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    DIZBIZ REMAKE WIP

    Scheduled Pinned Locked Moved WIP and Showcase
    4 Posts 3 Posters 75 Views 1 Watching
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    • themerpygirlT Offline
      themerpygirl
      last edited by

      YESS YOU HEARD THAT RIGHT!!!!!!
      IMG_4025.jpeg
      If you used hyperpad at around 2022 to 2023 you might remember a little game called dizbiz (and by extension cheerdrop racing). If you haven’t heard of it before you can um. search it up. but I haven’t updated it in literally two years so some things might not work
      ever since I stopped working on it it’s been at the back of my mind and a few days ago I received a wave of motivation to start working on the game again,… but I made the old game when I was like 12 and bad at art so I decided to completely remake the game from the ground up! This time there’s actual characters instead of miscellaneous gray man with hat
      I have a little video showcase of what the game looks like so far, but unfortunately it’s too big for hyperpad so I put it on YouTube instead ! Here is the link


      I will keep working on the game because it’s fun, and hopefully you’ll all get to play it soon!!!
      ok bye

      RobinsonXR NeilSennN 3 Replies Last reply Reply Quote 3
      • RobinsonXR Offline
        RobinsonX @themerpygirl
        last edited by

        @themerpygirl Awesome! Nice to see more projects like this come out. :)

        1 Reply Last reply Reply Quote 2
        • NeilSennN Offline
          NeilSenn @themerpygirl
          last edited by

          @themerpygirl Really cool vibe, love that you're hand drawing.
          For the pet follow movement you might like a thing I did:

          1. I used a "Frame Event" (triggers anything attached to it every single frame) attached to a "Get Position" behavior so I have the player coordinates.
          2. Attached to that are two "random" behaviors (one for the X coordinate, one for Y) that output a random number between one and four when triggered.
          3. I then attached two "Add Values" behaviors to add the random output number to the "Get Position" coordinates.
          4. I dragged the "Get Position" value to the first "Add Values" function and chose the X position.
          5. I then dragged the "Random X" value to be added to the player position X value.
          6. Same thing for the Y: "Get Position" Y plus the generated "Random Y".
          7. Next I created a timer that will move the "pet" every 1.5 seconds.
          8. Attached to the timer is a "Move to Point" behavior.
          9. On "Move to Point" drag "Add Values X" to the X coordinate under "point" in the Move to Point behavior.
          10. Same for Y: Add Y Values to the Y point of the Move to Point behavior.
          11. Set the transition of the "Move to Point" behavior to "In Out Sine" in order smooth the start and stop.

          It's similar to what you have with some organic movement thrown in thought it'd be worth sharing :)
          IMG_9704.png

          1 Reply Last reply Reply Quote 1
          • NeilSennN Offline
            NeilSenn @themerpygirl
            last edited by

            @themerpygirl If what I sent isn't making sense, this short tutorial from the HyperPad channel shows outputting values into math behaviors then using the resulting value for the move behavior. It's not exactly the same but it should help with understanding outputting values to input fields:

            1 Reply Last reply Reply Quote 1
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