RobinsonX (Game ChangeLogs)
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New Inventory system coming soon, exclusive to custom rooms! You can test out and play with different weapon layouts.
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Will need to take iPhone aspect ratios into account though, will make a designated scrolling or page feature specifically for these screens. -
New inventory system showcase in 4:3 aspect ratio.
I made a scrolling system, it will adapt to all aspect ratios.
As of currently, the scrolling works for all aspect ratios, though they will need to be tweaked a little.
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Great job. Just that the lobby exit UI doesn't seem to positioned correctly (iPad Pro 199:139)
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Thank you @Kamdroid! Will fix in the next update. :)
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As always, breaking the boundaries of hyperPad once again.
I'm making a Minecraft Mod that allows you to terraform your world! This mod will be available for only Bedrock Edition users, and I chosen Minecraft as it is already a big thing. :)Hope this brings in more users to hyperPad.
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Great, school's back in 3 days for me.. 😬
Taking an another break like I always do.
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First attempts trying to generate a mountain..
It generated a whole world instead. 😅
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It'd be cool for you to release a project with all your custom UI components, they're pretty well done and smooth.
Such as, scrolling system, sliders, checkboxes, buttons, etc.
Though that might be something for when hyperPad allows importing projects into existing ones.
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@Kamdroid I would like to, but I want to wait for the feature to import something into an another project. Or at least a method to copy and paste objects from one object to another.
Sure, I can share UI projects, it's that nobody will get to use them in their own projects. One would have to build the UI manually.
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Nice paralaxing effect!
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Added in sound effects. There is also daily bonus for logging in each day and your avatar is now visible in the lobby.
(Though, please note that accounts do not exist yet.)
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Taking my time, slow and cool.
I'm starting to make the gameplay, and I am introducing bots into the mix. My goal is to make them mimic real players, and then start using them in matches.
You've probably noticed that the bullets don't travel at a speed, they now instantly zip until it hits something. (Basically raycasting.)
The reason for this, is to optimize and use as little physical objects as possible. Some basic geometry can make raycasting possible, without having to use any physical objects. (Though, for every wall and object in the map, this will become a challenge)The hardest part is making the player models and the graphics. I'll keep the same animations from the previous versions and possibly make some tweaks and improvements.
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Raycasting? Check. Bullet look like lasers.
(Didn't take as long as I expected... and it's incredibly smooth! 😱) -
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You're always pushing the boundaries of hyperPad, great work. You're definitely going to be an amazing game developer.
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@Kamdroid Thank you! I can't guarantee that the weapon creator would become a feature, maybe it would be a simple weapon modifier instead of a complete editor.
Though, if it were to become a feature, this is what it may look like.
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I know, it looks framey. I'll try to optimize it as much as possible. This is just an insight of what things would look like.