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hyperPad

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  3. hyperPad 1.26 Beta

hyperPad 1.26 Beta

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  • HamedH Hamed

    Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

    SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by
    #15

    @Hamed whoa play my game i sent to you today on the new beta. The falling coins are spinning out of control.

    1 Reply Last reply
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    • HamedH Hamed

      Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

      SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #16

      @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

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      • HamedH Offline
        HamedH Offline
        Hamed
        Admin
        wrote on last edited by
        #17

        @SplitMindGaming said in 1.26 Beta:

        @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

        @SplitMindGaming You're going to have to either disconnect the comment behaviours or add new ones. We had to preserve the functionality of existing projects so we deprecated the old comment behaviours. You will need to do this before the final update.

        1 Reply Last reply
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        • KamdroidK Offline
          KamdroidK Offline
          Kamdroid
          wrote on last edited by
          #18

          @Murtaza @Hamed the hyperPad beta has expired, is it possible to get a new TestFlight link?

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          • MurtazaM Offline
            MurtazaM Offline
            Murtaza
            Admin
            wrote on last edited by
            #19

            We're aiming to push out a new beta on Sunday.
            Includes some really cool new features. Render to texture, shaders, and more!

            Jack de WildeJ KamdroidK 2 Replies Last reply
            0
            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #20

              WHAT?!? ALREADY?!?

              Am I dreaming..? 😱

              1 Reply Last reply
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              • MurtazaM Murtaza

                We're aiming to push out a new beta on Sunday.
                Includes some really cool new features. Render to texture, shaders, and more!

                Jack de WildeJ Offline
                Jack de WildeJ Offline
                Jack de Wilde
                wrote on last edited by
                #21

                @Murtaza Render to texture sounds cool, would this be creating a single texture out of multiple game objects?

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                • MurtazaM Murtaza

                  We're aiming to push out a new beta on Sunday.
                  Includes some really cool new features. Render to texture, shaders, and more!

                  KamdroidK Offline
                  KamdroidK Offline
                  Kamdroid
                  wrote on last edited by
                  #22

                  @Murtaza still would be nice for some basic features to be added. Such as, string manipulation behaviours (if contains, split text, regular expressions)

                  Also an "evaluate equation" behaviour to dynamically do equations (e.g. 5 + 5 * 2)

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                  • HamedH Offline
                    HamedH Offline
                    Hamed
                    Admin
                    wrote on last edited by Hamed
                    #23

                    @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

                    Render texture can also be chained with other render textures so you can cascade effects

                    @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

                    SplitMindGamingS 1 Reply Last reply
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                    • HamedH Hamed

                      @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

                      Render texture can also be chained with other render textures so you can cascade effects

                      @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

                      SplitMindGamingS Offline
                      SplitMindGamingS Offline
                      SplitMindGaming
                      wrote on last edited by
                      #24

                      Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

                      MelideM 1 Reply Last reply
                      1
                      • SplitMindGamingS SplitMindGaming

                        Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

                        MelideM Offline
                        MelideM Offline
                        Melide
                        wrote on last edited by
                        #25

                        @SplitMindGaming I’m waiting too, I guess they will probably send a new link for it

                        1 Reply Last reply
                        0
                        • SplitMindGamingS Offline
                          SplitMindGamingS Offline
                          SplitMindGaming
                          wrote on last edited by
                          #26

                          I just read that the beta was going to be pushed Sunday. Is there a new link we need to download?

                          1 Reply Last reply
                          0
                          • HamedH Offline
                            HamedH Offline
                            Hamed
                            Admin
                            wrote on last edited by
                            #27

                            Hello friends new beta should be up

                            SplitMindGamingS 1 Reply Last reply
                            1
                            • HamedH Hamed

                              Hello friends new beta should be up

                              SplitMindGamingS Offline
                              SplitMindGamingS Offline
                              SplitMindGaming
                              wrote on last edited by
                              #28

                              @Hamed was there any changes made to the “Get Graphic Flip’ and “Set Graphic Flip”? I notice my game mechanics are slightly broken with this new update. My player is no longer flipping to the correct orientation as it was with the previous build.

                              1 Reply Last reply
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                              • HamedH Offline
                                HamedH Offline
                                Hamed
                                Admin
                                wrote on last edited by
                                #29

                                @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                                SplitMindGamingS KamdroidK 2 Replies Last reply
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                                • HamedH Hamed

                                  @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                                  SplitMindGamingS Offline
                                  SplitMindGamingS Offline
                                  SplitMindGaming
                                  wrote on last edited by
                                  #30

                                  @Hamed hmmm i think it has something to do with the screen touch mechanics. Because i thought it was just the character flip but i notice that certain actions wouldnt play correctly. It played perfect with the last build. I will send you the project to your email.

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                                  • HamedH Hamed

                                    @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                                    KamdroidK Offline
                                    KamdroidK Offline
                                    Kamdroid
                                    wrote on last edited by
                                    #31

                                    @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                                    RobinsonXR Patrick123P 2 Replies Last reply
                                    0
                                    • KamdroidK Kamdroid

                                      @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                                      RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #32

                                      @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                                      It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                                      When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                                      KamdroidK 1 Reply Last reply
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                                      • RobinsonXR RobinsonX

                                        @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                                        It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                                        When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                                        KamdroidK Offline
                                        KamdroidK Offline
                                        Kamdroid
                                        wrote on last edited by
                                        #33

                                        @RobinsonX thanks. In the past I've always just used get and set attributes, I had no idea

                                        1 Reply Last reply
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                                        • KamdroidK Offline
                                          KamdroidK Offline
                                          Kamdroid
                                          wrote on last edited by
                                          #34

                                          @Murtaza @Hamed I sent you an email a few days ago, but if you didn't get it:

                                          Can you make a TestFlight version which is just the stable version of hyperPad with the bug fix for iPad Pro UI/global layer positioning bug (so people without beta can play my projects)

                                          That's the only reason I'm stuck using the beta, but it means I can't release or update any projects since most people don't use the beta.

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