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hyperPad

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  3. hyperPad 1.26 Beta

hyperPad 1.26 Beta

Scheduled Pinned Locked Moved Announcements
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  • MurtazaM Murtaza

    We're aiming to push out a new beta on Sunday.
    Includes some really cool new features. Render to texture, shaders, and more!

    KamdroidK Offline
    KamdroidK Offline
    Kamdroid
    wrote on last edited by
    #22

    @Murtaza still would be nice for some basic features to be added. Such as, string manipulation behaviours (if contains, split text, regular expressions)

    Also an "evaluate equation" behaviour to dynamically do equations (e.g. 5 + 5 * 2)

    1 Reply Last reply
    0
    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by Hamed
      #23

      @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

      Render texture can also be chained with other render textures so you can cascade effects

      @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

      SplitMindGamingS 1 Reply Last reply
      0
      • HamedH Hamed

        @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

        Render texture can also be chained with other render textures so you can cascade effects

        @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

        SplitMindGamingS Offline
        SplitMindGamingS Offline
        SplitMindGaming
        wrote on last edited by
        #24

        Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

        MelideM 1 Reply Last reply
        1
        • SplitMindGamingS SplitMindGaming

          Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

          MelideM Offline
          MelideM Offline
          Melide
          wrote on last edited by
          #25

          @SplitMindGaming I’m waiting too, I guess they will probably send a new link for it

          1 Reply Last reply
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          • SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #26

            I just read that the beta was going to be pushed Sunday. Is there a new link we need to download?

            1 Reply Last reply
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            • HamedH Offline
              HamedH Offline
              Hamed
              Admin
              wrote on last edited by
              #27

              Hello friends new beta should be up

              SplitMindGamingS 1 Reply Last reply
              1
              • HamedH Hamed

                Hello friends new beta should be up

                SplitMindGamingS Offline
                SplitMindGamingS Offline
                SplitMindGaming
                wrote on last edited by
                #28

                @Hamed was there any changes made to the “Get Graphic Flip’ and “Set Graphic Flip”? I notice my game mechanics are slightly broken with this new update. My player is no longer flipping to the correct orientation as it was with the previous build.

                1 Reply Last reply
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                • HamedH Offline
                  HamedH Offline
                  Hamed
                  Admin
                  wrote on last edited by
                  #29

                  @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                  SplitMindGamingS KamdroidK 2 Replies Last reply
                  0
                  • HamedH Hamed

                    @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                    SplitMindGamingS Offline
                    SplitMindGamingS Offline
                    SplitMindGaming
                    wrote on last edited by
                    #30

                    @Hamed hmmm i think it has something to do with the screen touch mechanics. Because i thought it was just the character flip but i notice that certain actions wouldnt play correctly. It played perfect with the last build. I will send you the project to your email.

                    1 Reply Last reply
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                    • HamedH Hamed

                      @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                      KamdroidK Offline
                      KamdroidK Offline
                      Kamdroid
                      wrote on last edited by
                      #31

                      @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                      RobinsonXR Patrick123P 2 Replies Last reply
                      0
                      • KamdroidK Kamdroid

                        @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                        RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #32

                        @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                        It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                        When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                        KamdroidK 1 Reply Last reply
                        0
                        • RobinsonXR RobinsonX

                          @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                          It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                          When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                          KamdroidK Offline
                          KamdroidK Offline
                          Kamdroid
                          wrote on last edited by
                          #33

                          @RobinsonX thanks. In the past I've always just used get and set attributes, I had no idea

                          1 Reply Last reply
                          1
                          • KamdroidK Offline
                            KamdroidK Offline
                            Kamdroid
                            wrote on last edited by
                            #34

                            @Murtaza @Hamed I sent you an email a few days ago, but if you didn't get it:

                            Can you make a TestFlight version which is just the stable version of hyperPad with the bug fix for iPad Pro UI/global layer positioning bug (so people without beta can play my projects)

                            That's the only reason I'm stuck using the beta, but it means I can't release or update any projects since most people don't use the beta.

                            1 Reply Last reply
                            0
                            • HamedH Offline
                              HamedH Offline
                              Hamed
                              Admin
                              wrote on last edited by
                              #35

                              @Kamdroid No because there are still some experimental things that some of the key fixes depend on. Unfortunately, needs to be part of the same build :(

                              1 Reply Last reply
                              0
                              • KamdroidK Offline
                                KamdroidK Offline
                                Kamdroid
                                wrote on last edited by
                                #36

                                Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                MurtazaM 1 Reply Last reply
                                0
                                • KamdroidK Kamdroid

                                  Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                  MurtazaM Offline
                                  MurtazaM Offline
                                  Murtaza
                                  Admin
                                  wrote on last edited by
                                  #37

                                  @Kamdroid said in 1.26 Beta:

                                  Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                  Yeah this update has taken a long time. Unfortunately COVID really slowed us down as we had to find how to adapt and change development strategies.

                                  1 Reply Last reply
                                  0
                                  • KamdroidK Kamdroid

                                    @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                                    Patrick123P Offline
                                    Patrick123P Offline
                                    Patrick123
                                    wrote on last edited by
                                    #38

                                    @Kamdroid I had a look through your project and I think I found what the issue is. I noticed that there is the stop touching behaviours to subtract from the Box container left/right but also the stop touching behaviour for objects with the tag "main controls". I think what is happening is that the stopped touching behaviour for the main controls is activating first. This then executes the "check if pressing both buttons". As a result, this is happening before the values in the box container left/right have been subtracted from. Try putting the execute "check if pressing both buttons" in the stopped touching events after you subtract the values as shown in the screenshot attached. This should fix the flip issue (This is in the game logic in The Caves - Door). I think in general the order of the execution of stop touching events is ambiguous which is something to look out for when using values from one event in the other. Let me know if you have any questions! Screen Shot 2020-11-18 at 10.15.37 AM.png

                                    KamdroidK 1 Reply Last reply
                                    0
                                    • Patrick123P Patrick123

                                      @Kamdroid I had a look through your project and I think I found what the issue is. I noticed that there is the stop touching behaviours to subtract from the Box container left/right but also the stop touching behaviour for objects with the tag "main controls". I think what is happening is that the stopped touching behaviour for the main controls is activating first. This then executes the "check if pressing both buttons". As a result, this is happening before the values in the box container left/right have been subtracted from. Try putting the execute "check if pressing both buttons" in the stopped touching events after you subtract the values as shown in the screenshot attached. This should fix the flip issue (This is in the game logic in The Caves - Door). I think in general the order of the execution of stop touching events is ambiguous which is something to look out for when using values from one event in the other. Let me know if you have any questions! Screen Shot 2020-11-18 at 10.15.37 AM.png

                                      KamdroidK Offline
                                      KamdroidK Offline
                                      Kamdroid
                                      wrote on last edited by
                                      #39

                                      @Patrick123 which project? I think you mentioned the wrong person

                                      Patrick123P 1 Reply Last reply
                                      0
                                      • HamedH Offline
                                        HamedH Offline
                                        Hamed
                                        Admin
                                        wrote on last edited by
                                        #40

                                        Yeah he meant @SplitMindGaming Sorry

                                        1 Reply Last reply
                                        0
                                        • KamdroidK Kamdroid

                                          @Patrick123 which project? I think you mentioned the wrong person

                                          Patrick123P Offline
                                          Patrick123P Offline
                                          Patrick123
                                          wrote on last edited by
                                          #41

                                          @Kamdroid yes my apologies I meant to tag @SplitMindGaming sorry about that!

                                          SplitMindGamingS 1 Reply Last reply
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