overlays no longer moves Scene
      • Collisions work with Comments
      • Scene/Global positioning on iPad Pro 11"
      • iOS 14 alert when editing password; protected behaviors
      • Tab Bar overlap on older iOS devices
      • List is no longer black when adding from Special Objects in dark mode
      • Loading audio from iTunes now works
      • Sound effects playing at various pitches no longer has a “slide” effect
      • Creating particle and sound FX does not crash the app
      • Current time from Get Music Outputs incorrect value fixed
      • On “Load Next Scene” Behavior, the properties now says “Scene”
      • Default value for Load value is now correct
      • Getting an Array from a json string now works
      • Get Array value custom index no longer says get value at 0
      • Array behavior works properly in spawned objects
      • Various array and behavior fixes
      • Various array / dictionary edge case issues fixed
      • Behavior lines are not deleted when panning around
      • Behavior list no longer visible when editing particles
      • Inaccurate Behaviors no longer disconnect
      • Dropbox dark mode
      • Dropbox thumbnails now load
      • Phantom object bug fixed
      • Fixed Position when zooming out
      • Using Set input field for Object referencing no longer causes a crash.
      • Get Object Outputs scale
      • Objects that have no width / height (0 meters) can now be scaled up via Scale By Behavior
      • Propel Object and rotated screen/objects issues fixed
      • Objects will no longer appear on unintended layers
      • Able to edit Object attributes in editor mode.
      • When Selecting Tags and other properties on Objects, the bottom of the panel is now interactable.
      • Empty Objects that are hidden now look hidden
      • Empty Objects can now be skewed.
      • Editing input field with the keyboard will no longer edit the wrong behavior when switching behavior mid edit
      • When swiping to close an interstitial ad in the player, the pause button no longer disappears

      Visit the roadmap or forum for the complete list of bug fixes.
      https://trello.com/b/EmwcGN1T/road-map-and-known-bugs

      posted in Announcements
      MurtazaM
      Murtaza
    • Beta test the new hyperPad update (1.31)

      After much delay we're at the final stretch for the next update.
      This one is mainly bug fixes, and a lot of backend changes (especially to the hub) which will hopefully make updating hyperPad a lot easier and quicker from here on out.

      If you're interested in helping us find any last bigs or issue post here or message me and I will send out an invite to get access to the beta.

      Change log:

      • Add option for isNan to boolean behaviour
      • Fixes graphics not being able to be imported
      • fixes font issues with set font behaviour
      • fixes various crashes with loops, arrays, dictionaries, jump, and collisions
      • fixes apple sign in issues
      • Update dependencies
      • Various other bug fixes and performance improvements
      • Several internal tooling upgrades to release updates faster
      • Upgrades to the hub
        -- fixes banners / uploading
        --apple sign in
        --ease submitting project requirements faster
        --stepping stone for community upgrades
      posted in Announcements
      MurtazaM
      Murtaza
    • RE: Arrays Don't like Negative Numbers

      If you want to know more about our company. I'm happy to share the details. It's not a secret. Here are the details even though it has nothing to do with this thread.

      • Company was founded by my self, Hamed, and Behroz. Hamed is my Brother, Behroz is my cousin.
      • Since starting we've raised about $300,000.
      • There have been roughly 500,000 download of GamePress by 2014, and about 25,000 monthly active users (not insane numbers, but good enough for a niche product)
      • In the summer of 2014, we were funded by YCombinator (one of Silicon valleys most competitive investment firms). During that time we started transitioning from GamePress to a more "prosumer" tool targeted towards interactive books. This was called Tappabl.
        -We didn't like the direction of Tappabl. It wasn't what we wanted to do from the beginning. So we decided to go back to our roots. We rewrote GamePress from the ground up and relaunched as hyperPad in 2015.
      • Biggest mistake: we didn't make hyperPad an update to GamePress and ultimately lost our user base in the transition
      • Since 2015 the team has changed. During 2015 the team was 6 people. My self, Behroz, Hamed, and 3 other hired developers (2 Jr programmers, and one sr).
      • In 2016 the Jr programmers returned to school, behroz decided to pursue other options (moved to the US, works full time at Amazon, but is still 100% of the hyperPad team, just no longer writes code due to Amazon non compete policies). End of 2016/early 2017 our senior programmer left to work at a start up in silicon valley.
      • Also during 2016, we hired some artists to create some custom art work for potential hyperad use.
        -2017 we hired 2 jr programmers (only temp). We also hired hired a small marketing firm, but they ended up not working out.
      • Currently we have about 5,000 monthly active users. Not a huge number. But it's more more than this forum. The forum and Hub are areas we're trying to get more active. But as of now, not a clear representation of the size of the user base.
      • Right now our focus isn't to have a million users. We would much rather have 1000 users who are using the app, providing feedback, collaborating and just building awesome stuff.

      Currently the team is just Hamed and I full time, and behroz part time. We've actually just concluded interviews and have hired 2 additional programmers that will be joining us in January.

      We never raised additional money because:

      1. Raising money is time consuming and makes you lose a lot of focus. When you raise investor money your company and focus changes to build something investors want rather than what users want. We'd rather build something for users.

      2. We don't need more money. hyperPad isn't our only source of income (we are working on it full time though!) We're fortunate enough to be able to bootstrap using other funds.

      Finally, yes there are bugs and issues. But you need to remember this forum isn't the only way users communicate with us. We get hundreds of emails about questions, bugs, and other feedback. A lot of our time is trying to diagnose these issues and verify if it's a bug we caused, or something wrong with their logic.

      When it comes to the forum, it's a bit different since our awesome community can also help out. Often times they try and suggest a solution that will work until the bug is verified and fixed.

      If the bugs are getting in the way of your enjoyment of hyperPad. Then I'm truly sorry. We're working hard on fixing. Sometimes we get overwhelmed (especially when there is a really *helpful and vocal user), but we'll be updating our roadmap with the bugs we've verified and the ones we're working on.

      Finally... If you're not enjoying hyperPad and it is crashing every time you start it up, or there are too many bugs to make it useful, then you can get a refund. Apple does offer refunds. Contact the Appstore team and they will get you sorted out.
      That doesn't mean we want to see you go, but we understand if you need to part ways.

      posted in Bug Reports
      MurtazaM
      Murtaza
    • RE: Classroom Hub (Discovery students..)

      @gamecrazy said in Classroom Hub (Discovery students..):

      @murtaza

      Ok, you guys are very busy. It is a small team. Thank you for trying so hard, and keep pushing. This update is taking forever.

      In the meantime, though, you should give us "power" users more options to create contests, preview new updates and the like.

      One thing that I cannot understand... If there are so many users, 1. why is nobody using the forum except us and the occasional newbie? 2. why are there are no new projects on the hub?

      Like this whole entire approval idea is a good one, but it won't work unless people are submitting projects.

      Here's my own idea:
      There could be a beta project section/separate hub, a look-at-this section (for snippets of code, cool little animations, the like)... that way projects don't have to be completed in full before publishing.

      The -100 behaviors contest was a good one. To keep it short and sweet, how about "best game concept" or "hardest fun game", something like that.

      Keep branching out to classrooms but don't forget your core users please, and help expand us... like, remember GamePress (crap aside).

      Some good points!

      1. You do have "power" to create contests.. Use the forum! We'll be more than happy to create a banner in the hub for it and support it any way we can. No one has shown interest in doing so.

      Previewing updates? Do you mean for your own projects or hyperPad updates? If your own projects, once again there is a entire section of the forum dedicated to this.

      If you're not using it, there is not much we can do. If you mean hyperPad updates , then this is the only update so far where we didn't open up to community beta test. There is never any interest so we just didn't bother this time since it slows us down. There is interest at first, people sign up to try it out. But no one ends up giving feedback and we have to chase you guys down for bugs... For some reason most of you guys like to keep bugs a secret and work around them :). So for this update we just decided not to do a community beta.

      1. There are not "so many" users. hyperPad is a relatively app user base. We are in the 10's of thousands. But nothing insane.

      As for why the community is so small? Well thats the challenge of community building. Our app 2 major parts. The creation side, and the community side. Our primary goal is to get people to use the app, then from there transition them to using the hub and rest of the community. This second part is a huge challenge on it's own... It's why a lot of community-only companies fail (like various social networks, picture sharing etc). We've definitely failed at growing the community, but we're fortunate enough that there is interest in the app side of things still...

      Now, also keep in mind that there will never be 100% of users taking part in the community.. Take GamePress for example. At it's peak we had about 500,000 users and about 25-30,000 active users. Do you remember the forum for that? There were about 25 users max. However the "Arcade" always had content submitted.... But that content was trash. The submitted games were bad because we made it too easy to submit. No requirements, a built in icon creator, no screenshots... etc.
      With hyperPad we took the opposite approach. We made it hard... As hard as the App Store. This turns out to be too hard, most users can't even create icons the right size so they give up right there... Though if I'm honest, if you're struggling to create an icon then you're project probably isn't all that likely to be a success in the hub.....

      Which leads me to the next point... There is a drop off in the hub due to human emotions. Users who get more dislikes than likes, rarely submit again.... Often times I get emails for users, or even their parents saying their kids were bullied in the hub... I go look, and it's pretty reasonable constructive feedback given.

      Creating an active hub is a challenge. We need to find the right balance between simplifying submission process, but also using it as a quality gatekeeper. While positively enforcing personal growth and encouraging users...

      Also, while our rules and terms of service say you must be 13 years or older to use the hub... A lot of kids still use the app. So they use the app, but not the hub or forum... And sometimes "sneak" their way into the hub.

      In the next couple of updates, we're actually making user registration optional. This will most likely increase number of app users, but it won't help with getting them to the hub.....

      I guess to summarize... It's hard, and we have no idea what we're doing when it comes to building a community (and that's okay!). But we're trying things, and constantly learning (even if it looks like we're not).

      1. Really, the entire hub is supposed to be a beta section... I think this is also the problem we've created with the difficult submission process. By making the submission too strict, maybe some users think that the projects need to be way more complete and polished.... Basically, anything in the hub is ok, as long as it serves a purpose. It's hard to convey this as a written rule (we've tried multiple times, but obviously keep failing at it). Basically we want to say don't submit trash, but it's ok if you tried hard 🤣. Now that being said, one of the major hub revisions we have planned is categories and sections based off tags. So example and tutorial projects can be easier to find.

      2. We want to do more contests. But just haven't had the time, this update has already been so late. Hopefully we can start doing them again soon. I do agree that they are a great way to bring life to the community. But again, if you guys want to do contests on your own, we're happy to support you any way we can.

      3. Our core user base.... This is a hard one. When we first started with GamePress, our core user was never education or classes. We had no idea that there was even a market there. In fact, we got extremely frustrated that these schools and kids were using the app and ruining the community. So much so that we made the biggest mistake ever. We shut down GamePress and moved to hyperPad. We tried to run away from them..... Yet here we are again (on a much smaller scale). But we've matured, and learned some things from that huge mistake.
        We shouldn't have run away from them, instead we should have focused on educating them and helping those kids mature into amazing developers and creators. Our major failure was that we didn't see the potential. Like you for example, you've been with us since almost the beginning. At least 4 or 5 years. At the beginning, you were younger, and just trying things. Obviously lacking the skills or knowledge. But you stuck with it, and continued to learn. But now you're actually working on some cool stuff and an amazing part of the community.
        We should have helped you more. Helped users like you.
        So that being said, education still isn't our core user base.... But we're not going to abandon them again, and we finally see the potential in them. We don't build features for education. We build features the community wants and needs. Our goal is to build the most powerful tool on the iPad while keeping it approachable. We're building a tool first. If schools find a need for it, that's cool. We'll help them use it. But we won't compromise for them..... We've had plenty of opportunities to "sell" our tech to education platforms and walk away from it all. But it's not what we set out to build.

      @gamecrazy said in Classroom Hub (Discovery students..):

      Ok, one more idea. Because I cannot understand why nothing is happening. Does not leave much of an incentive for the user.

      How about a collaboration with an electronic music artist, or with something like audio/art on Newgrounds. "Best game using this soundtrack / best game using this pack from opengameart.org / etc"

      Collaborations and partnerships don't come easy, especially for a small community like ours. Basically with any deal, you need to offer something. What I mean is, what's in it for new grounds. Why would they bother partnering with us? They're one of the largest creative communities on the internet. They don't need us, we need them. So what can we offer them?
      We've tried these kinds of deals before (not with new grounds... but other sites like Deviant art, meetings with Lego, Disney.. some children's TV networks). Even got far into details... But they ended up going no where and just ended up slowing down the real work that needed to be done on hyperPad.

      Things ARE happening... It's just not things we can constantly discuss or bring up. sometimes they don't go anywhere. But it's not for a lack of trying.


      Wooow, that was long.... I feel this is one of the examples that sets us apart from other apps and communities. We're transparent and honest about what we're doing, our mistakes.... Or what ever. We try our best to answer all questions.

      posted in Comments & Feedback
      MurtazaM
      Murtaza
    • hyperPad Forum Rules

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      đź’¬ Forum Conduct

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      đźš« Prohibited Content

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      âś… Posting Etiquette

      Stay on topic and avoid personal attacks.

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      🌎 hyperPad is available in 35+ languages! Feel free to post in your preferred language, but please provide an English summary for wider accessibility.

      One account per user; using multiple accounts or proxies is prohibited.

      ⚖️ Violations & Consequences

      Users who violate these guidelines may receive warnings or be banned, depending on the severity of the offense.

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      If banned, you may contact contact@hyperpad.com to inquire about reinstatement.

      🚀 Thank you for being part of the hyperPad community!

      Enjoy your game dev journey here and have fun creating games on iPad with us!

      posted in Announcements
      MurtazaM
      Murtaza
    • RE: Arrays Don't like Negative Numbers

      In a 3 person company, titles are meaningless. Depending on the situation that could have been purely based on alphabetical order. Or one he decided to give him self (which is totally fine, since it's his company too).
      There was actually a point where my title on linked in was Head Cheese... I am not cheese.

      As I said undo was a choice we made on purpose and not something we overlooked. But I really appreciate you thinking we're incompetent.
      We're always looking to hire additional programmers, so if you ever go beyond hyperPad and get an engineering/computer science degree maybe you can come and add undo :).

      posted in Bug Reports
      MurtazaM
      Murtaza
    • RE: Sprite sheet splicer

      @SplitMindGaming said in Sprite sheet splicer:

      I know this is old but I recently was going through alot of the post to see what hyperpad actually implemented from user feedback and now im starting to lose hope that any of my ideas will get patched through. This splicer idea is actually a really good one. Alot of the game assets you buy online come as a spritesheet without the file. I see hyperpad has the ability to upload spritesheets only if it has a file. Be nice if you can just upload the sprite sheet and tell hyperpad where to cut the margins. Or even have it done automatically. A really good one i use is from code and web texturepacker. They have a side app that lets you split the spritesheet and does a good job finding the margins automatically. But thats a pc software. We really need one for the ipad.

      Texture packer works with hyperPad! All of our built in assets were created with it.
      When exporting in texture packer, select Cocos2D as the output file type and and will generate a plist compatible with hyperPad.

      This is actually why we never got around to implementing this feature, because its pretty low priority as you can do this with many dedicated tools that are better than what we can squeeze in hyperPad.

      The goal of hyperPad is not to make it "fat" with features. We want to to be lean, and robust. We went down the path of adding random features and tools before. And it just makes things bloated, and unused.

      Manipulating images with behaviours is an example of a direction we want to eventually head towards. This gives you the ability to do what you want. But its not something we've started to work on yet. Just the overall goal of hyperPad is to have more low level functionality like this.

      posted in Comments & Feedback
      MurtazaM
      Murtaza
    • Version 1.25 Now available

      hyperPad Version 1.25 is finally here! It should be available in app stores around the world very any moment now.

      This update focuses on performance improvements and some bug fixes to issues that were introduced in version 1.24

      What's new:

      • Log in With Apple

      What's Fixed:

      • Large and complex scenes are now much faster at loading
      • Share with friends bugs are fixed
      • Behaviour output list is no longer cut off for behaviours with many output options
      • Fixed issue where loading the forum before the hub would ask you to log in
      • Fixed errors when opening some projects from a url
      • Making new project is more accessible
      • Fixed layers bar scrolling issues
      • Fixed PTM reverting to 0 on older projects
      • Fixed broken sample projects
      • Forum avatars are now synced with app
      • Fixed issue where overlay menu wouldn't open on iOS13
      • Fixed crash with set screen rotation behaviour
      • Fixed crash with set life indicator behaviour on old projects

      You can video the complete list of changes, and planned future updates on our roadmap https://trello.com/b/EmwcGN1T/road-map-and-known-bugs

      posted in Announcements
      MurtazaM
      Murtaza
    • RE: What are all these Discovery Students?

      What we want to introduce is a "probation" system. Where your account is under probation for x amount of days (longer for free and student accounts)

      Anything you submit while under probation goes to a filtered "under review" section. Then the community gets to approve the project. Once it receives enough approval votes it moves out of the review section and shows up as normal.
      If it doesn't receive enough, the project will be removed from the hub (and the submitter is notified).

      We'll also be making this an option where a user can be put on probation later (ie. violating the rules, submitting too many incomplete or no effort projects).

      Basically we're putting the power in the communities hand so you guys get to decide what you think is good enough to be allowed or not. I don't think it's really fair to project creators for the hyperPad team to say what does and doesn't belong. We can create rules, but quality and effort is subjective and should be decided by the others who are contributing.

      I was hoping to have this live as part of the next update, or shortly after. But we're a bit behind right now. But this is what we want to launch as a short term goal (it also shouldn't require an app update).

      And if this doesn't help, or reduce the content. Then we'll continue to iterate and try to figure it out. But I think it's a good first step.

      posted in Help and Support
      MurtazaM
      Murtaza
    • RE: Let's get some activity going!

      Marketing as a place to play indie games is an interesting idea. Maybe something we can do specifically for the player app.

      And @Kamdroid is right, we did make a stand alone player, just never released it. There were a few bugs holding it back and it was such low priority because hyperPad has always been free any ways. But now that we're a paid app the player app is much more important so we're going to get it out shortly.
      Doing an ios13 bug fix update, and then shortly afterwards we'll have the dedicated player ready.

      posted in General Discussion
      MurtazaM
      Murtaza
    • RE: Using Hyperpad as in interactive educational tool

      @TutorialDoctor said in Using Hyperpad as in interactive educational tool:

      I've been toying with the idea of using Hyperpad as an interactive educational tool to teach algorithms and data structures.

      This is a great idea! We actually have some teachers doing this already for other classes.

      For me, the most unfortunate thing about Hyperpad is how few and far between the updates are, and there are a lot of features that could be added to make the app a lot more useable for larger projects.

      We're working on improving update times. We're shifting some things around, and grew our team a bit so we can put some more time into hyperPad updates.
      That being said, we also need to find a balance with updates. In the past we did weekly and monthly updates, but we found that people would not update the app at all. This caused a lot of headache with support, as some questions or issues were already fixed but they were on an older version.

      I think Hyperpad is a wonderful application that is probably not as popular as it should be. I almost wish an app like this was built using Apple's SDK so that new features could be easier to add (high hopes).

      Other than the hub, hyperPad is a native application. New features wouldn't be added quicker any ways. For the most part, the underlying code in hyperPad is pretty good! The issue is some features rely on other things ti be put in place first. You can't start a building from the top level down.
      A lot of momentum was taken out by the whole covid pandemic. We had to change a lot of how we do things. We're working on restructuring now, and hopefully will be bale to dedicate more hands on hyperPad to progress quicker.

      posted in Comments & Feedback
      MurtazaM
      Murtaza
    • Congratulations Winners!

      You can probably guess the winners of the halloween challenge. Unfortunately we did not have many submissions this time around. Maybe we'll try something else for the next few challenges...

      1st Place: RobinsonX with Hallowed
      2nd Place: BD Studios with Reap
      3rd Place Epicmametchi with Candy Defence!

      We will reach out after the holidays to get your prizes delivered!

      posted in Announcements
      MurtazaM
      Murtaza
    • RE: Is hyperPad being abandoned?

      We're doing final testing on the update starting this Friday. Hoping to have it submitted to Apple by middle of next week.

      This took way longer than we wanted, and we're sorry about that. We got caught up working on some deals for the business side of things and this interfered with the update.

      Programmers are busy programming. They lurk the forums. If they want to introduce them selves they can.

      posted in Help and Support
      MurtazaM
      Murtaza