Use and store dynamic values in more behaviours
I need to be able to store and use dynamic values in more behaviours.
• Store objects and use them in object behaviours (e.g. set position, set color)
• Store and use object that was spawned in via behaviour
• Load scene via index or name
• Set graphic via name, play sound via name, etc
This could let me make a lot cooler stuff with hyperPad.
Load scene is not too bad. Just use save/load file, ifs, and load scenes. I originally did it on my game Loopy Blocks.
I agree with the other ones though.