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hyperPad

hyperPad Forum

hyperPad

Private

Part of the hyperPad Team

Posts


  • Login and Project open crash BUG.
    MurtazaM Murtaza

    @OminouzDreamz We will also be doing an ios27 pass soon, before ios27 is officially out. We'll do some testflight tests during that time and can add you to that.

    Bug Reports

  • Login and Project open crash BUG.
    MurtazaM Murtaza

    These are most likely related to iOS27. We often don't recommend using beta versions of iOS for this reason.

    Bug Reports

  • Optimisation tips and tricks
    MurtazaM Murtaza

    It's usually image sizes, thats the thing most people often overlook. Amount of objects, behaviours etc. Doesn't really affect it.
    Music, sounds, and images do.

    One thing hyperPad does when it runs your project is dynamically loads assets in memory and creates an image atlas on first load. So it's faster later with switching scenes, and spawning objects etc.

    Most people create super large images, and this is generally bad. 2D Game assets typically shouldn't exceed 256x256 px, and thats on the large size. Often times, most games can have a fully animated character fit on a 512x512 sprite sheet. And if you're doing pixel art, even smaller.

    Help and Support

  • iPhone HP Crashes
    MurtazaM Murtaza

    Sent you an invite to the email that you used for your hyperPad account

    Help and Support

  • iPhone HP Crashes
    MurtazaM Murtaza

    We don't have an estimate just yet. But I can add you to the testflight beta if you want early access?

    Help and Support

  • New Image editor for hyperPad
    MurtazaM Murtaza

    I've expanded the pixel editor to be a full art studio. It can now do larger graphics, and has various brush types like an air brush so you can create all sorts of graphics.

    I've also expanded on the animation tools by introducing Skeleton animation system. hyperPad doesn't currently support bones, so the plan here is that your created skeleton animation will flatten to a regular sprite sheet that works within hyperPad. Until we eventually offer bones.

    Screen Recording 2026-07-28 at 2.14.20 PM.mp4

    WIP and Showcase

  • Automatic aspect ratio needs to stop
    MurtazaM Murtaza

    Hmmm, this is pretty good idea. I think this can be split into 2 uses.

    1. Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio).
    2. An editor setting, to automatically select the desired aspect ratio when running the project from the editor. This way you can quickly test with out always having to switch aspect ratios.

    Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now.

    Does this idea solve your problem?

    Comments & Feedback

  • iPhone HP Crashes
    MurtazaM Murtaza

    We've narrowed down the crash and have fixed it as part of the upcoming 2.8 update.
    We'll also be doing some beta releases soon so you can see the fix in action.

    Appreciate you reporting it to us and helping us track this down!

    Help and Support

  • iPhone HP Crashes
    MurtazaM Murtaza

    Are you running ios27 Beta?
    There seems to be a compatibility issue with the beta.

    Help and Support

  • hyperPad 2.7 is here!
    MurtazaM Murtaza

    @TutorialDoctor Perfect time to check in. Lots of big stuff on the horizon :)

    Announcements hyperpad update new behaviours new features

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MurtazaM Murtaza
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