• Sprite sheet splicer

    19
    1 Votes
    19 Posts
    1k Views
    KamdroidK
    @Stanica A feature that could automatically detect the spritesheet dimensions would also be really nice, like detecting via the transparency space between sprites
  • Would love to add my own thumbnail

    6
    1 Votes
    6 Posts
    390 Views
    SplitMindGamingS
    And your right. Even if we could get that to work we would constantly have to keep updating the screenshot as it automatically creates a new one.
  • Local project backup system

    4
    2 Votes
    4 Posts
    312 Views
    Aidan_FireA
    @Kamdroid You could still Share it to send it to somewhere external (e.g Apple Notes app if you have it, or HyperPad Viewer) then just send it straight back to hyperPad and rename it. Annoying workaround though.
  • Import a folder (recursive)

    3
    4 Votes
    3 Posts
    334 Views
    MelideM
    @SplitMindGaming You can make an animation in one folder already. When you click import assets you have the ability to select animation, it will create an animation of graphics that you have selected. And you can also make it when you keep touching an existing graphic, it will make an animation inside the existing graphic and there you can have multiple animations.
  • Animation Toolset

    12
    0 Votes
    12 Posts
    781 Views
    SplitMindGamingS
    @Murtaza Thanks for listening. I love your product and marketing is also one of my strong points. What i learned is people have really short attention spans. The moment a user feels like they cant do something they are quick to put the item down. I just want to make sure that all those simple first steps a user does to try to create a game is covered and so far you guys did a good job with that. Especially seeing past videos of how the joystick control used to look like. Now when you open the joystick control you guys implemented everything from inside it. Would love to see more features like that be introduced to more controls and behavior. For example the Count Down timer behavior. Would love to see a slot where you can input the sound it makes when it finishes. Also a warning sound input you can put. For example if it hits 10 seconds it will play a warning sound. Really the simple things a user does early on during the game creation process. You want them to feel like they are engaged. Its why i keep pushing the specific animation toolsets or behaviors. When i opened the app and tried to add a simple pulse effect to a button and realized i couldnt. Then i messaged you and you said to implement over 3 to 4 different behaviors just to do this. I honestly was going to delete the app. But im glad i didnt and decided to stay patient and really learn everything because thats when i seen the true potential and power this app had. But everyone is not like me and the other few people in this forum who stay active and still use hyperpad. Im going to leave it at this. When dealing with visual scripting such as your app. You truly have to cater to to the less knowledge person. So the more idiot proof you make the app. I guaranty you that your download numbers and user interactions will go up.
  • Edit your comments in the Hub

    4
    1 Votes
    4 Posts
    476 Views
    MelideM
    @Hamed Will it be possible to edit projects on the new hub? Like deleting or maybe changing a few information like description, everything without getting to update a project?
  • A lot has been added since I last used HyperPad

    2
    5 Votes
    2 Posts
    224 Views
    MurtazaM
    Glad to see you back! Definitely a lot has changed and been added. hyperPad is more powerful than ever.
  • Idea for the Viewer app Icon

    2
    1 Votes
    2 Posts
    214 Views
    RobinsonXR
    Yeah, there should be a way to differentiate between hyperPad and the viewer app. The viewer app is brand new, so there may be loads of improvements needed.
  • Little suggestion here.

    4
    1 Votes
    4 Posts
    402 Views
    RobinsonXR
    There is a website perfect for beginners, this website shows all syntax and how to use commands in code. https://www.w3schools.com/php/php_switch.asp
  • Suggestion

    4
    2 Votes
    4 Posts
    397 Views
    BD StudiosB
    @SuperSean that would take far too long and be choppy but thanks for the reply!
  • Suggestions

    suggestion
    2
    2 Votes
    2 Posts
    296 Views
    MelideM
    I literally though of the same things. I was gonna write exactly that on the forum! I just had another idea in my head, it's a Tile Map features where you can crop many part of a picture to use them as different graphics for your project. And I would definitely love more sounds/music features.
  • MacOS Application Consideration

    2
    1 Votes
    2 Posts
    209 Views
    MurtazaM
    We're definitely looking into it. While Catalyst has made some things easier, it's still not as quick as we were hoping. But it is something we want to do sooner rather than later.
  • Add iOS message box

    6
    2 Votes
    6 Posts
    951 Views
    MurtazaM
    And while on the topic, this has been added already :)
  • We need a way to select multiple assets at once.

    3
    1 Votes
    3 Posts
    304 Views
    KamdroidK
    Yeah, I remember the pain I had when I accidentally imported a bunch of assets outside of the actual correct folder.
  • Thanks for this app

    5
    4 Votes
    5 Posts
    497 Views
    RobinsonXR
    ;) You're not alone. I'm now taking two coding classes in high school.
  • Better in-app browser support

    2
    1 Votes
    2 Posts
    282 Views
    RobinsonXR
    Yeah, these little fixes are needed. :D
  • 3 new things that can simplify custom controls

    1
    2 Votes
    1 Posts
    265 Views
    No one has replied
  • Share data/Box Containers across objects

    5
    0 Votes
    5 Posts
    617 Views
    Aidan_FireA
    I just think a way for other objects to properly have access to input fields from other objects should be a thing. Especially since when small bugs in hyperPad happen that cause this (for example duplicating an object, and the inputs not updating to the behaviours in the new object) the behaviours still work fine.
  • Behaviors to get/set screen rotation

    1
    0 Votes
    1 Posts
    242 Views
    No one has replied
  • A behavior to change an objects collision boundaries is needed

    8
    1 Votes
    8 Posts
    961 Views
    Aidan_FireA
    Personally, I don't mind if it's like 3 updates away. If we really want changing collisions for now we can replace the object with the collisions with a duplicate. Having input fields and being able to have dynamic collisions sounds really cool if it's possible.