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  3. Do behaviours before rendering/showing screen to user

Do behaviours before rendering/showing screen to user

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  • KamdroidK Offline
    KamdroidK Offline
    Kamdroid
    wrote on last edited by Kamdroid
    #1

    I always have to do stuff like transparent objects, initial position, and other attribute in the designer.

    I’d much rather not, but doing this through behaviours isn’t good enough, because there’s about a 0.4 sec time before it happens, creating a “flash” effect, which totally ruins the experience.

    It’s be much better if we could run these initial behaviours before displaying the screen, so it doesn’t flash or ruin the experience, just as if you’d do it directly in the editor.

    If this cannot be achieved, maybe have a workaround where you have certain attributes not show in the editor, but are actually the initial attributes of the object.
    e.g. when in editor, the object has #ffffff color, but in reality it is actually #ffff00, and only #ffffff is shown when in editor mode, not when running the actual game.

    D 1 Reply Last reply
    0
    • KamdroidK Kamdroid

      I always have to do stuff like transparent objects, initial position, and other attribute in the designer.

      I’d much rather not, but doing this through behaviours isn’t good enough, because there’s about a 0.4 sec time before it happens, creating a “flash” effect, which totally ruins the experience.

      It’s be much better if we could run these initial behaviours before displaying the screen, so it doesn’t flash or ruin the experience, just as if you’d do it directly in the editor.

      If this cannot be achieved, maybe have a workaround where you have certain attributes not show in the editor, but are actually the initial attributes of the object.
      e.g. when in editor, the object has #ffffff color, but in reality it is actually #ffff00, and only #ffffff is shown when in editor mode, not when running the actual game.

      D Offline
      D Offline
      Deeeds
      wrote on last edited by
      #2

      @Kamdroid This is why I was trying to do some weird stuff with the camera in another question, to hide my massive setup mess.

      The other workaround I've found: put a full screen image up, on the top most layer (global UI) and pull it down when you think the preparation is done. This can be as simple as an all black box stretched to fill the screen, or a loading image etc...

      1 Reply Last reply
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      • T Offline
        T Offline
        Thecheater887
        wrote on last edited by Thecheater887
        #3

        You could just do what most games do.

        Have the initial setup happen while you show a few game logos, then travel to the scene, area, or screen.

        Or even do it on the scene UI.

        KamdroidK 1 Reply Last reply
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        • T Thecheater887

          You could just do what most games do.

          Have the initial setup happen while you show a few game logos, then travel to the scene, area, or screen.

          Or even do it on the scene UI.

          KamdroidK Offline
          KamdroidK Offline
          Kamdroid
          wrote on last edited by
          #4

          @Thecheater887 but every time I need to take everything aside so I can actually access my game objects. I much rather show logos in a seperate scene specifically for it.

          iTap DevelopmentI 1 Reply Last reply
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          • KamdroidK Kamdroid

            @Thecheater887 but every time I need to take everything aside so I can actually access my game objects. I much rather show logos in a seperate scene specifically for it.

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #5

            @Kamdroid would having a separate scene with logos, that preloads the game scene and then opens the scene work?

            KamdroidK 1 Reply Last reply
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            • iTap DevelopmentI iTap Development

              @Kamdroid would having a separate scene with logos, that preloads the game scene and then opens the scene work?

              KamdroidK Offline
              KamdroidK Offline
              Kamdroid
              wrote on last edited by
              #6

              @iTap-Development probably. But it requires a developer subscription.

              iTap DevelopmentI 1 Reply Last reply
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              • KamdroidK Kamdroid

                @iTap-Development probably. But it requires a developer subscription.

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #7

                @Kamdroid oh yeah🤔

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