Combine Text creates bloated behavior trees
-
Motion to shorten the trees by changing “Combine Text”’s input fields to be similar to box container - every time you add something, add a new input field.
This would slim it down from too many behaviors when creating, say, JSON from scratch, or combining “Player has ”, “<int:lives>”, “<string:ExtraS>”, “ remaining after being killed by ”, “<string:EnemyName> ”, “dealing “, “<int:LastTickDamage> “, and “HP in damage.”
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login