Combine Text creates bloated behavior trees

  • Motion to shorten the trees by changing “Combine Text”’s input fields to be similar to box container - every time you add something, add a new input field.

    This would slim it down from too many behaviors when creating, say, JSON from scratch, or combining “Player has ”, “<int:lives>”, “<string:ExtraS>”, “ remaining after being killed by ”, “<string:EnemyName> ”, “dealing “, “<int:LastTickDamage> “, and “HP in damage.”

  • Yeah... I can see the problem.

    You're saying that the combine text behavior should act like how you combine values/text in the box container, it would save up space and time.

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