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hyperPad

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  • RE: How do you stay motivated on long-term game dev projects?

    @NeilSenn

    I think the big issue is people biting off more than they can chew and lose motivation. Especially for a first game.

    Usually what happens, people discover an app like hyperPad realizing they can finally make games they've always dreamed of. But ignore the fact that a lot of the games they've been playing and inspired by were created by larger teams or people with years of experience.

    Thats why when people start, I always recommend starting with a small game. Do something like Pong, or brick breaker. And then try to add to it, make it more unique and exciting. From this you will really learn the toolset, and not lose motivation so quickly.

    You don't need to make the next GTA, or epic RPG as your first game.

    Start small, and celebrate the little wins along the way.

    posted in General Discussion
  • RE: Great Engine! Questions before beginning!

    Sorry for the late reply.
    To address your concern, the app is far from dead.
    The forum could use some life though. We're going to start actively working on making the forum more active!

    posted in Help and Support
  • RE: Tap screen instead of object

    @Ninjadoodle

    Easiest way is to just have an object the size of the screen on the UI layer.

    In the next update we've added a toggle to interact with the screen on touch behaviours.

    posted in Help and Support
  • RE: How to make transparent animations

    @Ana-potato
    Hey sorry for the late reply, there is actually a bug right now making imported images not transparent if they are over a certain resolution. This has been fixed in the upcoming update.

    posted in Help and Support
  • RE: OpenHL out now!

    @Bryce678
    Try to share some screenshots as well. People are usually pretty visual!

    Had a moment to check this out, and its a bit too early in development. As a big fan of Half Life, I look forward to seeing the progress.

    I'd focus on getting the controls right. As of now, it feels very generic, and the shooting doesn't work (it shoots in the wrong direction).

    posted in WIP and Showcase
  • RE: App Store Search Optimization

    Hey! thanks for lookint at this.
    Our primary category is Developer Tools, and secondary category is Education. Not sure why we're not showing up in the search results there.

    We're always working on our keywords, so it always helps knowing what our users search for!

    Thanks!

    posted in Comments & Feedback
  • RE: No Permissions

    @gmail

    You can send the projects to contact@hyperpad.com

    What was the issue with the files Robinson fixed for you? Robinson is a member of the hyperPad team, so if he's fixed the file for you but you can't access it then thats a different issue. Sending it to contact@hyperpad.com would end up being forwarded to him again.

    As for account deletion, even if you deleted the account after the fact, it doesn't make a difference, as the issue was already done when you logged into an account trying to open a file from an older account. Even if that account no longer exists, the permissions are still associated with another account.

    This is why we tell people not to make a new user account if they plan to access their old files as it creates a bit of a headache due to security.

    posted in Help and Support
  • RE: Sprite import losing transparency on newer IOS

    @Kore

    Thanks for letting us know! We will look into this and have it part of the upcoming update.

    posted in Bug Reports
  • RE: No Permissions

    @gmail
    Maybe the emails got lost, but we responded to your original support email.
    Your issue is you have multiple user accounts with hyperPad, and your project was originally created with one of your other accounts.
    Now your projects are in a weird state. What you need to do is email us these projects so we can remove the permissions completely and they will then be assigned tot he correct account when you import/open again.

    Sorry for the delay, we will check our email system and see if it never sent from our end.

    Happy holidays!

    posted in Help and Support
  • RE: I need to know

    We've also just updated the tutorial! Check it out, it's much more in-depth now.

    posted in Help and Support