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hyperPad

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  3. hyperPad 1.26 Beta

hyperPad 1.26 Beta

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  • MurtazaM Murtaza

    @SplitMindGaming no changes yet. I believe you get a notification in the TestFlight app.

    @Hamed sas hoping to have a new beta out by now, but one of our employees got sick so he’s working overtime trying to cover his work.

    SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by
    #12

    @Murtaza i see. Hope he gets better.

    1 Reply Last reply
    0
    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by
      #13

      Pushed up a new build. Likely one more build after this and then we will push to the app store... so post about any bugs you want fixed!

      1 Reply Last reply
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      • HamedH Offline
        HamedH Offline
        Hamed
        Admin
        wrote on last edited by
        #14

        Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

        SplitMindGamingS 2 Replies Last reply
        0
        • HamedH Hamed

          Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

          SplitMindGamingS Offline
          SplitMindGamingS Offline
          SplitMindGaming
          wrote on last edited by
          #15

          @Hamed whoa play my game i sent to you today on the new beta. The falling coins are spinning out of control.

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          • HamedH Hamed

            Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #16

            @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

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            • HamedH Offline
              HamedH Offline
              Hamed
              Admin
              wrote on last edited by
              #17

              @SplitMindGaming said in 1.26 Beta:

              @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

              @SplitMindGaming You're going to have to either disconnect the comment behaviours or add new ones. We had to preserve the functionality of existing projects so we deprecated the old comment behaviours. You will need to do this before the final update.

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              • KamdroidK Offline
                KamdroidK Offline
                Kamdroid
                wrote on last edited by
                #18

                @Murtaza @Hamed the hyperPad beta has expired, is it possible to get a new TestFlight link?

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                • MurtazaM Offline
                  MurtazaM Offline
                  Murtaza
                  Admin
                  wrote on last edited by
                  #19

                  We're aiming to push out a new beta on Sunday.
                  Includes some really cool new features. Render to texture, shaders, and more!

                  Jack de WildeJ KamdroidK 2 Replies Last reply
                  0
                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #20

                    WHAT?!? ALREADY?!?

                    Am I dreaming..? 😱

                    1 Reply Last reply
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                    • MurtazaM Murtaza

                      We're aiming to push out a new beta on Sunday.
                      Includes some really cool new features. Render to texture, shaders, and more!

                      Jack de WildeJ Offline
                      Jack de WildeJ Offline
                      Jack de Wilde
                      wrote on last edited by
                      #21

                      @Murtaza Render to texture sounds cool, would this be creating a single texture out of multiple game objects?

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                      • MurtazaM Murtaza

                        We're aiming to push out a new beta on Sunday.
                        Includes some really cool new features. Render to texture, shaders, and more!

                        KamdroidK Offline
                        KamdroidK Offline
                        Kamdroid
                        wrote on last edited by
                        #22

                        @Murtaza still would be nice for some basic features to be added. Such as, string manipulation behaviours (if contains, split text, regular expressions)

                        Also an "evaluate equation" behaviour to dynamically do equations (e.g. 5 + 5 * 2)

                        1 Reply Last reply
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                        • HamedH Offline
                          HamedH Offline
                          Hamed
                          Admin
                          wrote on last edited by Hamed
                          #23

                          @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

                          Render texture can also be chained with other render textures so you can cascade effects

                          @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

                          SplitMindGamingS 1 Reply Last reply
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                          • HamedH Hamed

                            @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

                            Render texture can also be chained with other render textures so you can cascade effects

                            @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

                            SplitMindGamingS Offline
                            SplitMindGamingS Offline
                            SplitMindGaming
                            wrote on last edited by
                            #24

                            Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

                            MelideM 1 Reply Last reply
                            1
                            • SplitMindGamingS SplitMindGaming

                              Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

                              MelideM Offline
                              MelideM Offline
                              Melide
                              wrote on last edited by
                              #25

                              @SplitMindGaming I’m waiting too, I guess they will probably send a new link for it

                              1 Reply Last reply
                              0
                              • SplitMindGamingS Offline
                                SplitMindGamingS Offline
                                SplitMindGaming
                                wrote on last edited by
                                #26

                                I just read that the beta was going to be pushed Sunday. Is there a new link we need to download?

                                1 Reply Last reply
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                                • HamedH Offline
                                  HamedH Offline
                                  Hamed
                                  Admin
                                  wrote on last edited by
                                  #27

                                  Hello friends new beta should be up

                                  SplitMindGamingS 1 Reply Last reply
                                  1
                                  • HamedH Hamed

                                    Hello friends new beta should be up

                                    SplitMindGamingS Offline
                                    SplitMindGamingS Offline
                                    SplitMindGaming
                                    wrote on last edited by
                                    #28

                                    @Hamed was there any changes made to the “Get Graphic Flip’ and “Set Graphic Flip”? I notice my game mechanics are slightly broken with this new update. My player is no longer flipping to the correct orientation as it was with the previous build.

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                                    • HamedH Offline
                                      HamedH Offline
                                      Hamed
                                      Admin
                                      wrote on last edited by
                                      #29

                                      @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                                      SplitMindGamingS KamdroidK 2 Replies Last reply
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                                      • HamedH Hamed

                                        @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                                        SplitMindGamingS Offline
                                        SplitMindGamingS Offline
                                        SplitMindGaming
                                        wrote on last edited by
                                        #30

                                        @Hamed hmmm i think it has something to do with the screen touch mechanics. Because i thought it was just the character flip but i notice that certain actions wouldnt play correctly. It played perfect with the last build. I will send you the project to your email.

                                        1 Reply Last reply
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                                        • HamedH Hamed

                                          @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                                          KamdroidK Offline
                                          KamdroidK Offline
                                          Kamdroid
                                          wrote on last edited by
                                          #31

                                          @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                                          RobinsonXR Patrick123P 2 Replies Last reply
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