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hyperPad

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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 308.0k Views 5 Watching
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  • KamdroidK Offline
    KamdroidK Offline
    Kamdroid
    wrote on last edited by Kamdroid
    #187

    It'd be cool for you to release a project with all your custom UI components, they're pretty well done and smooth.

    Such as, scrolling system, sliders, checkboxes, buttons, etc.

    Though that might be something for when hyperPad allows importing projects into existing ones.

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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #188

      @Kamdroid I would like to, but I want to wait for the feature to import something into an another project. Or at least a method to copy and paste objects from one object to another.

      Sure, I can share UI projects, it's that nobody will get to use them in their own projects. One would have to build the UI manually.

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      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #189

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        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #190

          Nice paralaxing effect!

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #191

            EA434B5F-BFCA-4DE7-BD06-6461E1034E9A.png

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            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #192

              Added in sound effects. There is also daily bonus for logging in each day and your avatar is now visible in the lobby.

              (Though, please note that accounts do not exist yet.)

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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #193

                Taking my time, slow and cool.

                I'm starting to make the gameplay, and I am introducing bots into the mix. My goal is to make them mimic real players, and then start using them in matches.

                You've probably noticed that the bullets don't travel at a speed, they now instantly zip until it hits something. (Basically raycasting.)
                The reason for this, is to optimize and use as little physical objects as possible. Some basic geometry can make raycasting possible, without having to use any physical objects. (Though, for every wall and object in the map, this will become a challenge)

                The hardest part is making the player models and the graphics. I'll keep the same animations from the previous versions and possibly make some tweaks and improvements.

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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #194

                  2D7161CD-1B28-4348-9942-E49FA5390999.jpeg
                  Raycasting? Check. Bullet look like lasers.


                  (Didn't take as long as I expected... and it's incredibly smooth! 😱)

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                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #195

                    B34FB890-E23F-4CF7-A4F5-612ACCE99602.png

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                    • KamdroidK Offline
                      KamdroidK Offline
                      Kamdroid
                      wrote on last edited by
                      #196

                      You're always pushing the boundaries of hyperPad, great work. You're definitely going to be an amazing game developer.

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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #197

                        @Kamdroid Thank you! I can't guarantee that the weapon creator would become a feature, maybe it would be a simple weapon modifier instead of a complete editor.

                        Though, if it were to become a feature, this is what it may look like.

                        1E11EDC0-1FA1-4628-93E1-39BF6A2C983E.png

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                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #198


                          I know, it looks framey. I'll try to optimize it as much as possible. This is just an insight of what things would look like.

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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #199

                            Besides, it's not like there would be 10 players in one lobby... I'll probably cap it at 6. 3 players on 2 teams.

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                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #200

                              803DCA8C-150D-4899-952D-17132968F93B.gif

                              1 Reply Last reply
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                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #201

                                67612A74-CCD0-4166-A145-E21E7DAB624C.gif

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                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #202

                                  EE3B8FE8-72A2-4076-9CC8-F7B8DBB19287.png

                                  Ehhhhh... I need to calm things down.

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                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #203

                                    4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

                                    Working on the UI. 👍

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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #204

                                      55158089-85FD-43BF-A5EB-D1505AA7F6F4.png
                                      Check out my submission to the Halloween Game Jam! It's currently a W.I.P, need some work and suggestions from users. 👍

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                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #205

                                        0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
                                        Obstacles now emit a faint glow of red to make it easier for them to spot.

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                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #206

                                          🚀
                                          F8F653E3-F37E-4F6D-9FD0-184692C2AA1B.gif

                                          1 Reply Last reply
                                          1

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