• Hyperpad for iMac and PC?

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    MurtazaM
    @deeeds said in Hyperpad for iMac and PC?: @murtaza OpenGL deprecation now looming... Yeah... With Apple you win some you lose some. πŸ€·β€β™‚οΈ
  • Change Screen view without x/y reset

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  • Suggestions

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    KamdroidK
    I wish HyperPad could compile to HTML5/JS game, would let every device play + Get all the HTML UI elements.
  • Shake Screen depending on variable

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    iTap DevelopmentI
    I would personally use input fields, but for say a new user just trying to make a simple game, a slider might be more convenient....
  • Timers not in time

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    Aidan_FireA
    @deeeds Yes you give some constructive criticism, but sometimes you're not constructive, and you come across as very aggressive and judgemental. You're saying hyperPad or Murtaza and Hamed do nothing for us? What are you saying, that every time Murtaza and Hamed say they're working on the next update, that they are just lying? Lol let's add a new forum post called "Arguments with deeeds" at least then it'll be a forum topic that will actually stay on topic. 😝
  • The 2 decimal limit in input fields

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    KamdroidK
    I agree. It's annoying and shouldn't get rounded.
  • Add an inbuilt scrolling system

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    iTap DevelopmentI
    DEFINITELY NEEDED!!! And my scrolling project is kind of at a standstill since the move by behavior has issues with being re-triggered.
  • Time in frames

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    iTap DevelopmentI
    @aidan-oxley a while back I had a timer of 0 moving an object, and had to use 0.01666 too. I don’t know if this is right, but when I looked it up I found that it had to do with movement on a 0 timer not always being in sync with the frames.....so like the object might move twice between frames and then once between the next frames. Maybe just if the the fps fluctuated. But if the timer is 1/60 or 0.01666... It supposedly keeps the movement in time with the frames. Not sure if this is actually true, but it seems to work.
  • Delete tags and use them only in one scene

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    MurtazaM
    @deeeds said in Delete tags and use them only in one scene: @gamecrazy prob 2 bz bc tradn Or you know. Busy coding. (Actually don't even know what you're trying to say?) Honestly, any date @hamed gives should be ignored. He's not the best when it comes to estimating times.
  • Runtime Debugger

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    MurtazaM
    We actually discussed this topic quite a bit internally. And it's definitely something we want to add. I wanted a temporary solution where a console would be displayed showing the behaviours that are running. At least until something more visual could be done. But ultimately we ended up not adding it, instead focused on adding some other missing functions to the behaviours (like arrays, attributes, tags etc.) I'll bring it up again once hyperPad is at a stable point again.
  • More advanced file IO

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    iTap DevelopmentI
    @kamdroid I wish I could upvote more than once! πŸ‘πŸ‘πŸ‘
  • Better way of using variables in text

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  • Arcade Physics?

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    iTap DevelopmentI
    @deeeds said in Arcade Physics?: @rootbeerking For literal movements, that are interruptible, there are problems within hyperPad. I will agree on this one. Just the interruption part.
  • Use and store dynamic values in more behaviours

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    GameCRAZYG
    @kamdroid Load scene is not too bad. Just use save/load file, ifs, and load scenes. I originally did it on my game Loopy Blocks. I agree with the other ones though.
  • Community

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    MurtazaM
    This is a great idea. We'll take all the help we can get :)
  • UI Mod...

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    GameCRAZYG
    I like it too! Cool!
  • Scene copy and merge from one project to another

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    iTap DevelopmentI
    I think being able to share a set a behaviors would also be really good too.
  • Create a mod for Split!

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  • Feature Request: Each and Reach in Scores

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    D
    @gamecrazy @gamecrazy Not the point I'm making. I'm not discussing work arounds. I'm making a feature request for the reasons stated, and others.
  • Can there be a hide hub project feature?

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