I think the big issue is people biting off more than they can chew and lose motivation. Especially for a first game.
Usually what happens, people discover an app like hyperPad realizing they can finally make games they've always dreamed of. But ignore the fact that a lot of the games they've been playing and inspired by were created by larger teams or people with years of experience.
Thats why when people start, I always recommend starting with a small game. Do something like Pong, or brick breaker. And then try to add to it, make it more unique and exciting. From this you will really learn the toolset, and not lose motivation so quickly.
You don't need to make the next GTA, or epic RPG as your first game.
Start small, and celebrate the little wins along the way.