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    hyperPad 1.26 Beta

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    • SplitMindGamingS
      SplitMindGaming @Murtaza
      last edited by

      @Murtaza the wrap around screen with relative positioning doesn’t disappear anymore, but it still mis aligns on an iPad Pro screen. You can test this out with the same project I emailed you guys with. You will notice the top object aligns only on a 4.3 screen but not on an iPad Pro screen. Pretty much the same exact effect it has without relative position turned on.

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      • SplitMindGamingS
        SplitMindGaming
        last edited by

        This actually just seems to be a bug with how iPad Pro positions the graphics in general. @Aidan-Oxley you can confirm this with your background wrap project. Open up your project and switch to iPad Pro. You will notice all the images are spaced out. You probably have a better way of explaining what is going on.

        Aidan_FireA 1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire @SplitMindGaming
          last edited by Aidan_Fire

          @SplitMindGaming That's not a bug with hyperPad with the black spaces in my custom wrap project. That's a bug in the way I made it work. The images are the exact size of my iPad screen (normal iPad Air, ratio 4:3). When you change to anything other, they get moved into places they shouldn't be in (since they all position themselves with relative coordinates). I think I know how to fix it properly, and I also know a quick fix: change all of the background objects to absolute coordinates, but leave their behaviours the same (they will keep using relative coordinates in the behaviours). You shouldn't need to worry about the background objects using absolute coordinates because they take up so much space there's no way a device exists with a screen big enough to still see outside the range they cover.

          SplitMindGamingS 1 Reply Last reply Reply Quote 0
          • SplitMindGamingS
            SplitMindGaming @Aidan_Fire
            last edited by

            @Aidan-Oxley your talking about this right?F1C54B70-D685-40AC-A6C1-30C4B90E2A57.png 8B1E3E0D-D1B8-415E-B251-2AA1F7EEC63A.png

            SplitMindGamingS 1 Reply Last reply Reply Quote 0
            • SplitMindGamingS
              SplitMindGaming @SplitMindGaming
              last edited by

              @SplitMindGaming because according to apple your project now has to both work with the regular iPad and iPad Pro. Now although it works. There’s an obvious screen rendering issue where the objects are not being aligned where it should be. This scales up and down with other screen sizes properly. It’s only like this with the iPad Pro.

              Aidan_FireA 1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @SplitMindGaming
                last edited by

                This post is deleted!
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                • Aidan_FireA
                  Aidan_Fire
                  last edited by Aidan_Fire

                  I was so confident it would work, and somehow it doesn't. I still know there's something wrong with the way I programmed it though. Because of the image sizes it only works for screens with the same size I think. I think I can fix it though.

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                  • MurtazaM
                    Murtaza Admin
                    last edited by Murtaza

                    I’ll let @Hamed know!

                    Thanks.

                    SplitMindGamingS 1 Reply Last reply Reply Quote 0
                    • SplitMindGamingS
                      SplitMindGaming @Murtaza
                      last edited by

                      @Murtaza has there been changes made to the beta? If so do i have to redownload it from testflight or does it automatically update. Not sure how this works.

                      MurtazaM 1 Reply Last reply Reply Quote 0
                      • MurtazaM
                        Murtaza Admin @SplitMindGaming
                        last edited by

                        @SplitMindGaming no changes yet. I believe you get a notification in the TestFlight app.

                        @Hamed sas hoping to have a new beta out by now, but one of our employees got sick so he’s working overtime trying to cover his work.

                        SplitMindGamingS 1 Reply Last reply Reply Quote 0
                        • SplitMindGamingS
                          SplitMindGaming @Murtaza
                          last edited by

                          @Murtaza i see. Hope he gets better.

                          1 Reply Last reply Reply Quote 0
                          • HamedH
                            Hamed Admin
                            last edited by

                            Pushed up a new build. Likely one more build after this and then we will push to the app store... so post about any bugs you want fixed!

                            1 Reply Last reply Reply Quote 0
                            • HamedH
                              Hamed Admin
                              last edited by

                              Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

                              SplitMindGamingS 2 Replies Last reply Reply Quote 0
                              • SplitMindGamingS
                                SplitMindGaming @Hamed
                                last edited by

                                @Hamed whoa play my game i sent to you today on the new beta. The falling coins are spinning out of control.

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                                • SplitMindGamingS
                                  SplitMindGaming @Hamed
                                  last edited by

                                  @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

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                                  • HamedH
                                    Hamed Admin
                                    last edited by

                                    @SplitMindGaming said in 1.26 Beta:

                                    @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

                                    @SplitMindGaming You're going to have to either disconnect the comment behaviours or add new ones. We had to preserve the functionality of existing projects so we deprecated the old comment behaviours. You will need to do this before the final update.

                                    1 Reply Last reply Reply Quote 0
                                    • KamdroidK
                                      Kamdroid
                                      last edited by

                                      @Murtaza @Hamed the hyperPad beta has expired, is it possible to get a new TestFlight link?

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                                      • MurtazaM
                                        Murtaza Admin
                                        last edited by

                                        We're aiming to push out a new beta on Sunday.
                                        Includes some really cool new features. Render to texture, shaders, and more!

                                        Jack8680J KamdroidK 2 Replies Last reply Reply Quote 0
                                        • RobinsonXR
                                          RobinsonX
                                          last edited by

                                          WHAT?!? ALREADY?!?

                                          Am I dreaming..? 😱

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                                          • Jack8680J
                                            Jack8680 @Murtaza
                                            last edited by

                                            @Murtaza Render to texture sounds cool, would this be creating a single texture out of multiple game objects?

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