• Feature request: Apple’s Files integration

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    MurtazaM
    This is actually coming much sooner than I expected. It will be part of this upcoming update :). We'll have a beta with out out for beta testers very soon.
  • My Suggestions For HyperPad.

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    MurtazaM
    I think an easier online service + rentable servers go hand in hand. But they are further in the future, not really something we want to focus on right now. Not enough demand. In general online is really complicated, creating single player experiences is difficult as it is. And I don't mean this as a tool, or technology sense. Just in general. Once more people are venturing off into that side of things we'll focus more energy and resources there. For example, over the past year or so users have really started pushing the boundaries of our behaviour system. So we've been adding more "power features". We'll do the same with multiplayer. For now we put out the bare bones, where it's enough for people who really know what they're doing. Once the rest of the community catches up, we'll focus on simplyfing that experience. Also, for rentable servers there are so many better options than anything we could provide. Google, amazon, and microsoft all offer free solutions and really affordable options as well. Then there is Heroku, it's super hassle free, very little effort to get a server up and running. There is no reason to focus on this right now when there are so many options that are just better than what we can whip up (with out committing to it 100%) What do you mean by more web view options? Export scenes: Something we want to do... Soon. It's definitely needed. We want to make it sow you can share scenes, objects, behaviours etc. But to do it right it requires some of an overhaul, and thinking so we don't waste our time and make a feature that isn't useful. hyperPad on computer: A mac version is planned. Depending on how Apple going on doing crossplatform apps, it can happen within the next year or 2. Plug ins: Once we have functions and sharable behaviours you can do plug ins. Especially with the send/receive message changes where it can communicate with Xcode.
  • Update/Event Loop

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    Aidan_FireA
    @deeeds Is it the beta I'm on now, or the last update that stopped the numbers rounding? I thought it was last update, but I guess you making that post means it must be the beta. For me, numbers stay the way you entered them no matter what you do, so that'll be fixed next update :)
  • Feature request: Copy tree, in the behaviour editor

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    Aidan_FireA
    @pensegi yep, same! Highlight a bunch of behaviours and copy them, including the connection between them and other behaviours, or just an option to copy all behaviours connected in that tree (I like highlighting better, sometimes my trees disconnect but still work together) would be awesome.
  • hyperPad update broke my game :(

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    D
    @shady91 There was a specific bug/fault with the manner in which physics pivots/origins responded to changing graphics sizes, incorrectly. Or, far less than optimal, if you'd gotten used to it. Correcting this was/is/did break things in previous projects. The pay off, in this case, is that you can now change graphics as much as you like, and their sizes, and get consistent, predictable, non peculiar results.
  • Classroom Hub (Discovery students..)

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    MurtazaM
    @kamdroid Very close. Just a few tweaks to be made. We're adding a "probationary" period, where all new accounts will have projects go in review first. And any project that's rejected will add time to their probation period.
  • Math: bitwise opperands

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    PensegiP
    AND, OR, XOR AND NOT
  • Increase zoom level allowance in behavior editor object selector

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    D
    @thecheater887 another work around, scale them up in editor, then make the first action ever done by them, in isolation, be to scale to desired size at game start. The inverse works well, too, with objects too big that intrude on touch areas when editing.
  • New Behavior: Check for Updates

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    MurtazaM
    @thecheater887 hub updates will be handled differently. Mid you wanted to do something like this you can with the existing http request behaviours. But need to keep track of your latest version on your own server. Actually, not sure if @Hamed has created an API for the hub yet. If he did and the version number is exposed then you could just use http requests.
  • Where did pause and resume scene go?

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    T
    Yep, that does the exact opposite of what I want. That’s why I didn’t look there! There needs to be a way to kinda just freeze time on any non-ui layer. Very critical for debugging IMO.
  • Modify Behavior: Execute Behavior

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  • Combine Text creates bloated behavior trees

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    RobinsonXR
    Yeah... I can see the problem. You're saying that the combine text behavior should act like how you combine values/text in the box container, it would save up space and time.
  • Font size - shrink to fit

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    RobinsonXR
    Would definitely help with stuff. :D
  • Counter Clockwise fill Health Bar Inverted

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    RobinsonXR
    Ah! You mean that! Well, I never experienced this so I have no knowledge. But yes, this is easy to fix as there is a workaround. :3
  • HyperPad App Performance degrades until crash to home screen

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    D
    @hamed this locking, from the reliance on CADisplayLink falling behind, is also why hyperPad drains batteries. It's 100% CPU usage essentially looking/waiting for the next CADisplayLink, but which isn't enough for it to get back in front of itself. A loop just flogging and thrashing the system, needlessly.
  • Ignore time scale option

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    iTap DevelopmentI
    @deeeds what about it did I miss?
  • Modify Behavior: Execute Behavior and Behavior On

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    Jack8680J
    @thecheater887 I think the difference between behaviour on and execute behaviour is that execute behaviour won't run the behaviour if it is off. Like Kamdroid said, broadcast and receive are similar to what you're suggesting, allowing you to send an array or dictionary and use it in child behaviours. Edit: fixed typo.
  • New Functionality: Debug Console

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    KamdroidK
    Yea, I requested this feature quite a bit ago.
  • Beta Participation Improvement: Incentives!

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    MurtazaM
    Ohhhhh I see what you're saying now. So with your example, players are consuming content... They're playing a game. With hyperPad it's more to it than that. They have to actually use the app and create something. So right away it requires more involvement. So a survey is ok in some situations. But depending on the stage of the beta. It's mainly use the app. And test the specific functions we've changed or features we've added. But really, we're just asking you to continue using the app and if it's broken then report it in the beta section of the forum (where you only have access to if you're taking part of the beta). Also with the betas we're selective of who can take part. Because sometimes they're trying out new advanced features that a beginner wouldn't know how to use. Additionally. with the betas you can't share to the hub. So this adds an extra issue for some people. The major issues we had with betas is that users were excited at first, but then they either don't install the beta, or don't install the following versions so we don't know if their issues are fixed. As for incentives, we did reward all beta users with "Developer" tiers. You're right that the betas feel like it requires more dedication. And I think only users who are experiencing issues will take it seriously enough to provide their feedback.
  • New Behavior: Is On Screen

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    RobinsonXR
    I also agree. This functionality can dramatically influence the performance of newer games that includes huge amounts of objects, would help a lot! :)