Are you using hyperPad starter or the complete hyperPad app?
hyperPad
Part of the hyperPad Team
Posts
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RE: How to publish game.
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RE: Game Version
The main limitation between starter and the paid version is the amount of projects you can create. You shouldn't be limited by cloud back ups, rather the amount of new projects you can make.
If you can't create more than one project let me know, as that sounds like some sort of bug.
Also, when you have both apps on one iPad it can do weird things with your user account, so we don't recommend having both at the same time. This could confuse how your profile is treated. Which is probably why you're seeing a limitation with cloud backups.
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RE: How to publish game.
Try logging out and logging back in?
I also notice your hub isn't properly fully loaded. -
RE: How to publish game.
Can you show a screenshot or video to show what is happening?
What isn't working specifically?
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RE: 🏆 Community Awards!
@NeilSenn said in 🏆 Community Awards!:
Maybe there's a trophy at 5 hub games 100% completed. I've only seen Jaime and Jasmine have a percent complete counter but I'm guessing once Norbert and others are near finished they'll have verifiable progress.
Yeah we're going to be launched a lot more "conditional" awards that you work towards based on creating, community involvement etc.
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RE: I can see the behavior collided do I need to play?
As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad.
All behaviours are available to all users. Especially one as critical to game development as collision detection.
We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
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RE: Idea
No. Generally these are not optimized for games. So they will take up a lot of memory and cause performance issues.
Typically cut scene are done by creating gameplay that is controlled by preprogrammed events. So instead of a joystick controlling the characters, you would make it on a series of timer based events.
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RE: Blurry Pixel Art (SOLVED BY SELF)
Yup as you found, you have to disable anti-aliasing in the asset library.
What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing.
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RE: just came back here after over two years, why is there so much ai art 😭
it’s a really fair point and something we’ve been thinking about too.
The banner you’re referring to is for the rules page inside the app. We used AI generated art there not to replace creativity, but just to quickly add some visual interest to an otherwise text-heavy screen. As a small team without a dedicated designer, we sometimes have to rely on tools like AI or stock art for utility graphics, especially for things like headers or backgrounds that aren’t part of gameplay or user content.
We get it, hyperPad is all about creativity, and your point is definitely valid. Even small visual elements in the app should reflect that spirit.
We’re not using AI to replace artists or your work. And we definitely don’t use AI airt in user games or to represent the amazing things our community creates. We're always open to feedback, and if you'd like to help us improve this, or if you’ve got art you'd be proud to see featured, we'd love that.
We’d honestly love to showcase more community-made stuff wherever we can.We really appreciate you caring enough about hyperPad, and our community to bring this up though!
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RE: Xcode project is ready
For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before.
So you must have selected "Export For The App Store" in the project menu some time in the past little while.
You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation.
We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments.
https://hyperpad.zendesk.com/hc/en-us/categories/200163049-PublishingAs for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app.
This XCode project is for submitting to the Apple App store.