Should be fixed now! There was a bug with how accounts were handling this.
hyperPad
Part of the hyperPad Team
Posts
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What are you stuck on in hyperPad? -
What are you stuck on in hyperPad?@Nerdoase I took a look at your account, and it shows you're using hyperPad Starter.
Those features are not part of Starter.Edit: Upon further inspection, it looks like you're not on starter. But still part of starter for some reason. I've removed the starter flag, try logging out and back in and see if that solves it.
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How can I make an enemy face main characterOne thing to note:
Your "Get Graphic Flip3" triggers once, when the scene starts. So that set of behaviours there only triggers once, and may not be reporting correctly when you need it.
You need to get the graphic flip on some sort of event. For example, put a button, and when started touched get flip. Then it may work. -
Spooky LandThis looks great! Love the art style.
You can definitely upload a single level of your game. You can share it right to the hub. You don't need to share a complete game. We just ask that you share something that has some sort of purpose.Can you share how you have your animations? Maybe we can spot something causing it to break.
Keep up the awesome work!
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hyperPad Dev Blog: Bluetooth Game Controllers!It's planned for hyperPad 3.0. Stay tuned!
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What's New in hyperPad 2.9hyperPad 2.9 focuses on stability. It includes more than 150 fixes across the editor, player, and Hub, plus support for newer iPadOS versions.
Highlights
- Sign in with Google from the login and sign-up screens.
- Import HEIC and WebP images from Files and other apps.
- Get a clear message when hyperPad cannot import a selected file.
- Fixes address crashes, memory leaks, touch handling, Behaviors, Hub activity, and imported Projects.
hyperPad now requires iPadOS 15 or later.
Read the complete hyperPad 2.9 changelog
Which fix or feature has made the biggest difference in your Projects?
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hyperPad Dev Blog: Bluetooth Game Controllers!Heres a quick video showing the latest addition. Pairing your iPhone to use as a controller in hyperPad
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hyperPad Dev Blog: Bluetooth Game Controllers!A sneak peek at whats coming: physical game controllers! You will now be able to pair a bluetooth controller to your device, and use it in hyperPad!
You can create custom controls using the Controller Event behaviour. This works similar to how existing keyboard inputs work.But we've also added a "Map Controller Inputs" behaviour which allow you to take your existing game, and map the touch controls to a controller.
Heres a tutorial as a sneak peek to see how it works:
https://www.hyperpad.com/documentation/add-controller-support-to-your-game -
hyperPad Dev blog: Smart Shapes!Another sneak peek at what we're building. This is smart shapes!
It started off as a modern take to Tile maps, and tile based games. So you can have a repeatable graphic that tiles.
But that sort of blew up and now you can create terrain, free form shapes, paths.
We've also created behaviours to go along with this to dynamically generate shapes at run time. What this means is you can create an endless runner like Tiny Wings, where the terrain generates as you fly through the level.
Heres the documentation on the Smart Shape Object:
https://www.hyperpad.com/documentation/smart-shape-objectAnd heres a tutorial on how smart shapes work to create a game like Tiny Wings
https://www.hyperpad.com/documentation/build-orbitrun-with-smart-shape-part-1-your-first-launchKeep in mind, these tutorials are just for a sneak peek. And these features are coming in a future hyperPad update.
We are testing them now, so you can get early access by joining our testflight beta.
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Sneak Peek: Bones Animation in hyperPadThis feature is complete and ready for testing. Let me know if you'd like to join our testflight and get early access to this.
Heres the completed documentation for the entire art studio so you can get a sneak peek: https://www.hyperpad.com/documentation/art-studio-start-hereYou can go through all the related articles, and see how to rig your characters and the different behaviours we added too.