Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Announcements
  3. hyperPad 1.26 Beta

hyperPad 1.26 Beta

Scheduled Pinned Locked Moved Announcements
42 Posts 9 Posters 22.0k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • MurtazaM Offline
    MurtazaM Offline
    Murtaza
    Admin
    wrote on last edited by
    #19

    We're aiming to push out a new beta on Sunday.
    Includes some really cool new features. Render to texture, shaders, and more!

    Jack de WildeJ KamdroidK 2 Replies Last reply
    0
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #20

      WHAT?!? ALREADY?!?

      Am I dreaming..? 😱

      1 Reply Last reply
      0
      • MurtazaM Murtaza

        We're aiming to push out a new beta on Sunday.
        Includes some really cool new features. Render to texture, shaders, and more!

        Jack de WildeJ Offline
        Jack de WildeJ Offline
        Jack de Wilde
        wrote on last edited by
        #21

        @Murtaza Render to texture sounds cool, would this be creating a single texture out of multiple game objects?

        1 Reply Last reply
        0
        • MurtazaM Murtaza

          We're aiming to push out a new beta on Sunday.
          Includes some really cool new features. Render to texture, shaders, and more!

          KamdroidK Offline
          KamdroidK Offline
          Kamdroid
          wrote on last edited by
          #22

          @Murtaza still would be nice for some basic features to be added. Such as, string manipulation behaviours (if contains, split text, regular expressions)

          Also an "evaluate equation" behaviour to dynamically do equations (e.g. 5 + 5 * 2)

          1 Reply Last reply
          0
          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by Hamed
            #23

            @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

            Render texture can also be chained with other render textures so you can cascade effects

            @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

            SplitMindGamingS 1 Reply Last reply
            0
            • HamedH Hamed

              @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

              Render texture can also be chained with other render textures so you can cascade effects

              @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

              SplitMindGamingS Offline
              SplitMindGamingS Offline
              SplitMindGaming
              wrote on last edited by
              #24

              Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

              MelideM 1 Reply Last reply
              1
              • SplitMindGamingS SplitMindGaming

                Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

                MelideM Offline
                MelideM Offline
                Melide
                wrote on last edited by
                #25

                @SplitMindGaming I’m waiting too, I guess they will probably send a new link for it

                1 Reply Last reply
                0
                • SplitMindGamingS Offline
                  SplitMindGamingS Offline
                  SplitMindGaming
                  wrote on last edited by
                  #26

                  I just read that the beta was going to be pushed Sunday. Is there a new link we need to download?

                  1 Reply Last reply
                  0
                  • HamedH Offline
                    HamedH Offline
                    Hamed
                    Admin
                    wrote on last edited by
                    #27

                    Hello friends new beta should be up

                    SplitMindGamingS 1 Reply Last reply
                    1
                    • HamedH Hamed

                      Hello friends new beta should be up

                      SplitMindGamingS Offline
                      SplitMindGamingS Offline
                      SplitMindGaming
                      wrote on last edited by
                      #28

                      @Hamed was there any changes made to the “Get Graphic Flip’ and “Set Graphic Flip”? I notice my game mechanics are slightly broken with this new update. My player is no longer flipping to the correct orientation as it was with the previous build.

                      1 Reply Last reply
                      0
                      • HamedH Offline
                        HamedH Offline
                        Hamed
                        Admin
                        wrote on last edited by
                        #29

                        @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                        SplitMindGamingS KamdroidK 2 Replies Last reply
                        0
                        • HamedH Hamed

                          @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                          SplitMindGamingS Offline
                          SplitMindGamingS Offline
                          SplitMindGaming
                          wrote on last edited by
                          #30

                          @Hamed hmmm i think it has something to do with the screen touch mechanics. Because i thought it was just the character flip but i notice that certain actions wouldnt play correctly. It played perfect with the last build. I will send you the project to your email.

                          1 Reply Last reply
                          0
                          • HamedH Hamed

                            @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                            KamdroidK Offline
                            KamdroidK Offline
                            Kamdroid
                            wrote on last edited by
                            #31

                            @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                            RobinsonXR Patrick123P 2 Replies Last reply
                            0
                            • KamdroidK Kamdroid

                              @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                              RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #32

                              @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                              It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                              When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                              KamdroidK 1 Reply Last reply
                              0
                              • RobinsonXR RobinsonX

                                @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                                It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                                When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                                KamdroidK Offline
                                KamdroidK Offline
                                Kamdroid
                                wrote on last edited by
                                #33

                                @RobinsonX thanks. In the past I've always just used get and set attributes, I had no idea

                                1 Reply Last reply
                                1
                                • KamdroidK Offline
                                  KamdroidK Offline
                                  Kamdroid
                                  wrote on last edited by
                                  #34

                                  @Murtaza @Hamed I sent you an email a few days ago, but if you didn't get it:

                                  Can you make a TestFlight version which is just the stable version of hyperPad with the bug fix for iPad Pro UI/global layer positioning bug (so people without beta can play my projects)

                                  That's the only reason I'm stuck using the beta, but it means I can't release or update any projects since most people don't use the beta.

                                  1 Reply Last reply
                                  0
                                  • HamedH Offline
                                    HamedH Offline
                                    Hamed
                                    Admin
                                    wrote on last edited by
                                    #35

                                    @Kamdroid No because there are still some experimental things that some of the key fixes depend on. Unfortunately, needs to be part of the same build :(

                                    1 Reply Last reply
                                    0
                                    • KamdroidK Offline
                                      KamdroidK Offline
                                      Kamdroid
                                      wrote on last edited by
                                      #36

                                      Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                      MurtazaM 1 Reply Last reply
                                      0
                                      • KamdroidK Kamdroid

                                        Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                        MurtazaM Offline
                                        MurtazaM Offline
                                        Murtaza
                                        Admin
                                        wrote on last edited by
                                        #37

                                        @Kamdroid said in 1.26 Beta:

                                        Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                        Yeah this update has taken a long time. Unfortunately COVID really slowed us down as we had to find how to adapt and change development strategies.

                                        1 Reply Last reply
                                        0
                                        • KamdroidK Kamdroid

                                          @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                                          Patrick123P Offline
                                          Patrick123P Offline
                                          Patrick123
                                          wrote on last edited by
                                          #38

                                          @Kamdroid I had a look through your project and I think I found what the issue is. I noticed that there is the stop touching behaviours to subtract from the Box container left/right but also the stop touching behaviour for objects with the tag "main controls". I think what is happening is that the stopped touching behaviour for the main controls is activating first. This then executes the "check if pressing both buttons". As a result, this is happening before the values in the box container left/right have been subtracted from. Try putting the execute "check if pressing both buttons" in the stopped touching events after you subtract the values as shown in the screenshot attached. This should fix the flip issue (This is in the game logic in The Caves - Door). I think in general the order of the execution of stop touching events is ambiguous which is something to look out for when using values from one event in the other. Let me know if you have any questions! Screen Shot 2020-11-18 at 10.15.37 AM.png

                                          KamdroidK 1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Search