logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    RobinsonX (Game ChangeLogs)

    Scheduled Pinned Locked Moved
    WIP and Showcase
    16
    243
    18.8k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RobinsonXR
      RobinsonX
      last edited by

      0_1566067056899_E52A4EF8-6467-4C93-A50A-F7620A8BB3BC.jpeg

      First attempts trying to generate a mountain..

      It generated a whole world instead. 😅

      1 Reply Last reply Reply Quote 1
      • KamdroidK
        Kamdroid
        last edited by Kamdroid

        It'd be cool for you to release a project with all your custom UI components, they're pretty well done and smooth.

        Such as, scrolling system, sliders, checkboxes, buttons, etc.

        Though that might be something for when hyperPad allows importing projects into existing ones.

        1 Reply Last reply Reply Quote 0
        • RobinsonXR
          RobinsonX
          last edited by

          @Kamdroid I would like to, but I want to wait for the feature to import something into an another project. Or at least a method to copy and paste objects from one object to another.

          Sure, I can share UI projects, it's that nobody will get to use them in their own projects. One would have to build the UI manually.

          1 Reply Last reply Reply Quote 0
          • RobinsonXR
            RobinsonX
            last edited by

            1 Reply Last reply Reply Quote 0
            • MurtazaM
              Murtaza Admin
              last edited by

              Nice paralaxing effect!

              1 Reply Last reply Reply Quote 1
              • RobinsonXR
                RobinsonX
                last edited by

                EA434B5F-BFCA-4DE7-BD06-6461E1034E9A.png

                1 Reply Last reply Reply Quote 0
                • RobinsonXR
                  RobinsonX
                  last edited by

                  Added in sound effects. There is also daily bonus for logging in each day and your avatar is now visible in the lobby.

                  (Though, please note that accounts do not exist yet.)

                  1 Reply Last reply Reply Quote 0
                  • RobinsonXR
                    RobinsonX
                    last edited by

                    Taking my time, slow and cool.

                    I'm starting to make the gameplay, and I am introducing bots into the mix. My goal is to make them mimic real players, and then start using them in matches.

                    You've probably noticed that the bullets don't travel at a speed, they now instantly zip until it hits something. (Basically raycasting.)
                    The reason for this, is to optimize and use as little physical objects as possible. Some basic geometry can make raycasting possible, without having to use any physical objects. (Though, for every wall and object in the map, this will become a challenge)

                    The hardest part is making the player models and the graphics. I'll keep the same animations from the previous versions and possibly make some tweaks and improvements.

                    1 Reply Last reply Reply Quote 1
                    • RobinsonXR
                      RobinsonX
                      last edited by

                      2D7161CD-1B28-4348-9942-E49FA5390999.jpeg
                      Raycasting? Check. Bullet look like lasers.


                      (Didn't take as long as I expected... and it's incredibly smooth! 😱)

                      1 Reply Last reply Reply Quote 2
                      • RobinsonXR
                        RobinsonX
                        last edited by

                        B34FB890-E23F-4CF7-A4F5-612ACCE99602.png

                        1 Reply Last reply Reply Quote 2
                        • KamdroidK
                          Kamdroid
                          last edited by

                          You're always pushing the boundaries of hyperPad, great work. You're definitely going to be an amazing game developer.

                          1 Reply Last reply Reply Quote 1
                          • RobinsonXR
                            RobinsonX
                            last edited by

                            @Kamdroid Thank you! I can't guarantee that the weapon creator would become a feature, maybe it would be a simple weapon modifier instead of a complete editor.

                            Though, if it were to become a feature, this is what it may look like.

                            1E11EDC0-1FA1-4628-93E1-39BF6A2C983E.png

                            1 Reply Last reply Reply Quote 0
                            • RobinsonXR
                              RobinsonX
                              last edited by


                              I know, it looks framey. I'll try to optimize it as much as possible. This is just an insight of what things would look like.

                              1 Reply Last reply Reply Quote 0
                              • RobinsonXR
                                RobinsonX
                                last edited by

                                Besides, it's not like there would be 10 players in one lobby... I'll probably cap it at 6. 3 players on 2 teams.

                                1 Reply Last reply Reply Quote 0
                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  803DCA8C-150D-4899-952D-17132968F93B.gif

                                  1 Reply Last reply Reply Quote 1
                                  • RobinsonXR
                                    RobinsonX
                                    last edited by

                                    67612A74-CCD0-4166-A145-E21E7DAB624C.gif

                                    1 Reply Last reply Reply Quote 0
                                    • RobinsonXR
                                      RobinsonX
                                      last edited by

                                      EE3B8FE8-72A2-4076-9CC8-F7B8DBB19287.png

                                      Ehhhhh... I need to calm things down.

                                      1 Reply Last reply Reply Quote 0
                                      • RobinsonXR
                                        RobinsonX
                                        last edited by

                                        4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

                                        Working on the UI. 👍

                                        1 Reply Last reply Reply Quote 3
                                        • RobinsonXR
                                          RobinsonX
                                          last edited by

                                          55158089-85FD-43BF-A5EB-D1505AA7F6F4.png
                                          Check out my submission to the Halloween Game Jam! It's currently a W.I.P, need some work and suggestions from users. 👍

                                          1 Reply Last reply Reply Quote 0
                                          • RobinsonXR
                                            RobinsonX
                                            last edited by

                                            0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
                                            Obstacles now emit a faint glow of red to make it easier for them to spot.

                                            1 Reply Last reply Reply Quote 2
                                            • First post
                                              Last post