So close to closing shop
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I agree to both of you! We want updates whether small or large.
We've got hyped around the new Hub coming out 3 years ago - we still do not have it yet and at this pace, I feel like it won't be coming this year. The last app update was months ago, and even worse, the hyperPad viewer app isn't up to date with the paid app so it couldn't run the newer projects. 🥲
Every now and then, I try to grow the community to give the developers more support.
- Last year, I created a game called The Power of Music that blew up and attracted thousands of users.
- I've created video tutorials on the hyperPad YouTube channel and am also uploading some hyperPad-related content on my channel to bring even more users to the platform.
- That FNF craze you were talking about? Yep... I started that and I kinda regret it. It did bring LOTS of new users and LOTS of activity. Though, questionable at best...
But by the lack of transparency from the developers, I'm not even sure what they are doing right now.
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So, I decided to take matters onto my own hands.
I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.When a working prototype releases, hyperPad will blow up.
This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!
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I don’t know if I mentioned this at any point, but I am a full stack developer. I could help, although I’d have to restrict my time (very busy)
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@RobinsonX I can’t comment on the channel. And where is the GitHub repo?
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@RobinsonX This is amazing. I can not wait for you to launch this. This makes me so happy and actually gives me a reason to keep making games on hyperPad.
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Thanks for the feedback everyone. I agree things are taking a lot longer than they should.
Our goal has been 2 major feature updates a year, with multiple bug fixes in between. Unfortunately we're not meeting that right now and we're making some internal changes on that. Some are already in place.
The new Hub is still in the works. I know its taking a lot longer than expected. It's actually the only major thing being worked on right now. The big issue is the backend of the current hub is extremely out of date so we cant move forward until thats redone, while simultaneously trying to meet some deadlines apple has in place regarded deprecated APIs and apple sdk features.
We're coming close to the hub backend rewrite and will be releasing an update soon with some smaller features and fixes.
One big mistake on our end is we have a lot of stuff done, but end up hoarding it and not releasing it until it's a bigger package. In the past this one mainly done to increate updates as we found not all users would update with frequent app updates and would cause a headache with support. But now it has gotten out of hand in the opposite direction.
As for comparing to Roblox. While there are similarities, the comparison isn't really fair. They're a multi billion dollar company that essentially have endless amounts of money.
Any ways I hear you guys, and will take steps into speeding things up!
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@TutorialDoctor Hello! Here is the GitHub repo: https://github.com/RXCodes/hyperPad-To-Web
Some of the code is open-source and everything is written in javascript. Even the website HTML is up for everyone to see! But good luck attempting to understand some of the code behind it if you're gonna try to edit it. :)
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@TutorialDoctor @aPaperWeight You guys can contribute by going to this link: https://rxcodes.github.io/hyperPad-To-Web/
Right now, only the
Program Behaviors
module is fully functional if you want to code behaviors in javascript. I will flesh out the other modules later on where you can participate in beta tests and peer review! -
Awesome! I’m only a Lua scripter so I can’t help on that part, but I’ll definitely help test!
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Also I’m on a different account right now but I am @aPaperWeight
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@RobinsonX Question, how do you make the movement joystick into WASD for PC users or will it only be joystick.
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@aPaperWeight I haven't worked on that yet, but the idea is you can use Receive Message Behaviors to trigger behaviors when a key is pressed. For example,
onKeyPress a
will trigger when a is pressed. You could also doonKeyPress
where it will handle every keyboard input instead of one single key.