Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

KamdroidK

Kamdroid

@Kamdroid
About
Posts
369
Topics
79
Shares
0
Groups
0
Followers
2
Following
0

Posts

Recent Best Controversial

  • Super Fox #CommunityChallenge
    KamdroidK Kamdroid

    🦊 Super Fox 🦊
    Embark on a fun retro platforming adventure as you investigate a strange sound echoing through the valley.

    Inspired by Mario-style platformers, and an epic boss battle inspired from Dungeons & Dragons.

    Made for the #CommunityChallenge game jam.

    Play here:
    https://www.hyperpad.com/projects/hx_9-msn


    I would be happy to hear your thoughts!

    WIP and Showcase

  • loop not working
    KamdroidK Kamdroid

    @Lupo Last time I checked, it seems that Loop basically ignores any wait/time-based/event behaviours.

    I do hope they will add support for this in the future.

    Help and Support

  • Arrays across scenes
    KamdroidK Kamdroid

    @Stuart_McKay @Aidan_Fire You can also use Global UI objects to share information between scenes.

    For example, you could place a label in Global UI layer, and use that as the shareable array between scenes.

    Here's a quick example I've made (if it doesn't open, long-press the link and tap Open Link):
    Share Global Array Example.tap

    This is just a basic example. You could also utilise Broadcast/Receive Message behaviours for more advanced functionality, e.g. auto-updating information when the array changes.

    Help and Support

  • Balloween #hyperween
    KamdroidK Kamdroid

    @Murtaza I feel that only the October 31st version should be judged, since most people stopped updating after that deadline just because of the rules.

    I also thought that was the rule, otherwise by now I'd have much better variety of gameplay, online leaderboards, a shop, etc, in Balloween.

    Though for the next game jam you should clarify the rule on updating after deadline.


    The only "bug fix" update I have for Balloween is to support all aspect ratios, is that okay to upload?

    Thanks for the clarification.

    WIP and Showcase hyperween

  • Balloween #hyperween
    KamdroidK Kamdroid

    @Murtaza Just wondering when we're allowed to update our hyperWeen projects again?

    I saw some hyperWeen projects updated after the deadline.

    Though the rules say not to update until the results are announced, so I haven't released my update yet. Hope you can confirm, thanks.

    WIP and Showcase hyperween

  • Update on Parallax BGs
    KamdroidK Kamdroid

    @krdavis Check out this tutorial from RobinsonX:

    You might also be interested in the "hyperPad 101" series, that has great tutorials on some common things:
    https://youtube.com/playlist?list=PLNI0bM5rMi0ZXV4yzEjlpU5mHjmhN2Csv

    General Discussion

  • Balloween #hyperween
    KamdroidK Kamdroid

    @Murtaza Hey, I'd like to add a leaderboard system before the deadline, but need to clarify:

    Am I allowed to use RobinsonX's hyperAuth login page/socket in my project, and have a "login" button or alert?

    Well, maybe it's a bit overboard to add just before the deadline, though I'll definitely add a leaderboard afterwards when the game jam is concluded.

    WIP and Showcase hyperween

  • Balloween #hyperween
    KamdroidK Kamdroid

    Hey everyone, thought I'd finally enter a game jam.

    It took way longer than expected to polish everything to my liking, so my apologies for submitting with only 1 day away.

    Even still, there's much more I wanted to add to game, but it'll have to wait!

    Balloween

    https://www.hyperpad.com/projects/cdgxpelf

    Play as a cute bouncy round ghost, and try avoid spooky obstacles as you run through an endlessly generated world.

    With only one finger, try survive as long as you can!

    Made for the hyperween game jam.

    I tried my best with the difficulty of random generation, but if it's too hard, let me know and I'll update the game with your feedback.

    šŸŽƒ Credits šŸŽƒ
    • Platformer art by kenney.nl
    • Music "Mischief Maker" from Uppbeat: https://uppbeat.io/t/kevin-macleod/mischief-maker

    Have a spooky day everyone!

    WIP and Showcase hyperween

  • hyperPad 1.26 Beta
    KamdroidK Kamdroid

    @Patrick123 which project? I think you mentioned the wrong person

    Announcements

  • hyperPad 1.26 Beta
    KamdroidK Kamdroid

    Really sad. Hope you can release an update soon. I think I've been waiting like 6 months šŸ™

    Announcements

  • hyperPad 1.26 Beta
    KamdroidK Kamdroid

    @Murtaza @Hamed I sent you an email a few days ago, but if you didn't get it:

    Can you make a TestFlight version which is just the stable version of hyperPad with the bug fix for iPad Pro UI/global layer positioning bug (so people without beta can play my projects)

    That's the only reason I'm stuck using the beta, but it means I can't release or update any projects since most people don't use the beta.

    Announcements

  • hyperPad 1.26 Beta
    KamdroidK Kamdroid

    @RobinsonX thanks. In the past I've always just used get and set attributes, I had no idea

    Announcements

  • hyperPad 1.26 Beta
    KamdroidK Kamdroid

    @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

    Announcements

  • hyperPad 1.26 Beta
    KamdroidK Kamdroid

    @Murtaza still would be nice for some basic features to be added. Such as, string manipulation behaviours (if contains, split text, regular expressions)

    Also an "evaluate equation" behaviour to dynamically do equations (e.g. 5 + 5 * 2)

    Announcements

  • Execute and wait for behaviour bundle to finish
    KamdroidK Kamdroid

    Since I'll be using the "calculate result" function multiple times in different places, I think the best option is:

    • Use broadcast/receive message. When using "calculate result", supply a parameter that says the name of the "receive message" key to activate (basically a callback function)

    Which is similar to the separated behaviour bundle + "behaviour on" technique.

    If I could dynamically supply the name of what behaviour bundle I want to activate, then I would choose to do that, since having multiple "receive message" might have a tiny performance impact.

    Help and Support

  • hyperPad 1.26 Beta
    KamdroidK Kamdroid

    @Murtaza @Hamed the hyperPad beta has expired, is it possible to get a new TestFlight link?

    Announcements

  • Execute and wait for behaviour bundle to finish
    KamdroidK Kamdroid

    Is there a way to execute (behaviour on) a behaviour bundle, and wait for it to finish running before continuing the main code.

    Example:
    91EA4E2E-323B-48A9-A0C7-D3B371298053.jpeg

    Help and Support

  • Xcode coming to iOS 14
    KamdroidK Kamdroid

    Is there a reason why apps like Codea, which have fully featured Lua programming are allowed, but hyperPad can't?

    General Discussion

  • Scene/Global UI positioning glitched on iPad Pro
    KamdroidK Kamdroid

    @Murtaza The beta has fixed this issue. The only thing left is just a non-important visual glitch, where the hyperPad menu button still shows on the wrong position:
    B4E40322-2F37-4C4F-A93F-CE7482024C80.png

    Fixed

  • Sports Challenge! Win an iPad Air!
    KamdroidK Kamdroid

    @Hamed I'll give it a try. How do I get the beta?

    Announcements
  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search