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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #205

    0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
    Obstacles now emit a faint glow of red to make it easier for them to spot.

    1 Reply Last reply
    2
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #206

      🚀
      F8F653E3-F37E-4F6D-9FD0-184692C2AA1B.gif

      1 Reply Last reply
      1
      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #207

        158A7290-AA51-4F81-B2C2-F606EAAC46FD.png
        Check out my 3D project! 😄

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        • Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #208

          This reminds me of how I was going to update my 3D because I thought I found a more efficient way to do it, then gave up because I realised it actually ended up being the same before. I didn't have perspective though yet, and I think I might know another way to do it if I can be bothered.

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #209

            I've started my 3D project from scratch and updated it. Check out my new and improved 3D project! 😄
            7E99AB1D-537E-4154-A708-F0EC5E19222D.png

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            0
            • Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #210

              I branched your 3D and became confused. How are you calculating the positions of the points without sine and cosine? I think maybe I have a tiny idea of how you're doing it but I only have a guess at the moment.

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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #211

                @Aidan-Oxley I use the Calculate Direction behavior, which is simply Sine and Cosine put together. I've figured Sine and Cosine is used for calculating direction, so I've used the Calculate Direction behavior.

                For the horizontal position, simply calculate the angle from the point to the player and take the x_vector. Imagine a top down view. (This is a huge simplification, there's some other things involved)

                For the vertical position, take the distance from the point and the height of the player and point. Imagine a right triangle, the bottom leg is the length of the distance, the other leg is the difference in height and the hypotenuse has the vertical angle from the player to the point. Now we can take the y_vector and use that for the vertical position.

                Notice that the horizontal and vertical axises are perpendicular to each other.

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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #212

                  ECD1A551-C504-4B05-92FD-F54C270D1A34.jpeg
                  931F9E65-6558-4C73-9F5C-0574015484A0.jpeg

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                  • Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by
                    #213

                    Does this mean to use calculate distance/direction you need multiple simulation kind of things running in your game for those two different planes?

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #214

                      @Aidan-Oxley Yeah.... Currently trying to find an easier and less laggy way of rendering 3D. Once the rendering system is fixed, it's just a matter of waiting for the new bitmap feature to come out.

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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #215

                        I'm still having issues with the how the rendering system works, because sometimes the points stretch out too much or something like that.

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                        • Aidan_FireA Offline
                          Aidan_FireA Offline
                          Aidan_Fire
                          wrote on last edited by Aidan_Fire
                          #216

                          If I can motivate myself, I'll keep working on mine cause it works well on any rotation, just doesn't have perspective yet, and maybe it could help.

                          You seem to be having a similar problem to what I used to have when I first tried to make 3D like 3-4 years ago, rotate horizontally and it's fine but rotating vertically messed it up.

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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #217

                            New minecrafty styled project on the line!
                            Try out the beta. ;)

                            http://bit.ly/37httws

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                            0
                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #218

                              https://www.hyperpad.com/projects/yaqfztp1/versions/beyond-beta
                              You can now play it on the hub!

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                              0
                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #219

                                AF9310FF-0CFE-433C-8C9D-1605F2DE88A6.png
                                I'm working on this. This requires a lot of server-side coding.

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                                0
                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #220

                                  13EBD819-3113-47A5-B93D-49F968ABADBA.jpeg
                                  This is what I've done so far. You can already tell what's gonna be in my project!

                                  1 Reply Last reply
                                  0
                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #221

                                    You can see live updates on my project right here!

                                    https://trello.com/b/9FCYvHR9/botpixel-tournaments-development

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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #222

                                      Working on a new project that allows users to create their own socket.io server and deploy it directly from their mobile device. (If you know what that means.) In short, people can make their own socket.io URL that they can permanently use forever for free. (Of course, you can make multiplayer possible!)

                                      Here is a preview:
                                      459C3780-C64F-4A26-BC33-A35542B7A6AF.png

                                      If you want to know more about the project, you can join our fan-made hyperPad server. (Hamed and Murtaza are in it! 😱)

                                      https://discord.gg/RpXHJXq

                                      SplitMindGamingS 1 Reply Last reply
                                      0
                                      • RobinsonXR RobinsonX

                                        Working on a new project that allows users to create their own socket.io server and deploy it directly from their mobile device. (If you know what that means.) In short, people can make their own socket.io URL that they can permanently use forever for free. (Of course, you can make multiplayer possible!)

                                        Here is a preview:
                                        459C3780-C64F-4A26-BC33-A35542B7A6AF.png

                                        If you want to know more about the project, you can join our fan-made hyperPad server. (Hamed and Murtaza are in it! 😱)

                                        https://discord.gg/RpXHJXq

                                        SplitMindGamingS Offline
                                        SplitMindGamingS Offline
                                        SplitMindGaming
                                        wrote on last edited by
                                        #223

                                        @RobinsonX whoaaa thats pretty unique good job.

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                                        1
                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #224

                                          Thank you! @SplitMindGaming

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                                          0

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                                          With your input, this post could be even better 💗

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