Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. WIP and Showcase
  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 307.5k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #202

    EE3B8FE8-72A2-4076-9CC8-F7B8DBB19287.png

    Ehhhhh... I need to calm things down.

    1 Reply Last reply
    0
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #203

      4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

      Working on the UI. 👍

      1 Reply Last reply
      3
      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #204

        55158089-85FD-43BF-A5EB-D1505AA7F6F4.png
        Check out my submission to the Halloween Game Jam! It's currently a W.I.P, need some work and suggestions from users. 👍

        1 Reply Last reply
        0
        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #205

          0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
          Obstacles now emit a faint glow of red to make it easier for them to spot.

          1 Reply Last reply
          2
          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #206

            🚀
            F8F653E3-F37E-4F6D-9FD0-184692C2AA1B.gif

            1 Reply Last reply
            1
            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #207

              158A7290-AA51-4F81-B2C2-F606EAAC46FD.png
              Check out my 3D project! 😄

              1 Reply Last reply
              1
              • Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by
                #208

                This reminds me of how I was going to update my 3D because I thought I found a more efficient way to do it, then gave up because I realised it actually ended up being the same before. I didn't have perspective though yet, and I think I might know another way to do it if I can be bothered.

                1 Reply Last reply
                1
                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #209

                  I've started my 3D project from scratch and updated it. Check out my new and improved 3D project! 😄
                  7E99AB1D-537E-4154-A708-F0EC5E19222D.png

                  1 Reply Last reply
                  0
                  • Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by
                    #210

                    I branched your 3D and became confused. How are you calculating the positions of the points without sine and cosine? I think maybe I have a tiny idea of how you're doing it but I only have a guess at the moment.

                    1 Reply Last reply
                    1
                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #211

                      @Aidan-Oxley I use the Calculate Direction behavior, which is simply Sine and Cosine put together. I've figured Sine and Cosine is used for calculating direction, so I've used the Calculate Direction behavior.

                      For the horizontal position, simply calculate the angle from the point to the player and take the x_vector. Imagine a top down view. (This is a huge simplification, there's some other things involved)

                      For the vertical position, take the distance from the point and the height of the player and point. Imagine a right triangle, the bottom leg is the length of the distance, the other leg is the difference in height and the hypotenuse has the vertical angle from the player to the point. Now we can take the y_vector and use that for the vertical position.

                      Notice that the horizontal and vertical axises are perpendicular to each other.

                      1 Reply Last reply
                      0
                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #212

                        ECD1A551-C504-4B05-92FD-F54C270D1A34.jpeg
                        931F9E65-6558-4C73-9F5C-0574015484A0.jpeg

                        1 Reply Last reply
                        0
                        • Aidan_FireA Offline
                          Aidan_FireA Offline
                          Aidan_Fire
                          wrote on last edited by
                          #213

                          Does this mean to use calculate distance/direction you need multiple simulation kind of things running in your game for those two different planes?

                          1 Reply Last reply
                          0
                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #214

                            @Aidan-Oxley Yeah.... Currently trying to find an easier and less laggy way of rendering 3D. Once the rendering system is fixed, it's just a matter of waiting for the new bitmap feature to come out.

                            1 Reply Last reply
                            0
                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #215

                              I'm still having issues with the how the rendering system works, because sometimes the points stretch out too much or something like that.

                              1 Reply Last reply
                              0
                              • Aidan_FireA Offline
                                Aidan_FireA Offline
                                Aidan_Fire
                                wrote on last edited by Aidan_Fire
                                #216

                                If I can motivate myself, I'll keep working on mine cause it works well on any rotation, just doesn't have perspective yet, and maybe it could help.

                                You seem to be having a similar problem to what I used to have when I first tried to make 3D like 3-4 years ago, rotate horizontally and it's fine but rotating vertically messed it up.

                                1 Reply Last reply
                                1
                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #217

                                  New minecrafty styled project on the line!
                                  Try out the beta. ;)

                                  http://bit.ly/37httws

                                  1 Reply Last reply
                                  0
                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #218

                                    https://www.hyperpad.com/projects/yaqfztp1/versions/beyond-beta
                                    You can now play it on the hub!

                                    1 Reply Last reply
                                    0
                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #219

                                      AF9310FF-0CFE-433C-8C9D-1605F2DE88A6.png
                                      I'm working on this. This requires a lot of server-side coding.

                                      1 Reply Last reply
                                      0
                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #220

                                        13EBD819-3113-47A5-B93D-49F968ABADBA.jpeg
                                        This is what I've done so far. You can already tell what's gonna be in my project!

                                        1 Reply Last reply
                                        0
                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #221

                                          You can see live updates on my project right here!

                                          https://trello.com/b/9FCYvHR9/botpixel-tournaments-development

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Search