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    RobinsonX (Game ChangeLogs)

    Scheduled Pinned Locked Moved
    WIP and Showcase
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    • RobinsonXR
      RobinsonX
      last edited by

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      • MurtazaM
        Murtaza Admin
        last edited by

        Nice paralaxing effect!

        1 Reply Last reply Reply Quote 1
        • RobinsonXR
          RobinsonX
          last edited by

          EA434B5F-BFCA-4DE7-BD06-6461E1034E9A.png

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          • RobinsonXR
            RobinsonX
            last edited by

            Added in sound effects. There is also daily bonus for logging in each day and your avatar is now visible in the lobby.

            (Though, please note that accounts do not exist yet.)

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            • RobinsonXR
              RobinsonX
              last edited by

              Taking my time, slow and cool.

              I'm starting to make the gameplay, and I am introducing bots into the mix. My goal is to make them mimic real players, and then start using them in matches.

              You've probably noticed that the bullets don't travel at a speed, they now instantly zip until it hits something. (Basically raycasting.)
              The reason for this, is to optimize and use as little physical objects as possible. Some basic geometry can make raycasting possible, without having to use any physical objects. (Though, for every wall and object in the map, this will become a challenge)

              The hardest part is making the player models and the graphics. I'll keep the same animations from the previous versions and possibly make some tweaks and improvements.

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              • RobinsonXR
                RobinsonX
                last edited by

                2D7161CD-1B28-4348-9942-E49FA5390999.jpeg
                Raycasting? Check. Bullet look like lasers.


                (Didn't take as long as I expected... and it's incredibly smooth! 😱)

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                • RobinsonXR
                  RobinsonX
                  last edited by

                  B34FB890-E23F-4CF7-A4F5-612ACCE99602.png

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                  • KamdroidK
                    Kamdroid
                    last edited by

                    You're always pushing the boundaries of hyperPad, great work. You're definitely going to be an amazing game developer.

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                    • RobinsonXR
                      RobinsonX
                      last edited by

                      @Kamdroid Thank you! I can't guarantee that the weapon creator would become a feature, maybe it would be a simple weapon modifier instead of a complete editor.

                      Though, if it were to become a feature, this is what it may look like.

                      1E11EDC0-1FA1-4628-93E1-39BF6A2C983E.png

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                      • RobinsonXR
                        RobinsonX
                        last edited by


                        I know, it looks framey. I'll try to optimize it as much as possible. This is just an insight of what things would look like.

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                        • RobinsonXR
                          RobinsonX
                          last edited by

                          Besides, it's not like there would be 10 players in one lobby... I'll probably cap it at 6. 3 players on 2 teams.

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                          • RobinsonXR
                            RobinsonX
                            last edited by

                            803DCA8C-150D-4899-952D-17132968F93B.gif

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                            • RobinsonXR
                              RobinsonX
                              last edited by

                              67612A74-CCD0-4166-A145-E21E7DAB624C.gif

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                              • RobinsonXR
                                RobinsonX
                                last edited by

                                EE3B8FE8-72A2-4076-9CC8-F7B8DBB19287.png

                                Ehhhhh... I need to calm things down.

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                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

                                  Working on the UI. 👍

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                                  • RobinsonXR
                                    RobinsonX
                                    last edited by

                                    55158089-85FD-43BF-A5EB-D1505AA7F6F4.png
                                    Check out my submission to the Halloween Game Jam! It's currently a W.I.P, need some work and suggestions from users. 👍

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                                    • RobinsonXR
                                      RobinsonX
                                      last edited by

                                      0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
                                      Obstacles now emit a faint glow of red to make it easier for them to spot.

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                                      • RobinsonXR
                                        RobinsonX
                                        last edited by

                                        🚀
                                        F8F653E3-F37E-4F6D-9FD0-184692C2AA1B.gif

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                                        • RobinsonXR
                                          RobinsonX
                                          last edited by

                                          158A7290-AA51-4F81-B2C2-F606EAAC46FD.png
                                          Check out my 3D project! 😄

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                                          • Aidan_FireA
                                            Aidan_Fire
                                            last edited by

                                            This reminds me of how I was going to update my 3D because I thought I found a more efficient way to do it, then gave up because I realised it actually ended up being the same before. I didn't have perspective though yet, and I think I might know another way to do it if I can be bothered.

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