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    • T

      Debug Helper Update

      • • Thecheater887
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      MurtazaM

      We have something like this in mind.
      It'll be later though. Probably closer to 2.0

    • D

      Feature Request: Hide/Show UI in Scene Editor -> 3 finger touch

      • • Deeeds
      1
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      1
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      75
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      No one has replied

    • KamdroidK

      HyperPad behaviours through text like regular programming

      • • Kamdroid
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      KamdroidK

      @Deeeds So you can share games you’ve made, or examples to help people, and get feedback on the game so you can continue to improve it etc

    • KamdroidK

      Better HyperPad sound usage (play sound with other audio in background)

      • • Kamdroid
      5
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      5
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      162
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      GameCRAZYG

      @Murtaza I think you mentioned this the other day, but it most likely won't be too hard to change. Do you think you can look into it?

      (For convenience purposes, and because I am a music lover)

    • D

      Search/Find in Project Behaviours Temporary "Fix".

      • • Deeeds
      2
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      GameCRAZYG

      @Deeeds This would be cool indeed.

    • D

      Feature Request: For Each Object OnScreen

      • • Deeeds
      5
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      160
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      Aidan_FireA

      @Deeeds Was just making sure you knew.

    • D

      Request: Make hyperPad a Pad, Add Drawing in Behaviours Editor

      • • Deeeds
      8
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      8
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      315
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      iTap DevelopmentI

      @Aidan-Oxley and the longer it is, the more they start to cover the behavior name.

    • KamdroidK

      Categorise/organise your Hub projects

      • • Kamdroid
      5
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      iTap DevelopmentI

      @Murtaza awsome!

    • D

      Feature Request: Direction Wheel for Apply Force

      • • Deeeds
      16
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      16
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      402
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      D

      @Aidan-Oxley @Hamed

      THANK YOU BOTH!!

      This is now working. I have objects I can rotate and they apply force correctly.

      Feature request still stands! It would be awesome if this guff could be abstracted away to where it belongs, in the dustbin with the casio calculator watches of the 1980's.

    • KamdroidK

      Get/Set Object Tag through behaviour

      • • Kamdroid
      2
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      2
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      102
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      iTap DevelopmentI

      @Kamdroid that’s a great idea!

    • D

      Feature Requests: Drag Select Tool

      • • Deeeds
      1
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      1
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      57
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      No one has replied

    • D

      Feature Request: Flip Graphics button in Set Graphics Behaviour

      • • Deeeds
      3
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      3
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      130
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      D

      @Aidan-Oxley different use of the word flip.

    • KamdroidK

      Get all save files as array (also making reset saved files through behaviours possible)

      • • Kamdroid
      6
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      6
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      166
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      iTap DevelopmentI

      @Kamdroid yeah they should add it!

    • D

      Feature Request: Import and Play Movies

      • • Deeeds
      2
      2
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      2
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      123
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      iTap DevelopmentI

      @Deeeds that would be awsome!

    • KamdroidK

      Set Graphic from online image URL

      • • Kamdroid
      1
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      1
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      56
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      No one has replied

    • KamdroidK

      Get/Set Scene Background and Colour

      • • Kamdroid
      4
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      4
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      185
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      KamdroidK

      @Hamed Don’t forget to add dynamic asset/graphic names ;)
      Just add an error image if it can’t be loaded.

      It’d be much better than a bunch of if statements and set graphics.

    • D

      Feature Request: Getters for all Setters

      • • Deeeds
      8
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      295
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      HamedH

      @Deeeds Maybe. This is a pretty hefty request because we have a lot of behaviours with many different properties to watch. For now I would maybe create your own observers using broadcast and receive, broadcasting whenever you change the property.

    • KamdroidK

      Add a built in way to have a scrollable list of objects

      • • Kamdroid
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      MurtazaM

      @Deeeds said in Add a built in way to have a scrollable list of objects:

      @Kamdroid Same as your blur. What's needed is UIKit incorporation.

      Then you get date spinners, sliders, checkboxes, tab bars, switches, split views, collections, auto-layout, etc etc...

      But that's going to require some considerable effort.

      It would, however, put hyperPad in a position of enormous strength as the first to market with a prototyping tool that builds apps, and runs stand-alone on the iPad.

      An endeavour worth financing, I'd suggest.

      I would LOVE to have UI kit support added to hyperPad. But doing so would make the UI kit type stuff exist on-top of the hyperPad scene. Which I guess wouldn't be too big of an issue now that I think about it... But none the less UI related objects are already on our public roadmap, unfortunately it just keeps getting pushed back :(.

      @Deeeds said in Add a built in way to have a scrollable list of objects:

      @iTap-Development No self respecting engine that calls itself hyperPad should force you to code UI elements for the platform it runs on.

      See hyperCard. It was a revelation. Spawned the internet, among other things.

      Gotta walk before you can run. Need the fundamentals in place before adding cool things. As you have clearly noticed there are some things lacking in hyperPad, that would obviously need to be in place before UI items.
      Also, hyperPad is more designed for mobile games and interactive apps. So the UI stuff takes a second place. Which kind of sucks, and I'd like to see changed personally.

    • KamdroidK

      Lock object movement on X or Y axis

      suggestion • • Kamdroid
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      D

      @Kamdroid Again, WELL DONE! I'll get to it soon. Promise. Sorry I haven't had a chance yet.... fighting with spawning and "relationships" in hyperPad's worlds without them.

    • KamdroidK

      Dynamic blur of objects and overlay behind contents blur?

      • • Kamdroid
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      MurtazaM

      @Kamdroid

      We'll be doing an update fixing bugs introduced from the last update, as well as other critical bugs and issues.

      Once that's done we'll go back to the effects stuff. I don't have an exact date but hopefully by end of the Holidays we'll have the first update out. And then first phase of effects shouldn't be too far after.