hyperPad hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login
    1. Home
    2. Comments & Feedback
    Log in to post
    Load new posts
    • Recently Replied
    • Recently Created
    • Most Posts
    • Most Votes
    • Most Views
    • D

      Feature Request: CCMotionStreak

      • • Deeeds
      1
      0
      Votes
      1
      Posts
      61
      Views

      No one has replied

    • D

      Suggestion: Spawn with Reference, as Instance.

      • • Deeeds
      5
      0
      Votes
      5
      Posts
      175
      Views

      D

      @Kamdroid It's not an ideal solution, and doesn't come near to solving all the questions asked of references and instances, but you can use the Global UI layer to hide your permanent versions of things, offscreen, so you can persist them through Scenes.

    • D

      Feature Request: Polyphonic style culling of Spawns

      • • Deeeds
      1
      0
      Votes
      1
      Posts
      55
      Views

      No one has replied

    • D

      Feature Request: Behaviour On/Off/Pause/Resume, in one Behaviour

      • • Deeeds
      1
      0
      Votes
      1
      Posts
      46
      Views

      No one has replied

    • D

      Feature Request: Channeling in Receive Message Behaviour

      • • Deeeds
      6
      0
      Votes
      6
      Posts
      195
      Views

      iTap DevelopmentI

      @Deeeds I would rather chop my tree down with an axe, and have a wood stove to burn it in, rather than cut it down with a chainsaw and stack it up outside to rot.

      At some point, the chainsaw makes sense, but the stove comes first.

      In other words, I think this feature would be useful, but like I said before, other things like lighting and prefabs should be higher priority.

      I know, an equally silly example as yours.

    • D

      Feature Request: Add to Score show the Score to be added...

      • • Deeeds
      3
      0
      Votes
      3
      Posts
      89
      Views

      D

      @Thecheater887 I think you've misunderstood my meaning.

      This is what I'm asking for:

      0_1513004107140_Screen Shot 2017-12-11 at 10.53.42 PM.png

    • D

      Feature Request: Scene Editor: Duplicate in Place

      • • Deeeds
      4
      0
      Votes
      4
      Posts
      100
      Views

      D

      @Thecheater887 @hamed

      And provide a coordinate control for a group that's copied and pasted or duplicated, so they can be moved as a group once they've been duplicated.

    • T

      Inconsistent coordinate toggles

      • • Thecheater887
      5
      1
      Votes
      5
      Posts
      194
      Views

      T

      @Hamed I feel for just two options, the toggle would work better.

      Anything will work, though, I’m sure.

    • D

      Feature Request: Searchable Notes in Every Behaviour Node

      • • Deeeds
      1
      0
      Votes
      1
      Posts
      73
      Views

      No one has replied

    • D

      On Physics Update...

      • • Deeeds
      1
      0
      Votes
      1
      Posts
      108
      Views

      No one has replied

    • D

      Feature Request: Import plists, and associate with...

      • • Deeeds
      14
      1
      Votes
      14
      Posts
      337
      Views

      D

      @Hamed SPRITESHEETS!

    • KamdroidK

      Do behaviours before rendering/showing screen to user

      • • Kamdroid
      7
      0
      Votes
      7
      Posts
      233
      Views

      iTap DevelopmentI

      @Kamdroid oh yeah🤔

    • T

      Suggestion: X Y Manual Adjuster for Screen View

      • • Thecheater887
      4
      2
      Votes
      4
      Posts
      212
      Views

      Aidan_FireA

      I don’t like that you can’t have a specific screen start position or zoom. So either I use behaviours to instantly move the screen when the game is run or I design the game in a way so that the start screen is where default is sitting. But being able to accurately adjust start screen position and zoom would be awesome.

    • T

      Multithreading

      • • Thecheater887
      2
      0
      Votes
      2
      Posts
      84
      Views

      D

      @Thecheater887 Here's a long read that's well worth your time: https://developer.apple.com/library/content/documentation/General/Conceptual/ConcurrencyProgrammingGuide/OperationQueues/OperationQueues.html

    • KamdroidK

      HTML5 UI elements

      • • Kamdroid
      1
      0
      Votes
      1
      Posts
      44
      Views

      No one has replied

    • D

      Feature Request: Select ALL in Dropbox import

      • • Deeeds
      1
      0
      Votes
      1
      Posts
      62
      Views

      No one has replied

    • KamdroidK

      Combine text with variable without combine text behaviour

      • • Kamdroid
      7
      0
      Votes
      7
      Posts
      405
      Views

      KamdroidK

      @Kamdroid said in Combine text with variable without combine text behaviour:

      @Thecheater887 If there was a “replace text with different text” behaviour that would contradict this idea, as I intended it so everything can be done using one behaviour, rather than multiple combine text or replace text behaviours

      @Thecheater887 With my idea, all text/word replacement can be done in one behaviour
      Your idea makes it need multiple behaviours to achieve what I want. It’s still a good idea, but I think it shouldn’t replace my idea

    • T

      Spawned Object Illogic

      • • Thecheater887
      11
      1
      Votes
      11
      Posts
      299
      Views

      D

      @iTap-Development I'm presuming he needs the spawning object for a while.

      Imagine it's a castle. At some point he needs to destroy the burnt castle.

      In which case he's going to need identify each castle. etc.

    • KamdroidK

      Search and jump to a behaviour

      • • Kamdroid
      1
      1
      Votes
      1
      Posts
      55
      Views

      No one has replied

    • D

      Bullets Incomplete

      • • Deeeds
      5
      1
      Votes
      5
      Posts
      189
      Views

      MurtazaM

      @Thecheater887 said in Bullets Incomplete:

      Here's a better idea - remove the shoot behaviors entirely. They're way too limited compared to being able to create custom "guns" (shooters) and bullets using spawn and tags.

      The shoot behaviours are there for beginners or those needing simple basic shooter elements.
      You're completely free to create your own shooting logic.

      That being said our shoot definitely could use some updating :).