logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Modify Behavior: Execute Behavior

    Scheduled Pinned Locked Moved
    Comments & Feedback
    1
    1
    232
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T
      Thecheater887
      last edited by

      It would be fantastic if we could get a toggle to “execute by name”.

      This would be useful in a very few cases, yes, however, it in theory would greatly expand extendibility by allowing behaviors from many objects to be executed from one parent object, say, in case of creating a terminal, or modifying enemy spawns instead of having to deal with the cluttered behaviors all in one object, or having to modify many.

      1 Reply Last reply Reply Quote 0
      • First post
        Last post