Modify Behavior: Execute Behavior
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It would be fantastic if we could get a toggle to “execute by name”.
This would be useful in a very few cases, yes, however, it in theory would greatly expand extendibility by allowing behaviors from many objects to be executed from one parent object, say, in case of creating a terminal, or modifying enemy spawns instead of having to deal with the cluttered behaviors all in one object, or having to modify many.
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